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Drill Core on Steam

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Corporate greed meets strategic planet-mining in Drill Core! Drill to the heart of planets while managing workers, researching cutting-edge tech, and fortifying against alien attacks. Will you prioritize efficiency and risk your workers' safety, or focus on defense for survival?

Drill Core is a early access, strategy and colony sim game developed by Hungry Couch Games and published by tinyBuild.
Released on July 17th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 1,329 reviews of which 1,132 were positive and 197 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 2.34€ on Eneba.


The Steam community has classified Drill Core into these genres:

Media & Screenshots

Get an in-depth look at Drill Core through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or newer
  • Processor: Intel Core i5-2400 or AMD FX-8350
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GT 710, 1 GB or AMD Radeon R7 240, 1 GB
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

47 hours played
July 2026
The games is a mixture of tower defense and base management. It has a similar vibe as "Ark of Charon". During the day you gather resources via mining and during the night you defend against growing enemy waves. I would give it somewhat a neutral review. The game has a lot of good things - especially considering the price tag - but it also suffers from, what I view, fundamental design flaws. I reached the maximum difficulty and also completed some of the 1% achievements, so I'd say I experienced most of the core game at least. Positives: - The game is fairly easy to understand and play. I didn't have to look for any tutorials or "let's play" to get going. - It has a lot of diversity. You have multiple platforms, cores, specialists, building types, tower types, technologies, distorsions, biomes, mission types ..etc. There is a lot of customisation in both pre-mission and adjustments during mission. - The main loop / core mechanic fits quite well. It can be a bit addictive - which is a mark of a good game - I personally like the aesthetics. Not complex but enough to feel that you are playing a modern game. - I didn't encounter any bugs in 50h of play. Neutral: - I like the idea of progression and upgrades but I dislike the idea of game-changing upgrades. Giving a class of towers 10% more damage is fine. Giving the platform the "Suction ores" ability completly changes your playstyle and you tripple your income from day 1. This makes the upgrade pretty much mandatory but it's pretty far in the tech tree. Negatives: - Probably my biggest complaint would be the extreme micromanagement of workers at night. Generally speaking, you mine during the day and at night you fight. But that's not entirely accurate. Because if you micromanage your workers you can get resources during the night as well. You "just" have to dodge the worms. Which is a very micro-intensive thing to do especially with high worker count. But you lose about 25% income if you don't. This gameplay sucks. You pause every second and reroute X workers. If you mess up you lose the run. High APM should not be a requirement in a colony/tower defense type of game. This is a design flaw. - Workers are just to fragile. When you mine you can unlock a plethora of things that can 1 shot your basic workers even with max upgrades. You just dug up a flamerock? You lost 3 workers. You dug up a boulder? You lost 4 workers. You didn't deny the enemy spawn? Your worker dies before the guards show up to defend. This puts you in a position where you have to dig tile by tile or risk heavy deaths. When you have 30 workers and you have to assign every tile for evey worker it becomes unfun. If you lose 4 workers, your entire income for that day is lost. Especially at high worker count, the cost is pretty significant (one worker is more expensive than the most expensive turret in the game). You spend 95% of the game paused and selecting tiles and 5% running. This is not a good gaming experience. - There are some imabalanced in the game. For example, foundry - which is one of the first buildings - gives you income every turn. The problem is that only the first foundry is worth the cost. All others are a waste of resources as they won't become profitable. This is not complex math. I've seen posts with complains about this in 2024. Yet in 2026 and nothing was done about it. Adjusting some numbers on a basic building is not complicated which makes me believe that there is nobody doing anything about the game balance. Same can be said about other things - like some towers being superior in all scenarios and some being absolute trash. - Your main way of aquiring permanent resources (used in permanent upgrades) is via contracts. The problem is that most contract are to easy and to unrewarding. Even at highest difficulty, I can finish the contracts without buying a single tower (outside of the 2 free ones offered at start). The requirement of completing the mission is to low. So is the reward. So if you want upgrades you end up spamming easy missions basically. The difficult part if at high depths but you never get to that point. There should be contracts that ask the player to go to 1000m (for example) but offer a hefty reward. This would be more engaging gameplay. TLDR Rating: 65 / 100 This could be a 9/10 game with some adjustments but I don't know if anyone works toward that goal.
123 hours played
June 2026
Honestly, I've hesitated for a long time before buying this game due to mixed reviews. In the end I got it on sale with the DLC, and now I can confidently say I would not mind paying the full price for this. This is a very nice game with lots of content, and it's unfortunate that it didn't get more visibility. Some of the stuff I saw in the negative reviews ended up simply misleading. (For example, claims that the game is "buggy as hell" really made me hesitate before purchase. 17h of gameplay, and I have yet to see a single bug. Not saying that there aren't any, but "buggy as hell"? maybe not). Dwarf platform got a lot of negativity, but when I tried it for myself, I loved it. Etc, etc. UPDATE. After hitting 50h mark, I can't help but say that some of the reviews just genuinely baffle me. "Game is too slow" - and yet I find myself constantly hitting pause because managing a mine very quickly becomes nigh impossible for me otherwise. "You can't complete a run unless RNG stars align" - and yet for me the mine is riddled with tech and buff upgrades, and with rerolls I can always cook a working build. I've just unlocked difficulty 11 and I have yet to lose a single run... Perhaps they don't know that you can select 2 starting technologies (this let's you mitigates any downsides your platform has)? Are we even playing the same game? Oh well. For the would be buyers I'd really suggest trying the game for yourself for 2h and then deciding if you want to keep or to refund. This game seems to be one of those cases where relying solely on reviews isn't enough to decide if this is your cup of tea. As for me, I definitely got my money's worth.
107 hours played
May 2026
I'm surprised by all the negative reviews about this game, but I guess to each his own. In my opinion this is one of the most enjoyable game I've played recently, the graphics is fun, sound is great and the game mechanics is brilliant. At its core it's a very simple game, but they managed to make it exciting, challenging and fun with all the creative choices of having different platforms, different type of weapons (energy, explosion, machine gun, etc.) and biomes. I also love that you don't have to invest weeks weeks to grind, you can just pick it up anytime, spend an hour or two to just relax a bit and make a little progress here and there. It's hard to put a finger on exactly why I adore this game, but I can honestly say, I do and I can highly recommend it. Also, congrats to the dev team, I know this seems like a simple game, but if someone has eyes for the details it's clear they're pros and they kept is simple intentionally, which was absolutely the right decision. If you'll keep releasing DLCs, I'll keep buying them, just keep up the creativity and the quality of the game.
4 hours played
April 2026
Don't understand Mixed reviews, as charming and fun as any other Tiny Build game, nice idea and well executed. Kinda reminiscent of Steam World dig with a (very) simple Dwarf Fortress style mechanism. I got it on 50% special, definitely a good special buy
31 hours played
March 2026
Good game. The core loop is split between mining and preparing during the day to survive the night with a tower defense style system. Great range of turrets to choose from and use. the meta progression grind is LONG and encourages staying longer in the current mission after completing the primary objective

