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Harold Halibut on Steam - User reviews, Price & Information

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Harold Halibut is a handmade narrative game about friendship and life on a city-sized spaceship submerged in an alien ocean. Join Harold as he explores a vibrant retro-future world in his quest to find the true meaning of ‘home’.

Harold Halibut is a story rich, cinematic and walking simulator game developed and published by Slow Bros..
Released on April 16th 2024 is available on Windows, MacOS, Steam Deck and Steam Machine in 11 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian, Turkish and Italian.

It has received 881 reviews of which 742 were positive and 139 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 34.99€ on Steam, but you can find it for 4.42€ on Gamivo.


The Steam community has classified Harold Halibut into these genres:

Media & Screenshots

Get an in-depth look at Harold Halibut through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-7400 @ 3.00GHz / AMD FX-8370 Eight-Core
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1060 / Radeon RX 480
  • DirectX: Version 11
  • Storage: 56 GB available space
  • Additional Notes: SSD & Controller Recommended
MacOS
  • Requires an Apple processor
  • Processor: Apple Silicon, Apple M1
  • Memory: 8 GB RAM
  • Storage: 56 GB available space
  • Additional Notes: Controller Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
July 2026
Harold Halibut is a gem made for a specific playerbase. I love it because I can put myself in Harold's shoes. It's the first game I ever found with a protagonist like this. I was laughing and smiling all the time because I noticed things that wouldn't be noticed by someone who doesn't experience the world in a way Harold does. If you do, you are most likely what today is called "on the autistic spectrum". Harold has been leading a pretty dull life in the past, doing the only job he thinks he is capable of, compensating his mental confusion with a PDA device. Which seems to have been invented exclusively for him as a kind of medical aid. No one else on the ship is using one. He has learned to communicate with others, although he has this habit where he has to approach people in a certain way to be able to speak to them, often turning around before he actually speaks to someone. It looks like a glitch or awkward movement animation, but it fits Harolds personality so perfectly that I think it's intentional. Just like him taking only every second step on the stairs and always stumbling over the same tube on the floor. But then, things begin to happen on the fedora. For the first time in his life, Harold experiences that his actions will affect the future of the community. I'm surprised hat there is little discussion about the ingame dialogue topics. Someone in the reviews called them "woke" and I think that is pretty accurate. Although for me personally, it is a pro. But people with a conservative world view will most likely not enjoy it. It did not surprise me that most of the thumbs down in reviews criticise the slow pace. Because it is slow. What surprised me is that so many people expected it to be faster or have more "game" elements. Because the description says it's a narrative game, the developer's name is literally "Slow Bros." and reading the reviews would also have given them an impression of what to expect. I absolutely enjoy the pace, walking around on the ship even if there is no quest that tells me to do that, and look for changes that might hint at what is going on in the community. Because there are things happening in the foreground, things that are talked about in quests, messages or cutscenes. But I always have a feeling that the things happening in the background are acutually there some time earlier, and I can find hints before the questline finally sends me to those places. The storyline is linear, but there is a ton of things you will acually never see or know if you only follow the quests to "walk through". It's not a game for those who generally skip dialogues. It's for people who have an eye for details, patterns, traces and differences. Those hints make it a kind of a detective game. On the ship there is something strange going on and my task is to find out what it is, who is involved, who is lying. The "fetch quests" that feel tedious for some are meant to lead you to places where you can find those hints. It's not about flipping a switch on the filters and then return. It's about the people you meet on the way, writings on walls, info boxes, advertisements...
12 hours played
April 2026
It's a very linear game with minimal interactivity, the gameplay is mostly pressing forward interspersed with a few mini games in between doing fetch quests in an enclosed level, practically a movie game. Not that it's a bad thing, the game looks nifty with a claymation look like Wallace & Gromit or The Neverhood and a very European writing style you'd see at the Sundance Film Festival. The themes are very navel gazing about peoples place in the world and interpersonal relationships, and the actual story seems very secondary to it's themes so don't expect some intricate narrative or fleshed out lore. I'd recommend the game if you want a low input game you can just experience and not have to think much about.
4 hours played
March 2026
I recommend going into it not expecting to play a game, but perhaps to watch a anthropology in claymation. It's offbeat, alternative, and slow to the point that you might accidentally slip into a coma at times. The art and the voice acting are fantastic. It's really really well made and will surprise you with one or two absolute diamond moments that make you feel something. Those moments have stuck with me 2 years after playing it. If for nothing else, it was worth playing for that.
17 hours played
Feb. 2026
Harold Halibut is a fascinating example of aesthetic ambition sometimes outpacing narrative momentum. Its most striking achievement is undeniably the art direction — every environment painstakingly handcrafted from clay and captured through stop-motion techniques, giving the world a tactile warmth that feels almost archival, like you’re exploring a preserved artifact rather than a digital space. It’s rare to see a game so fully committed to a visual philosophy, and that commitment carries much of the experience. The setting — a submerged, city-sized superstructure drifting through an alien ocean — is conceptually rich, evoking themes of isolation, stagnation, and quiet resilience. Much of the game is spent observing the inhabitants of the Fedora I, and while their day-to-day lives are rendered with genuine affection and detail, the deliberate pacing can feel both immersive and, at times, indulgent. The game often prioritizes mood over momentum, which will either feel meditative or frustrating depending on your tolerance for slow narrative progression. Where the experience becomes more compelling is in its latter sections, particularly as the third chapter expands the scope with stranger biology and hints of a larger mystery beyond the walls of the ship. These moments give the story a needed sense of escalation, though the emotional and thematic payoffs remain intentionally understated rather than cathartic. Ultimately, it’s less a traditionally plotted story and more an exercise in atmosphere and texture — a game about inhabiting a space rather than conquering it. Its strengths lie in its patience, craftsmanship, and tone, while its weaknesses stem from a reluctance to push its narrative ideas as far as its worldbuilding suggests they could go. https://steamcommunity.com/sharedfiles/filedetails/?id=3654125044 https://steamcommunity.com/sharedfiles/filedetails/?id=3668547163 https://steamcommunity.com/sharedfiles/filedetails/?id=3654125171
18 hours played
Feb. 2026
**Harold Halibut - A Flawed and Slow Story** It pains me to give this game only a 6/10, but it has major issues. Let's start with the good first. The game looks absolutely amazing! I love the hand-crafted look. It looks great with all the characters and environments, and this must've taken a lot of work to make. The voice acting is also great, and I really liked all the characters. Good music too. However, those are the best things about the game. It only goes downhill from there. Let me explain. This is perhaps the slowest pacing I've ever experienced in a game, and I actually like slow-paced games. When games take their time, I feel rewarded by the end, but in Harold Halibut, it becomes a pain after a while. For instance, you have a tube system that you use to "teleport" around. That sounds helpful, doesn't it? No, it's just slow. In this game, you mostly just do fetch quests, running around at an extremely slow pace on a big space station that's underwater. You run to one of the tubes to move to a next area, a slow animation plays, you hear the same intercom saying the same lines again and again as you use the water tubes, then there's a loading screen, then you finally get to the next area. It's fast enough, but it's the repetition that gets very tiring. What about the gameplay? Maybe it gets better? No, you just run back and forth the entire game. There are no real puzzles, no real mechanics, it's just to run around and talk to people, then deliver things or messages. That's it. The gameplay never evolves or changes. Now gameplay is THE most important aspect of a game to me, so when a game takes me 18 hours and never evolves its gameplay or does anything unique, you come out the other end feeling pretty disappointed. Even though I think gameplay is very important, would it matter much if the story was amazing? I actually wouldn't mind the gameplay taking a backseat if the story was incredible, but it's not. It's decent at best, but most of the time, it's pretty underwhelming. You play as Harold, a man that's very timid and unable to do much, unable to speak his mind on anything at all. He's almost autistic in a way, and I don't mean that in a rude way, as I'm autistic myself. You're in this space station that has landed in an alien ocean. You now live there, but the people have a plan to get out of the atmosphere and explore the cosmos again. Sounds epic, right? Well, you don't get to explore anything outside that space station and a little bit of the planet you're stranded on. Also, most of the game, nearly all the characters are rude as hell towards Harold. This made me so annoyed after a while. You do a bunch of annoying chores for these people, and they're always rude or don't care much. Towards the end, people eventually start liking him though, and I was so happy to see that. He finally has friends and he's useful, he feels accepted, and when they're finally going to escape the planet, he decides he want to stay with an alien he befriended. Yup. He finally gets respect from his mother figure, people finally like and care about him, and he decides to stay in a small cave for the rest of his life. Abysmal ending. That's a problem I have with the entire game: It seems made for children's TV in the UK, Germany or somewhere. It's very simple, and there are barely any deep scenes in the entire game. For instance, there's a sad scene where the postman dies, but it's only sad because he was super nice to everyone, a real standup guy, but it's not sad because he was some deep well-written character. Characters barely have anything to them, maybe a tiny bit of backstory, but that's it. It pains me to say this, because the voice acting is really good, and all the characters are all super charming, but the story itself? Pretty weak for a story-focused game. All in all, I felt pretty disappointed after playing this game. The art, characters and music are all wonderful, but the gameplay is painfully boring and the story is very simple and has a terrible ending. It also could've been a lot shorter, as I feel like much of the game is filler. Oh yeah! And I forgot that there's also a "twist" with a "villain" later in the game. It's so dumb and had me rolling my eyes like crazy. Still, I have to give it at least a 6/10 because of the art and music, and the fact that a small studio made it. If you want a charming game that's long and full of fun characters, this game is for you. Just don't expect a deep story or any interesting gameplay whatsoever.

