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Age of Reforging: The Freelands on Steam

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Age of Reforging: The Freelands is a medieval high-freedom sandbox adventure CRPG. You'll be a reforger in the freelands chosen by the Goddess to embark on a medieval adventure tour at your own pace, gathering teammates, fighting for survival, and craft your unique legend!

Age of Reforging: The Freelands is a adventure, open world and exploration game developed by PersonaeGame Studio and published by Kunpan Games.
Released on April 28th 2025 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, Simplified Chinese, Traditional Chinese, French, Italian, Spanish - Spain, Russian, Japanese, Korean, Polish and German.

It has received 2,350 reviews of which 1,668 were positive and 682 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 28.99€ on Steam, but you can find it for 9.79€ on Instant Gaming.


The Steam community has classified Age of Reforging: The Freelands into these genres:


Here is the detailed breakdown of supported languages for Age of Reforging: The Freelands:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish

Media & Screenshots

Get an in-depth look at Age of Reforging: The Freelands through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10 (64 bits)
  • Processor: Intel Core i5-3450 (3.1 GHz) / AMD FX-6300 X6 (3.5 GHz)
  • Memory: 16 GB RAM
  • Graphics: 2 GB, GeForce GTX 660/Radeon HD 7870
  • Storage: 60 GB available space
  • Sound Card: N/A

