Dreamcore on Steam - User reviews, Price & Information

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Experience liminal spaces like never before. Dreamcore is the ultimate psychological exploration game, set in the largest liminal world ever made. No guides, no path—only intuition. Will you keep your bearings in a world designed to make you lose them?

Dreamcore is a exploration, walking simulator and psychological horror game developed by Montraluz and published by Tlön Industries.
Released on January 23rd 2025 is available only on Windows in 18 languages: English, French, German, Russian, Italian, Portuguese - Portugal, Spanish - Spain, Simplified Chinese, Japanese, Dutch, Greek, Hungarian, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Ukrainian and Catalan.

It has received 740 reviews of which 649 were positive and 91 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 18.25€ on Steam, but you can find it for 11.48€ on Eneba.


The Steam community has classified Dreamcore into these genres:

Media & Screenshots

Get an in-depth look at Dreamcore through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: WINDOWS® 10+(64-BIT Required)
  • Processor: Intel® Core™ i5-4460, 2.70GHz or AMD FX™-6300 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 760 or AMD
  • DirectX: Version 11
  • Storage: 7 GB available space
  • Sound Card: no
  • VR Support: no
  • Additional Notes: Dreamcore requires a GPU with Ray-Tracing support, as it is essential for the game's lighting system. If your graphics card does not support Ray-Tracing, some areas may render incorrectly, appear completely black, or exhibit severe visual artifacts. You may still attempt to play the game, but please be aware that the experience may be significantly impacted.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