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Frequently Asked Questions

Harold Halibut is currently priced at 34.99€ on Steam.

No, Harold Halibut is currently not on sale. You can purchase it for 34.99€ on Steam.

Yes, Harold Halibut received 742 positive votes out of a total of 881 achieving a rating of 7.98.
😊

Harold Halibut was developed and published by Slow Bros..

Yes, Harold Halibut is playable and fully supported on Windows.

Yes, Harold Halibut is playable and fully supported on MacOS.

No, Harold Halibut is not playable on Linux.

Yes, Harold Halibut is playable and fully supported on Steam Deck.

Yes, Harold Halibut is playable and fully supported on Steam Machine.

No, Harold Halibut does not support VR.

Harold Halibut is a single-player game.

Yes, there is a DLC available for Harold Halibut. Explore additional content available for Harold Halibut on Steam.

No, Harold Halibut does not support mods via Steam Workshop.

No, Harold Halibut does not support Steam Remote Play.

Yes, Harold Halibut is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Harold Halibut.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 September 2026 05:29 UTC
SteamSpy data 10 September 2026 00:47 UTC
Steam price 12 September 2026 02:19 UTC
Steam reviews 09 September 2026 09:53 UTC

If you'd like to dive deeper into the details about Harold Halibut, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Harold Halibut
  • SteamCharts - Analysis of Harold Halibut concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Harold Halibut compatibility
Harold Halibut
Rating
8.0
742
139
Game modes
Features
Online players
6
Developer
Slow Bros.
Publisher
Slow Bros.
Release 16 Apr 2024
Platforms
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