DOOM: The Dark Ages on Steam - User reviews, Price & Information

Quick menu

DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.

DOOM: The Dark Ages is a action, fps and demons game developed by id Software and published by Bethesda Softworks.
Released on May 14th 2025 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Japanese and Turkish.

It has received 21,671 reviews of which 18,891 were positive and 2,780 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 79.99€ on Steam, but you can find it for 49.44€ on Gamivo.


The Steam community has classified DOOM: The Dark Ages into these genres:

Media & Screenshots

Get an in-depth look at DOOM: The Dark Ages through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-Bit / Windows 11 64-Bit
  • Processor: AMD Zen 2 or Intel 10th Generation CPU @3.2Ghz with 8 cores / 16 threads or better (examples: AMD Ryzen 7 3700X or better, or Intel Core i7 10700K or better)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA or AMD hardware Raytracing-capable GPU with 8GB dedicated VRAM or better (examples: NVIDIA RTX 2060 SUPER or better, AMD RX 6600 or better)
  • Storage: 100 GB available space
  • Additional Notes: 1080p / 60 FPS / Low Quality Settings, NVME SSD storage required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
One step forward, two steps back. (Hour= Steam offline mode, did %100 completion in 21 hours.) Doom Eternal built on the solid foundation laid by the series’ 2016 reboot, evolving the classic, fast-paced first-person action by adding a complex layer of strategy and quick decision-making. While this shift was well-received, it did alienate some players who preferred the more straightforward gameplay of its predecessor—focused on constant movement, juggling resources, and frequently swapping weapons—all of which could sometimes detract from the pure joy of nonstop demon slaying. https://steamcommunity.com/sharedfiles/filedetails/?id=3482099750 Doom: The Dark Ages doesn’t step back, though. Instead, it finds a middle ground by bringing back a thrilling power fantasy with simpler, yet satisfying mechanics that push the combat into fresh, new territory for the series. The game puts a big focus on standing your ground in combat, rather than constantly moving around. To help with that, you’re permanently equipped with a shield that lets you parry enemy attacks and block incoming damage. It’s a versatile tool—you can soak up hits or redirect damage with well-timed blocks and parries—allowing you to face down more enemies at once than ever before. But true to Doom’s style, the best defense often comes with a heavy dose of offense. Your shield is more than just protection—it’s a deadly weapon. When you’re not slicing demon heads off with its chainsaw edges, you can bounce it between enemies or use it to shatter armor that’s been superheated by your bullets. It’s also great for closing distance, replacing Eternal’s air dash with a powerful shield bash that can reach far across the sprawling battlefields. The shield locks onto distant enemies, and with a quick button press, the Slayer lunges forward to obliterate them in a devastating attack. https://steamcommunity.com/sharedfiles/filedetails/?id=3488133150 For a series that’s so focused on its arsenal of weapons, it’s interesting that the biggest change comes from adding a defensive tool. But with all the variety and depth the shield brings to the gameplay, it’s an upgrade that’s hard to imagine playing without. You still need to manage health and ammo by taking down demons, but less so than in Doom Eternal. The focus here is on a rhythm of balancing parries and melee attacks. You have powerful moves on cooldowns that shorten with successful parries. Charging a demon with a shield bash, parrying strikes, then counter-attacking feels satisfying and gives each fight a tactile, impactful rhythm. The weight behind your hits is amplified by just how physically imposing the Doom Slayer feels this time around. He’s always been an unstoppable force of destruction, but The Dark Ages really drives home his battlefield presence. Every jump down from a ledge ends with an earth-shaking thud, smashing nearby enemies to bits like a classic superhero landing. It’s insanely satisfying to make that entrance before a big fight, with the enemy hordes visibly trembling in fear. That said, movement feels different too. You no longer have a double jump or air dash, encouraging you to carefully pick your fights and stand your ground until you’re done. But don’t mistake that for slow gameplay—Doom has always been about quick, brutal kills and snapping your aim to the next target, and The Dark Ages keeps that frantic energy alive. It’s just noticeably slower than Eternal, which might take some getting used to, but it fits perfectly with the new combat tools you have at your disposal. https://steamcommunity.com/sharedfiles/filedetails/?id=3489156760 All these changes take a bit of time to click, making the first hour or so feel a bit uneven. The early chapters