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Frequently Asked Questions

Drill Core is currently priced at 19.50€ on Steam.

No, Drill Core is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Drill Core received 1,132 positive votes out of a total of 1,329 achieving a rating of 8.11.
😎

Drill Core was developed by Hungry Couch Games and published by tinyBuild.

Yes, Drill Core is playable and fully supported on Windows.

No, Drill Core is not playable on MacOS.

No, Drill Core is not playable on Linux.

Yes, Drill Core is playable and fully supported on Steam Deck.

Yes, Drill Core is playable and fully supported on Steam Machine.

No, Drill Core does not support VR.

Drill Core is a single-player game.

Yes, there are 3 DLCs available for Drill Core. Explore additional content available for Drill Core on Steam.

No, Drill Core does not support mods via Steam Workshop.

No, Drill Core does not support Steam Remote Play.

Yes, Drill Core is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Drill Core.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 October 2026 23:42 UTC
SteamSpy data 19 October 2026 19:40 UTC
Steam price 26 October 2026 20:14 UTC
Steam reviews 18 October 2026 15:56 UTC

If you'd like to dive deeper into the details about Drill Core, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Drill Core
  • SteamCharts - Analysis of Drill Core concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Drill Core compatibility
Drill Core
Rating
8.1
1,132
197
Game modes
Features
Online players
40
Developer
Hungry Couch Games
Publisher
tinyBuild
Release 17 Jul 2025
Platforms
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