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DEATH STRANDING DIRECTOR'S CUT on Steam

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From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?

DEATH STRANDING DIRECTOR'S CUT is a story rich, open world and walking simulator game developed by KOJIMA PRODUCTIONS and published by 505 Games.
Released on March 30th 2022 is available on Windows, Steam Deck and Steam Machine in 20 languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Greek, Hungarian, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese and Turkish.

It has received 50,181 reviews of which 45,665 were positive and 4,516 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 7.52€ on Eneba.


The Steam community has classified DEATH STRANDING DIRECTOR'S CUT into these genres:


Here is the detailed breakdown of supported languages for DEATH STRANDING DIRECTOR'S CUT:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Portugal
Polish
Dutch
Hungarian
Czech
Turkish
Portuguese - Brazil
Greek
Arabic
Spanish - Latin America

Media & Screenshots

Get an in-depth look at DEATH STRANDING DIRECTOR'S CUT through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10
  • Processor: Intel® Core™ i5-3470 or AMD Ryzen™ 3 1200
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050 4 GB or AMD Radeon™ RX 560 4 GB
  • DirectX: Version 12
  • Storage: 80 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: AVX instruction set required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

113 hours played
Sept. 2026
I want to start by saying this game changed the way I look at videogames and what a game could be. This is much more than just a videogame. This is truly a work of art that deserves your attention. Don't let the "walking simulator" memes fool you. This game turns the simple act of traveling across rough terrain into an addictive rewarding puzzle. The loop of planning a route, building infrastructure, and helping other players online is incredibly satisfying. Backed by a beautiful soundtrack and stunning visuals, it is a masterclass in unique game design. Hideo Kojima assembled an elite movie cast and gave them full creative room to elevate the script. Combined with flawless facial capture technology, the actors elevate what could have been a confusing sci-fi concept into a deeply moving human drama that will leave you questioning what is going on in a good way. Upon finishing the game when it initially released on PS4 I found myself questioning what it all means? What was Kojima trying to achieve? What was the message behind it all? This lead me to consider this game as a work of art more than anything else. It is a beautiful unique experience that no other game has ever delivered me. If you're looking for an action packed game this isn't for you. If you're looking for something unique that could be described as a true work of art look no further. 10/10 must play game imo.
151 hours played
Aug. 2026
Some games end when you close them. Others continue to live in your mind even after the credits roll. For me, “Death Stranding” became exactly that kind of experience. When I first started playing, I struggled to understand it. I walked through endless roads, carried heavy loads, and sometimes asked myself, Is this really what the game is about? But as time passed, I slowly began to understand what it was trying to tell me. Death Stranding was never just a game about delivering cargo. It was a story about disconnected people trying to find their way back to each other. Every delivery I made, every road I crossed, and every structure I built started to feel meaningful because I realized I wasn’t just carrying packages; I was helping reconnect a broken world. The thing that affected me the most was the silent connection I created with people I never met. Finding a bridge left behind by another player when I needed it most, discovering a generator exactly when I needed power, or seeing a small sign from someone who had passed through that place before me... I never knew who those people were, and they never knew who I was. But somehow, in the same world, we made each other's journeys a little easier. I think that was the true beauty of Death Stranding. It doesn't constantly make you feel like a great hero. Instead, it shows you how meaningful it can be to simply make another person's journey a little easier. And then there was Sam Porter Bridges... Sam wasn't just a character I controlled. I changed alongside him. At the beginning, he was someone who kept his distance from others and ran away from his past. But throughout his journey, I slowly realized that what he was truly running from wasn't people themselves, but the pain and fear that comes with forming connections. His relationship with Lou was the best example of this. What started as a simple mission slowly became something much more meaningful. Lou was no longer just a BB that Sam had to carry; Lou became the connection that helped Sam open his heart and trust others again. Cliff's story was another part that left a lasting impression on me. Scenes that I didn't fully understand at first gained a completely different meaning by the end. It showed that this journey was never only about saving the world; it was also about understanding the past, accepting loss, and finding a reason to move forward. Death Stranding taught me to slow down. To look around, appreciate quiet moments, and understand that even people we've never met can leave small but meaningful marks on our lives. I've played many games throughout my life. Some entertained me, while others impressed me with their stories. But very few made me want to stop, admire the scenery, listen to the music, and simply stay in that moment. Years from now, I might not remember every single detail. But I don't think I will ever forget the long walks, the roads beneath the rain, the songs playing in the distance, and the kindness left behind by strangers. Because some games are not simply played. You spend a part of your life with them. For me, “Death Stranding” became one of those games. Not just a game. Not just a mission to complete. But a special journey that I will remember for a long time. Thank you, Hideo Kojima. For giving us not just a game, but an experience that reminds us of the importance of staying connected. 🌧️ “Keep on keeping on.”
103 hours played
April 2026
