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Hitman: Codename 47 on Steam

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As the enigmatic Hitman, you must use stealth and tactical problem solving to enter, execute and exit your assignment with minimum attention and maximum effectiveness. For a price, you have access to the most devious devices, but how you use them will determine if you retire as a millionaire or get permanently retired.

Hitman: Codename 47 is a stealth, action and classic game developed and published by IO Interactive A/S.
Released on March 15th 2007 is available on Windows, Steam Deck and Steam Machine in 5 languages: English, French, Italian, German and Spanish - Spain.

It has received 4,290 reviews of which 3,003 were positive and 1,287 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 0.79€ on Steam with a 90% discount.


The Steam community has classified Hitman: Codename 47 into these genres:


Here is the detailed breakdown of supported languages for Hitman: Codename 47:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain

Media & Screenshots

Get an in-depth look at Hitman: Codename 47 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Microsoft Windows 95/98/ME
  • Processor: Pentium II 300 MHz
  • Memory: 64 MB RAM
  • Graphics: 100% DirectX 7.0a-compatible 3d Accelerated Card with 12MB VRAM
  • DirectX: Version 7.0a
  • Storage: 400 MB available space
  • Sound Card: 100% DirectX 7.0a-compatible Sound Card
  • Additional Notes: 100% Windows 95/98/ME compatible mouse and keyboard

