Dragon Age™: The Veilguard on Steam - User reviews, Price & Information

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Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.

Dragon Age™: The Veilguard is a lgbtq+, fantasy and singleplayer game developed by BioWare and published by Electronic Arts.
Released on October 31st 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese and Russian.

It has received 40,479 reviews of which 28,118 were positive and 12,361 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 20.99€ on Steam with a 65% discount.


The Steam community has classified Dragon Age™: The Veilguard into these genres:

Media & Screenshots

Get an in-depth look at Dragon Age™: The Veilguard through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64 bit Windows 10/11
  • Processor: Intel Core i5-8400 / AMD Ryzen 3 3300X* (see notes)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 970/1650 / AMD Radeon R9 290X
  • DirectX: Version 12
  • Storage: 100 GB available space
  • Additional Notes: SSD Preferred, HDD Supported; AMD AM4 CPUs on Windows 11 require AGESA V2 1.2.0.7 or newer

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Really and honestly, the game doesn't look or play like Dragon Age. It just doesn't. However, what IS here is a fun and engaging gameplay and story. if you can leave any expectation at the door, you'll have a good time and enjoy the ride. If not, well, it might be better to pass on it, as it really doesn't feel like a follow-up. Though, if I'm honest, I've been saying that about every Dragon Age game after Origins/Awakening. Neither 2, nor Inquisition felt anything like the previous game(s) so this one being different is, ironically, on brand. It IS a fun game, just not as deep or consistent as previous games or stories. Its the Saturday Morning Cartoon version of the original. Edit: I've put about 3x as much time into the game now as when I wrote the review. Honestly, still really liking it. But going to revise it. Its less Saturday Morning Cartoon, more Marvel Movie. Is it as good as Origins? No. But I like it better than 2, and honestly, I like the gameplay more than Inquisition, though I feel Inquisition's story was better. One of the things I like about it is the content feels Dense. The game doesn't feel like it wastes my time. I have a lot of open world fatigue these days, and playing Veilguard feels rewarding on a moment to moment basis. I don't love all the characters, and some of the areas feel iffy, and the gameplay has some weakpoints, but overall it fits together into a game I'm consistently coming back to and already planning my next playthrough. Something that doesn't happen much these days.
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Dec. 2025
This game is a Frankenstein's monster. It's a sequel to Dragon Age Inquisition: Trespasser, but it's also trying to be a wholly standalone entry without the baggage of 15 years' worth of Dragon Age continuity. It's a singleplayer game trapped in the excavated corpse of a live service project gone astray. It's an RPG with choice and consequence that won't let you roleplay how your protagonist behaves with other people. For my part, what I mainly wanted out of this game was a conclusion to the plot threads left dangling at the end of Dragon Age Inquisition back in 2015. I got that closure. I dare even say the ending was beautiful - more so than it had any right to be in an otherwise thoroughly average game. Beautiful, but also a depressing reminder of what could have been. It's clear the writers always had an end goal for where the story would ultimately culminate, but how the game gets there is the problem. It's impossible not to feel like this should have been the Inquisitor's story: the hunt for Solas. Instead, I'm forced to spend my time with a protagonist who feels soulless and bereft of grit; with villains who'd fit in better as mustache-twirling buffoons on a Saturday morning cartoon; and with companions who often lack nuance, mostly because they seem more interested in talking about coffee than voicing any meaningful opinions on anything. Some of their storylines (e.g. Neve and Lucanis) go absolutely nowhere and fall flat as a result. Then there are the romances, which completely lack substance or believability. The chemistry between many of the characters feels forced and telegraphed, rather than genuine and earned. Some of the dialogue can occasionally be difficult to sit through because of how cringe it is (though YouTubers have drastically exaggerated the frequency and severity of said cringe). The moral complexities of various factions intrinsic to the franchise have been sanded down to almost caricature levels (outside of the Grey Wardens, whose portrayal remains consistent with other games). Lore reveals and plot twists that should have seismically consequential implications for the world of Thedas are dropped without much fanfare (a couple of them in particular in a very easy-to-miss side quest of all things...). What kept me going through it all was knowing that the ending would eventually follow through on what I wanted: a franchise ending. It did do that, but what made that journey more frictionelss was the surprisingly engaging combat and boss battles. There are flashes of brilliance in some of the later quests and writing past the 20-hour mark. A few of the companions like Emmerich, Davrin, Bellara, and even Tash have moments of endearment and intrigue in their questlines that I wasn't necessarily expecting after feeling underwhelmed through most of Act 1. Crucially, the game respects my time by letting me cruise through these mission fast with generous fast travel and linear level designs. The final 5 hours or so in particular are some of the best quests Bioware has ever designed. It's an extravaganza of white knuckle moments, tear jerkers, catharsis, epic boss battles, and Hans Zimmer being Hans Zimmer, In many ways, it's the bombastic spectacle Bioware always wanted to deliver on with end sequences in their other games like Mass Effect 3 and Dragon Age Inquisition. It's Virmire + Suicide Mission 2.0, except with drastically improved cutscene and animation quality compared to what fans know. Whether you, as a fan of the franchise, decide to invest time and money into this final entry depends on how badly you, like me, want to see some closure for the franchise. It's a rocky road to get there, but if the thought of dumping a few dozen hours into a '7/10' gameplay experience to get there doesn't immediately put you off, then it might be worth your time.
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Oct. 2025
