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DragonSword : Awakening on Steam

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Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.

DragonSword : Awakening is a action, anime and open world game developed and published by Hound13 Inc..
Released on July 22nd 2026 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai and Portuguese - Brazil.

It has received 10,769 reviews of which 9,584 were positive and 1,185 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 15.99€ on Instant Gaming.


The Steam community has classified DragonSword : Awakening into these genres:


Here is the detailed breakdown of supported languages for DragonSword : Awakening:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Thai
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at DragonSword : Awakening through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5-9400F
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX1660
  • DirectX: Version 12
  • Storage: 25 GB available space
  • Additional Notes: ※ IMPORTANT: An SSD is strictly required for an optimal gameplay experience. Installing the game on an HDD may result in extended loading times, texture pop-in, framerate drops, or unexpected crashes.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

50 hours played
Sept. 2026
Since I have read too many "Gacha" related reviews, I want to try and describe it without referring to such games. It can be very confusing for those who have not engaged with the genre before and don't know what to expect. In short, this game is like a single-player MMO that gets inspiration from open-world and action-JRPGs in terms of various mechanics. It focuses heavily on exploration and combat in an heavily stylized anime format. Think of this game as a baby of Breath of the Wild and Final Fantasy, but on a budget and heavily anime focused. Moreover, the game follows this gameplay loop: 1. you explore the world 2. you perform certain activities, like combat or simple puzzles 3. you get rewards for those activities 4. you can spend those rewards to get stronger 5. repeat Because of this, the MOST important mechanic in these types of games is resource management, aka making do with the rewards/materials you have. The better you are at this, the further you will get. This is the main money driver behind these games and why they make so much money if monetized. This game does not do that, which is a great change of pace, but you still feel its influence everywhere. Overall, even if I only played for a little bit, I think it is a solid game and I would give this game a go if you like: - open-world exploration - collecting/farming resources farming - managing those resources - anime stories and characters - want to support games without microtransactions One caveat is that this game only features Korean voice-over. Even if I don't speak the language, the quality seems pretty decent and I don't mind it, but if that rubs you the wrong way, maybe skip this one for now. Another caveat is that I don't think the combat is worth buying the game for. It is fine, but there are many games that do this better imo, both inside and outside the gacha genre. Some tips if you do decide to buy the game and you have not played gacha games before: - There is a LOT of information once you start the game. Don't worry about all that. Just play the game, enjoy it for what it is and over time, if you continue to enjoy it, you will get familiar with its mechanics slowly and surely. - Don't spend your resources too quickly, especially the more rare ones. Just save as much as you can and only use resources if you need them. - If you do decide to spend your resources, focus first on the stuff that you know will be permanent, like character levels or skills. - Try and focus on the main story/quests in the beginning, so that you unlock all the game's mechanics. (Edit, this also unlocks a lot of characters, which is great) Hope this helps and have a wonderful day. Edit: Since i have played a lot more hours of it now, I wanted to add a few new notes, since this review seems to be helping people. Honestly nothing much has changed and I think everything is still relevant. Shows how much I have played these Gacha games I guess... Added 1 edit for clarification. Also this game has A LOT of content for the price, despite the lack of polish here and there, which is perhaps good to know. However, there was a livestream recently with new info, which I wanted to share here too. The most important takeaway is that this game will be receiving many updates in the future, if everything goes according to plan. Meaning, there will be a lot of fixes, improvements to game mechanics/systems, new content updates (regions, characters, etc.) and more. This is great and is something the game will need. I do think this will happen, because it is supported by the huge number of patches the game goes through at the moment, which are good fixes I think. So kuddo's to the Dev team for that. Another note is that they will be adding English voice over to the game later, which I think is also great and relieves the caveat I mentioned previously. Still, I will keep it here for now, because it will be a few months before this happens. I hope everything goes well for the game and the devs. If so, I think it will be healthy direction for video games in general.
6 hours played
Aug. 2026
Genshin Impact without the Genshin and with way more impact Quite good game
42 hours played
Aug. 2026
I am absolutely furious. I have thrown thousands of dollars into other gacha games just to feel a pixelated spark of joy, and then this absolute audacity of a buy-to-play game comes along and ruins my life. There are no stamina gates. I can’t even swipe my credit card to skip the grind. Do you know how insulting it is to actually enjoy playing a video game? The combat is unbelievably fluid, the skill trees are deeply rewarding, and the boss fights are masterclasses in mechanics. I kept looking for the paywall to bail me out, but it never came. I actually had to use my hands and brain to beat a boss. Gross. The visuals are gorgeous and the story actually kept me awake, which is deeply offensive to my wallet. I bought this expecting a cheap distraction and instead got a polished, high-effort masterpiece. 0/10 monetization, 10/10 game. Highly recommended. My financial advisor thanks the developers.
17 hours played
July 2026
Gotta support these kinds of games with no predatory gacha systems
66 hours played
July 2026
Enjoyment: 9.5/10 It's been 4 days since DragonSword launched and I've clocked about 36 hours. I'm nearing the end of the Main Story but there's still a lot of content left for me to clear. For some context, the game was originally designed to be a gacha live service game, but after a dispute with their previous publisher it released as a full offline game with no gacha instead. The core gameplay loop is similar to Genshin with the open-world exploration and puzzles. The story is rather straightforward and more adventure-driven. It's not on the level of the more emotional JRPGs I've experienced, but as I played through it I actually got quite invested. The main story is fully voiced in Korean and there's quite a lot of humor that was fun to read. I found Johnny really annoying at first, but I've grown rather fond of his character lately. The main gripe I have is that most of the characters have incredibly basic designs. Getting characters works like Granblue Relink, where you unlock everyone just by playing the game and exchanging tokens for the character of your choice. You can awaken them by exchanging awakening mats too so it's not difficult to fully max a character (usually you'd need dupes in a gacha for that). It's not ideal in my opinion as I would've preferred earning or upgrading them through dedicated story quests after forming some sort of attachment to the character, but it's good enough considering it was originally designed as a gacha. Combat-wise it's really fun but the progression feels rather shallow compared to more action-oriented JRPGs. The skills are simple and easy to get into, and there aren't really any new moves to learn or any form of deep skill trees to unlock. Honestly I think it's fine, I just wanted to mention it since it's different from the usual JRPG progression. What DragonSword makes up for it with is the many characters it has to offer and their different playstyles. Unlike Genshin the game doesn't have elemental reactions, instead everything revolves around Status Effects like stuns, burn, armor break, knockdowns, etc. You can trigger signal call combos depending on how the status effects chain into one another, so it's definitely more complex than just mindless button mashing which makes it more engaging. Some might call it a Genshin clone which is true, but I think it's unique enough in structure and mechanics to establish its own identity. I also like how characters aren't locked to the usual weapon types like in Genshin / WuWa. You don't equip weapons at all here. Instead they use Karma, which is the game's equivalent of gear with bonus stats and unique effects. The significance of this is that the devs aren't locked to just five weapon types and can keep introducing characters with more unique playstyles. My main right now is Astria. I've seen tier lists rate her poorly but I liked her playstyle so I invested in her anyways. Her exclusive karma unlocks her charged shot attacks which deal like 380k damage per crit at level 50, making sniping really fun. The game can be grindy but it's not unreasonable. There's a lot of QoL features like locking the Main Stat option when crafting or switching specific slot options for equipment making it not so RNG heavy. The slot option values seem to be fixed based on the rarity and type of equipment so you don't have to worry about high or low rolls for substats. I grinded dungeons for about half a day and managed to build a solid team of full 5 star equipment with substats I'm satisfied with. It's nice being able to grind without time-gated stamina limits like in Genshin / WuWa, and not so ridiculous like Duet Night Abyss. There are optional character costumes and additional familiars as DLCs. The familiars unlock permanent QoL exploration and movement buffs for all your familiars, so unlike the character costumes they're not purely cosmetic. It's just something to know if you're thinking of buying any. I can tell a lot of the in-game dialogue is AI-translated though, with tons of mistranslations. Nonetheless I still enjoyed the comedic lore bits I read here and there. I played legitimately with no mods or cheats but I still encountered a lot of bugs, from minor inconveniences to actual game breaking ones. It's not that frustrating since a restart usually fixes it, but I still get a scare every time I relaunch and it tells me my save data is corrupted. I can usually continue playing without any issues despite that. Bugs aside, the game runs great on the Steam Deck. Normal settings with AMD FSR at Quality runs at a stable 30-40 fps. You can set Effect Quality to Low if you want 50+ fps, but I didn't like the washed out look. So far DragonSword is really fun and I wish more gacha games would follow in their footsteps (*cough* ANANTA and Silver Palace *cough*). If you look past the microtransactions and live service, some could really be AAA quality. I believe the story will get more interesting later on just like how Genshin 1.0 wasn't really interesting at first either. It's still not clear whether the change in monetization model is sustainable, but I hope it's successful enough that the devs actually add more content and don't just leave it to die after launch. For more recommendations, follow [url=https://store.steampowered.com/curator/44230955-Narmaya-Onee-chan] Narmaya Onee-chan.

