Dolls Nest on Steam - User reviews, Price & Information

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Dolls Nest is a 3D action game where you can customize mecha girls and explore a ruined world. As a Frame Unit, your adventure will pit you against the gigantic autonomous factory world of Hod. Overcome obstacles using the parts at your disposal and uncover the mysteries that lie at its center.

Dolls Nest is a action, mechs and robots game developed and published by NITRO PLUS.
Released on April 23rd 2025 is available only on Windows in 4 languages: English, Japanese, Simplified Chinese and Traditional Chinese.

It has received 515 reviews of which 423 were positive and 92 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Dolls Nest into these genres:

Media & Screenshots

Get an in-depth look at Dolls Nest through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: WIndows10 64bit
  • Processor: Intel Core i5-8400
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650 / AMD Radeon RX 6400
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes:

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
I enjoyed it, but it's a bit on the easy side, even before you get overpowered. It could use some UX polish, particularly when you accumulate a lot of equipment. Graphics wise, it's not high fidelity, but it's stylistically nice, if you are into superstructures like you'd see in Nihei comics.
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April 2025
Disclaimer: This review was posted after clearing 4 bosses in 2 worlds with a total play time of 14 hours (rounded down for AFK moments). As of writing, there has also been an annoying crash that occurs when entering the loadout screen from the checkpoint after some time of playing. Luckily the game saves when the checkpoints are interacted with so you do not lose progress. Aside from some framerate slowdowns in some areas (using 6800xt), there has not been any other glaring problems technicality wise. A very charming low budget feeling game with a lot of love and ambition put into it by the developers. It feels like a very high end school project where they did everything they could to make a game the best they could despite not being the best ones to do it. Simply put, the game is a mashup of Armored Core 5th generation's gameplay and combat mechanics with Demons Souls's level progression and design. After the tutorial, you're given the choice of visiting three major worlds in any order just like Demons Souls. Just like Demons Souls, every major zone in each world has a single checkpoint which also works very well with the "single loadout per mission" design that Armored Core is known for. Each world features multiple zones and you are hard gated after the 2nd boss to go off and explore the other worlds before you can progress further. This makes sense due to weapon and upgrade scaling. The level design is probably the strongest aspect of this game. Since every major zone in each world has a single checkpoint, each area feels densely interconnected so that they can many shortcuts returning back to the checkpoint. Some checkpoints even have up to five or six shortcuts returning back to it. Admittedly, some of these shortcuts are teleportation circles but at least they show the player the inactive teleportation circle first which helps incentivise exploration if the player finds that they have not activated it yet. As the game features hover gliding mechanics, the levels will heavily reward you for picking legs that can jump high and glide long distances efficiently. This also means that some levels have incredible verticality and interesting platforming segments. Gameplay wise, there is a very heavy focus on energy management to perform your mobility options so you can avoid taking too much damage. The game also features a regenerating barrier which is an extension of your health so it allows you to strategically use that to plan your ambushes and retreats. As a long time fan of Armored Core, the numerous stats feels right at home to me but some players may find it confusion especially when trying to compare between gear to swap between. Luckily the game does have explanations for each stat which can be brought up just like Armored Core and the Souls series. Some stats are kind of weird such as the fire rate stat which every weapon has roughly 1900 of and doesn't provide very much information on how it actually works. The currency system has a little unique twist. While you earn "souls" (cells as they are called in game) for each enemy killed as usual, what is lost on death is controlled by a stat that increases or decreases based on the gear you have equipped. This means that you are punished equally for dying even if you hoard a significant amount of currency. The game also features weapon upgrades. I'm kind of on the fence about this because it is very unlike Armored Core due to how everything is meant to be balanced. Stronger weapons tend to have deficits to balance out their greater firepower such as increased reload times, lower fire rate, weighing more, or having increased energy costs. This game does that but the upgrade system allows you to take a weaker weapon with high ammo/damage efficiency keep it with you the entire time. Some weapons are prohibitive to use because they ammo costs are very high which encourages further strategic usage but I'd rather just have every weapon have its own ammo pool. The game also features melee weapons and while they feel clunky at first, are very rewarding when hits are landed due to the incredible damage output they provide. They also do not consume BP which makes them great for long stretches of exploration where you need to conserve ammo. Some enemy hitboxes are wonky and poorly defined which can add to the difficulty of pulling off melee attacks as well. To add to that, some bosses and enemies are too high for you to reach so you will never hit them with melee so a pure melee run wouldn't be possible. In addition, every melee attack has a notable startup which is something that needs to be considered during gameplay as well. Excluding the long melee cooldowns, melee is very much in line with the first 3 generations of Armored Core. The enemy variety is somewhat lacking and many enemies have very strict AI patterns which can make them feel a bit monotonous. Bosses seem pretty decent so far and most