do a solid job of slowly introducing new mechanics, but the pacing takes a hit when you’re frequently interrupted by tutorial pop-ups. Plus, your new abilities only really start to mesh once you’ve upgraded your weapons and found some devastating synergies. But the payoff is worth it—once everything comes together, Doom: The Dark Ages nails that power fantasy, letting you mow down enemies that gave you trouble just hours before, and revel in how your skills and gear have leveled up with every fight. Doom: The Dark Ages doesn’t throw away the series’ legacy just because it’s diving deep into melee combat. The weapon lineup brings back classic favorites, while cleverly tweaking some to fit the medieval setting. It’s still a blast to blast demons up close with the Super Shotgun — which feels right at home in a game all about getting up in your enemies’ faces — but it’s the newer weapons that kept me hooked, offering a perfect mix of fun and usefulness. One standout is a railgun-like rifle that fires a cannonball attached to a chain, smashing armored foes with a shockwave. Another weapon literally chomps on skulls and fires the shattered bits like bullets — basically a rapid-fire gatling gun that’s perfect for crowd control. These weapons are clearly inspired by the medieval vibe of the game’s world, changing familiar designs just enough to feel fresh and exciting. The Dark Ages also pulls you into its setting with much larger, open-ended levels to explore. These hubs are packed with multiple objectives, secrets, and challenges — and you get to decide the order and pace you tackle them. It’s like an expanded version of the secret-filled, linear levels from the 2016 reboot and Eternal, but with way more to discover and more creative hiding spots. The standout is the Cosmic Realm, a completely new area inspired by Lovecraftian horror, offering some memorable side quests. None of these hubs ever feel empty or oversized; they’re filled with demon battalions that keep the fights messy and intense. Plus, the mix of more linear sections balances things out nicely, keeping the 22-chapter campaign feeling fresh and varied. However, The Dark Ages stumbles a bit when it steps outside these tight core mechanics. Scattered through the campaign are moments where you pilot a giant mech in epic kaiju-style battles or ride a heavily armored dragon with glowing energy wings across huge battlefields. While these sequences are introduced in cool ways, their gameplay feels shallow. Whether you’re in the mech or on the dragon’s back, it basically boils down to finding enemies and wading through slow, drawn-out fights focused on timing dodges and trading hits. These sections feel like they belong in a completely different game compared to the crisp, well-balanced foot combat, and honestly, they just make you eager to get back on solid ground and fight demons the Doom way. The focus on melee combat fits seamlessly with the classic Doom pace, making every parry and counter-attack just as thrilling as the first. It’s a carefully crafted experience that delivers the raw power fantasy of tearing through hordes of demons, without losing the complexity that keeps every fight exciting. Although it occasionally stumbles when it strays too far from what made the series great, Doom: The Dark Ages proves there’s still plenty of untapped potential here. Sometimes, smart and measured tweaks can push the franchise into new territory and deliver some of its finest moments yet. +The shield and parry system is well integrated into the game +Still plenty of great Doomguy moments +Supports all current technologies and runs very smoothly -The overall theme and atmosphere can’t even come close to Doom Eternal. -The exploration aspect kills the action vibe -Boring cutscenes, tedious dragon and mech sections, and weapon swapping is too slow. -When Mick Gordon left, the music turned into something that sounds like TV demo tracks. Review Score: 77/100 [url=https://steamcommunity.com/id/Alesta/recommended/379720/]DOOM 2016 Review [url=https://steamcommunity.com/id/Alesta/recommended/782330/]DOOM Eternal Review
Expand the review
May 2025
Doom The Dark Ages was a wild ride during the entire play through and really showcases what ID Software tried to do with the changes made in this iteration. However, Doom The Dark Ages is lacking in some areas while excelling in others. Lets talk pros and cons... Pros: Pacing - Doom The Dark Ages features fantastic pacing during and between levels. The game has moments where it lets you breathe to explore the areas around you and try to collect every secret and item you can possibly find. When you are thrust into battle it secures you in the field with red barriers to let you know nothing else matters other than you and the enemy at that moment in time. I really enjoyed the breaks in action (or the difference in delivering said action) with the new Dragon and Mech levels that are in this game. The dragon levels were by far my favorite chapters. Level Design / Map