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DragonSword : Awakening on Steam - User reviews, Price & Information

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Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.

DragonSword : Awakening is a action, anime and open world game developed and published by Hound13 Inc..
Released on July 22nd 2026 is available only on Windows in 11 languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai and Portuguese - Brazil.

It has received 11,892 reviews of which 10,681 were positive and 1,211 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 18.89€ on Instant Gaming.


The Steam community has classified DragonSword : Awakening into these genres:

Media & Screenshots

Get an in-depth look at DragonSword : Awakening through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5-9400F
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX1660
  • DirectX: Version 12
  • Storage: 25 GB available space
  • Additional Notes: ※ IMPORTANT: An SSD is strictly required for an optimal gameplay experience. Installing the game on an HDD may result in extended loading times, texture pop-in, framerate drops, or unexpected crashes.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
July 2026
Gotta support these kinds of games with no predatory gacha systems
66 hours played
July 2026
Enjoyment: 9.5/10 It's been 4 days since DragonSword launched and I've clocked about 36 hours. I'm nearing the end of the Main Story but there's still a lot of content left for me to clear. For some context, the game was originally designed to be a gacha live service game, but after a dispute with their previous publisher it released as a full offline game with no gacha instead. The core gameplay loop is similar to Genshin with the open-world exploration and puzzles. The story is rather straightforward and more adventure-driven. It's not on the level of the more emotional JRPGs I've experienced, but as I played through it I actually got quite invested. The main story is fully voiced in Korean and there's quite a lot of humor that was fun to read. I found Johnny really annoying at first, but I've grown rather fond of his character lately. The main gripe I have is that most of the characters have incredibly basic designs. Getting characters works like Granblue Relink, where you unlock everyone just by playing the game and exchanging tokens for the character of your choice. You can awaken them by exchanging awakening mats too so it's not difficult to fully max a character (usually you'd need dupes in a gacha for that). It's not ideal in my opinion as I would've preferred earning or upgrading them through dedicated story quests after forming some sort of attachment to the character, but it's good enough considering it was originally designed as a gacha. Combat-wise it's really fun but the progression feels rather shallow compared to more action-oriented JRPGs. The skills are simple and easy to get into, and there aren't really any new moves to learn or any form of deep skill trees to unlock. Honestly I think it's fine, I just wanted to mention it since it's different from the usual JRPG progression. What DragonSword makes up for it with is the many characters it has to offer and their different playstyles. Unlike Genshin the game doesn't have elemental reactions, instead everything revolves around Status Effects like stuns, burn, armor break, knockdowns, etc. You can trigger signal call combos depending on how the status effects chain into one another, so it's definitely more complex than just mindless button mashing which makes it more engaging. Some might call it a Genshin clone which is true, but I think it's unique enough in structure and mechanics to establish its own identity. I also like how characters aren't locked to the usual weapon types like in Genshin / WuWa. You don't equip weapons at all here. Instead they use Karma, which is the game's equivalent of gear with bonus stats and unique effects. The significance of this is that the devs aren't locked to just five weapon types and can keep introducing characters with more unique playstyles. My main right now is Astria. I've seen tier lists rate her poorly but I liked her playstyle so I invested in her anyways. Her exclusive karma unlocks her charged shot attacks which deal like 380k damage per crit at level 50, making sniping really fun. The game can be grindy but it's not unreasonable. There's a lot of QoL features like locking the Main Stat option when crafting or switching specific slot options for equipment making it not so RNG heavy. The slot option values seem to be fixed based on the rarity and type of equipment so you don't have to worry about high or low rolls for substats. I grinded dungeons for about half a day and managed to build a solid team of full 5 star equipment with substats I'm satisfied with. It's nice being able to grind without time-gated stamina limits like in Genshin / WuWa, and not so ridiculous like Duet Night Abyss. There are optional character costumes and additional familiars as DLCs. The familiars unlock permanent QoL exploration and movement buffs for all your familiars, so unlike the character costumes they're not purely cosmetic. It's just something to know if you're thinking of buying any. I can tell a lot of the in-game dialogue is AI-translated though, with tons of mistranslations. Nonetheless I still enjoyed the comedic lore bits I read here and there. I played legitimately with no mods or cheats but I still encountered a lot of bugs, from minor inconveniences to actual game breaking ones. It's not that frustrating since a restart usually fixes it, but I still get a scare every time I relaunch and it tells me my save data is corrupted. I can usually continue playing without any issues despite that. Bugs aside, the game runs great on the Steam Deck. Normal settings with AMD FSR at Quality runs at a stable 30-40 fps. You can set Effect Quality to Low if you want 50+ fps, but I didn't like the washed out look. So far DragonSword is really fun and I wish more gacha games would follow in their footsteps (*cough* ANANTA and Silver Palace *cough*). If you look past the microtransactions and live service, some could really be AAA quality. I believe the story will get more interesting later on just like how Genshin 1.0 wasn't really interesting at first either. It's still not clear whether the change in monetization model is sustainable, but I hope it's successful enough that the devs actually add more content and don't just leave it to die after launch. For more recommendations, follow [url=https://store.steampowered.com/curator/44230955-Narmaya-Onee-chan] Narmaya Onee-chan.
53 hours played
July 2026
Turns out if you remove the gacha monetization and turn it into a single player game with the addictive combat loop, you end up getting a really good game.
28 hours played
July 2026
I picked this up because the combat looked good, but the story behind the game ended up being another reason to support it. DragonSword originally existed as a gacha game published by Webzen. After the publishing relationship collapsed, Hound13 went through a legal fight over the game, won, and brought it back as a proper paid release without the gacha systems. That change did the game a massive favour. There are no character banners, no gambling for equipment and no stamina system deciding when you are allowed to keep playing. You earn characters and gear through the game itself, so progression feels satisfying rather than deliberately inconvenient. The combat is fast and enjoyable, there is plenty to work toward, and without the usual mobile monetisation constantly interfering, the game is finally able to stand on its own merits. The whole situation could easily have ended with DragonSword disappearing. Instead, Hound13 came out of it with control of the game and released a version that is noticeably better than what came before. You have to respect that.
55 hours played
July 2026
So after getting screwed over by the publishers the dev refused to let their new gacha game die silently in the good night by removing all the gachas, making it a standalone game and just took the business to Steam. Beyond based.