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
Sept. 2026
the early game is rough, but building a party from a bunch of broke nobodies into something actually dangerous feels great
144 hours played
Aug. 2026
Version 1.30 This game got a HUGE potential but still got bugs. Recovering health during resting is broken since it's not filling your health like the recovery bar said. Trading is broken and you won't be able to make profit from the beginning as a merchant. Instead of merchant which is hard to earn profit from trading, be a thief and steal everything or craft armor. Sometimes you get stuck during quest or battle and got to force close the game. It should be early access rather than released. Hope they will concentrate fixing bugs and hopefully in game balance
91 hours played
Aug. 2026
Fun sand-box, exploration game with a great character development system. There is a main-plot which you can pause (by not doing the plot quests), giving you a chance to explore and focus on other aspects of the game. There are plenty of side-missions as well. --- PROS ---: I linked my specs, game runs without issues. Interesting character progression system. It's not unique by any means, but is done well. The more a character does or use something, the better they get at it. Story: Is interesting - but I'll admit, 65 hours in, I've had it on pause while I explore some parts of the world, figure out the game and develop some characters. You can recruit almost anyone you want - does take a bit of effort / time, You don't actually need to recruit everyone of course, but there are many options to fit your play-style. You can even recruit captured enemies. Balanced level of challenge - your starting options don't affect the challenge much, other than your starting perks - those are unique. --- NEUTRAL ---: There are plot characters that join your party, but given the unique recruitment system in the game, I feel like they aren't necessary at all. Some game mechanics aren't explained - but you figure them out as you go (albeit I still don't know what weapon force is). --- CONS ---: Game has some grind to it, amassing funds, training character, standard RPG stuff. Procuring food is tedious, so it is a constant money sink - the bigger your party the more they eat. TIPS: Recruited characters cost up-keep until their relationship with you hits 100, at which point they're members of the party, rather than mercs. I recommend recruiting bandits early through capture - versus hiring mercenaries. Saves you a bit of money. Eventually you'll unlock 'Amnesia Potion' which allows you to redistribute skills. You can fix any build, especially of recruited characters that may have a few starting skills you want to redistribute. You can train sneak / theft in dungeons against enemies. They have nothing to steal, but it's an easy way to raise the skill without worrying about town crime rates. World skills like theft, perception, mechanics, etc... should be handled by your main-character. You can steal recipes, learn and sell back. These are expensive early on - just yoink them :). Recommend your first recruit be a sword and board, they will be your tank for the whole game pretty much.
51 hours played
June 2026
PLEASE read at least this piece if anything: This is a hard game to recommend to anyone that isn't a massive fan of punishing CRPG's or sandbox games that do little to hold your hand or value your time. The early game is a grind. The whole game tends to feel like a grind, but the early game is the worst about it. I found the early game grind somewhat endearing in a way, and getting past it made the rest of the game feel like the reward. If that's not the kind of experience you're looking for, this game isn't for you. Age of Reforging is a truly unique experience, with some of the most enjoyable gameplay moments I've had, seated right next to some of the most frustrating and awful moments I've had. This is a wildly divisive game I feel, but it's one I actually love playing, as painful as certain aspects may be. As stated, it's a party-based sandbox CRPG, with a mainline narrative that's so easily forgotten when you get into the mechanics of progression and exploration, that you'll occasionally look through your inventory after hours of running around doing god knows what and where, and see a little coin labeled as a quest item and go, "Oh yeah, that's right." You have several options as your player character's starting background, all labeled with varying levels of difficulty. You can pretty much ignore that. Sure, starting as a beggar with nothing is a little harder. Starting as a bandit wanted in the first town you want to go to makes things complicated. Mercenaries starting in the mercenaries guild can ignore the requirements to unlock mercenary missions. The big differences will be starting loadout/skills, and whether or not you have access to magic. That's a big choice, but aside from that the game start looks similar for everyone. You begin similar to Kingdom Come Deliverance, your stats are just awful compared to the grizzled and violent denizens of the anarchic freelands, and you must train yourself up to be able to survive outside the city walls. Unlike Kingdom Come, this is primarily done by getting part time jobs. In the starting city, you can work every day as a Blacksmith (raises your str, end, smithing stats), Alchemist's assistant (Int, Wil, Alchemy) or as a cook in the tavern (Per, Agi, Cooking). You can also choose how hard you work and for how long (max 12 hour shifts from 8a to 8p), gaining varying levels of money, xp and exhaustion. Working Hard for 12 hours a day will help you the most obviously, but then you have to spend your meager restitution mostly on food, booze for morale, and maybe a bed to sleep in. This is NOT the easiest and fastest way to make money, but it IS a great way to grind your stats while making the smallest amount of money possible along the way. This is the early game grind. Don't like it? Feel free to go outside and see why it's the early game grind. A solo fight with the wolves or boars in the starting area will annihilate you until you get your skills up a bit and make enough money to hire a mercenary. By then you should be able to go out, kill some animals for materials that you either sell or craft into sellable items, and this will jump up your money making process. This is also how you start getting combat skill XP, that you use to buy new skills in your available class/weapon trees. Once you're able to do this, that's when I would recommend continuing the main quest line. Though you get a free companion when you start it, so it's worth it to start it sooner than later, and then grind out some skills for a bit. Once you've done some of the main questline, looted some dungeons or bandit camps and made enough coin to fill your party of 4, you'll feel your progress, and it feels good. Later skills feel powerful, higher attributes make a massive difference, companions with complimentary classes will make you a force to be reckoned with. With the game being in early access, it's not without issue. The English localization is really rough. There are plenty of visual bugs. Tactics for the real-time with pause combat are finnicky (archers for some reason running up to enemies to point blank shoot them when given tactics for example), and sometimes its difficult to actually select what you meant to click on. Others have mentioned issues with corrupted saves, though I've never experienced that in my over 40 hours of gameplay. I'll also say, the devs work hard and update often, so I have faith it will only get better. Great game, frustrating as hell from time to time, but great time otherwise
112 hours played
March 2026
This game is a highly addicting mashup of so many games: D:OS/BG3, Kenshi, and Wartales are the main influences I see. Character Creation and starting skills/talents are VERY much like D:OS/BG3 Overland travel, capturing/recruiting prisoners, world loot are all like Wartales Interactions and janky combat is very much like Kenshi. -Pros: Highly addicting gameplay. Starts very hard (like Kenshi... well not THAT hard) and you have to scrap out a living at the beginning while trying to find mercs to hire so you can do stuff You can level your stats (not weapon skills) on training dummies at 1.5x speed. Taking a ~30 min break? Start pounding on some dummies. Just don't leave them for too long or all your weapons will break, or worse, everyone will starve to death! Addicting RTwP combat with a trigger system somewhat like Dragon Age: Origins -Neutrals: There is no voice acting, and the game has a lot of translation errors You have to disable combat AI and manually control all characters for harder fights (read below) Displayed levels sometimes feel arbitrary. I had a full group of level 30s get stomped by a 4 man group of level ~15s, and stuff like that happens kind of often -Cons: The "active AI" system can be very dumb sometimes. Not in using their skills, but in sticking to their targets. I have lost MANY fights where all opponents were at 10-20% health, instead of half the enemy team being dead and no longer doing damage, because my party often WILL NOT stay on a target. This is somewhat fixable by disabling AI making your own triggers but... The trigger system is mediocre. I think, if you take a LOT of time, you will be able to get it to work, but I think the janky translation here makes some of the trigger conditions difficult to understand and properly implement. There are a LOT of pre-made triggers, but they are not translated and I have zero clue what they do. Permanent companions don't level to your level. I'm currently level 44 in the game and got one of the permanent companions, and he was still stuck at level 6, and this was a place I couldn't get to until I was level ~30. I had to use cheat engine to boost their level/stats, but it doesn't work for skill XP, so though they have level 30 stats, their skills are massively behind -Other Get the caravan with the prisoner module AS SOON as you can afford it. When you don't kill someone in combat in the open world, you get the option to full loot them. This will not only get you full suits of armor/weapons to use, but you can sell them and recoup your caravan costs very fast. This also lets you get armors you can't buy from vendors. This is the only way to fully loot opponents in the game. I also read that you can carry knocked out opponents out of the zone and capture them (if they have cool gear that you want or you want to recruit them to your party). Also, you can recruit prisoners as companions and don't have to pay them wages. Lastly, look out for "free" mercs when you first start, and constantly throughout the game. If they're level 6 or above and don't have a fee, they will never have a fee. You can ultimately run with a full party of free mercs if you're careful. I only have one out of ~12 mercs in my party that I have to pay. Overall, if you think you'd enjoy a game with a very difficult start and a mishmash of different systems from other games (but very well implemented), you should check this out.