Death Stranding is not just a game. It's a long, quiet journey that slowly grows on you until one day you realize it never really let you go. When I first started it, I wasn't sure what to expect. You play as Sam Porter Bridges, a delivery man in a broken world. Cities are cut off from each other. People live alone, hidden away, stranded. The land itself feels empty, wounded and dangerous. Your job sounds simple: carry cargo from one place to another. Walk. Don't fall. Don't lose the packages. But somehow, that simple idea turns into something much bigger. This is a game about walking. About distance. About silence. At first, it feels slow. You look at the map and think, "That's far." And it is. If you rush, you fall. If you fall, your cargo gets damaged. So you slow down and keep walking. The world itself is beautiful in a quiet, lonely way. Wide landscapes, green hills, cold rivers. It feels empty, but not dead. And then you finally see your destination far away. In that moment, something clicks. You're not just walking. You're connecting a broken world, one step at a time. It becomes meditative. Almost therapeutic. A game where simply walking forward feels meaningful. And then there's BB. At first, BB feels like just another tool, some weird baby in a jar. Something you carry because you have to. But slowly, without even noticing, that changes. You start checking on BB after every fall. You calm BB down when things get dangerous. You feel guilty when BB gets stressed. That tiny pod hanging on your chest becomes more than equipment. In a world that feels empty and cold, BB becomes warmth. A quiet presence. A reminder that you're never truly alone. And then you build roads, bridges, shelters for other players. You never see them, but you feel connected. You see their signs, their structures, their small messages. A ladder placed in the perfect spot. A rope exactly where you needed it. A sign that simply says "Keep on keeping on". It's a brilliant kind of multiplayer. Quiet. Supportive. Altruistic. This is a game about connection. About hope. About purpose. Sam himself is not a typical hero. He's tired. He doesn't want to be close to people. He avoids touch. But step by step, delivery by delivery, you both change. By the end, you feel like you've been through something together. With him and BB. It's not just BB anymore. It's your BB. In the beginning, the game feels slow. But the further you go, the more things start happening and the faster the story unfolds. In the last few chapters, you won't even think about pausing or going to bed to continue the game tomorrow. You just can't. By the time the credits roll, you don't just feel like you finished a game. You feel like you completed a journey. Like you carried something fragile across a broken world and managed to keep it safe. And somehow, in the process, it carried you too.
61 hours played
March 2026
So this is Hideo Kojima’s first game after leaving Konami and yeah, bro really made a “delivery game” At first, I’m not gonna lie, it feels super slow Like really slow You’ll probably get bored in the beginning and wonder why you’re even playing it It honestly needs patience to finish, but if you stick with it, the payoff is actually worth it I actually first got the game for free in 2023 on Epic Games Store I started playing it, got bored, and dropped it around Episode 5, At that time I was like “yeah this game is not for me” and just left it Then later I bought it on Steam and everything changed after that This February, I randomly decided to give it another try (I didn’t even know about Death Stranding 2 at that time) This time I actually finished the game and bro, I seriously regret not finishing it earlier. I really missed out People call this a delivery simulator, but it’s not just that It starts off like that, sure, but later the story gets really emotional and hits you with some crazy twists It goes from “why am I doing this” to “damn this is actually deep shi-” real quick The music in this game is something else When you’re just walking through rough terrain and the music starts playing, it hits different Especially songs from Low Roar (RIP Ryan Karazija), those tracks are just too good The online system is also very unique You don’t see other players, but you can use things they built like ladders and bridges, It makes you feel like you’re not alone, even though the game world feels very empty It’s a small thing, but it actually matters a lot while playing And Lou, easily the best part of the game You just get attached and start acting like an overprotective dad without even realizing it The story is kinda confusing tho, not gonna lie You might have to watch a video after finishing it to fully understand everything But the cutscenes are amazing, like you’re just watching a movie That’s Kojima for you bro knows how to make a film and yeah, games too Overall, this went from a boring game I quit to one of the best experiences I’ve had. Easy 100/10 Extra points just because it’s a Kojima Productions game
61 hours played
March 2026
I almost dropped this game in the first few hours. Nothing crazy is happening. You’re just walking… carrying stuff… trying not to trip over a rock. It feels slow, a bit empty, even pointless. And honestly, that feeling doesn’t completely go away. But something weird happens if you stick with it. You start caring about the smallest things. A path that saves you time. Something left behind by someone you’ll never meet. A quiet sense that you’re not the only one out there, even though it feels like you are. And without realizing it, the game pulls you in. It follows a guy who hates connections, avoids people, keeps everything at a distance… and then puts him in a world where connection is the only thing that matters. And the people you meet along the way don’t just move the story forward, they kind of represent different parts of being human. Loss, control, guilt, time, memory… all of it. Each one leaves a mark on him, whether he likes it or not. The game doesn’t try to impress you with constant action. In fact, sometimes it does the opposite. It slows you down on purpose. Makes you sit in that feeling of “why am I even doing this?”… and then slowly shows you that not everything meaningful feels exciting in the moment. That’s probably why it’s not for everyone. Some people will hate it, and I get it. It can feel repetitive, frustrating, even boring at times. But at the same time… I feel like everyone should try it once. Not to finish it, just to see what it feels like. Because it does something most games don’t. It makes you feel alone… and then, little by little, reminds you what connection actually feels like. And by the end, when everything starts coming together, it hits differently. Not in a loud, dramatic way… just quietly. Like something finally clicking into place. I don’t know if I’d call it fun all the time. But it’s definitely something I won’t forget. 👍 Keep on Keeping on 👍