Design - Doom The Dark Ages has fantastic map design and level design. The map is super useful, highlighting the secrets well and letting you figure out how to find them. Even though you know they are there, its not easy to spot all of them and the feeling of exploration is there. Some maps are super linear as expected, but others are a bit more open ended letting you choose which direction you want to go first to explore / tackle objectives. Its actually a really fun combination and I thought it was done well. Graphics - The graphics in this game, as expected are pretty good. I wouldn't say they are mind blowing, but I played at maximum settings 4K resolution and there were moments in the game (especially the open maps) where I thought "dam this looks really good". Areas are dark and broody with lots of your typical blood and bodies everywhere. Overall I enjoyed the visuals in this game. Game play - Here is where i personally enjoyed the game play in this game. I know for some people, the shield will throw them off and they feel it slows down combat and I totally get that. I myself enjoyed the combat in Doom The Dark Ages but there are some cons and I will list that below. Overall the weapon choices in this game are a lot of fun (although can feel a bit repetitive between the different weapons of the same "archtype") and the shield spices things up nicely with the shield charge (which i used constantly to run around the battlefield). Overall it was fast paced, fun, somewhat challenging and rewarding as well with the parry mechanic in this game. Progression / Unlocks - This game features a great progression system that has a ton of weapon abilities you can unlock with resources gained while exploring. You can also level up your shield...4 different melee weapons and many different shield runes as well to cause effects when you parry. There is so much customization to how you will rip and tear demons its awesome. Definitely a lot to experiment with and unpack here. Now lets talk cons: Game play - Yes this is a pro and a con. So the game play for me was fun, rewarding, fast paced and felt good. The problem is sometimes you will feel combat gets slowed down due to the parry mechanic. Animation lock becomes a small problem because after a parry its encouraged that you melee the enemy usually for a combo, but results in sometimes your inability to do so because the enemy goes flying backwards quickly but your animation is slowed due to the parry so you cant get a combo off in time sometimes. It can definitely feel a little glitch at times during combat but overall i didn't experience this TOO much. Toned Down Compared To Previous Dooms - This game is 100% more toned down than previous dooms in terms of overall bloodyness and violence. The glory kills of previous dooms have been replaced with basically melee executions that dont result in the same level of violence as the previous. Glory kills you were able to rip / tear enemies apart, snap their necks etc. In this game that barely happens. Every once and a while youll get the opportunity to maybe cut a head off with your shield but its usually cinematic / cutscene ending for a mini boss or big boss. Its unfortunate. Bugs and Glitches - This game has some bugs and glitches as expected. Within my first stream of the game, i experienced a crash immediately upon starting the game and getting to the menu screen (only happened once or twice) On the third level, i experienced a no music bug, where combat had zero music playing and no ambient music was playing during exploration as well. Literally nothing but footsteps. I encountered a shield parry bug where after clicking the shield once, I was unable to click it again until i switched weapons, resulting in me being unable to shield or parry...I also experienced a no footstep sound bug where my footsteps literally disappeared. Its all documented on my channel for those who never experienced such bugs, i did unfortunately. Music - The music in this game is good... it really is. But its just nowhere near as good as micks unfortunately. I was hoping that it would be, but I understand now that was nearly a impossible task. Still, there are moments where the music DOES hit well, its just not as good as micks. So i am labeling this as a con, but to be fair its one of those "up to the player" cons. Value - This is a big one for me right now. In a day and age where games are going to start charging you 80$ retail, this game being $70 retail doesn't hit home as strong value for me considering its campaign only right now and I finished the campaign in 15 hours. I've played this game a extra two hours after completing it hunting achievements. I am nearly 100%. 15 hour campaign for me, full current price when I recently played Expedition 33 and have 40+ hours in that game and I am currently exploring Oblivion remastered and we all know how many hours you can get in that game...all for $50 retail. Its a hard sell iIMO. Die hard doom fans will pick it up instantly, but i HIGHLY recommend at least waiting for a 25% off sale to bring it more in line with campaign length to price expectations. All in all, as a game i thoroughly enjoyed Doom The Dark ages. It 100% has its faults no doubt and issues, but is still a solid entry into the doom franchise. I wouldn't say its my personal favorite of all the DOOM games I've ever played, but I did enjoy this one a lot (especially the dragon levels, DAM those were awesome). Thank you for reading and if you want to see my game play of this game, check out Hypnotic LIVE on YouTube for the full live review of Doom The Dark Ages. Thanks for reading!