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Frequently Asked Questions

DragonSword : Awakening is currently priced at 29.99€ on Steam.

No, DragonSword : Awakening is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, DragonSword : Awakening received 9,584 positive votes out of a total of 10,769 achieving a rating of 8.66.
😎

DragonSword : Awakening was developed and published by Hound13 Inc..

Yes, DragonSword : Awakening is playable and fully supported on Windows.

No, DragonSword : Awakening is not playable on MacOS.

No, DragonSword : Awakening is not playable on Linux.

Yes, DragonSword : Awakening is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, DragonSword : Awakening is playable and fully supported on Steam Machine.

No, DragonSword : Awakening does not support VR.

DragonSword : Awakening offers both single-player and multi-player modes.

DragonSword : Awakening includes Co-op mode where you can team up with friends.

Yes, there are 23 DLCs available for DragonSword : Awakening. Explore additional content available for DragonSword : Awakening on Steam.

No, DragonSword : Awakening does not support mods via Steam Workshop.

No, DragonSword : Awakening does not support Steam Remote Play.

Yes, DragonSword : Awakening is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DragonSword : Awakening.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 October 2026 01:44 UTC
SteamSpy data 25 October 2026 04:39 UTC
Steam price 26 October 2026 20:48 UTC
Steam reviews 21 October 2026 09:47 UTC

If you'd like to dive deeper into the details about DragonSword : Awakening, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DragonSword : Awakening
  • SteamCharts - Analysis of DragonSword : Awakening concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DragonSword : Awakening compatibility
DragonSword : Awakening
Rating
8.7
9,584
1,185
Game modes
Multiplayer
Features
Online players
386
Developer
Hound13 Inc.
Publisher
Hound13 Inc.
Release 22 Jul 2026
Platforms
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