of them require some sort of strategy to defeat. Not the best designed bosses in general but honestly they're already way better than anything Armored Core made in the last 28 years. The story is on the weaker side which is a bit surprising considering the Nitroplus lineage. There is a ton of world building in item flavor text but it mostly has to do with weapons and equipment R&D though. I wish there were more NPCs with questlines to find and talk to. The middle world so far has had several NPCs but I have not found any in the left world so far at all. Had to bring it up eventually but the game features mecha musume and the girls appear on the younger side. If you don't like it, at the very least your mecha parts cover up 80% of the girl when viewed from the backside. Also fellas I don't know how else to break it down for you but if you can't tell the difference between real life and fictional media, you have to go touch some grass. Its just a video game and many video game developers like to create designs of what they like to see. This is no exception. On the cosmetics side, there are many hairstyles (mix and match back and front hair), faces, and clothing options, all completely obtained in game and they do not affect your stats. Every part, hair, apparel in the game can be dyed to any colour of your liking and everything has multiple dye channels. You can even customize the body of your character with sliders as well. Very Armored Core-esque but without a decal system. Complaints and glaring issues: [*]The BP (total ammo pool) system needs to be reworked where SMGs are way too efficient and damaging so this weapon class becomes one of the best in the game especially when factoring in the weapon upgrade system. Later on you can rely on consumables to recover BP and you can upgrade your BP total from 10000 to 13000 but this will take some time. [*]The lighting is poorly executed in some areas where the contrast between light and dark can be too extreme. Many light sources have no logical origin such as random light sources coming from the walls and often times, objects that are illuminated are heavily overexposed. [*]Some levels can be quite confusing to navigate due to the lack of unique environmental structures in some maze-like areas. There are areas that are lit up to attract your attention on where to go but this can be affected by the hit or miss baked in lighting mentioned earlier. I've had moments of falling in the same hole in the ground multiple times because both the ground and the hole itself were the same brightness and colour (not in the Depths area). All in all, it's like one of those Armored Core + Soulslike fever dreams you see people entertaining on social media and now someone has finally done it.
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April 2025
8.5/10 game, feels and plays like a love letter to 2000-2010s FROMSOFT games. Heavily inspired by FROMSOFT's Armored Core series with a dash of Dark Souls sprinkled on top.
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April 2025
Deserves so much more recognition for doing a combo of armored core, dark souls, and nier....really loving it so far
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April 2025
Writing this review based on the Next Fest demo. Certainly an oddball game. Made by NITROPLUS which is mostly known for it's VNs (infamously Saya no Uta) or their mascot Super Sonico. A Mecha Musume game with the core gameplay reminiscent of old Armored Core games (rotating your mech is directly tied to how light your mecha is, something Armored Core 6 was criticized for by it's vet audience). With the level design and progression loop of Dark Souls 1. Literally in the first minute of gameplay you can find a closed door that says "does not open from this side". I opened this door literally at the end of the demo (featured in the Next Fest). Has it's version of a bonfire and interconnected explorable areas, is more of a soulslike than more recent FromSoft games. Quite the old-school experience with a very certain presentation- anime style mixed with post-apo crumbling empty city aesthetic, kind of like BLAME! or NaissanceE. The graphics aren't really anything to write home about and clearly wasn't designed with that in mind, but judging by the recommended specs that also means you will be able to at least play it on a microwave, whether it's a downside or a pro is for you to judge. The one glaring problem is with KBM controls, unlike some other games that have you pilot vehicles, the vehicle will usually play "catch up" with the center of your screen. This game unfortunately directly caps your camera speed to the turn speed of your mech, so it will feel EXTREMELY awkward to play this with a mouse, where your mouse input will be pretty much "eaten" by the game if you swipe it too fast for the mecha to turn. Interesting and fun game both in terms of gameplay but also exploration, as mentioned earlier, scratches that itch for both old Armored Core and Dark Souls 1.
Expand the review

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Frequently Asked Questions

Dolls Nest is currently priced at 19.50€ on Steam.

Dolls Nest is currently not on sale. You can purchase it for 19.50€ on Steam.

Dolls Nest received 423 positive votes out of a total of 515 achieving a rating of 7.72.
😊

Dolls Nest was developed and published by NITRO PLUS.

Dolls Nest is playable and fully supported on Windows.

Dolls Nest is not playable on MacOS.

Dolls Nest is not playable on Linux.

Dolls Nest is a single-player game.

There are 2 DLCs available for Dolls Nest. Explore additional content available for Dolls Nest on Steam.

Dolls Nest does not support mods via Steam Workshop.

Dolls Nest does not support Steam Remote Play.

Dolls Nest is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dolls Nest.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 April 2025 03:26
SteamSpy data 29 April 2025 19:15
Steam price 30 April 2025 04:23
Steam reviews 28 April 2025 03:45

If you'd like to dive deeper into the details about Dolls Nest, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dolls Nest
  • SteamCharts - Analysis of Dolls Nest concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dolls Nest compatibility
Dolls Nest
7.7
423
92
Game modes
Features
Online players
493
Developer
NITRO PLUS
Publisher
NITRO PLUS
Release 23 Apr 2025
Platforms