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Darkest Dungeon® II on Steam

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Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

Darkest Dungeon® II is a turn-based tactics, roguelite and dark fantasy game developed and published by Red Hook Studios.
Released on May 08th 2023 is available on Windows, MacOS, Steam Deck and Steam Machine in 15 languages: English, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Ukrainian, Spanish - Spain and Traditional Chinese.

It has received 24,369 reviews of which 18,033 were positive and 6,336 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 36.49€ on Steam, but you can find it for 6.96€ on K4G.


The Steam community has classified Darkest Dungeon® II into these genres:


Here is the detailed breakdown of supported languages for Darkest Dungeon® II:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Czech
Portuguese - Brazil
Ukrainian
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Darkest Dungeon® II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: AMD Athlon X4 | Intel Core i5 4460
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 950 | AMD R7 370
  • Storage: 6 GB available space
MacOS
  • OS: 10.13.6+
  • Processor: Dual Core 2.4GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD 5000 (must support Metal API)
  • Storage: 5 GB available space
  • Additional Notes: 2015 MacBook Pro or newer

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

74 hours played
Aug. 2026
I don't know who funded a campaign to review bomb this delightfully stress inducing nightmare of a game but kudos, you're all ridiculous. Common complaints: It's a 3 act rogue like It's Slay the Spire in the DD universe I don't know what I'm doing and that sucks I don't like the meta-progression, I want my hamlet progression The reality: DD2 feels very similar to DD1, the game expands on the setting, stellar combat, and atmosphere DD2 has 2 game-modes, a long dungeon mode (confessions) and a campaign mode (kingdoms). Complaints about the length of confessions are silly, as it is clearly designed as a series of "regions" that you can take breaks between at each inn if you so choose. Each region has an optional boss too depending on what you're attempting to achieve, before the big main confession boss. Essentially it's like 3+ missions from DD1 played continuously if you wanted to. DD2 has excellent graphics, memorable bosses, and tense gameplay with lots of team compositions to play around with DD2's skills are more restrictive to prevent cheesing and almost always guarantees a stressful arrival at your next inn, especially if you've taken on a lair boss. DD2's relationships are a snowball effect, the better you're doing, the better off you'll be. Spiralling relationships indicate this isn't your run to beat the final boss, and you should salvage what you can. This is, frankly, a reasonable alternative system to the abandon mechanic in DD1. Not better, not worse, just reasonable. The game even warns you that some missions will fail, this just lets it happen without it needing to be a party wipe. DD2 DOES demand that your team compositions account for the big four: Healing, Stress Healing, Damage, Dodge/Tank, which is a learning curve DD2 DOES demand that you learn it's token system in order to understand what's going on, which can be quite involved compared to readable but lengthy tooltips from DD1 DD2 DOES have a steep learning curve for confession bosses due to their unique mechanics, but they're a fun puzzle to either solve or read up on. DD2 DOES have some persistent character progression, you gain re-rollable buffs and traits to characters who survive confessions, making them stronger and taking the place of veteran heroes from DD1 Overall DD2 is an utter love letter to the franchise, a beautiful and fresh take on the setting, and I can't wait to see what else Red Hook or a successor makes in the same universe. Don't believe the silly negative reviews, they were clearly looking for some other sequel
165 hours played
Aug. 2026
This game got a good bit of hate for its differences from the first game. I don't see the differences as a bad thing; Darkest Dungeon II delivers a unique experience with recognizable mechanics and a fresh coat of paint. I'd rather have this than a nearly-identical game to the first. I can always go back and play the first game if I want to play it. All in all, I'm happy with this sequel.
214 hours played
July 2026
DD2 is a game in a bit of a catch 22 situation imo. Its connection to the first game serves it plot-wise, but as a game to be played, expectations set by its predecessor have severely harmed it, and the ways in which it diverges are not easy to portray in trailers and screenshots. I would *highly* recommend watching a proper, updated review video so you can determine for yourself if this is your kind of game, regardless of your opinion on DD1. In fact, at least for me, it's hard to define much as objectively better or worse between either game, so I'm going to list off differences instead of pros and cons. 1. Like DD1, the atmosphere and aesthetic is phenomenal, and its transition to mostly 3d is remarkably seamless, the animations for which are all truly superb and incredibly satisfying. It's much more cinematic than its predecessor, with a heavier focus on story both in its main plot and for its characters, which are less like dd1's template-people and more like characters with classes, each of which has their own little story you get to play through, and can play very differently depending on which class you choose for them. Personally, I struggled to attach myself to the more player-made characters of the first game, so I very much enjoyed these more fleshed out personalities and found it easier to get sucked into the game's world. If this game's vibe seems like your thing, I cannot stress enough how well done it is. 2. Whether or not DD2 is more or less replayable than dd1 for you depends on taste. I got far more hours out of DD2's heavier rng and secondary mode, Kingdoms, but if you're not a fan of Kingdom's-type gameplay, or enjoy less randomness, you may have the opposite opinion. Likewise, though DD2 has less characters than DD1, each one has five different classes, some of which wildly alter their playstyles. Whether that's a worthwhile trade is up to you. 3. Speaking of RNG, that's probably the biggest point of contention for this game. In DD1, I felt that not looking things up enriched the experience, however punishing, but DD2 reaaally doesn't support that kind of behavior unless you're a glutton for starting over. There are main bosses that can and will wipe the floor with parties that aren't ready for their mechanics, and getting to them takes much, much longer than in DD1, as DD2 focuses more on richer—but far longer—campaigns instead of quicker treks into a myriad of levels, which can potentially feel very rewarding, but going through a 40+ minute campaign just to get demolished because of a streak of unpreventable bad RNG or a boss mechanic you hadn't googled prior simply feels bad for most, not challenging. Once you get familiar with things, properly accounting for the game's