Drova - Forsaken Kin on Steam - User reviews, Price & Information

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Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.

Drova - Forsaken Kin is a rpg, exploration and action rpg game developed by Just2D and published by Deck13.
Released on October 15th 2024 is available on Windows, MacOS and Linux in 3 languages: English, German and French.

It has received 6,908 reviews of which 6,584 were positive and 324 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Drova - Forsaken Kin into these genres:

Media & Screenshots

Get an in-depth look at Drova - Forsaken Kin through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/Windows 8/Windows 10
  • Processor: Dual Core Processor 2 Ghz
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics Card
  • DirectX: Version 9.0c
  • Storage: 4.03 GB available space
MacOS
  • OS: Mac OSX 10.10+
  • Processor: Dual Core Processor 2 Ghz
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics Card
  • Storage: 4.03 GB available space
Linux
  • OS: Ubuntu 12.04 LTS
  • Processor: Dual Core Processor 2 Ghz
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics Card
  • Storage: 4.03 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
A lot of things to like about this game, but a few annoying ticks as well. The Good: - Very solid RPG. Dialogue is genuinely interesting, entertaining, and well-written. I was immersed the whole way through Chapter 1. - Feels like Oblivion meets Hyperlight Drifter meets Dark Souls. - Zero bugs and glitches. The game is seamless. - There is replayability. The first map comes with two major factions, and joining one locks you out of the other. Likewise, there's no way you can cover all the weapon builds in just one playthrough. - Mobs/bosses/etc are genuinely hard. I died 6x to the Bear boss alone. Felt like a kid playing Dark Souls again. - Music is really solid. - Aesthetic is fantastic. The Great: - You can beat up/attack most NPCs and loot them for their stuff. It's a very viable way to get gear, but they're tough as nails. You genuinely have to consider how to talk to people because 9/10ths of the NPCs in this game are built different. If you are rude to someone in a conversation, they might just beat your a** for it and take all your stuff. The Funny: - I slept in a gladiator's bed, so they woke me up, knocked me unconscious, stole all my money, and 9hrs later, I returned, kicked the sh** out of them and stole their hat. The Not-so Great: - Difficulty, at times, comes from the mobs and bosses simply not knowing when to stop. - Unlike you, they have no stamina/focus bar. - So if you fight a guy in the arena, he will spam special attacks over... and over... and over. - There is no actual ebb and flow to some fights. You just get railed on with magic/shouts/special stuns, and that's... that. You just sort of have to roll with it. The Annoying: - Some of the NPCs you can fight have power levels that don't make sense. - I was playing a new Hardcore playthrough and decided to beat up a kitchen wench because she denied me a quest reward. She hit me with iron daggers, at first, then got tired of that and changed to a high-level sling; which one shot me, totally breaking my immersion. - This lets down an otherwise great mechanic, because you are never really sure who you can start on and who you can't.... despite it being an integral gameplay feature. As far as a role-playing game goes, it is great. But you occasionally run into those awkward (?) moments that make you feel awkward and like your time isn't being respected. I feel like the developers should go back and tighten up a few screws on the NPCs. Non-fighters probably shouldn't hit like The Terminator. Edit: I saw that this review blew up. I should add: The Dev team for this game is beyond excellent. If you check out their Discord, you'll notice they're active with the community. Likewise, this game feels like one of those early PS1 titles that you grow up with. If you were to boot up this game, and it was one of your first ever games, you would get absolutely lost in it. I'm biased because I've played through 800+ titles in my life, which leads me to compare it to everything else (the shtick of old age). Despite my chagrin comments about some of the flaws with the game's combat system, I wholeheartedly recommend buying it and supporting this Dev team. They made something really magical here. It's a breath of fresh air -- I'm not sure how else to describe it.
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March 2025
Secret of Evermore + Baldur's Gate 1&2. This game is INCREDIBLE. The storytelling, the combat, the music, the level design, the enemy design, EVERYTHING is peak. This game is so good it's given me better DREAMS. 10/10
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Dec. 2024
Not sure how a random indie team came along and successfully made a Gothic spiritual successor just like that. Compared to Gothic it’s more modern and not as tedious, and unexpectedly it’s a very polished game, I haven’t encountered a single bug personally. Drova is a top down 2D RPG focusing on exploration and challenging methodical combat, where experimentation is always rewarded. No encumbrance management, no bullshit survival elements, no map markers, no hand holding: Drova is a game that respects you. You can approach this game in any way you want: for example, after helping the first village, I fucked off and explored the whole map with subpar armor and weapons. At times I had to give up and move to a different zone, but little by little my character was becoming stronger, allowing me to go back and clean up zones in which I could not progress before. Overcoming an enemy that you are not “supposed” to beat is always satisfying, and if you explore around there are plenty of moments like that. The character power progression is one of the best aspects of the game. This is not one of those RPGs where you get an item that gives you 0.7% additional damage. When you get a new weapon you really feel like you got stronger. Same when you manage to unlock new talents/skills. You start the game being a weak ass nobody, and by the end you are a demigod mowing down enemies left and right. And this progression feels natural, which is not something easy to achieve. The lore is pretty interesting. As soon as you start the game, you immediately understand that the world of Drova is going to the shitter. The story is delivered in two layers: the first is directly via dialogues and interactions with characters, and this mostly deals with the current situation/events in Drova. The second is via exploration: as you explore, you discover little snippets about the past civilization that lived in the world of Drova, what they did and how this situation came to be. Overall it’s well-done, nothing earth shattering but quite pleasant and engaging. The combat is solid. For most of the game it’s very methodical, since enemies can kill you in few hits. You really need to learn the enemy patterns and exploit your surroundings to make some progress in the most difficult areas. There are no invincibility frames unless you dodge: this means that if you get surrounded and you are out of stamina, it’s basically over. So you really have to think about how you approach every fight. There is a plethora of items (traps, bombs, spells, etc.) to help you out, and I would advise you to use them as they can make quite a difference. And as I said before, there is no hand holding. No map markers, no fast travel, no level scaling, you go around and figure things out. The maps are literally maps, a piece of paper on which someone has drawn a map. If you think all of this might be tedious, think again: the game is very dense and it’s made to accommodate these design choices. The game is not perfect: stealing is a bit too easy, knocking out characters has no big repercussions, some puzzles are a bit weird… But these do not compromise the game too much, they are small blemishes (at least to me, your mileage may vary). If you like RPGs you might as well buy it.
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Nov. 2024
Drova is a unique game that blends 2D open world exploration with RPG elements. It plays like a child of both Gothic and Children of Morta games (which the creators openly say they drew heavy inspirations from). In regular Gothic-like fashion, elements like faction and combat build selection play an integral part. Exploration and going off the beaten path yield great rewards and offer more quests and secrets to uncover. This is however, where the similarities end. Gothic games were always more than just a series of factions that players joined, painting a more intricate worldbuilding of struggles against each other as well as the wider conflict. In Drova, the worldbuilding is not as developed, and choosing factions seems largely cosmetic, with little attachment established to any particular characters or their convictions. This leads to the game falling short in creating a memorable world and lore. The 2D art-style also struggles to paint a unique world, with most landscapes feeling rather generic (with exception of Primeval Forest perhaps). Writing is another element that fails to build an engaging narrative and elevate the plot, largely serving as a vehicle for information dumping and a quest-giving tool. Combat, although solid, offers only limited player freedom in build variations, offering little expansion beyond the weapon type selections. It lacks polish and does not have the snappiness and control you’d see in Children of Morta. My biggest criticism of the game is its exploration/level design, which because of its 2D limitations and large reliance on vertically, becomes tedious towards the end of the game. The character has no ability to climb/ascend any verticality and you’ll often have to go around obstacles until you find the right path. Even by the end-game, there is no teleportation or even rope ladders, so you’ll be often stuck on shallow waters you can’t cross, or circling large areas of the map trying to reach a hilltop. With that in mind, do all these shortcomings make Drova a bad game, or one not worth trying out? Absolutely not. Not only is it a good effort in its niche 2D open world genre, but it represents a good effort, which despite its flaws kept me interested until the credits rolled. Being a lifelong fan of Gothic games, I have very high expectations of what this RPG sub-genre can deliver. Noticing these flaws relating to exploration, writing, and combat builds are definitely a personal standard, and the game still has a lot of potential. I have enjoyed the game despite this, and would recommend it to anyone willing to try. Certainly hoping that any potential sequel would iron out these kinks and deliver a more refined experience.
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Nov. 2024
GOTY for me + gothic but this time with fluid combat and 2D pixelated graphics + interesting story/lore + challenging combat + good puzzle + rewarding exploration GOTHIC-LIKE should be a genre!
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Frequently Asked Questions