So, here’s the deal. I picked up Veilguard and decided to do a complete run through of the entire series (again, since I’ve done it for each new game) and these are my thoughts. Dragon Age: Origins is the best of all of them. The music, the atmosphere, the voice acting, it’s all amazing and terrific. From my understanding, this was supposed to be a stand-alone release with no sequels, and the story telling shows. There’s enough world building to make you curious and to set up the possibilities for the future, but it was left at that. It was made to be a dark, gritty game with your character making some very difficult decisions with lasting ramifications for the rest of the game. Without spoiling, it can have some very happy choices, or it can have extremely dark choices as well. And all story DLC’s help expound on that. Overall, this is the highest and best game of the series, and everybody should play it. Dragon Age 2 is the black sheep of the family and honestly is my least favorite (even after Veilguard). Good voice acting, good music, and good story telling became bogged down with repetitive environments and endless enemies that seemingly spawn from window ledges to give you horde fights. Two-handed weapons weigh as much as a spoon, so your characters are flailing about and are straight up anime characters in combat. Compared to the slow, tactical pace of Origins, this change is awful. I heard somebody say it should be looked at through a storyteller’s eyes and not as actual fact, but that’s fine to say in retrospect instead of in the moment. However, I also heard this game described as having to make impactful personal choices compared to Origins impactful national choices, and that’s fitting. Dragon Age 2 has some very good writing with difficult personal choices to make that impact the arena of this local game instead of the big arena of Dragon Age Origins. But the looting is stupid, literally have a “junk” tab. Dragon Age Inquisition certainly has a divided reputation. Personally, I love it. Even 10+ years later, my wife watched me play it and thought it was a new release. The graphics look fantastic, the music is great, voice acting equally superb, and the story is very good. But it admittedly gets bogged down with the open world environment. While most of the maps are superb, there are a couple that are absolute slogs to get through. And with the timing of the release of inquisition, it can get some MMO combat vibes. But overall, it fixed a lot of the issues that Dragon Age 2 combat had with combat returning to a more realistic pace while the visuals greatly improved. The story suffers from the big bad coming from Dragon Age 2 DLC. Not exactly a welcoming baddie for people who never played that DLC. And, being open world, it makes the big bad seem like maybe not that big of a deal when you’re more interested in helping Farmer John find his lost druffalo. But the companions are fun and varied with great voice acting and story lines which make you care about them. While the storyline does a lot of hinting and foreboding, the final DLC also perfectly sets everything up for Veilguard. And this is where things get rough. Despite having 10 years to decide how they were going to come out with the sequel, Veilguard is a disappointment. And that’s not to say it’s a bad game, because it’s absolutely not. Veilguard is a VERY GOOD game. The voice acting is good, the graphics are very good, and the story is actually a good pick-up point after Inquisition. I’m happy that this game wasn’t quite as open world as Inquisition because the environment looks amazing, and the visuals are beautiful. But it’s not Dragon Age. It’s more like a generic copy/paste style RPG that’s based in the Dragon Age universe. While the sequel games lost the gritty, dark feel of Origins as they came out, Veilguard doesn’t have any. The main character is always smiling or smirking or being a positive influence even when the world is ending. Inquisition had a complex choice matrix where you imported choices you made in Origins and 2 which would affect dialogue, and they had lasting ramifications. In Veilguard, 99% of it doesn’t matter and doesn’t get imported. Your choices in the other games didn’t matter. The moral ramifications of your choices didn’t matter. The political differences between nations, including slavery and oppression, are practically ignored in Veilguard. And there are so many elves in Veilguard when, again, in the other games, elves are practically non-existent and persecuted. Elves looked pretty similar in the first three games and Veilguard changed it and made them somewhat common to be found, which doesn’t fit with the lore. Speaking of which, they through a ton of lore into the trash with this. And these are my issues with Veilguard: It’s an RPG more “inspired” by Dragon Age, than an actual Dragon Age RPG. It’s still fun to play and the combat is pretty smooth, but there’s little to separate it from the other stuff on the market.
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Sept. 2025
It's a decent Marvel game. It's a decent game for people looking for a conclusion to their Solas romance from Dragon Age Inquisition. It's, heartbreakingly, not a good Dragon Age game.
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March 2025
This is a tricky one to review. It's not a "bad" game, I do think it's a "good" game, but not a "good" Dragon Age game, in fact I'd argue that if the game didn't constantly remind you it was a Dragon Age game with nostalgia and call backs you wouldn't really recognise it as one in the first place, but let's start with the good. Good: Performance: The performance of the game is great, I beat the game at 68 hours and never experienced any performance issues. World Design: I actually quite like the level design here, with plenty of branching paths that open up later as you re-explore when more quests unlock, beats out Inquisitions Ubisoft checklist style by a landslide. The only negatives to speak of here are the babies first puzzle grade quality of the "puzzles". Music: The music direction is good, weighty when it needs to be, relaxed or sombre when it needs to be with a decent sense of epic scale in the big story moments. Bad: Here's where things start to take a little decline. Dialogue: The dialogue really doesn't feel like dark fantasy or even fantasy at all, All the conversations have this bizarre "I support you you're so cool and awesome" vibe to it like they REALLY don't want to upset each other or be talked bad about in the group chat. the dialogue was just multiple ways to say "Yes you're so cool and I support you". The only exceptions being