challenges and curveballs can be super rewarding, but even then and with lessened difficulty options ticked, you can still get wiped for reasons completely outside your control or foresight. If you think you'd enjoy the game if only the RNG was less punishing, mods are natively supported and as easy as clicking the ones you want. 4. Enemies. Overall, though variety can lack a bit, their individuals abilities are much more unique than in DD1 and often play off each other, demanding you adapt to different encounters. Unfortunately, not unlike the Warrens of DD1, encountering these synergistic enemies with the wrong party (which is very likely if you're new) can be incredibly punishing. I personally found quite a few more DD2 enemies to be outright annoying than in DD1, but at least their smackdown is more entertaining to watch with their great animations. A lot this probably comes off as negative, but I only say as much as a warning because most of the bad reviews seem to come from (understandably) misplaced expectations, so I must sign this off with another recommendation to watch a video review and come to your own conclusion. I adore this game, but it definitely wasn't meant to appeal to everyone.
1207 hours played
May 2026
If its not obvious by my playtime and pfp, I adore this game unlike much else. This game is hard. Brutal. Unforgiving. And especially while you are new and currently unlocking things, it can feel frustrating. This game has LONG runs, like 2-3 hours long, and things can feel unfair before you start to truly understand what the game expects from you. Its very difficult to get into. Even someone that loves this game as much as me, it didn't "click" until I was already more than 100 hours in, where I was able to beat the game on its easiest difficulty. These sound like things that would turn away most people. But I would recommend this game in a heartbeat, without any hesitation. This game looks and *sounds* absolutely incredible. People often undervalue sound design until they play a game that REALLY makes them think about it, and for many I bet this will be that game. Its characters are fantastic, and the music is absolutely sublime. You know how in many jrpgs the final boss theme is often 6-8 minutes long? Yeah every song in this game is like that. The sense of scale is jaw dropping. But as a roguelike, obviously what keeps me coming back is the gameplay. A large cast of characters, each also split into 4 variants of themselves thanks to the games Path system (minus Bounty Hunter who is just goat). Just from that alone, gameplay variety is among some of the highest in any game I've played. 4 hero slots, each of those 4 can be 4 different playstyles, I'm bad at math but that's a seriously big number before everything has been tried. And yet, each one has a multitude of different playstyles and synergies to even further increase gameplay variety. I am over 1k hours in, and I STILL feel like there is so much I have yet to try, or yet to master. From the dopamine rushes of Soloist Jester's Finale's, to the unkillable havoc of Carcass Hellion, to the crit machine of Tempest Leper, to the riposte master of Rogue Highwayman, to the supportive lass in Physician Plague Doctor, the shadowy stealths of Orphan Runaway, the enthralling damage of Warlock Occultist, and so so so so so so so so so much more ways that each playstyle just FEELS incredible to use. Not just in isolation, but together. This game truly feels incredible to learn, and feels rewarding to discover new synergies and gameplay loves even 1000 hours later. On top of that, this game is an assault on your senses, and I mean that in the best way possible. The visuals and sounds have a *heaviness* to them, that takes up a lot more of your mindspace compared to other games I've played. Oftentimes after a play session I feel a sense of fatigue, like I had just come back from a long journey, realizing how much of my head and thoughts were absorbed into this world. It demanded my attention, and when it got it, I was payed back in turn with a sense of relief at a job well done, or a sense of despair after a grueling loss. If you don't get what I mean, play this game with headphones at a not quiet (but not blaring) volume and you'll see what I mean. And on top of ALL of that...I've just been talking about Confessions! This game has an entire notha GAME within it, called Kingdoms. No more roguelike nature, now its more like a campaign style game, but everything changes with it in a unique way. New enemies, new travel, new contextualization of the games world, new ways to lose, but only one way to win. If the confessions grind ever begins to feel overbearing, Kingdoms is there to have something more familiar, and less time investing per play session than something that requires 2-3 hours of your time to finish a run. Course, while Kingdoms is friendlier to shorter play sessions, you'll probably find yourself playing for longer. Its addictive, and the day by day system has me going "One more day one more day" similar to how I would playing Persona 3 back in the day. The limited time gives a new sense of urgency, and gives every action a cost to it. Its a different kind of tension, but one that really makes you think, especially on higher difficulties. At this point this game is another home to me. I play multiple days a week for almost 2 years now, and hearing The Winding Valley gives me a sense of comfort, in a weird sort of way. I love seeing these characters and trying them out in new ways, again, and again, and again. The new player experience is rough, intimidating, and can oftentimes feel cruel. But trust your gut, don't give into despair, and keep on going. Once things click, you'll find that you won't even want to stop, even after doing everything there is to do. You were bold once. Be bold once more.
91 hours played
April 2026
Don’t trust the negative reviews that compare it strictly to the first game. The game is actually quite good. However, it is truly very different from the first one in terms of mechanics. When you buy it as a sequel, you naturally expect at least somewhat similar gameplay. But in reality, both the gameplay and core mechanics are quite different from the original. If it had been released under a different name instead of Darkest Dungeon 2, (like Darkest Dungeon Reborn) I think people wouldn’t have had these expectations. The biggest changes are in the overall structure and progression system. Instead of managing a town and upgrading buildings like in the first game, you travel with a stagecoach through different regions in a more linear, run-based system. The game leans more into roguelike elements, where each run is somewhat self-contained. It also features a map system similar to Slay the Spire where you choose your path between different encounters and events. Combat is still turn-based, but systems like stress, relationships, and character interactions are reworked and play a much bigger role. Broken skills are also reworked in a good way. There are conditions. You cannot infinetly heal anyone. Overall, it is not long-term resource management like the first one but more like a series of runs with evolving party dynamics like Isaac.