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Frequently Asked Questions

DEATH STRANDING DIRECTOR'S CUT is currently priced at 39.99€ on Steam.

No, DEATH STRANDING DIRECTOR'S CUT is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, DEATH STRANDING DIRECTOR'S CUT received 45,665 positive votes out of a total of 50,181 achieving a rating of 8.94.
😎

DEATH STRANDING DIRECTOR'S CUT was developed by KOJIMA PRODUCTIONS and published by 505 Games.

Yes, DEATH STRANDING DIRECTOR'S CUT is playable and fully supported on Windows.

No, DEATH STRANDING DIRECTOR'S CUT is not playable on MacOS.

No, DEATH STRANDING DIRECTOR'S CUT is not playable on Linux.

Yes, DEATH STRANDING DIRECTOR'S CUT is playable and fully supported on Steam Deck.

Yes, DEATH STRANDING DIRECTOR'S CUT is playable and fully supported on Steam Machine.

No, DEATH STRANDING DIRECTOR'S CUT does not support VR.

DEATH STRANDING DIRECTOR'S CUT is a single-player game.

Yes, there is a DLC available for DEATH STRANDING DIRECTOR'S CUT. Explore additional content available for DEATH STRANDING DIRECTOR'S CUT on Steam.

No, DEATH STRANDING DIRECTOR'S CUT does not support mods via Steam Workshop.

No, DEATH STRANDING DIRECTOR'S CUT does not support Steam Remote Play.

Yes, DEATH STRANDING DIRECTOR'S CUT is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DEATH STRANDING DIRECTOR'S CUT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 05:29 UTC
SteamSpy data 18 October 2026 05:15 UTC
Steam price 28 October 2026 14:27 UTC
Steam reviews 18 October 2026 21:58 UTC

If you'd like to dive deeper into the details about DEATH STRANDING DIRECTOR'S CUT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DEATH STRANDING DIRECTOR'S CUT
  • SteamCharts - Analysis of DEATH STRANDING DIRECTOR'S CUT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DEATH STRANDING DIRECTOR'S CUT compatibility
DEATH STRANDING DIRECTOR'S CUT
Rating
8.9
45,665
4,516
Game modes
Features
Online players
1,005
Developer
KOJIMA PRODUCTIONS
Publisher
505 Games
Release 30 Mar 2022
Platforms
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