DEATH STRANDING DIRECTOR'S CUT on Steam - User reviews, Price & Information

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From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?

DEATH STRANDING DIRECTOR'S CUT is a story rich, open world and walking simulator game developed by KOJIMA PRODUCTIONS and published by 505 Games.
Released on March 30th 2022 is available only on Windows in 20 languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Greek, Hungarian, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese and Turkish.

It has received 39,516 reviews of which 36,697 were positive and 2,819 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 39.99€ on Steam, but you can find it for 10.82€ on G2A.


The Steam community has classified DEATH STRANDING DIRECTOR'S CUT into these genres:

Media & Screenshots

Get an in-depth look at DEATH STRANDING DIRECTOR'S CUT through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10
  • Processor: Intel® Core™ i5-3470 or AMD Ryzen™ 3 1200
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050 4 GB or AMD Radeon™ RX 560 4 GB
  • DirectX: Version 12
  • Storage: 80 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: AVX instruction set required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
Not Just A Walking Simulator But A Cinematic Masterpiece When I bought this game, I feared that I might not end up liking it or it was just going to be a walking simulator but after playing this game, I can confidently say my worries were useless. I want to dissect Hideo Kojima's brain; he really is a man in a league of his to create such a post-apocalyptic genre-defining world. No matter what I think of the game, I'm happy that a weird, hyper specialized, experimental game with a massive budget and not from a previously established IP exists. It is new, and I'm at the point where anything new and creative in a world of remakes, remasters, rereleases and sequels is a gift. At first glance, Death Stranding sounds absurdly simple: you deliver packages from point A to point B across a broken America. Occasionally you encounter hostile humans, ghostly entities, or strange boss encounters. On paper that description makes the game sound like a glorified courier simulator. But reducing Death Stranding to that is like describing an epic journey as “just a walk.” The core gameplay revolves around traversal and logistics. Before each mission, you carefully plan your loadout: ladders, climbing anchors, exoskeletons, vehicles, weapons, batteries, cargo carriers, and more. Your decisions matter because the terrain itself is a challenge. Steep mountains, rivers, storms, and unstable ground constantly force you to think about balance, weight, and route planning. Every step feels deliberate. Unlike most open-world games where travel is simply holding forward, here the journey itself becomes the gameplay. And surprisingly… it’s addictive. The game’s asynchronous multiplayer system is one of its most brilliant ideas. You never directly meet other players, but their actions shape your world. Someone might leave a ladder to help others scale a cliff, build a bridge across a river, or construct a generator in the middle of nowhere. Eventually you start doing the same. You build things not for rewards, but simply because another player might need them. It creates a strange but powerful sense of connection with people you’ll never actually meet. Combat and stealth exist, but they’re secondary. Most of the game focuses on traversal, planning, and survival rather than constant fighting. Some players may find the pacing slow, and the mission structure can feel repetitive at times. The story also carries Kojima’s usual style: ambitious, weird, occasionally convoluted. But when everything comes together, the result is something genuinely unique. It’s strange. It’s bold. And it’s unlike anything else in gaming. https://steamcommunity.com/sharedfiles/filedetails/?id=3679020342 https://steamcommunity.com/sharedfiles/filedetails/?id=3679737731 https://steamcommunity.com/sharedfiles/filedetails/?id=3681890494
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Feb. 2026
amazing how life gets you to play this game, bought the base game on day of release because i was obsessed with kojima (still am) and was very disappointed (walkin simulator Am i right?>) . after some years i was at a low point of loneliness and decided to play this game. oh boy this game is like a shotgun to the chest to loneliness. the premise is simple:in a post apocalyptic world where everyone is alone it is YOUR job to *connect* everyone and while doing so you never feel Truly alone , this game does a great job at makin you appreciate nature and the connections you make with others. remember this is about the journey not the destination and no matter what : Keep On keeping On 10/10 from me
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July 2025
Created by Hideo Kojima Written by Hideo Kojima Directed by Hideo Kojima Level Design by Hideo Kojima Produced by Hideo Kojima Chiral Network by Hideo Kojima Chiral Printer by Hideo Kojima Q-Pid by Hideo Kojima 10/10 A Hideo Kojima Game
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July 2025
This is a great game that isn't for everyone. Not in the sense you need to have a master brain or transcended human condition to appreciate it, but because it's a slow burn, has a repetitive gameplay loot that will be interesting for *some* people and mostly because it wants to be played a certain way and much of the online discourse around it comes from people who were unwilling do to so. It's a very Japanese game in the sense that it invites you to find joy in a tedious job and the mastering of it. You're a porter, someone who delivers cargo to often isolated survivors. This is in part inspired by the real world profession of 'bokka', masters of the same traversal and backpack tetris you're required to do in the game. The Japanese concept of 'Ikigai' also plays a huge role in the game and it's about finding purpose not only in your job, but in life in general, something that happens with both protagonist and player during the game. It's not a walking simulator in the sense most use it. It simulates walking (and climbing) with the obsession of a hyperfocused ADHDer, but it's not really that complicated. People complaining of falling down and dropping cargo all the time are simply not paying attention to the game prompts and haven't learned its systems. The Director's Cut in special is very accomodating in terms of quality of life and not over-burdening those players who don't want to engage with its various mechanics, but it's in playing on the hardest difficulty that most of those mechanics and systems coalesce into something that has meaning and use. If you're on the fence on trying this game my advice is to clean your head of the negative comments you've read about it and try to keep an open mind. Engage with the game in its own terms. Trust that the initial friction will be adressed. Stick to the main story until you get to Chapter 3. If by Chapter 5 you don't like the game then it really isn't for you, I guess. All I can say is that I was one of those that scoffed at Kojima's walking simulator and now I've been completely obsessed, playing more than 300h in less than a month. I wrote a little guide on this game: https://steamcommunity.com/sharedfiles/filedetails/?id=3489068498
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June 2025
I really see why people don't like this game. I absolutely see why people cannot get into it, find it boring, find the story is nonsense. I completely see all of it... but if you're a certain type of gamer, this will be an amazing and unique experience that you likely will not see again for a looong time. Thank you Kojima. From all the weirdos that love this game. Hopefully DS2 gets PC release soon.
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Frequently Asked Questions