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Frequently Asked Questions

Darkest Dungeon® II is currently priced at 36.49€ on Steam.

No, Darkest Dungeon® II is currently not on sale. You can purchase it for 36.49€ on Steam.

Yes, Darkest Dungeon® II received 18,033 positive votes out of a total of 24,369 achieving a rating of 7.29.
😊

Darkest Dungeon® II was developed and published by Red Hook Studios.

Yes, Darkest Dungeon® II is playable and fully supported on Windows.

Yes, Darkest Dungeon® II is playable and fully supported on MacOS.

No, Darkest Dungeon® II is not playable on Linux.

Yes, Darkest Dungeon® II is playable and fully supported on Steam Deck.

Yes, Darkest Dungeon® II is playable and fully supported on Steam Machine.

No, Darkest Dungeon® II does not support VR.

Darkest Dungeon® II is a single-player game.

Yes, there are 5 DLCs available for Darkest Dungeon® II. Explore additional content available for Darkest Dungeon® II on Steam.

Yes, Darkest Dungeon® II is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Darkest Dungeon® II does not support Steam Remote Play.

Yes, Darkest Dungeon® II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Darkest Dungeon® II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 October 2026 17:17 UTC
SteamSpy data 16 October 2026 10:42 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 18 October 2026 09:47 UTC

If you'd like to dive deeper into the details about Darkest Dungeon® II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Darkest Dungeon® II
  • SteamCharts - Analysis of Darkest Dungeon® II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Darkest Dungeon® II compatibility
Darkest Dungeon® II PEGI 12
Rating
7.3
18,033
6,336
Game modes
Features
Online players
1,054
Developer
Red Hook Studios
Publisher
Red Hook Studios
Release 08 May 2023
Platforms
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