Crown Gambit on Steam - User reviews, Price & Information

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Play as three intrepid paladins through a terrible war of succession to save a sinister medieval kingdom from political turmoil. Pick a side amongst noble families to choose the future monarch and crush those who stand in your way through board-shattering tactical card combat!

Crown Gambit is a story rich, rpg and interactive fiction game developed by WILD WITS and published by Playdigious Originals.
Released on June 18th 2025 is available on Windows and MacOS in 4 languages: English, French, German and Russian.

It has received 315 reviews of which 306 were positive and 9 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 17.99€ on Steam.


The Steam community has classified Crown Gambit into these genres:

Media & Screenshots

Get an in-depth look at Crown Gambit through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i5
  • Memory: 8 GB RAM
  • Graphics: GTX 970, 4GB VRAM
  • Storage: 20 GB available space
MacOS
  • OS: macOS 11+
  • Processor: Intel or ARM
  • Memory: 8 GB RAM
  • Graphics: at least 4GB VRAM

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
This is my first time writing a Steam review, but I adored this game so much that I just had to sing its praise. The card mechanics are unique and engaging, not overly complicated but in-depth enough that it is fun to plan out each turn. Each of the three characters feel unique from each other, but none are lacking in power, and all play an important part in the team depending on which skill trees you go down. But while the gameplay itself it a lot a fun, for me the part that is truly engaging are the characters and the story. You get thrown into the deep end of a world that is very lore heavy and interesting, and learning more about it as you progress was so abundantly engaging. Flailing through that first run, just confused and unsure of who could be trusted, was a wonderful experience, and one that I wish I could go through again. But even with my many hours in the game I am still coming upon information and interactions that I hadn't seen before, and I have been loving learning more about this world. It feels so thought out even as you are only shown slivers, and very character has agendas and allegiance that make them seem like they have such full lives. I've been unable to stop thinking about this game since I played it, and I would highly recommend it to anyone who has any interest in dark fantasy. Then, of course, there is the art, and I feel especially blessed to have received the physical artbook for this game recently. Gobert's style is absolutely gorgeous and the character designs are all so cohesive and unique, especially for the paladins. Every time I encountered another one of them for battle I was just utterly blown away with the thought that went into their armour, and how it reflected their powers or personalities so well. This has my favourite knight designs of any game I have played. I could ramble my praise about this game all day, but I'll just cut it there and state again that I very strongly urge everyone to give this game a try. Between the gameplay, story, characters and artwork, it just hits the mark in every regard.
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Sept. 2025
An interesting mix of a visual novel and a card battler. The story is probably the main (and maybe the only) reason to play Crown Gambit—but it’s definitely worth it. I played it together with a friend, sharing our impressions along the way, and our paths ended up diverging completely. We met different characters, went through different events, fought in different battles, and in the end had two completely different playthroughs. And judging by the achievements, we both still missed a lot. The only downside is that Act 3 unfortunately drags the story into a chain of endless battles—about 10–12 in a row—and by then the combat system really starts to wear thin. Still, this is a rare hidden gem that I’d recommend to anyone. The game is cheap, so if you’re on the fence—just buy it. You’ll almost certainly get your 10–20 hours of fun out of it. Интересная смесь визуальной новеллы с карточной боёвкой. Сюжет, пожалуй, первое и и единственное, ради чего стоит играть в Crown Gambit, но сама история, а вернее, её построение того стоит. Мы проходили с другом и по очереди обменивались впечатлениями, и наши пути во многом абсолютно разошлись. Мы встречали разных персонажей, проходили через разные события, участвовали в разных боях и получили по итогу два очень и очень разных прохождения. И судя по ачивкам, и он, и я ещё многого не видели. Только в 3-м акте история скатывается к бесконечным боям, к сожалению, их там штук 10-12 подряд, а к этому моменту к боёвке теряешь хоть какой-то интерес. Тем не менее, это редкий хидден гем, который я могу посоветовать любому. Стоит игра немного, так что, пожалуйста, если соменваетесь - просто купите её. Свои 10-20 часов удовольствия вы из неё наверняка получите.