Expand the review
May 2025
At first, I was a bit hesitant about the price, but I decided to give the game a shot - mostly because I’ve always had fun with the older Doom titles. And I’m glad I did. First Impressions vs. Final Verdict The first map felt kind of slow and underwhelming - likely designed to ease newcomers into the game. But the more I played, the more the action ramped up. By the end, I had clocked in around 25 hours, collected everything, and can confidently say: it was awesome! Is it my favourite Doom game? Probably not. Doom 1 & 2 will always hold a special place, especially because of the massive modding scene and the ability to endlessly play new content online. Comparing the reboot games only, Doom Eternal would by my favourite. But The Dark Ages is still an incredible game in its own right. Is it worth the price? I think so. Though I understand the backlash - everything has become more expensive, and gaming is no exception. While it’s frustrating to see prices rise, it was bound to happen eventually. Wages are rising too (if you’re lucky), and games have been stuck at the same price point for decades. From a logical standpoint, it feels fair - but emotionally, it’s still hard to accept. For me, this game was worth the cost. It took me several days to decide, but I’m glad I bought it. No regrets! It could’ve turned into a disaster like C&C4, but id Software is still one of the few studios I trust enough to preorder a game from. Would I recommend it? It depends. Sadly, demo versions are rare these days. If you can, try it through Game Pass or watch the clock and refund it if it’s not your thing. But if you play, go beyond the first 10 minutes - the game builds up slowly but ends in nonstop action. If it clicks for you, it’s absolutely worth supporting the devs. That doesn’t mean you have to pay full price - waiting for a sale is always valid. Ask yourself: if it takes 25 hours to beat, is the price worth that many hours of fun? Gameplay: Same Doom Soul, Different Flavour It’s definitely still Doom at heart, but every Doom entry feels different: - Doom 3 was slow and atmospheric - nothing like the classics, but still fun. - Doom (2016) introduced Glory Kills, which people initially hated, even though mods like Brutal Doom had already done it. It worked. - Doom Eternal introduced constant weapon-switching, which again sparked debate - but ended up great. - Doom The Dark Ages now introduced more open worlds and a more complex dodging mechanic. Doom is like pizza. Do you want the same pizza every time, or are you open to new toppings? I don’t want to pay full price for the same game with new maps. I want something fresh - and The Dark Ages delivers. What makes The Dark Ages different? - Heavier combat feel: The Slayer feels more like a tank now, but the game is still fast. Eternal was very horizontal with dashes and vertical with double-jumps; here, combat is more forward, often involving charging into enemies. - Mech segments: Rare, but fun - like Slayer on a berserk melee spree. Short and sweet. - Flying sections: Feel a bit out of place, but they're brief and not annoying. - Turret scenes: Only 2–3 of them, quick holdout moments. Minimal impact. - Ammo and weapons: Eternal forced weapon switching. Here, you can stick to your favourites - I used the super shotgun for half the game before really experimenting. Most weapons are satisfying to use. - Dodging & counterplay: Think of the Marauder in Eternal - now imagine lots of enemies with attacks like that, but without the invulnerability crap. Many projectiles can be dodged or deflected. Optional mechanic, but very rewarding. Two kinds of players exist: Those who want the same game with new maps, and those who want a new experience in the same universe. id Software clearly caters to the second group - every Doom (except 1 & 2, due to tech limitations) plays differently, but all share the same essence. So do not expect a clone of one of the existing Doom games! The Dark Ages is Doom, yes, but clearly a different Doom! Technology & Performance: This is id Software, the studio that: - Brought side-scrolling to PC with Commander Keen - Changed everything with Wolfenstein 3D and Doom - Made GPUs matter with Quake - Pushed real-time lighting with Doom 3 - Experimented with texture streaming in Rage - Now leans fully into ray tracing with The Dark Ages By ditching traditional forward+ or