Drova - Forsaken Kin is currently priced at 24.99€ on Steam.

Drova - Forsaken Kin is currently not on sale. You can purchase it for 24.99€ on Steam.

Drova - Forsaken Kin received 6,584 positive votes out of a total of 6,908 achieving an impressive rating of 9.21.
😍

Drova - Forsaken Kin was developed by Just2D and published by Deck13.

Drova - Forsaken Kin is playable and fully supported on Windows.

Drova - Forsaken Kin is playable and fully supported on MacOS.

Drova - Forsaken Kin is playable and fully supported on Linux.

Drova - Forsaken Kin is a single-player game.

Drova - Forsaken Kin does not currently offer any DLC.

Drova - Forsaken Kin is fully integrated with Steam Workshop. Visit Steam Workshop.

Drova - Forsaken Kin does not support Steam Remote Play.

Drova - Forsaken Kin is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Drova - Forsaken Kin.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 October 2025 00:35
SteamSpy data 28 October 2025 10:02
Steam price 28 October 2025 20:51
Steam reviews 28 October 2025 15:53

If you'd like to dive deeper into the details about Drova - Forsaken Kin, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Drova - Forsaken Kin
  • SteamCharts - Analysis of Drova - Forsaken Kin concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Drova - Forsaken Kin compatibility
Drova - Forsaken Kin
Rating
9.2
6,584
324
Game modes
Features
Online players
102
Developer
Just2D
Publisher
Deck13
Release 15 Oct 2024
Platforms