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July 2025
I’m conflicted giving this game a positive review; I was drawn in by demo due to the game’s strong visual identity, combat and apparent dedication to world building but I’m ultimately I feel let down by the combat and world building. Combat-wise, Crown Gambit does something rare for both a card game in that you can’t tell what an enemie’s intention or next move is, from grunts to bosses. You can read their passive, but occasionally the wording is deliberately vague like “so-and-so likes crows”…which doesn’t tell much. What this leads to is that you simply build for damage rather than readapting to different enemy types, because ultimately there’s no real difference between a rat and a paladin with a mechanical- they’re both going to damage, the latter likely to do more. In terms of world building, I never quite the full picture and the choices I made didn’t give me a sense of what actually motivated most characters or how decisions affected the political landscape. This led to me to supporting the powers that be, the gentry/royalty, who are typically framed as the villains in most story…but based on the ending I got, I don’t see much reason to replay and find out how else it could’ve turned out. Overall, it feels more like a choose-your-own adventure book rather than a compelling game, but what’s there is better than average and I think those who’ll get more of it than me will definitively get their money’s worth.
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June 2025
Crown Gambit is a interesting game with a very strong identity. Visually, it's extremely polished. The colors are vivid but canvas-muted, the world looks like it was chiseled, all angled and rough hewn, and together it somehow taps into both a high gothic sinister oppressiveness and the winsome charm of visual novels. The combination is extremely compelling, not least because it's deeply integrated into the game's fiction. This is a game with a lot of lore, and in particular a lot of factions which all overlap with one another, their members shifting allegiances and marrying in/out. It's not a small feat to communicate a character's multifaceted history and allegiance, even in a small cast. This game has a huge cast across a ton of different organizations and lineages and affiliations and just nails it like it was no big deal while maintaining consistent style at high quality. It's great. In many ways the visuals do what the writing sometimes struggles to. The writing in this game is again, very identifiable. Characters mix ye olde fantasy english (with the thees and thous and whatnot) with more colloquial english, and the effect is pretty distinctive, even if it's muddier than the art. As mentioned before, there are a lot of factions and a lot of characters, but the difference in voice between many of these characters is kind of minor, and drawn much more thinly. While it isn't as textured or interesting as the visual representation, characters have clear motivations and the various factions' politics are coherent and vibrant. Establishing the political landscape (through its drastic reorientation) and stirring it around is really the meat of the writing, and where the game has the most to say. The plot in't really the focus here. It telegraphs it's twists pretty quick and important questions are all left till the very end to answer. What gives it vitality and uncertainty is watching and interacting with this huge unwieldy political machine grinding against itself. Organizations which seem eternal and mythic are revealed as or reduced to teetering contraptions with simple outputs: violent panic and dogma and the inertia of privilege. What can sway this system of chaotic human physics? It's a compelling question but the way you interact with it is, in a word, inscrutable. I find the way the basic non-combat gameplay operates kind of fascinating, so bear with me a little. I'm compelled to think of this within the framework of RPG characters as I understand them. As a player in an RPG without a blank slate protagonist, you're signing up to inhabit an existing character and make informed decisions for them in pursuit of some goal they're aligned with. The more limits the character imposes on you as a player, the more you're challenged to reckon with their perspective as distinct from your own, but ultimately you're meant to be in their shoes to some degree, with the mechanics of the game making their particular risk/reward framework tangible and giving you agency within it. I think Crown Gambit is sort of caught between that mode and something a lot more removed. While all three protagonists are strongly distinct characters with interesting stations within the world, frequently capable of making compelling and characterful choices, the game mechanizes their moral proclivities and their shifting allegiances without giving you clear agency over them. A vast majority of the time, I