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Frequently Asked Questions

Age of Reforging: The Freelands is currently priced at 28.99€ on Steam.

No, Age of Reforging: The Freelands is currently not on sale. You can purchase it for 28.99€ on Steam.

Yes, Age of Reforging: The Freelands received 1,668 positive votes out of a total of 2,350 achieving a rating of 6.90.
😐

Age of Reforging: The Freelands was developed by PersonaeGame Studio and published by Kunpan Games.

Yes, Age of Reforging: The Freelands is playable and fully supported on Windows.

No, Age of Reforging: The Freelands is not playable on MacOS.

No, Age of Reforging: The Freelands is not playable on Linux.

Yes, Age of Reforging: The Freelands is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Age of Reforging: The Freelands is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Age of Reforging: The Freelands does not support VR.

Age of Reforging: The Freelands is a single-player game.

Yes, there is a DLC available for Age of Reforging: The Freelands. Explore additional content available for Age of Reforging: The Freelands on Steam.

No, Age of Reforging: The Freelands does not support mods via Steam Workshop.

No, Age of Reforging: The Freelands does not support Steam Remote Play.

Yes, Age of Reforging: The Freelands is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Age of Reforging: The Freelands.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 October 2026 01:59 UTC
SteamSpy data 01 November 2026 10:06 UTC
Steam price 05 November 2026 03:34 UTC
Steam reviews 22 October 2026 18:06 UTC

If you'd like to dive deeper into the details about Age of Reforging: The Freelands, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Age of Reforging: The Freelands
  • SteamCharts - Analysis of Age of Reforging: The Freelands concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Age of Reforging: The Freelands compatibility
Age of Reforging: The Freelands
Rating
6.9
1,668
682
Game modes
Features
Online players
27
Developer
PersonaeGame Studio
Publisher
Kunpan Games
Release 28 Apr 2025
Platforms
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