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Frequently Asked Questions

DragonSword : Awakening is currently priced at 29.99€ on Steam.

No, DragonSword : Awakening is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, DragonSword : Awakening received 10,681 positive votes out of a total of 11,892 achieving a rating of 8.75.
😎

DragonSword : Awakening was developed and published by Hound13 Inc..

Yes, DragonSword : Awakening is playable and fully supported on Windows.

No, DragonSword : Awakening is not playable on MacOS.

No, DragonSword : Awakening is not playable on Linux.

This information about DragonSword : Awakening is not available yet.

This information about DragonSword : Awakening is not available yet.

No, DragonSword : Awakening does not support VR.

DragonSword : Awakening offers both single-player and multi-player modes.

DragonSword : Awakening includes Co-op mode where you can team up with friends.

Yes, there are 20 DLCs available for DragonSword : Awakening. Explore additional content available for DragonSword : Awakening on Steam.

No, DragonSword : Awakening does not support mods via Steam Workshop.

No, DragonSword : Awakening does not support Steam Remote Play.

Yes, DragonSword : Awakening is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DragonSword : Awakening.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 September 2026 23:53 UTC
SteamSpy data 02 September 2026 05:11 UTC
Steam price 11 September 2026 03:09 UTC
Steam reviews 09 September 2026 17:52 UTC

If you'd like to dive deeper into the details about DragonSword : Awakening, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DragonSword : Awakening
  • SteamCharts - Analysis of DragonSword : Awakening concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DragonSword : Awakening compatibility
DragonSword : Awakening
Rating
8.8
10,681
1,211
Game modes
Multiplayer
Features
Online players
954
Developer
Hound13 Inc.
Publisher
Hound13 Inc.
Release 22 Jul 2026
Platforms
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