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DEATH STRANDING DIRECTOR'S CUT on Steam - User reviews, Price & Information

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From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?

DEATH STRANDING DIRECTOR'S CUT is a story rich, open world and walking simulator game developed by KOJIMA PRODUCTIONS and published by 505 Games.
Released on March 30th 2022 is available only on Windows in 20 languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Greek, Hungarian, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese and Turkish.

It has received 39,516 reviews of which 36,697 were positive and 2,819 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 39.99€ on Steam, but you can find it for 9.49€ on Eneba.


The Steam community has classified DEATH STRANDING DIRECTOR'S CUT into these genres:

Media & Screenshots

Get an in-depth look at DEATH STRANDING DIRECTOR'S CUT through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10
  • Processor: Intel® Core™ i5-3470 or AMD Ryzen™ 3 1200
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050 4 GB or AMD Radeon™ RX 560 4 GB
  • DirectX: Version 12
  • Storage: 80 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: AVX instruction set required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

61 hours played
March 2026
I almost dropped this game in the first few hours. Nothing crazy is happening. You’re just walking… carrying stuff… trying not to trip over a rock. It feels slow, a bit empty, even pointless. And honestly, that feeling doesn’t completely go away. But something weird happens if you stick with it. You start caring about the smallest things. A path that saves you time. Something left behind by someone you’ll never meet. A quiet sense that you’re not the only one out there, even though it feels like you are. And without realizing it, the game pulls you in. It follows a guy who hates connections, avoids people, keeps everything at a distance… and then puts him in a world where connection is the only thing that matters. And the people you meet along the way don’t just move the story forward, they kind of represent different parts of being human. Loss, control, guilt, time, memory… all of it. Each one leaves a mark on him, whether he likes it or not. The game doesn’t try to impress you with constant action. In fact, sometimes it does the opposite. It slows you down on purpose. Makes you sit in that feeling of “why am I even doing this?”… and then slowly shows you that not everything meaningful feels exciting in the moment. That’s probably why it’s not for everyone. Some people will hate it, and I get it. It can feel repetitive, frustrating, even boring at times. But at the same time… I feel like everyone should try it once. Not to finish it, just to see what it feels like. Because it does something most games don’t. It makes you feel alone… and then, little by little, reminds you what connection actually feels like. And by the end, when everything starts coming together, it hits differently. Not in a loud, dramatic way… just quietly. Like something finally clicking into place. I don’t know if I’d call it fun all the time. But it’s definitely something I won’t forget. 👍 Keep on Keeping on 👍
102 hours played
March 2026
Not Just A Walking Simulator But A Cinematic Masterpiece When I bought this game, I feared that I might not end up liking it or it was just going to be a walking simulator but after playing this game, I can confidently say my worries were useless. I want to dissect Hideo Kojima's brain; he really is a man in a league of his to create such a post-apocalyptic genre-defining world. No matter what I think of the game, I'm happy that a weird, hyper specialized, experimental game with a massive budget and not from a previously established IP exists. It is new, and I'm at the point where anything new and creative in a world of remakes, remasters, rereleases and sequels is a gift. At first glance, Death Stranding sounds absurdly simple: you deliver packages from point A to point B across a broken America. Occasionally you encounter hostile humans, ghostly entities, or strange boss encounters. On paper that description makes the game sound like a glorified courier simulator. But reducing Death Stranding to that is like describing an epic journey as “just a walk.” The core gameplay revolves around traversal and logistics. Before each mission, you carefully plan your loadout: ladders, climbing anchors, exoskeletons, vehicles, weapons, batteries, cargo carriers, and more. Your decisions matter because the terrain itself is a challenge. Steep mountains, rivers, storms, and unstable ground constantly force you to think about balance, weight, and route planning. Every step feels deliberate. Unlike most open-world games where travel is simply holding forward, here the journey itself becomes the gameplay. And surprisingly… it’s addictive. The game’s asynchronous multiplayer system is one of its most brilliant ideas. You never directly meet other players, but their actions shape your world. Someone might leave a ladder to help others scale a cliff, build a bridge across a river, or construct a generator in the middle of nowhere. Eventually you start doing the same. You build things not for rewards, but simply because another player might need them. It creates a strange but powerful sense of connection with people you’ll never actually meet. Combat and stealth exist, but they’re secondary. Most of the game focuses on traversal, planning, and survival rather than constant fighting. Some players may find the pacing slow, and the mission structure can feel repetitive at times. The story also carries Kojima’s usual style: ambitious, weird, occasionally convoluted. But when everything comes together, the result is something genuinely unique. It’s strange. It’s bold. And it’s unlike anything else in gaming. https://steamcommunity.com/sharedfiles/filedetails/?id=3679020342 https://steamcommunity.com/sharedfiles/filedetails/?id=3679737731 https://steamcommunity.com/sharedfiles/filedetails/?id=3681890494
66 hours played
Feb. 2026
amazing how life gets you to play this game, bought the base game on day of release because i was obsessed with kojima (still am) and was very disappointed (walkin simulator Am i right?>) . after some years i was at a low point of loneliness and decided to play this game. oh boy this game is like a shotgun to the chest to loneliness. the premise is simple:in a post apocalyptic world where everyone is alone it is YOUR job to *connect* everyone and while doing so you never feel Truly alone , this game does a great job at makin you appreciate nature and the connections you make with others. remember this is about the journey not the destination and no matter what : Keep On keeping On 10/10 from me
135 hours played
Feb. 2026
Death Stranding Director’s Cut is still a solemn and somber game about walking through the end of the world. The Director’s Cut doesn’t transform it, but it does refine what I thought was an already distinctive vision. Underneath the delivery-sim exterior there are well architected moments of horror, sometimes even disturbing: BT encounters, timefall-scarred landscapes, spectral soldiers, and a constant fear of something unseen dragging you and your cargo under. The story wrapped around it is dense with jargon and unnecessary complexity, but the direction and visual framing are strong enough that it feels like a grand post-apocalyptic sci-fi film unfolding in front of you. It would make a great sci-fi movie. The core premise is the same: plan routes over hostile wilderness, play backpack inventory mini-games, and slowly wire a broken America back together. The Director’s Cut throws in extra tools (I loved the addition of the support skeletons), a firing range, a classic racing car and racetrack, and a few combat-focused missions that reek of Kojima’s Metal Gear influences. It’s mostly welcome quality-of-life improvements that make the hard labour and stress more accommodating, and we get a shiny set of new toys to play with. For achievement hunters, this is a long, methodical grind of collecting memory chips, maxing facilities, and delivering everything to everyone. It's both an endurance test and sobering skill check: grindy, stressful, but quietly satisfying. I say that as someone who platted it on PS5 and is now deep into a second outing on PC. If the original left you cold, this won’t change your mind. If its somber world clicked for you the first time round, this is the best and most enjoyable way to (re)experience it. For newcomers to Kojima, it’s a high-risk, high-reward gamble, ideally on discount. It’s impossible to predict a reaction to this game but if it lands, it really lands proper. Go in expecting something strange and overindulgent, but hoping for something quietly brilliant.
108 hours played
Sept. 2025
"A game where I'm the USPS? Seems kind of boring." was the original thought I had when Death Stranding came out. Cut to years later, when I finally decided to give it a go, and I gotta be honest: I f**ked up. One of the most unique games I have ever played. I expected the story to go one way, and it managed to subvert my expectations every time. Truly one of those stories you haven't seen before but will stick with you and get you hoping the next games you play will be able to match it. Let's talk about the gameplay. Some moments get slow, yeah. That's the point, though. It felt like therapy to the soul. In a world where everything's a rush - it felt nice to do something that wasn't. You can breeze through this game if that's your style too. This isn't a "slow" game; there's vehicles and other fun ways to traverse the world once you get into it. There isn't a grind; I never found myself sighing because I had to do x amount of 'this task' to progress the game. You can beat the game in roughly 40 hours if you want (although it took me 100+ because I enjoyed it that much) And, sure; 40 hours may seem like a long game. But it's a game where it doesn't feel like they filled it in with 40 hours of filler. It felt like the story of Sam Porter Bridges every step of the way. One step at a time. If you're on the edge and saying to yourself "this is just a walking simulator" then don't be like me and skip on it for years. This isn't just a game. It's a masterpiece.