the two main villains. I'd say the writing here is the weakest of any BioWare title. Story: SPOILERS AHEAD The Qunari: WTF? The race entirely dedicated to a religion and moral doctrine, assigned roles and purpose from birth until the day they die, placing duty above all else, well that race walks away from the Qun and fractures because they want to become pirates and get rich? From what the game told me, the Qunari thought Sten, YES STEN from Origin's, was too soft, and didn't like his approach of not wanting global war to convert the entire world to the Qun, so they said, "Wanna' abandon the thing we are arguing to convert the world to and be pirates instead?"and tried to assassinate him. Seems highly unlikely to me. As if that wasn't nonsensical enough, they eventually abandon that too and throw in with the blight corrupted deity's of the elves because, they're basically just Uruk-hai now who want the world to burn and serve Sauron. You know, the race who's soldiers willingly turn themselves into death if they lose their swords because of honour and roles? they abandon it all TO SERVE THE BLIGHT. Not like they helped with the Blight in Origins and Inquisition with the understanding it needed to be stopped or anything. The Blight: This kinda makes sense in a round a bout way, although a little underwhelming in the end. Essentially the Blight comes from the Elven Gods, once spirits in the fade, who killed the Titans and stole their essence to become corporeal and enter the real world, the blight is this corrupted essence that the gods used to blight and bind high dragons (The Archdemons) and make themselves Immortal, Aswell as creating Darkspawn to be their cannon fodder army. The Blight is just their will leaking through the veil prison Solas made for them, as is the calling for Wardens. We end up killing all the Archdemons in this game, so no more Blights ever in the Dragon Age universe, Yay? (Let's be honest, they're never making another one) The Grey Wardens: More character assassinations here as per usual since Dragon Age: Origins, Between the First Warden being an incompetent hack, the origin of how the Griffon's died out being that the Wardens blighted them all down to the last egg to defeat a blight, then killed them all when they went rabid and dumped their corpses in jars in a dungeon so nobody would ever know the truth, so much for honoured hero's and companions ay? The character assassination aside, the wardens WOULD NOT blight them to extinction, whatever it takes to win doesn't include making your biggest asset as a war force extinct knowing there is future blights to face. Think this whole plot line kinda speaks for itself. Tevinter: Speaking of the Grey Warden character assassination, that is all made much more annoying when you contrast it with the cleansing of Tevinter. Remember how every game and codex talked about Tevinter being a blood magic ruled slave nation cess pool who treats non-mages as DD batteries to be used and discarded? Well not here, here Tevinter is a rebellious nation speaking truth to power, they hate slavery and blood magic, half the imperium has voted against it and there are whole factions trying to change it from the inside out and we have to save them! Wonder how Fenris and the city elves in Denerim (what's left of them) would feel about that. Antiva: Ah Antiva, remember Antiva? The nation that is unconquerable, can't be invaded? needs no standing army because even the Qunari understand you can't wage war there because your generals would be assassinated by the crows before the front lines were set up? Well the Qunari pirates invaded them without any support or supply and conquered them in a night, dividing the city into sections to milk and plunder all the profit from it (because again, Qunari only care about gold and serving the dark lord now) And the crows are betrayed by the two most obvious candidates imaginable which you as the player figure out immediately and are left there waiting for the cast and crew of the game to catch up for 40 hours, So much for cloak and dagger eh? Art Design: This speaks for itself, just look at images. the world is pretty but almost everything character model wise is an abomination, the Darkspawn, Qunari (The Dragon King LMAO) and Ghilan'nain stand out as the biggest offenders. Solas: The game really wants you to like and redeem him, even though he's ended the world three times over and back stabbed everyone he's ever been in contact with. It's written in a way that if you don't "Understand and feel bad" for him, you're playing the game wrong, with every character joining in his pity party and justifying his actions to try to convince you. This is the smallest issue I had with the plot but it does affect the largest stake in the game. Gameplay: Every aspect of an RPG that still remained is gone. The combat is not tactical at all, with only 3 slots to assign abilities to, and a very simplified combo and detonate system pulled from Mass Effect and their other titles. The game is just hack and slash, you dodge, spam attack and dodge until the cooldowns let you get a detonation off, it's more fun than the description would imply but not what I imagine most Dragon Age fans were looking for, myself included. On higher difficulties the enemies just become sponges, not more tactical or aggressive, just 10x health and 10x damage, the laziest way to scale difficulty. Final Rating: For context I'll just rate all the dragon age games in the series in order. Dragon Age: Origin's - 10/10 I think this game is a genuine masterpiece and 1 of 3 games I've ever given a 10 Dragon Age 2: 8/10 - This game is the closest to Origins tone, writing and execution that the franchise has ever been since. Flawed but has aged better with every other release in the series. Dragon Age: Inquisiton: 7/10 - Ubisoft's chore design and the combat changes (Veilguard said hold my beer on that) hurt the game but it's still very much a Dragon Age game in theme, direction and writing, some of the old soul of the series is there. Dragon Age: The Veilguard: 6/10 - The weakest in the series by far in terms of combat, narrative and dialogue for all the reasons stated above. It's worth playing, if you know what you're in for (which is an average, run of the mill action game) and enjoy the style, but if you're looking for a Dragon Age successor or experience, you won't find it here, the heart and soul is gone, and outside of call backs and names/faces attempting to fool you into believing you are still in the Dragon Age world, it's painfully apparent.
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Frequently Asked Questions

