Dragon Star Varnir on Steam - User reviews, Price & Information

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Fight in 3-tiered battles, devour your enemies, and customize your characters in this epic RPG to end the dragon's curse!

Dragon Star Varnir is a rpg, adventure and action game developed by Idea Factory and Compile Heart and published by Idea Factory International.
Released on October 08th 2019 is available only on Windows in 3 languages: English, Japanese and Traditional Chinese.

It has received 566 reviews of which 444 were positive and 122 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 33.99€ on Steam, but you can find it for 5.42€ on Gamivo.


The Steam community has classified Dragon Star Varnir into these genres:

Media & Screenshots

Get an in-depth look at Dragon Star Varnir through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64bit (DirectX 11 equivalent)
  • Processor: Intel i5 2.3GHz or AMD A9 2.9GHz equivalent
  • Memory: 4 GB RAM
  • Graphics: ATI Mobility Radeon HD 5xxx, 1GB VRAM 5000
  • Storage: 11 GB available space
  • Sound Card: DirectSound (DirectX) compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
The game runs terrible on Steam Deck. You have to add WINE_CPU_TOPOLOGY=2:0,1 %command% to the launch option. It is unplayable without doing so but there will still be FPS drop at times and make it more bearable. The story is good but it isn't anything outstanding to other VNs. It tries to be emotional and isn't hitting it enough, just nearly. It has a lot of underdevelopment and some things that don't make sense. The music is really good, as expected from most of IF/CH's games. The graphics is standard, it is alright. You can't really do much with anime style graphics and it is the same style to a lot of IF/CH's games. This is a VN first and JRPG second. 75% of the game will be dialogues and cutscenes while the other 25% is actually playing it like a JRPG. The game REALLY wants the player to go through Normal Ending and then Madness Ending (which is basically the bad ending). Mainly the recommended way is to get Normal Ending so you can get all the Dragon Cores that you can't get from Madness and True Ending. The Madness ending is just to speedrun through because all they offer is new dialogues. The way you get these endings is by two conditions, Madness and Little Sisters. You gain Madness by either party wipe, Little Sisters turn into dragon/dying, Enraged Draconic Form during battles, and picking 1 of 2 dialogue choice in each Chapter (except Ch6). Party wipe during battle barely raise the Madness gauge, Enrage is inconsistent and random, Little Sisters dying only raise a bit (honestly not sure how much). So easiest and fastest way is picking all the bad ending dialogue choices. Even though it feels like the game encourage you to go the Normal route (especially when you're not looking up guides and doing research), based on Steam Achievements only 4.1% of players got the Normal ending while 8.6% got the Minessa Ending. There is no True Ending achievements, that's because they're split into 5 different achievements via True Ending Epilogue. To get these you need to get True Ending and maxed affection from 1 of 5 girls. This implies most players will just research and look up guides to get the True Ending for their first playthrough. I really don't like the Little Sister system and a lot of players don't as well. The game doesn't explain very well about how this mechanic works and it is very annoying and limits how you play the game. This system can be ignored but by doing so will lock you out or True Ending and maybe Normal Ending depending on your Madness percentage before Chapter 11. It limits how you play by discouraging you from grinding, farming, and exploring. Their Madness Level increase ONLY by distances traveled in dungeon. So it just result in going straight for the end dungeon boss and fighting any enemies along your path. Thankfully upon entering Chapter 11, the Little Sisters won't die regardless of their Madness Level and Dragon Growth Gauge. The Devour system is good and bad. I like the idea of getting Dragon Cores by Successful Devour of dragons you encounter (excluding most bosses). It just turns the whole party into Blue Mage from Final Fantasy but better. It gives players incentive to get into encounters, even if hunting specific enemies. When you use a Devour skill, there is a percentage you'll Succesful Devour an enemy, instant kill them, and get their core for that character who used Devour. The problem with this is it trivialize battles outside of boss fights and making it a superior version of instakill skills. Luckily you don't have a very high success rate until Chapter 11. The most you'll get is 30%-40% without lowering the enemy's HP is at Chapter 6. There are some enemies that have REALLY high evasion and/or likely flee the fight, making them really annoying and Devour build slightly ineffective. Physical is weak and magic is just really strong in this game. Magic never miss, have a non-elemental version, some spells can hit all on any vertical levels, and most enemies are weak to element which any characters can use. Enemies are weak to specific type of physical as well, but every characters have a specific physical damage type which can't be changed. Physical is only good for self buffs. MP in this game is very abundant due to how cheap the cost of all the skills are. So there is really no need to increase MP. When getting Dragon Cores and you learn them, you can assign them on characters up to 20 points. This is a really great idea, giving players the freedom to build/specialize the character how they want. What sucks about this is there is no loadout feature so every time you want to change something, you have to manually equip or unequip. There aren't any dating sim elements in this game. But they have an gifting and affection system. As mentioned before, this effects the True Ending Epilogue. It is really easy to max since you can just buy all the gifts from the Curio shop. There isn't much to say except you'll just get more dialogue and nothing else. Post-game is a bit of a let down. You only get 1 extra dungeon after clearing the game. It only have 2 bosses, 1 dungeon boss and 1 optional boss after beating the dungeon boss. The vertical level is...whatever. Most of the time I just have 1 character on each level so they all don't take damage from AOE. Flying in dungeon is basically sprinting and with stamina. But you can't fly over gaps and have to use Laponette's dungeon ability. It just feels odd to me. Each chapter have a new dungeon you need to clear. All the dungeons feels short and very lackluster in terms of level design. Especially Chapter 7 which is just a straight line. The Side Quests are just kill and fetch quest. Then again it is just one NPC giving them to you. Not even any dialogue but a briefing about the quest. Not much to say but very simplistic, boring, and dull. Each characters have a signature Devour skill when they're in their Draconic Form. While it looks cool and supposed to do a lot of damage, it is very underwhelming. The problem is that they're elemental locked for each characters, making it ineffective against enemies resistant to that element, and their damage is weaker than just doing magic while being MP efficient. Over all, I give the game a 7/10.
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March 2025
Not my type of game, i don't like the 3 layer mechanics but on sale is worth it
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Sept. 2024
Does not work properly on SteamDeck, FPS drops to unplayable levels even in the lowest settings. I guess its good if you're using a Proper PC to play it.
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Aug. 2024
Recommend purely because of just how over the top this thing is. Not purposefully so (at least I don't think?) but it hits the "just bad enough" spot. It's actually hilarious. Also manwitch is now a meme in my friend group.
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Aug. 2024
I'm enjoying the game. The story can be a bit slow at times but it picks up even though it doesn't adequately develop important plot points. I had some screen resolution problems with the port. I used both my native screen windowed or connected to a TV. It works like a charm on the TV with full screen but on my laptop the available options are only windowed or borderless and can't select full screen. It doesn't bother me that much now. Soundtrack and art are great. I'd like to have had a different tab for healing skills since there's a limit to the magic skills we can equip. I enjoyed the mix of dungeon crawling and VN; it works well!
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Frequently Asked Questions

