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Dreamcore on Steam - User reviews, Price & Information

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Experience backrooms like never before. Dreamcore is the ultimate psychological exploration game, set in the largest liminal world ever made. No guides, no path—only intuition. Will you keep your bearings in a world designed to make you lose them?

Dreamcore is a exploration, walking simulator and psychological horror game developed by Montraluz and published by Tlön Industries.
Released on January 23rd 2025 is available only on Windows in 18 languages: English, French, German, Russian, Italian, Portuguese - Portugal, Spanish - Spain, Simplified Chinese, Japanese, Dutch, Greek, Hungarian, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Ukrainian and Catalan.

It has received 740 reviews of which 649 were positive and 91 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 12.77€ on Steam with a 30% discount, but you can find it for 11.23€ on Eneba.


The Steam community has classified Dreamcore into these genres:

Media & Screenshots

Get an in-depth look at Dreamcore through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: WINDOWS® 10+(64-BIT Required)
  • Processor: Intel® Core™ i5-4460, 2.70GHz or AMD FX™-6300 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 760 or AMD
  • DirectX: Version 11
  • Storage: 7 GB available space
  • Sound Card: no
  • VR Support: no
  • Additional Notes: Dreamcore requires a GPU with Ray-Tracing support, as it is essential for the game's lighting system. If your graphics card does not support Ray-Tracing, some areas may render incorrectly, appear completely black, or exhibit severe visual artifacts. You may still attempt to play the game, but please be aware that the experience may be significantly impacted.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
July 2026
This is one of the best backrooms/liminal space games I've ever played. The thing that really made me buy this game in the first place was the VHS effect that made the game look so genuinely real and just like the "found footage" style videos on YouTube. For people thinking that this is a horror game, its far from that. It is made to look like a horror game with the atmosphere of each map and the sense of unknown that it brings psychologically. There are no entities that will chase you randomly and all you have to do is walk and just explore the map. That's the main premise of the game, it is more of an aesthetically pleasing game than it is a game where you have an objective and you need to do things to achieve it. This game is really suited towards the audience that is into the entire niche of analogue horror, backrooms and liminal spaces because you can truly appreciate how vast each map is, and the different areas in it. Otherwise to the average person, it may be perceived as a very boring game where you just walk around doing nothing. So far at the time of me writing this review, I've played Dreampools, Liminal Hotel and Dead Mall and all 3 of the levels have insanely, insanely huge maps. You seriously can get yourself lost in this game which can be reminiscent of the backrooms being so infinite and vast that you just don't know where to go, what turn to make, if you have explored an area that you already have before but you don't know it. They are genuinely that massive and props to the developers for making such a huge map without making it seem like copy/paste of other areas. Each section of the map is truly unique and random, one area can have a giant room which then leads into a small hallway which somehow then leads into a completely different style of room which dosen't fit the theme of the one you were just in previously. They really outdid themselves with the map design, especially Dreampools and Liminal Hotel. It is one of those situations where you can easily get lost even when starting the level. The only thing that is a negative in this game is the walking sounds sounding almost too repetitive, like there's no difference in it no matter what floor surface you are on, the lack of background ambience in a lot of the areas and the static from the camera being a bit too loud. I wish you could have an option to just turn it off whilst keeping the VHS effect on but these issues are nowhere near enough for me to say I woudn't recommend buying the game. I'm sure they can fix/add these features in future updates. Overall, please buy this game and try it out if you are a huge fan of liminal spaces because this is by far one of the best in my opinion when it comes to the looks, the VHS effect and the size of the maps
3 hours played
July 2026
The ONLY thing I wish about this game is it could be VR. I know that's not easy, and I'm not waiting for it - if it happens, awesome. If not, this has been one of the most favorite gaming experiences I have ever had. Thank you so much <3
11 hours played
May 2026
Now that all five levels are out, I'll give this a review. ----- TLDR - This game is great if you like slow walking simulators where you just explore a creepy liminal space. Amongst all of these types of games that have been released in the last few years, I think this one is one of the best. It tapers off a bit in the later levels and I have a few small gripes, but it's still great. ----- I'll give my personal opinion on each of the levels, mainly to point out why I feel like the later levels are lacking slightly. Pools - Fantastic. I bought this game after I had recently played the game 'Pools' and I loved that game, but this level blew my mind. I wandered around this one map for about 45 minutes and I never entered the same room twice. This is important for the rest of this review. Took a while more to finish but it was a great experience. Eternal Suburbia - Very different from the previous level, really nice execution overall. Without spoiling anything I liked it a lot. Each part was very different and didn't outstay it's welcome. Excellent. Play Rooms - The size of this level is absolutely insane. A colossal maze where navigating is exceptionally difficult, where you have multiple objectives to achieve, each behind their own giant maze. I ended up back in areas I had been before but doing so didn't feel repetitive, it just added to the experience. Creepy and strange, I loved this level. Liminal Hotel - Here's where it started to go downhill slightly. They have updated this level since I last played to make it longer, but when I first played it I think I finished it in about 30 minutes. I like the elevator mechanic, but it is a hotel, so a lot of it looks the same. There were some interesting parts, strange architecture, now famous liminal areas, the ending was interesting, but it was short, easy to navigate and repetitive. Maybe I will go back and play the new version at some point. I still enjoyed it. Dead Mall - I wish I could say more positive things about Dead Mall, it was good for what it is. But after doing so well with Pools and Play Rooms I feel like they dropped the ball a bit with this level. It's a big confusing area, which is great, but it is the same mall walkways over and over and over. There are hundreds of abandoned shops, almost none of them allow you to go inside of them, and all of them look the same. Just the same empty wooden shelves over and over. I get it's a lot of work to fully populate every store with different things, but some variety would be nice. Unlike Pools where I was amazed at how many rooms there were and how I always felt like I would never see the same thing twice, this is the same area over and over, connected to hallways that are the same thing, over and over. There are some unique areas, but they are too few and far between. In a game where the only thing you do is walk around, look at things and try and find the exit, I think that there are two things that you have to absolutely nail. You have to have it look great and sound great. Looks wise, if you leave the graphic settings as the devs intended, it looks incredible. The crusty VHS style viewpoint is perfect in that it makes it look more realistic by looking bad. It really helps immerse you in each of the levels and lets you soak in all the surreal environments. I know people don't like VHS filters but if you play it the way it was supposed to be played it looks great. Sound wise I have some complaints. The overall music and ambient sound design is very good across the board when it's there and is very welcome because of my main problem with the sound, which is that there are three footstep sounds. Three. And they repeat in order over and over again. Once you know it's happening you will never be able to unhear it. You can run in the game and avoid this, but then you have to listen to your character, who is apparently drunk, stumble run around with his weird off kilter gait. These are the sound effects you will be hearing the most across the game and both of them are bad. Just record a dozen more footstep sounds and fix the running sounds and it would be perfect. Three footstep sounds is absolutely diabolical for a game like this, and it's even more annoying when one of the footsteps has a very clear extra noise on the end, so that the whole time you're counting your own footsteps. My only other complaint might seem like a non-issue, but the achievement names and descriptions really bugged me. I know that I could turn them off, but I like knowing when I've done something in the game and looking to see if I've missed anything. The descriptions read like a caption over a Tiktok video or some viral clickbait crap. I'm immersed in a quiet, surreal, creepy level and then a achievement pops up saying "Wait, how did I get here?!?!" or something similar and totally takes me out of it. Did they forget what kind of game they're making? Just have the name of the thing I've done and what I did to do it. That's all you need. I could completely remove this problem by turning them off, so maybe it's more on me than the devs. Overall I love this game and thoroughly enjoyed being lost in it. If you like this style of game then it's fantastic. If you don't like walking around and being lost, you will not like it. If you want more gameplay than walking around and looking at things, you will not like it. If you do like those things, then it's definitely one of the best to do it. With a few small changes it could be even better, and though the 5 levels that were intended to be released are done, the devs have promised more in the future, which I can't wait to play.
14 hours played
May 2026
I wanna go down the slides! Being able to interact with things, like the toys in the toy rooms, etc, would be amazing and make the game alot more fun and immersive. Also, I would like to be able to jump, thanks.
20 hours played
Nov. 2025
First off, you should really consider if a game like this is right for you. If you really enjoy liminal spaces and walking simulators, in addition to a more "art gallery" style of game, then you'll love this title. This game does have very valid criticisms, most notably the performance being worse than the demo and the lack of an FOV slider. These issues 100% need addressing. That said, the people criticizing the game for being "mindless wandering", or for sprinting not being the default movement strike me as laughably goofy. What did you expect? Is your entire drive simply to see how fast you can reach the credits? Why not ask for a mini-map and compass, too? If you've wanted a liminal/backrooms experience that doesn't involve running from monsters/jumpscares, this game and Pools are the best available. The level designs are extremely high quality, and I found it fun to simply wander through them. The levels are also enormous , meaning you will inevitably get lost along the way. Despite that, there are often subtle hints that nudge the player in the appropriate direction and there are also fairly frequent checkpoints, so having to leave mid level isn't an issue. You're not running from anything in this game. There's no danger, no threat. There's no urgency. There isn't even an objective beyond "find the exit". This game has no fail-state. It's pure atmosphere, and it does it exceptionally well. Wandering is precisely what you're meant to do!