DEATH STRANDING DIRECTOR'S CUT is currently priced at 39.99€ on Steam.

DEATH STRANDING DIRECTOR'S CUT is currently not on sale. You can purchase it for 39.99€ on Steam.

DEATH STRANDING DIRECTOR'S CUT received 36,697 positive votes out of a total of 39,516 achieving an impressive rating of 9.11.
😍

DEATH STRANDING DIRECTOR'S CUT was developed by KOJIMA PRODUCTIONS and published by 505 Games.

DEATH STRANDING DIRECTOR'S CUT is playable and fully supported on Windows.

DEATH STRANDING DIRECTOR'S CUT is not playable on MacOS.

DEATH STRANDING DIRECTOR'S CUT is not playable on Linux.

DEATH STRANDING DIRECTOR'S CUT is a single-player game.

There is a DLC available for DEATH STRANDING DIRECTOR'S CUT. Explore additional content available for DEATH STRANDING DIRECTOR'S CUT on Steam.

DEATH STRANDING DIRECTOR'S CUT does not support mods via Steam Workshop.

DEATH STRANDING DIRECTOR'S CUT does not support Steam Remote Play.

DEATH STRANDING DIRECTOR'S CUT is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DEATH STRANDING DIRECTOR'S CUT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 April 2026 18:29
SteamSpy data 09 April 2026 08:42
Steam price 10 April 2026 12:22
Steam reviews 08 April 2026 21:51

If you'd like to dive deeper into the details about DEATH STRANDING DIRECTOR'S CUT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DEATH STRANDING DIRECTOR'S CUT
  • SteamCharts - Analysis of DEATH STRANDING DIRECTOR'S CUT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DEATH STRANDING DIRECTOR'S CUT compatibility
DEATH STRANDING DIRECTOR'S CUT
Rating
9.1
36,697
2,819
Game modes
Features
Online players
2,405
Developer
KOJIMA PRODUCTIONS
Publisher
505 Games
Release 30 Mar 2022
Platforms
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