deferred rendering and going full RT, they’ve freed artists from several engine limitations. Modern engines still struggle with old lighting methods - this move feels right, especially now that RT GPUs have been around for 7+ years. On my setup (Ryzen 7950X3D + RX 7900 XTX, 4K HDR), it ran flawlessly. I disabled frame generation and set upscaling to native. Large areas ran at 50–60 FPS; smaller ones at 120–144. No stutters, no lags. And that’s exactly why I built this rig - for premium single-player experiences. Sure, price and hardware demands may have hurt launch-day player count - but high launch-day player counts say more about marketing than game quality. The real judgement will come over time. TL;DR: - Plays differently, but still feels like Doom - and it’s super fun. - It’s expensive, yes - but I think it’s worth it. - Requires ray tracing–capable hardware. - Ignore the trolls - give it a try if it seems like your thing. And remember: opinions are not facts. This is just mine. You might feel differently, and that’s totally valid. Don’t let hype or hate ruin your experience.
Expand the review
May 2025
Overall recommendation: Series veterans might want to wait for a sale Overall I'll call this a tenuous recommendation, with the caveat that I don't think it quite lives up to the previous 2 installments (which are both technically sequels to this), but the combat loop itself is worth playing, even if it means waiting for a sale first. The core gameplay is good, with the introduction of shield and melee mechanics to replace Doom Eternal's flamethrower and glory kills. Thanks to the sound and physics design, you really feel the weight of the Slayer when you move, and each of the weapons as you fire. The combat on its own is good, but not Doom Eternal good. It's interesting in that most of the weapons seem pretty viable on their own, but there are a couple standouts ( chainshot, and the assault rifle secondary mode ) that made using many weapons feel kind of unnecessary if not oftentimes useless. It's a pretty big contrast from Doom Eternal's loop that required using all the tools at your disposal frequently, and I never really felt incentivized to mix up my play in Dark Ages the same way I did with Eternal. Whereas Eternal made swapping weapons second-nature, Dark Ages makes swapping weapons almost feel like a chore--you save heaps of time just hurling your shield instead of swapping to the plasma rifle to take out shieldbearers, for example. It's pretty indicative that the core design of the combat was around the new shield mechanics more than anything else, which isn't bad on its own. Like I mentioned, all the weapons feel pretty viable to use, so if you want to just use one over another you really can without feeling much detriment. Beyond combat, however, the game nearly broached becoming what I would deem a slog, due mostly to how the secrets and maps are set up. The maps themselves all feel enormous, partially due to the inclusion of mech and dragon set pieces demanding additional scale, and also due to a more open-world approach than previous installments had. This has a large drawback, however, in that many of those maps require copious amounts of backtracking for hunting secrets. The last main level alone has you progress about 70% of the way just to find the secrets key, at which point you go back through the entire previous portion of the map to collect the secrets you had to leave behind until finding said key. This kind of thing occurs often in Dark Ages, and has kept me from immediately jumping back in on Nightmare/Ultra Nightmare after finishing my Ultra Violence campaign on my first go-around. The mech and dragon portions of the game I could do without entirely--they break the pace pretty hard and the combat with each is pretty lackluster and unexciting. If these portions had been cut or even reduced to cinematics the game would have been improved quite a bit, I think. As the saying goes: "To some, perfection is achieved when there is nothing more to add. To others, perfection is achieved when there is nothing left to take away". I think in the case of Dark Ages, more could have been taken away to good effect. On that note, I will say that the soundtrack is sorely missing Mick Gordon. I can remember having those catchy, driving, synth-metal tracks from Eternal stuck in my head for hours after playing, but I couldn't recite a single riff from Dark Ages if I tried, even after my first campaign over 17 hours. It's an unfortunate blemish for Dark Ages that Id and Gordon's relationship faltered the way it did
Expand the review
May 2025
Dopamine rush. Kind of steroid. Play with caution. You kill demons in several ways. There’s also a story that enhances the experience, but you don’t really need a story to play this game. The rhythm and music are awesome but you will feel the absence of Mr Gordon. It’s the best birthday activity for me. By the way, this is the only horror game I can play. (Because I am the monster here.)
Expand the review

