Deathground on Steam - User reviews, Price & Information

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A 1-4 player co-op horror game that throws you into a desperate fight for survival against deadly dinosaurs. Run, hide and work together to complete missions and uncover the secrets buried within the abandoned AEON research facility. Can you and your friends make it out alive?

Deathground is a early access, horror and dinosaurs game developed and published by Jaw Drop Games.
Released on October 07th 2025 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 996 reviews of which 629 were positive and 367 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Deathground into these genres:

Media & Screenshots

Get an in-depth look at Deathground through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 (64-bit) or later
  • Processor: Intel Core i5-8300H or AMD Ryzen 5 3550H
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce RTX 2060, 6 GB or AMD Radeon RX 580, 8 GB
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 35 GB available space
  • Additional Notes: Players with a lower network speed should avoid being the host where possible.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2026
Alrighty, DeathGrounds is one of the games you play for a couple days straight before putting down and forgetting for a year. Having said that, this game delivers on what is promised and has a lot of potential moving forward. It also has some major flaws as well which ill go over below. Overall if you have a group of friends to play with i highly recommend giving DeathGrounds a shot. issues 1. This game tends to be very tedious and back and forth. This can be solved if all the maps and puzzles had markers, hints, or environmental clues to subtly guide the players. Some maps such as agricultural do, Others such as biomedical do not. 2. The Creatures in this game are not monsters but creatures, This game would do significantly more for its player base if it played into that. Having the raptors call for its mate when it encounters a person, or even take rests / naps during the missions will fill your players with awe and fear. Raptors should also be diversified in color and behavior 3. At this point in time your game needs another creature to interact with the players. Agricultural is a great example of a mission that should be split between raptors in the first half, and another creature in the second half. The map itself even suggests this with its more open environment, which makes it more jarring when there are just more of the same raptors. 4. Your main focus of the game, an alien isolation with dinosaur's, is ruined when you play the chase music at the end of the mission with no real consequence. Save your music for the intensity of running to an exit with creatures chasing you, or having an actual existential threat that requires you to rush to the exit. A timer to allow for the players to escape, a creature who is actively hunting them, or a toxic gas that fills the facility, all of these would work better for an ending motion I do expect all of these will be fixed with time and feedback and for a studio that has recently opened with its first game, DeathGrounds is promising and full of potential.
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Jan. 2026
The game itself isn't bad—it's a genuine mix of highs and lows. Key Points: Extremely Loud Startup: The initial audio is dangerously loud upon launch. For the love of the mammoths, remove your headphones before starting the game for the first time! Unrealistic Sound Design: While the sound effects are decent, they completely ignore verticality. Whether it's a bottle breaking upstairs or a raptor walking on the floor above, the audio doesn't account for floors, making it seem like every threat is right beside you. Predictable AI: The dinosaurs are somewhat unintelligent. Once you decipher their behavior patterns, the challenge drops off significantly. Limited Replay Value: After the initial completion, the novelty wears off. You'll quickly go from a cautious 45-minute level run to a rushed 6-minute sprint. Shallow Enemy Variety: You only meaningfully contend with two dinosaur types: three raptors and a handful of Compy. The compies are less a threat and more a nuisance designed to stop you from camping in air vents. Short Length & Poor Scaling: With only four levels, the experience is brief. The difficulty also scales down sharply with each added player (up to 4-player co-op). With two players, levels took us about 45 minutes. With a full squad of four, that time dropped to roughly 30 minutes per level. Effective Jump Scares: I don't scare easily, but the game got me more than a few times—like when you turn a corner and poof, there's a raptor! Value for Money: We completed everything in about 3 hours, which feels short for the asking price. That said, we still had a tremendous amount of fun. Potential for Replay: I might revisit it with friends who haven't played, if only to lure dinosaurs toward them and enjoy their reactions. Beyond that specific