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

20 hours played
Aug. 2026
A legendary concept trapped in a frustrating, outdated nightmare. Hitman Codename 47 is historically important, but playing it today is pure torture. It laid the foundation for the franchise but suffers from brutal design flaws that haven't aged well. + Revolutionary disguise and social stealth mechanics for the year 2000. + Outstanding dark atmosphere and a legendary soundtrack. + Brilliant map concepts (like the Budapest hotel). - No Saves: Zero mid mission saves. Die at the end of a 40 minute run? Restart the entire level. - Broken AI: Guards possess a sixth sense, blowing your cover for simply running or standing slightly close. - Clunky Controls: Movement feels like steering a tank. The Fiber Wire requires pixel perfect positioning to even trigger. - The Jungle Levels: Horrendous pacing shift that forces clunky gunplay against aimbot enemies who shoot through solid fog. Game speed is tied to FPS runs at triple speed unless capped at 60 FPS. Requires community patches (dgVoodoo2) to fix black screens and modern Windows crashes.
41 hours played
Aug. 2026
Say what you want, but I love Codename 47. Aside from the fact that it defined the franchise, I genuinely enjoyed replaying it and don't think it aged as poorly as people say. You could call it nostalgia goggles, but the first time I played it was about 12 years ago, after Absolution and plenty of other modern games. Social stealth probably wasn't completely new when this game came out - Wolfenstein already had enemy uniforms back in the '80s, but Hitman was the first proper 3D game to build its core gameplay around this mechanic (or at least I think so). Most of the levels are structured as sandbox puzzles with a heavily guarded target, and your job is to find a breach in their security. Some of them are non-linear and have more than one solution, but obviously it's not like World of Assassination with a kill opportunity around every corner. That's not a bad thing, however - the game is designed for one playthrough and is more about the challenge and puzzle solving than messing around and ticking-off achievements. Sneaking is technically possible, but it's really slow and only viable for secluded kills. In hostile areas enemies aren't half-blind like in other stealth games and spot you instantly, so you have to use disguises. There's no rating yet and no way to pacify non-targets non-lethally, just a cleaning cost for civilian and police casualties. On one hand I did like the addition of Silent Assassin requirements in the following titles, but on the other - I'm glad we don't have them here, since it allows for more aggressive approaches to shine. It isn't necessarily mass murder (although no one stops you), it's just that more things can be done if shooting a couple of guards on your way is an option. Sometimes small gunfights are outright intended - usually like 4-5 guys you need to clear the area of. I think it's good that the combat mechanic actually gets used, while in the later games it's something you ideally should never rely on. The soundtrack absolutely slaps. The main theme is one of my all-time favorites, and the rest of the score perfectly sets the tone for each level - Jesper Kyd did an incredible job. Visually, it still holds up in its own way. Obviously, the graphics are dated, but the locations themselves look diverse and interesting. They even managed to add some ambitious details for the time, like cloth physics and plenty of mirrors with reflections. Yes, the jank is also there. Bugs, glitches, jerky animations, dated UI - you name it. The ragdoll physics were impressive for the time, but they can also produce even more jank. Bullets are actual projectiles that come out of the barrel realistically, but that sometimes makes them land way off the crosshair, especially when leaning. The movement gets criticized a lot, but to me it's fine once you get used to it - it does the job and isn't much worse than 2:SA or Contracts. The default controls are weird though, but you can easily rebind them. The worst thing about this game, in my opinion, is the lack of polish in some levels, which makes them that much less enjoyable, especially on the first playthrough. For example, Say Hello To My Little Friend - one of the most infamous missions, and all it really needed to be decent was a few tweaks. If they toned down the tower guards' hivemind and fixed the confusing "go away" cutscene at the drug lab, it would be infinitely less frustrating and counterintuitive. One or two extra entrances, the ability to actually snipe Ochoa from the tower where you can find a sniper rifle - and the level would be great. The same thing applies to other problematic missions, but apparently, the development was rushed, and post-release patches weren't a thing yet. The story is the most memorable in the series and my favorite by far. It’s simple yet really striking, almost like psychological horror. I'd also argue it's the most important, since it establishes 47's origin and lays the groundwork for everything that follows. Unfortunately, it's also the most overlooked one because the game never made it to consoles, and these days, not many people are willing to go back to it. The Contracts is often called a remake of Codename 47, but it really shouldn't be treated as such. It's more of an impressionistic take on some of the Codename contracts among others, which are neither depicted accurately, nor story connected. If Codename 47 is too janky for you, you can skip it - but don't expect Contracts to be a proper replacement. It's good, but a different thing. Hitman: Codename 47 is an ambitious eurojank banger. It kicked off a truly unique franchise that barely ever had competition - aside from that one Russian commie thing, which never really came close. It's definitely not for everyone, but if you like hardcore games and can tolerate some jank, it's absolutely worth checking out.
15 hours played
Aug. 2026
When I say I recommend this game, I'm doing it for Hitman fans, people who have experienced it's sequels and want to know how it started it all. Because, I'm not gonna lie, the game hasn't aged all that well: * It's stealth is restricted to only changing disguises. You can't make distractions or crouch behind objects. Some NPCs can notice if you have a gun or if they find dead bodies, but that's about it (and it can be a little janky about it). * Unlike later entries, this game is more lenient in killing non targets. I mean, you can't knock out NPCs, so if you want to a get a specific disguise, you'll have to kill someone and steal their clothes. * Some levels were just not meant for this type of game. Everybody knows about the infamous Colombia levels, more focused on action for a game that doesn't take that into consideration with it's gameplay and mechanics. * There are no checkpoints. The game gives you 2 more retries if you die, but for some reason, the alert phase is still on, so NPCs still remember who you are and will start shooting the moment they notice you. But despite it's flaws, there are levels where you feel that glimmer of classic Hitman, where the game flows correctly and you have fun planning and executing your master plan. And again, I can't expect that much from a game that was doing pretty much it's own thing 26 years ago, creating a template for what's to come for this franchise. If you are new to Hitman games, steer away from this one and try some of the later games (I recommend Contracts, as that game remakes the best levels from Codename 47 with updated and much better gameplay). But if you've played your fair share of Hitman games and want to experience 47's beginnings, give it a try. 3/5
31 hours played
June 2026
Wow. What a ride. I like playing older games. It's novel, finding out what games were like before I a). I was born & b). started gaming. This however, truly tested me unlike any other game I've played before, and frustrated me in more ways than one that I've never experienced since playing SW: Dark Forces II. I have not, repeat not, played a Hitman game before. This probably wasn't a good idea, starting with the first entry since basically every forum I saw on the game it was not recommended, and especially not for beginner Hitman gamers. Well I did it anyways on normal difficulty. I made it, a changed man. I have to say there are moments that I truly enjoyed it, in fact reveled in beating the levels. At the same time there were moments I wanted to punch a hole through my gaming rig. The game is very rough around the edges, but for being from 2000 (I believe) still can impress, especially with entity animations, gun play and voice acting (for the most part). It truly is a game that stands up well, and not at all. Give it a try, if you dare, but be warned: THIS IS NOT FOR THE FAINT OF HEART! Just look up this game on any Hitman forum and you'll see. Still, I believe it has something to it and it's nice to feel the 90's-2000's vibe it gives while taking whatever enjoyment you can from it. Anyways, good luck and go away: I have to use the bathroom.
9 hours played
May 2026
I remember playing this game when I was young. It was one of my very first games that I ever tried. Back then my understanding of English was fairly limited which meant that I brute forced every level to progress. But I remember how amazed I was that just by changing clothes you could sneak by people and didn’t have to shoot them. The game is a product of its time. There are so many things now that we take for granted in video games where in the past were just not a thing. But it’s also what makes this game special and a classic. Nowadays saving often and where you want is more or less accepted, it’s the norm in a lot of games. Here there is no save option. If you make a mistake you have to start the whole mission again. It can get tedious, but it also forces you to become a perfectionist. It’s one of those things where by the end of your 10th, 20th try you will know the layout of the place, the patrols, basically everything that goes on. All you now have to do is navigate these old-time controls to finish it off. Easier said than done. As controls are another thing that require you to relearn them. Nevertheless, going back to this title after what must have been at least 15 if not 20 years was a blast. Missions are just as hard as I remembered them. The final one in Hong Kong gets a specific mention as it took me well over an hour and probably 30 tries to do it. Then there’s the mission in Budapest hotel that for me is the best one. Everything about it just screams hitman for me. Not to mention how detailed every level is. It’s not my favorite Hitman game, but it’s still a very nostalgic experience. Even after so many years the game still hits that spot.