Dragon Age™: The Veilguard is currently priced at 20.99€ on Steam.

Dragon Age™: The Veilguard is currently available at a 65% discount. You can purchase it for 20.99€ on Steam.

Dragon Age™: The Veilguard received 28,118 positive votes out of a total of 40,479 achieving a rating of 6.87.
😐

Dragon Age™: The Veilguard was developed by BioWare and published by Electronic Arts.

Dragon Age™: The Veilguard is playable and fully supported on Windows.

Dragon Age™: The Veilguard is not playable on MacOS.

Dragon Age™: The Veilguard is not playable on Linux.

Dragon Age™: The Veilguard is a single-player game.

There are 2 DLCs available for Dragon Age™: The Veilguard. Explore additional content available for Dragon Age™: The Veilguard on Steam.

Dragon Age™: The Veilguard does not support mods via Steam Workshop.

Dragon Age™: The Veilguard supports Remote Play on TV. Discover more about Steam Remote Play.

Dragon Age™: The Veilguard is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dragon Age™: The Veilguard.

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Last Updates
Steam data 19 January 2026 18:02
SteamSpy data 22 January 2026 13:16
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 12:01

If you'd like to dive deeper into the details about Dragon Age™: The Veilguard, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dragon Age™: The Veilguard
  • SteamCharts - Analysis of Dragon Age™: The Veilguard concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dragon Age™: The Veilguard compatibility
Dragon Age™: The Veilguard PEGI 18
Rating
6.9
28,118
12,361
Game modes
Features
Online players
712
Developer
BioWare
Publisher
Electronic Arts
Release 31 Oct 2024
Platforms
Remote Play