Dragon Star Varnir is currently priced at 33.99€ on Steam.

Dragon Star Varnir is currently not on sale. You can purchase it for 33.99€ on Steam.

Dragon Star Varnir received 444 positive votes out of a total of 566 achieving a rating of 7.42.
😊

Dragon Star Varnir was developed by Idea Factory and Compile Heart and published by Idea Factory International.

Dragon Star Varnir is playable and fully supported on Windows.

Dragon Star Varnir is not playable on MacOS.

Dragon Star Varnir is not playable on Linux.

Dragon Star Varnir is a single-player game.

There are 13 DLCs available for Dragon Star Varnir. Explore additional content available for Dragon Star Varnir on Steam.

Dragon Star Varnir does not support mods via Steam Workshop.

Dragon Star Varnir supports Remote Play on TV. Discover more about Steam Remote Play.

Dragon Star Varnir is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dragon Star Varnir.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 June 2025 06:29
SteamSpy data 10 June 2025 18:56
Steam price 14 June 2025 20:27
Steam reviews 14 June 2025 20:06

If you'd like to dive deeper into the details about Dragon Star Varnir, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dragon Star Varnir
  • SteamCharts - Analysis of Dragon Star Varnir concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dragon Star Varnir compatibility
Dragon Star Varnir
7.4
444
122
Game modes
Features
Online players
3
Developer
Idea Factory, Compile Heart
Publisher
Idea Factory International
Release 08 Oct 2019
Platforms
Remote Play
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