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Frequently Asked Questions

Hitman: Codename 47 is currently priced at 0.79€ on Steam.

Yes, Hitman: Codename 47 is currently available at a 90% discount. You can purchase it for 0.79€ on Steam.

Yes, Hitman: Codename 47 received 3,003 positive votes out of a total of 4,290 achieving a rating of 6.84.
😐

Hitman: Codename 47 was developed and published by IO Interactive A/S.

Yes, Hitman: Codename 47 is playable and fully supported on Windows.

No, Hitman: Codename 47 is not playable on MacOS.

No, Hitman: Codename 47 is not playable on Linux.

Yes, Hitman: Codename 47 is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Hitman: Codename 47 is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Hitman: Codename 47 does not support VR.

Hitman: Codename 47 is a single-player game.

No, Hitman: Codename 47 does not currently offer any DLC.

No, Hitman: Codename 47 does not support mods via Steam Workshop.

No, Hitman: Codename 47 does not support Steam Remote Play.

Yes, Hitman: Codename 47 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hitman: Codename 47.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 October 2026 09:07 UTC
SteamSpy data 14 October 2026 19:43 UTC
Steam price 27 October 2026 04:04 UTC
Steam reviews 21 October 2026 22:07 UTC

If you'd like to dive deeper into the details about Hitman: Codename 47, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hitman: Codename 47
  • SteamCharts - Analysis of Hitman: Codename 47 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hitman: Codename 47 compatibility
Hitman: Codename 47 PEGI 18
Rating
6.8
3,003
1,287
Game modes
Features
Online players
16
Developer
IO Interactive A/S
Publisher
IO Interactive A/S
Release 15 Mar 2007
Platforms
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