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Frequently Asked Questions

Dreamcore is currently priced at 12.77€ on Steam.

Yes, Dreamcore is currently available at a 30% discount. You can purchase it for 12.77€ on Steam.

Yes, Dreamcore received 649 positive votes out of a total of 740 achieving a rating of 8.25.
😎

Dreamcore was developed by Montraluz and published by Tlön Industries.

Yes, Dreamcore is playable and fully supported on Windows.

No, Dreamcore is not playable on MacOS.

No, Dreamcore is not playable on Linux.

This information about Dreamcore is not available yet.

This information about Dreamcore is not available yet.

No, Dreamcore does not support VR.

Dreamcore is a single-player game.

Yes, there is a DLC available for Dreamcore. Explore additional content available for Dreamcore on Steam.

No, Dreamcore does not support mods via Steam Workshop.

Yes, Dreamcore supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Dreamcore is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dreamcore.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 September 2026 02:14 UTC
SteamSpy data 04 September 2026 07:38 UTC
Steam price 11 September 2026 18:16 UTC
Steam reviews 08 September 2026 18:01 UTC

If you'd like to dive deeper into the details about Dreamcore, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dreamcore
  • SteamCharts - Analysis of Dreamcore concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dreamcore compatibility
Dreamcore
Rating
8.3
649
91
Game modes
Features
Online players
16
Developer
Montraluz
Publisher
Tlön Industries
Release 23 Jan 2025
Platforms
Remote Play
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