Similar games

View all
RoboCop: Rogue City Become the legendary part man, part machine, all cop hero and deliver justice in Old Detroit.

Similarity 72%
Price -95% 2.86€
Rating 8.7
Release 02 Nov 2023
DOOM Now includes all three premium DLC packs (Unto the Evil, Hell Followed, and Bloodfall), maps, modes, and weapons, as well as all feature updates including Arcade Mode, Photo Mode, and the latest Update 6.66, which brings further multiplayer improvements as well as revamps multiplayer progression.

Similarity 70%
Price -81% 3.97€
Rating 9.4
Release 12 May 2016
Prospekt Prospekt begins in the Nova Prospekt prison in the Half-Life universe. Gordon Freeman is slowly being overrun by soldiers in the prison, however unknown to him, his Vortigaunt allies manage to find some help from a forgotten hero.

Similarity 68%
Price -33% 3.34€
Rating 6.1
Release 18 Feb 2016
BioShock™ 2 Remastered In BioShock 2, you step into the boots of the most iconic denizen of Rapture, the Big Daddy, as you explore through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival.

Similarity 67%
Price -85% 2.99€
Rating 7.0
Release 15 Sep 2016
BioShock® 2 Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture.

Similarity 67%
Price -85% 2.99€
Rating 8.7
Release 09 Feb 2010
Wolfenstein II: The New Colossus America, 1961. The assassination of Nazi General Deathshead was a short-lived victory. The Nazis maintain their stranglehold on the world. You are BJ Blazkowicz, aka “Terror-Billy,” member of the Resistance, scourge of the Nazi empire, and humanity’s last hope for liberty.

Similarity 66%
Price -90% 3.18€
Rating 8.0
Release 26 Oct 2017
INDUSTRIA Embark on a gripping journey in INDUSTRIA, an atmospheric FPS set in Cold War-era East Berlin. Unravel the secrets of a mysterious parallel dimension while searching for a missing colleague. Explore a haunting reality where the truth awaits. Discover the dark past that lies beyond.

Similarity 66%
Price -96% 0.95€
Rating 6.9
Release 30 Sep 2021
Wolfenstein: The New Order Wolfenstein®: The New Order reignites the series that created the first-person shooter genre. Wolfenstein offers a deep game narrative packed with action, adventure and first-person combat.

Similarity 65%
Price -90% 2.17€
Rating 9.0
Release 19 May 2014
Half-Life 2 Reawakened from stasis in the occupied metropolis of City 17, Gordon Freeman is joined by Alyx Vance as he leads a desperate human resistance. Experience the landmark first-person shooter packed with immersive world-building, boundary-pushing physics, and exhilarating combat.

Similarity 65%
Price -80% 1.95€
Rating 9.7
Release 16 Nov 2004
DOOM 3 A demonic invasion has overwhelmed the Union Aerospace Corporation's Mars research facility. As one of only a few survivors, you must fight your way to hell and back against a horde of demons in this award-winning horror/action FPS and reimagining of the original DOOM.

Similarity 65%
Price -90% 1.00€
Rating 8.4
Release 18 Oct 2012
Chaser Mars, 2044. The UN establishes MARSCORP (Martian Security and Economics Committee) under the leadership of Samuel Longwood. In the years that follow, the UN gradually loses control of MARSCORP, mainly due to the non-transparent licence policy of its director.

Similarity 65%
Price -87% 0.67€
Rating 6.8
Release 16 Jul 2010
BioShock™ BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you.

Similarity 65%
Price -75% 4.99€
Rating 9.2
Release 21 Aug 2007

Frequently Asked Questions

DOOM: The Dark Ages is currently priced at 79.99€ on Steam.

DOOM: The Dark Ages is currently not on sale. You can purchase it for 79.99€ on Steam.

DOOM: The Dark Ages received 18,891 positive votes out of a total of 21,671 achieving a rating of 8.53.
😎

DOOM: The Dark Ages was developed by id Software and published by Bethesda Softworks.

DOOM: The Dark Ages is playable and fully supported on Windows.

DOOM: The Dark Ages is not playable on MacOS.

DOOM: The Dark Ages is not playable on Linux.

DOOM: The Dark Ages is a single-player game.

There is a DLC available for DOOM: The Dark Ages. Explore additional content available for DOOM: The Dark Ages on Steam.

DOOM: The Dark Ages does not support mods via Steam Workshop.

DOOM: The Dark Ages does not support Steam Remote Play.

DOOM: The Dark Ages is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DOOM: The Dark Ages.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 June 2025 18:00
SteamSpy data 29 June 2025 11:00
Steam price 01 July 2025 04:51
Steam reviews 01 July 2025 04:07

If you'd like to dive deeper into the details about DOOM: The Dark Ages, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DOOM: The Dark Ages
  • SteamCharts - Analysis of DOOM: The Dark Ages concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DOOM: The Dark Ages compatibility
DOOM: The Dark Ages PEGI 18
8.5
18,891
2,780
Game modes
Features
Online players
1,252
Developer
id Software
Publisher
Bethesda Softworks
Release 14 May 2025
Platforms
By clicking on any of the links on this page and making a purchase, you may help us earn a commission that supports the maintenance of our services.