scenario, however, I'm confident there's little reason for me to return to the game. The lack of variety and scoring persistence removes any lasting incentive. Incomplete Scoring System: The game features a mission grading system, but frustratingly, it does not save high scores to any persistent leaderboard. A Note on Tools: A positive aspect is the selection of tools you can choose from at the start of each level. Each one has a distinct and useful purpose, with none feeling like filler—a detail that is very much appreciated amidst the game's other shortcomings. Verdict: 6/10 A fun and tense co-op thrill ride that's hampered by technical quirks, predictable AI, and limited content. It delivers solid scares and group fun in a short, impactful burst, but lacks the depth or polish for lasting appeal. Best enjoyed as a one-time experience with a full group of friends.
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Jan. 2026
Opened a door got eaten. Hid in a locker, raptor opened the locker got eaten. Ran and slid into a cubby hole.... Got eaten. 10/10 would get eaten again.
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Oct. 2025
Essentially wants to be Alien Isolation with dinosaurs, which is a very cool concept. It's early access so its hard to tell yet if it'll achieve that goal. So far, it has its pros and its cons. The introduction level is nicely crafted, with some cool moments. The dinosaur designs for the limited species in the game so far are slick. Theres a toggle feathers option for both the Utahraptors and Compy's which is a nice touch. The T.rex and Allosaur arent really in the game yet, but the tease the intro level has with each of them is cinematic enough. Now for the not so good yet parts. Alien Isolation featured one of the most advanced and organic enemy Ai systems in gaming history. The Xenomorph felt like a living, unscripted ,breathing creature. Actively hunting you while learning your patterns and actions. Deathgrounds dinosaurs at present fall very short of that. The Utahraptors follow a scripted path around the areas you have to carry out your objectives. Repeating those same paths, unless disturbed. If you run and hide in a vent, they briefly hang around the area until they return to their scripted routes. While beautifully modeled, their current animations leave allot to be desired. They walk extremely stiffly and robotically, hardly feeling like a living creature. The Compy's are midly more interesting. They will hound you the second you try to hide or pass through vents and their animations are more lifelike. The game has a class system, which enables a team of friends to fill each role as they try to accomplish objectives on a selection of maps. The maps are nicely created, with clear aesthetic themes and variety. But the classes feel very much the same to play. The only real difference is loadout. There is a skeleton of a narrative behind the games setting and while its nothing very fresh in the dinosaur game genre, It does have potential. At this point I hope the devs stick to it and continue to improve their product. This can definitely be a rad dinosaur game if given the continued love and work it needs to flourish. Rooting for it.
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Oct. 2025
Only played through the tutorial and i was not only laughing but i was also scared, crying and pissing myself while having the time of my life. I already can tell how amazing the future of this game is going to be. It also gives me a really big vibes of how the AI works in Alien Isolation game, and i am SO here for it. Keep up the fantastic work! <3
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Frequently Asked Questions

Deathground is currently priced at 14.79€ on Steam.

No, Deathground is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Deathground received 629 positive votes out of a total of 996 achieving a rating of 6.15.
😐

Deathground was developed and published by Jaw Drop Games.

Yes, Deathground is playable and fully supported on Windows.

No, Deathground is not playable on MacOS.

No, Deathground is not playable on Linux.

Deathground offers both single-player and multi-player modes.

Deathground includes Co-op mode where you can team up with friends.

No, Deathground does not currently offer any DLC.

No, Deathground does not support mods via Steam Workshop.

No, Deathground does not support Steam Remote Play.

Yes, Deathground is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Deathground.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2026 22:00
SteamSpy data 08 June 2026 11:48
Steam price 13 June 2026 12:25
Steam reviews 13 June 2026 08:01

If you'd like to dive deeper into the details about Deathground, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Deathground
  • SteamCharts - Analysis of Deathground concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Deathground compatibility
Deathground
Rating
6.2
629
367
Game modes
Multiplayer
Features
Online players
1
Developer
Jaw Drop Games
Publisher
Jaw Drop Games
Release 07 Oct 2025
Platforms