CYGNI: All Guns Blazing on Steam - User reviews, Price & Information

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An unrelenting onslaught of eye-popping visuals, ear bursting soundscapes and mind-melting action makes CYGNI the vanguard for the next generation of shoot-em ups. Outgunned, outmanned and out on your own, plunge into a sky full of hell in a last-ditch battle for survival.

CYGNI: All Guns Blazing is a on-rails shooter, bullet hell and shoot 'em up game developed by KeelWorks and published by KONAMI.
Released on August 05th 2024 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Spanish - Latin America and Traditional Chinese.

It has received 306 reviews of which 203 were positive and 103 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 29.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified CYGNI: All Guns Blazing into these genres:

Media & Screenshots

Get an in-depth look at CYGNI: All Guns Blazing through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: AMD R5 1600 / Intel i7 4790
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX Nvidia 1060 / AMD Radeon RX 580 (4GB+ of VRAM)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • Additional Notes: 16:9 recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Very fun and beautiful leveling design of a arcade ship shooter...
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June 2025
Graphics are absolutely stunning. Beautiful to play. Gameplay is straight forward to learn but extremely difficult to master, with an easy mode that is very doable, progressing to incredibly difficult in medium and hard modes. Short game with only 7 levels right now, plus arcade mode. Story is basic but good. Looking forward to some much needed expansions.
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June 2025
The good: Thanks to the Dev team there is finally a modern shmup that understands that graphics are a big part of the assignment. The music sounds like it's from a movie and the visuals are truly next gen. The enemies remind me of the mechs from the Matrix movies. The Bad: Pace of most of the levels is literally a crawl. I beat the game with the default ship with no upgrades because I didn't understand the upgrade system. Also, it doesn't seem like you get much currency for beating levels. I beat it on ez and I still don't really understand the game's mechanics but that may very well be a me a problem. Defintely more complex than most shmups. Overall if you're looking for a modern shmup with beautiful gfx this is the future
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Feb. 2025
While the criticisms of CYGNI in other reviews are generally valid, I feel that there's still a good shmup here, well worth playing. I won't go in to too much detail on the negatives as those have been extensively covered elsewhere. The main issues stem from the rough start and lack of guidance, paired with a progression system that rewards a particular style of play. On the upside, once you figure out how it works, it doesn't take too long to power-up and start enjoying the game. The controls are pretty intimidating at first, as you have control over quite a few ship functions - at a minimum the player is expected to balance weapon and shield energy, and use air to air and air to ground weapons appropriately. You also start out with the ability to launch missiles , which are powerful, but come with two drawbacks - one of which isn't very obvious from the outset. Missiles draw from your weapon energy reserve, reducing the potency of your primary weapons. To power your weapons, you must manually re-allocate energy from your shields - so far so good, there's a risk-reward here. Balancing your energy means a little bit of extra work in order to manage your ship, but you get used to the rhythm. Energy pickups from destroyed enemies give power to your shields, and they're fairly common. The hidden catch is that the energy pickups also form the currency to buy new upgrades - but they only count as such if your shields are fully powered. This means that missile spam can be counterproductive in the early game when your other weapons haven't reached their potential. That being said, tactical use can result in better pickup gains if it means you can clear more waves. After beating stage 1 (I seriously recommend swallowing your diehard shmupper pride and beginning on easy) and having farmed a bit of energy in the process, it's time to start upgrading your ship. You can repeat cleared stages in order to farm more energy as many times as you like... for better or worse. I quite like the upgrades. They range from side-grades such as alternate firing patterns for your main gun, to flat upgrades to your missiles, additional behaviours for your AtA and AtS weapons such as options drones, and entirely new weapons (which in my opinion aren't that impressive, but they have their place). A lot of the upgrades increase the complexity of the controls - for instance, you have six slots for firing patterns that can be switched on the fly - which wouldn't be much trouble if the immediately available patterns weren't limited by your current weapon power. If you put your favourite pattern in the 6th slot, whenever you fire off a missile salvo, you then have to switch back to it after power is restored. It's a bit of a headache at the start, but does lend to some strategic planning and is something you get used to. Once your ship is suitably powered up, it's time to actually play the game - and this is where CYGNI shines. The experience is a bit like a mix of Radiant Silvergun and Ray Force or Kamui . Should I be focusing on ground targets or air targets? What weapon pattern is best for this situation? Should I switch homing shots on or off? When should I use missiles? That warning klaxon sounds bad, better shift power to my shields - oh no, I spent it all on missiles! CYGNI has some really great boss battles (although i wish there were more - stage 1 has three, but the others only seem to have one boss), and the stages themselves can be quite challenging. The enemy patterns can sometimes be a little bit over-used, but the attention required to control the ship and the moment-to-moment tactical decisions mean that it never gets boring. It never quite reaches the same level of nail-biting tension as something like Radiant Silvergun, but perhaps that bar is a little bit high. At the end of the day, CYGNI may be flawed, but I think it's worth the time of a shmup fan willing to give it time. It's trying something a bit different and mostly works, here's hoping it gets a patch at some point, though.
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Sept. 2024
I went into the game unprejudiced, never having heard of Cygni AGB before. Neither did I know about its development history, nor did I read any marketing promises before buying it on a whim... and I had fun. Cygni is not an Arcade Shmup (or Japanese style STG), it is closer to a Computer Shmup or "Euroshmup". Think Raptor: Call of the Shadows . Typical for a Computer Shmup among other things Cygni: [*] Has seven levels that are longer than your usual Arcade Shmup level. A full run takes about 1.5 hours and there is saving in between - once beaten - selectable levels. [*] Has a power management mechanic with shield and weapon levels that allow you to tank hits and change damage output. [*] Has enemies with lots of health, especially on the ground and long waves of the same β€œpatterns”. [*] Has purchasable permanently unlocked upgrades. [*] Does not rely that much on bullet patterns or learned ideal paths. [*] Is not meant to be playable with an arcade stick. It is a twin stick Shmup with analog controls that allow you to move as slow or fast as you wish and to slightly angle your shots independent of your movement. [*] Favors highly detailed, cinematic 3D graphics with a 16:9 top-down perspective over stylized graphics in a tate aspect. With these attributes listed, it becomes clear why β€œcore Shmup Fans” may dislike Cygni. It is a different type of shooting game than what would live in an Arcade and that got meticuously balanced around a distilled core mechanic. What the game does not have that would be typical for a Computer Shmup is inertia and a pixel perfect hit detection. There is no stopping inertia and the ship immediately moves as fast or slow as you tilt the analog stick. I find the controls to be a lot of fun. They are more precise and versatile than with an arcade stick. Likewise the hitbox of the player ship strikes me as larger, but not pixel perfect. Still I get it, because I love my Aleste , Tiger Heli , DoDonPachi , Blazing Star , Ikaruga , Darius , Crimzon Clover , Andro Dunos II , Gunvein , Drainus , Devil Blade Reboot , etc. I am no stranger to Danmaku and will get out my home built Brook based Arcade Stick with Sanwa parts for them. But knowing that Cygni is more of a Computer Shmup than an Arcade Shmup, I don’t care as much about carefully crafted bullet patterns, memorizing the best path, not getting hit or even high scores. The game has gorgeous 3D graphics with a fitting soundtrack and sound design, as well as lots of options to upgrade your ship. Cygni is fast and frantic, sometimes makes you though it through the time it takes to take out extremely bullet spongy ground units, just to go back into a frantic onslaught of airborne enemies. I enjoyed the level designs and found it all diverse enough to not get boring. The graphics and amount on screen was never too much for me and just right to be thrilling. Here is how to play Cygni: Play the Tutorial first, then start on Easy and, while experiencing the game for the first time, collect some currency in passing to upgrade your ship. Then beat the higher difficulties with or without upgrades, that’s up to you. Is it perfect? No. Besides some imperfections in design there can for example be rare stutters (Ultra Settings on a 3080TI with a Ryzen 9) and apparently there are performance issues in high difficulty, which I have not encountered yet myself. But so far nothing has hindered my enjoyment. It is a good Computer Shmup. Is Cygni a casual game or even akin to a mobile game? That’s a loaded and irrelevant question. Here is a better one: Are you having fun with the game? I am. Just like I am having fun with Arcade Shmups, but for different reasons. I am glad Cygni exists, because a decent Computer Shmup makes for something refreshingly different. Just like I might want an orange once in a while after having had apples for a week. Have fun!
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Frequently Asked Questions

