Uncanny Tales: 1992 on Steam - User reviews, Price & Information

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Autumn, 1992. Anton, a 14-year-old boy, moves with his parents to a small town and is left alone in his grandmother's apartment. Meanwhile, children are disappearing across the town — the police are powerless, and no one knows who's behind it…

Uncanny Tales: 1992 is a horror, thriller and walking simulator game developed and published by VYASTUDIO.
Released on September 10th 2025 is available only on Windows in 8 languages: English, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Russian and Japanese.

It has received 301 reviews of which 254 were positive and 47 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Uncanny Tales: 1992 into these genres:

Media & Screenshots

Get an in-depth look at Uncanny Tales: 1992 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 / 8 / 10 (64-bit)
  • Processor: Intel Core i3-7100 / AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X (2GB VRAM)
  • DirectX: Version 11
  • Storage: 4 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1 hours played
April 2026
A pretty good 1.5 hour narrative horror experience. Strong atmospheric visuals, decent writing and fully voice acted in Russian. My criticisms are that it doesn't do anything new or experimental and is a little expensive for what you get. Recommend buying on sale!
12 hours played
Jan. 2026
Uncanny Tales: 1992 is a slow-burning psychological horror adventure that places atmosphere, setting, and narrative tension above shock tactics or conventional scares. Developed and published by VYASTUDIO, the game draws heavily on a sense of realism and historical grounding, using its early 1990s post-Soviet setting to create unease that feels disturbingly plausible. Rather than overwhelming the player with constant threats, it relies on isolation, implication, and gradual discovery to build a creeping sense of dread that lingers well beyond individual scenes. The story centers on Anton, a 14-year-old boy who moves with his family to a bleak provincial town in the autumn of 1992. When his parents leave him alone in his grandmother’s aging apartment, what initially feels like an ordinary, if lonely, situation slowly becomes ominous. News spreads that children in the town are going missing, schools are shut down, and adults whisper in fear rather than offering reassurance. The narrative unfolds through subtle interactions, environmental details, and quiet moments that allow players to piece together what is happening without heavy exposition. This restrained approach gives the mystery emotional weight and makes the unfolding horror feel personal rather than abstract. Gameplay is presented from a first-person perspective and focuses almost entirely on exploration and observation. There is no combat system to rely on, no weapons to provide comfort or power. Instead, players must interact with everyday objects, read notes, listen carefully to sounds, and pay attention to small changes in familiar spaces. Doors, hallways, and rooms that once felt safe begin to take on a threatening presence as strange noises, flickering lights, and unsettling silences suggest that something is wrong. Progress is driven by curiosity and investigation rather than survival mechanics, reinforcing the vulnerability of the protagonist. One of the game’s strongest elements is its setting. The post-Soviet backdrop is not merely aesthetic but deeply integrated into the experience. Drab apartment blocks, outdated furnishings, and muted color palettes convey a sense of decay and uncertainty that mirrors the town’s emotional state. The lack of modern technology intensifies the feeling of helplessness, as there are no phones to call for help or digital distractions to break the tension. This grounded realism makes the horror more effective, as it feels rooted in a recognizable world rather than an abstract nightmare. Sound design plays a crucial role in shaping the experience. Ambient noises such as creaking floors, distant footsteps, and muffled whispers are used sparingly but effectively, often creating anxiety through what is implied rather than what is shown. Moments of silence can feel just as oppressive as louder sequences, forcing players to second-guess their surroundings. The audio design works hand in hand with the visual presentation to maintain a constant undercurrent of unease, even during seemingly calm moments. Visually, Uncanny Tales: 1992 opts for a restrained, realistic style that avoids exaggerated effects. Lighting is used carefully to obscure details and guide attention, while environments are dense with small, believable details that reward close inspection. The game does not rely on frequent jump scares, instead allowing tension to accumulate naturally as players explore familiar spaces that slowly feel less safe. This approach makes moments of genuine fear more impactful when they do occur. While the game has been widely praised for its atmosphere and storytelling, it is not without minor issues. Some players have reported technical inconsistencies, such as occasional visual glitches or pacing hiccups that momentarily break immersion. The deliberate, slow pacing may also test the patience of players accustomed to more action-driven horror experiences. However, these drawbacks tend to be overshadowed by the game’s strengths, particularly for those who appreciate narrative-focused horror. Overall, Uncanny Tales: 1992 stands out as a thoughtful and unsettling horror experience that trusts its audience to engage with mood and story rather than relying on constant stimulation. Its focus on psychological tension, grounded setting, and environmental storytelling creates an experience that feels intimate and disturbing in equal measure. For players who enjoy atmospheric horror, investigative gameplay, and stories that unfold quietly but leave a lasting impression, it offers a compelling and memorable journey into fear shaped by memory, isolation, and the unknown. Rating: 7/10
1 hours played
Dec. 2025
Short horror game based in a Russian location. The story is kind of meh, but the cozy and living environment and visuals keep the immersion on point
1 hours played
Sept. 2025
An ok Fears to Fathom inspired horror game. Main problem I had in this game was it crashing two times but other than that it was alright. I would say this game could of been a bit better on the final part where you get kidnapped as it was pretty short but then again the game is too. I don't know why this dude left a crowbar two times for two different kids to escape but whatever. If you like horror games then give this one a try but other than that it was an ok game overall nothing too scary about it. https://www.youtube.com/watch?v=RYbOcaB1mSM
2 hours played
Sept. 2025
As usual - creepy and fun at the same time. Also - good music. I enjoyed this one very much!

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Frequently Asked Questions

Uncanny Tales: 1992 is currently priced at 4.99€ on Steam.

No, Uncanny Tales: 1992 is currently not on sale. You can purchase it for 4.99€ on Steam.

Yes, Uncanny Tales: 1992 received 254 positive votes out of a total of 301 achieving a rating of 7.82.
😊

Uncanny Tales: 1992 was developed and published by VYASTUDIO.

Yes, Uncanny Tales: 1992 is playable and fully supported on Windows.

No, Uncanny Tales: 1992 is not playable on MacOS.

No, Uncanny Tales: 1992 is not playable on Linux.

Uncanny Tales: 1992 is a single-player game.

No, Uncanny Tales: 1992 does not currently offer any DLC.

No, Uncanny Tales: 1992 does not support mods via Steam Workshop.

No, Uncanny Tales: 1992 does not support Steam Remote Play.

Yes, Uncanny Tales: 1992 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Uncanny Tales: 1992.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 June 2026 20:11
SteamSpy data 09 July 2026 19:18
Steam price 09 July 2026 21:05
Steam reviews 09 July 2026 21:45

If you'd like to dive deeper into the details about Uncanny Tales: 1992, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Uncanny Tales: 1992
  • SteamCharts - Analysis of Uncanny Tales: 1992 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Uncanny Tales: 1992 compatibility
Uncanny Tales: 1992
Rating
7.8
254
47
Game modes
Features
Developer
VYASTUDIO
Publisher
VYASTUDIO
Release 10 Sep 2025
Platforms