didn't understand why a given dialogue option would or wouldn't affect that character's proclivities, and an equal amount of the time I didn't understand why (given my understanding of that character and my previous action) they did or didn't have options available. Beyond that, it seems like Crown Gambit often doesn't want to telegraph what effect a given decision will have on the political landscape or even the immediate action. Sometimes exploring leads to important discoveries, sometimes it completely undermines your mission and locks you out of further action. Sometimes your protagonists' tact can change someone's mind and opens up interesting conversation, sometimes it's completely pointless. Sometimes your character's opinions are useful, sometimes they aren't. It's so consistently inconsistent and opaque about this stuff that I quickly stopped trying to predict how action would unfold. Often I was left in pretty unsatisfying situations as a result. On the flipside, I think this very strongly falls in line with Crown Gambit's themes, drawing a clear parallel between the protagonists and the teetering politics of the various houses. I mean there's a whole mechanic where your protagonists make weird aggressive capricious choices cause of violent powers granted by the state, it's not subtle. What's more interesting is how Crown Gambit is illustrating messiness in achieving an ideal outcome. It seems to me that the game's arguing that there's no such thing as clear-eyed informed action, there's only the chaos of human behavior and happenstance. The world is made of teetering parts, which you can't all touch and you aren't the master of them even if you could, so inertia is what matters. Anything else is luck or clairvoyance. This is proven in part by the fact that there's a huge amount of branching storytelling. How else would you really sell the consequence of capriciousness or chaos? It's smart and frustrating. Frustrating because if the game mechanics are actively working against your ability to navigate that variability, then how are you actually supposed to engage with it? I imagine that to get the most out of this game, you would play this with a sort of come-what-may attitude the first time around and then go back and really save scum micromanage the living crap out of it. I'm personally not gonna do the save scum thing, but if you do I hope you put it on youtube or something cause I'd love to see. I can't think of another game that is really playing with this stuff, and illustrating it so convincingly. Anyways, here's a few last points to mop up. The combat is good, but I'm personally a lot more interested in everything else. If you're interested in playing this but you're on the fence because of the combat or something, I say play it! I've played through the game one time on soldier difficulty. Hope this is helpful!
Expand the review
June 2025
Dropping an early review based off of extremely strong first impressions. I was somewhat skeptical of this game - I don't always like dark fantasy stories, have gone through my fill of card mechanics, and there wasn't really a USP that made me go 'I have to try this'. It was more.... the quality? This game gave the vibe of a passion project, something people really wanted to get right. So I took a shot. I am glad I did! This is a very solid RPG, with good intriguing storytelling, a unique combat system with a strong narrative edge thanks to the Ancestral Relic system, and I'm really excited to get back to this one! If you have questions, AMA in the comments!
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Frequently Asked Questions

Crown Gambit is currently priced at 17.99€ on Steam.

Crown Gambit is currently not on sale. You can purchase it for 17.99€ on Steam.

Crown Gambit received 306 positive votes out of a total of 315 achieving a rating of 8.88.
😎

Crown Gambit was developed by WILD WITS and published by Playdigious Originals.

Crown Gambit is playable and fully supported on Windows.

Crown Gambit is playable and fully supported on MacOS.

Crown Gambit is not playable on Linux.

Crown Gambit is a single-player game.

There are 2 DLCs available for Crown Gambit. Explore additional content available for Crown Gambit on Steam.

Crown Gambit does not support mods via Steam Workshop.

Crown Gambit does not support Steam Remote Play.

Crown Gambit is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Crown Gambit.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 January 2026 22:36
SteamSpy data 23 January 2026 02:14
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 05:57

If you'd like to dive deeper into the details about Crown Gambit, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Crown Gambit
  • SteamCharts - Analysis of Crown Gambit concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Crown Gambit compatibility
Crown Gambit
Rating
8.9
306
9
Game modes
Features
Online players
3
Developer
WILD WITS
Publisher
Playdigious Originals
Release 18 Jun 2025
Platforms