CYGNI: All Guns Blazing is currently priced at 29.99€ on Steam.

CYGNI: All Guns Blazing is currently not on sale. You can purchase it for 29.99€ on Steam.

CYGNI: All Guns Blazing received 203 positive votes out of a total of 306 achieving a rating of 6.34.
😐

CYGNI: All Guns Blazing was developed by KeelWorks and published by KONAMI.

CYGNI: All Guns Blazing is playable and fully supported on Windows.

CYGNI: All Guns Blazing is not playable on MacOS.

CYGNI: All Guns Blazing is not playable on Linux.

CYGNI: All Guns Blazing offers both single-player and multi-player modes.

CYGNI: All Guns Blazing includes Co-op mode where you can team up with friends.

There is a DLC available for CYGNI: All Guns Blazing. Explore additional content available for CYGNI: All Guns Blazing on Steam.

CYGNI: All Guns Blazing does not support mods via Steam Workshop.

CYGNI: All Guns Blazing supports Remote Play Together. Discover more about Steam Remote Play.

CYGNI: All Guns Blazing is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CYGNI: All Guns Blazing.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 September 2025 14:32
SteamSpy data 13 September 2025 03:34
Steam price 14 September 2025 04:49
Steam reviews 13 September 2025 11:53

If you'd like to dive deeper into the details about CYGNI: All Guns Blazing, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CYGNI: All Guns Blazing
  • SteamCharts - Analysis of CYGNI: All Guns Blazing concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CYGNI: All Guns Blazing compatibility
CYGNI: All Guns Blazing PEGI 7
Rating
6.3
203
103
Game modes
Multiplayer
Features
Online players
1
Developer
KeelWorks
Publisher
KONAMI
Release 05 Aug 2024
Platforms
Remote Play
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