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Frequently Asked Questions

DEATH STRANDING DIRECTOR'S CUT is currently priced at 39.99€ on Steam.

No, DEATH STRANDING DIRECTOR'S CUT is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, DEATH STRANDING DIRECTOR'S CUT received 36,697 positive votes out of a total of 39,516 achieving an impressive rating of 9.11.
😍

DEATH STRANDING DIRECTOR'S CUT was developed by KOJIMA PRODUCTIONS and published by 505 Games.

Yes, DEATH STRANDING DIRECTOR'S CUT is playable and fully supported on Windows.

No, DEATH STRANDING DIRECTOR'S CUT is not playable on MacOS.

No, DEATH STRANDING DIRECTOR'S CUT is not playable on Linux.

DEATH STRANDING DIRECTOR'S CUT is a single-player game.

Yes, there is a DLC available for DEATH STRANDING DIRECTOR'S CUT. Explore additional content available for DEATH STRANDING DIRECTOR'S CUT on Steam.

No, DEATH STRANDING DIRECTOR'S CUT does not support mods via Steam Workshop.

No, DEATH STRANDING DIRECTOR'S CUT does not support Steam Remote Play.

Yes, DEATH STRANDING DIRECTOR'S CUT is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DEATH STRANDING DIRECTOR'S CUT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 July 2026 09:33 UTC
SteamSpy data 23 July 2026 20:38 UTC
Steam price 30 July 2026 10:22 UTC
Steam reviews 29 July 2026 20:07 UTC

If you'd like to dive deeper into the details about DEATH STRANDING DIRECTOR'S CUT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DEATH STRANDING DIRECTOR'S CUT
  • SteamCharts - Analysis of DEATH STRANDING DIRECTOR'S CUT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DEATH STRANDING DIRECTOR'S CUT compatibility
DEATH STRANDING DIRECTOR'S CUT
Rating
9.1
36,697
2,819
Game modes
Features
Online players
960
Developer
KOJIMA PRODUCTIONS
Publisher
505 Games
Release 30 Mar 2022
Platforms
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