11 hours played
May 2026
Now that all five levels are out, I'll give this a review. ----- TLDR - This game is great if you like slow walking simulators where you just explore a creepy liminal space. Amongst all of these types of games that have been released in the last few years, I think this one is one of the best. It tapers off a bit in the later levels and I have a few small gripes, but it's still great. ----- I'll give my personal opinion on each of the levels, mainly to point out why I feel like the later levels are lacking slightly. Pools - Fantastic. I bought this game after I had recently played the game 'Pools' and I loved that game, but this level blew my mind. I wandered around this one map for about 45 minutes and I never entered the same room twice. This is important for the rest of this review. Took a while more to finish but it was a great experience. Eternal Suburbia - Very different from the previous level, really nice execution overall. Without spoiling anything I liked it a lot. Each part was very different and didn't outstay it's welcome. Excellent. Play Rooms - The size of this level is absolutely insane. A colossal maze where navigating is exceptionally difficult, where you have multiple objectives to achieve, each behind their own giant maze. I ended up back in areas I had been before but doing so didn't feel repetitive, it just added to the experience. Creepy and strange, I loved this level. Liminal Hotel - Here's where it started to go downhill slightly. They have updated this level since I last played to make it longer, but when I first played it I think I finished it in about 30 minutes. I like the elevator mechanic, but it is a hotel, so a lot of it looks the same. There were some interesting parts, strange architecture, now famous liminal areas, the ending was interesting, but it was short, easy to navigate and repetitive. Maybe I will go back and play the new version at some point. I still enjoyed it. Dead Mall - I wish I could say more positive things about Dead Mall, it was good for what it is. But after doing so well with Pools and Play Rooms I feel like they dropped the ball a bit with this level. It's a big confusing area, which is great, but it is the same mall walkways over and over and over. There are hundreds of abandoned shops, almost none of them allow you to go inside of them, and all of them look the same. Just the same empty wooden shelves over and over. I get it's a lot of work to fully populate every store with different things, but some variety would be nice. Unlike Pools where I was amazed at how many rooms there were and how I always felt like I would never see the same thing twice, this is the same area over and over, connected to hallways that are the same thing, over and over. There are some unique areas, but they are too few and far between. In a game where the only thing you do is walk around, look at things and try and find the exit, I think that there are two things that you have to absolutely nail. You have to have it look great and sound great. Looks wise, if you leave the graphic settings as the devs intended, it looks incredible. The crusty VHS style viewpoint is perfect in that it makes it look more realistic by looking bad. It really helps immerse you in each of the levels and lets you soak in all the surreal environments. I know people don't like VHS filters but if you play it the way it was supposed to be played it looks great. Sound wise I have some complaints. The overall music and ambient sound design is very good across the board when it's there and is very welcome because of my main problem with the sound, which is that there are three footstep sounds. Three. And they repeat in order over and over again. Once you know it's happening you will never be able to unhear it. You can run in the game and avoid this, but then you have to listen to your character, who is apparently drunk, stumble run around with his weird off kilter gait. These are the sound effects you will be hearing the most across the game and both of them are bad. Just record a dozen more footstep sounds and fix the running sounds and it would be perfect. Three footstep sounds is absolutely diabolical for a game like this, and it's even more annoying when one of the footsteps has a very clear extra noise on the end, so that the whole time you're counting your own footsteps. My only other complaint might seem like a non-issue, but the achievement names and descriptions really bugged me. I know that I could turn them off, but I like knowing when I've done something in the game and looking to see if I've missed anything. The descriptions read like a caption over a Tiktok video or some viral clickbait crap. I'm immersed in a quiet, surreal, creepy level and then a achievement pops up saying "Wait, how did I get here?!?!" or something similar and totally takes me out of it. Did they forget what kind of game they're making? Just have the name of the thing I've done and what I did to do it. That's all you need. I could completely remove this problem by turning them off, so maybe it's more on me than the devs. Overall I love this game and thoroughly enjoyed being lost in it. If you like this style of game then it's fantastic. If you don't like walking around and being lost, you will not like it. If you want more gameplay than walking around and looking at things, you will not like it. If you do like those things, then it's definitely one of the best to do it. With a few small changes it could be even better, and though the 5 levels that were intended to be released are done, the devs have promised more in the future, which I can't wait to play.
14 hours played
May 2026
I wanna go down the slides! Being able to interact with things, like the toys in the toy rooms, etc, would be amazing and make the game alot more fun and immersive. Also, I would like to be able to jump, thanks.
9 hours played
May 2026
This is THE liminal space game for me. No stupid monsters chasing you every five minutes. Large, spacious levels for you to explore, AND the slow pace makes it a more relaxing game to play. The only downside is that you’re not given a clear direction on where to go in order to solve puzzles in some places, but even then that encourages you to explore each level. I also like the occasional bits of music that come up as you explore. If there were only one thing I could ask for from this game, it would be this: VR Compatibility. It would be SO COOL to play this in VR
20 hours played
Nov. 2025
First off, you should really consider if a game like this is right for you. If you really enjoy liminal spaces and walking simulators, in addition to a more "art gallery" style of game, then you'll love this title. This game does have very valid criticisms, most notably the performance being worse than the demo and the lack of an FOV slider. These issues 100% need addressing. That said, the people criticizing the game for being "mindless wandering", or for sprinting not being the default movement strike me as laughably goofy. What did you expect? Is your entire drive simply to see how fast you can reach the credits? Why not ask for a mini-map and compass, too? If you've wanted a liminal/backrooms experience that doesn't involve running from monsters/jumpscares, this game and Pools are the best available. The level designs are extremely high quality, and I found it fun to simply wander through them. The levels are also enormous , meaning you will inevitably get lost along the way. Despite that, there are often subtle hints that nudge the player in the appropriate direction and there are also fairly frequent checkpoints, so having to leave mid level isn't an issue. You're not running from anything in this game. There's no danger, no threat. There's no urgency. There isn't even an objective beyond "find the exit". This game has no fail-state. It's pure atmosphere, and it does it exceptionally well. Wandering is precisely what you're meant to do!
16 hours played
Sept. 2025
First off: I honestly don't think anyone who has played for under 3 hours, has actually /played/ this game. This isn't something you finish quickly, or enjoy fully if you rush through it. It's meant to be enjoyed and savored. TL;DR - **THIS IS A WALKING SIMULATOR!** You no likey Walking sims -- you no buy. Simple as that. For those who enjoy these game types - it's perfect for you - especially if you enjoy The Backrooms. ALL THE WORDS!: Dreamcore is a wonderful walking simulator that is perfectly creepy, and deliciously eerie. There are different levels for different backrooms lore. I personally was really tripped out by Endless suburbia since a lot of the layouts mimicked homes I've been in. Each level has its own little feel to it - and seems to advance in things you have to do to get out of each place. The pools, you just walk and get a flashlight, Suburbia you have two objectives, and then The Playrooms has several. I really liked that a lot. It didn't take away from the feeling of the game at all, and actually added to it. Kind of like the Backrooms challenging you as you progress. Usually, I am turned off by games like this when they set objectives - but these devs did it /right/. You can't run around like a chicken with your head cutoff, either. You have to plan. Double back, and double-back again. Be mindful of all the details, and don't get angry. 8/10 - wonderful and fun. I just wish there was more content. More is promised, but I don't trust anyone anymore. That's not the fault of the developers of this game, but just the world as a whole right now.

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Frequently Asked Questions

Dreamcore is currently priced at 18.25€ on Steam.

No, Dreamcore is currently not on sale. You can purchase it for 18.25€ on Steam.

Yes, Dreamcore received 649 positive votes out of a total of 740 achieving a rating of 8.25.
😎

Dreamcore was developed by Montraluz and published by Tlön Industries.

Yes, Dreamcore is playable and fully supported on Windows.

No, Dreamcore is not playable on MacOS.

No, Dreamcore is not playable on Linux.

Dreamcore is a single-player game.

No, Dreamcore does not currently offer any DLC.

No, Dreamcore does not support mods via Steam Workshop.

Yes, Dreamcore supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Dreamcore is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dreamcore.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2026 00:58
SteamSpy data 10 June 2026 17:38
Steam price 13 June 2026 12:16
Steam reviews 12 June 2026 17:46

If you'd like to dive deeper into the details about Dreamcore, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dreamcore
  • SteamCharts - Analysis of Dreamcore concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dreamcore compatibility
Dreamcore
Rating
8.3
649
91
Game modes
Features
Online players
38
Developer
Montraluz
Publisher
Tlön Industries
Release 23 Jan 2025
Platforms
Remote Play
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