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DuneCrawl on Steam

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DuneCrawl is an open world action-adventure game, where you take to the sandy seas atop a gigantic crustacean festooned with black powder cannons. Play as a solo Crab Keeper, or with a crew of up to three other friends in local and online coop.

DuneCrawl is a online co-op, open world and co-op campaign game developed and published by Alientrap.
Released on January 05th 2026 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, Japanese, Simplified Chinese, Spanish - Spain, Traditional Chinese, French, Portuguese - Brazil, Russian, German and Polish.

It has received 580 reviews of which 435 were positive and 145 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 14.49€ on Steam.


The Steam community has classified DuneCrawl into these genres:


Here is the detailed breakdown of supported languages for DuneCrawl:

UI Subtitle Audio
English
German
French
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at DuneCrawl through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8.1/10 (64-bit versions)
  • Processor: Intel Core i5-2400/AMD FX-8320 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
  • Storage: 6 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
Sept. 2026
The reviews for this game were confusing at first, a few say the game is rather short, others say the game has a wide variety of content that just doesn't quite piece together into 1 product. Both arguments are true... mostly. I bought this game yesterday morning alongside a friend and together we sat down and played through the campaign on medium difficulty for about 10-11 hours total, start to finish, 100%, finishing in the early hours of this morning. I do think this amount of playimte is SHORT, even if we got the game for ~$13 AUD (55% off), just because of the lack of replayability. But there was not any time where we were bored, there ARE tons of fun mechanics, items to find, and our favorite part: The CAVES . The caves of this game are filled with puzzles , there is a healthy amount of them, they're quite rewarding, and each centered around their own unique gimmicks. [E.g. Boomerang mastery, dangerous traps, explosive chain reactions, secret levers, breakable walls, etc.] It was a truly fun time despite being a short experience and it is a shame there isn't too much replay-ability. If it were with a different group or if I were to experience the game on a different medium (controller, local play, etc.) only then would I likely play through the campaign again. (Maybe on a higher difficulty though.) + I also understand why it feels like too many games in one: It's a top down shooter with an open world campaign and a battle royale mode, but it also has many puzzler aspects, personally me and my mate thought this was great, but it is unusual. Play between the crawler (you're mobile fortress) and on the islands is also very different, not starkly and that's part of the games partial uniqueness and identity but again, unusual. Now I do have some of my own negative points: Neither of us experienced the Battle Royale mode, the only non-campaign mode and the main addition of this game's sole update since release. We've also made no plans to experience it since unfortunately with a small game like this we'd just be versing bots. Unless we had a 16 large friend group and an equal amount of licenses for the game we'd never have a complete lobby. + There were also some bugs, the soft-locks need some attention: The game has a fair unstuck system that doesn't disadvantage play which is good but also necessary, we had to use it MANY times. + Another thing to note is the performance: My friend plays on a system slightly lower power than I and initially for both of us performance was fine, this is not in any way a performance intensive game - until a couple hours into play. WHY after PERFECTLY smooth gameplay does it start to slow down? Random spikes on the autosaves (Which is highly configurable/can be disabled) and later on UI opening/interactions (Can't be disabled - neccessary for play). This was for both of our systems alike and It gets to a point where you're forced to restart your game. It was a good que for me and my friend to take rests in our marathon. TL;DR: Quite fun but short (Regular Difficulty -> 5 hours to complete campaign, 10 hours to 100% campaign.) Play the campaign with a friend, explore islands for the caves and puzzles. Technical: If you try to break the game, you will break the game, otherwise just watch out for soft-locks and restart the application every ~3 hours to avoid memory leaks. EDIT (19/09/26): It looks like the devs are rolling out multiple patches related to optimization of memory usage! They have also spoken of these patches being related to bringing the game to other platforms! Could this finally fill those online BR lobbies?
16 hours played
Aug. 2026
look, this game is good. Objectively, I had a ton of fun playing it, especially during the first half of the game, but I would be a massive liar if I said the game's lack of polish didn't tarnish the experience a bit. There's so much to love here but oh my god are there a lot of bugs, like, constant frame drops, glitching into objects and getting stuck, and discrepancies between what each player sees on screen. Even with all that, I still had a really fun time with the game, if there are bug fixes in the future, this game could become a really great indie gem. Because of that, I'd say I like the game overall, so I recommend it.
16 hours played
May 2026
100% Dunecrawl on 5/1/2026. My wife and I just fully beat this co-op game where you work together to control your giant crab as you explore islands to gain weapons and defeat the enemies. All achievements can be unlocked by simply working towards fully beating the game and doing all the side quests (with the exception of crushing 5 enemies under your crab, which should come naturally but may be worth being aware of). The game consists of 3 main gameplay loops: 1) traveling the overworld on your giant crab with cannons (my wife controlled the crab while I manned the cannons and launched myself at the enemy to destroy the enemy crabs and bases), 2) docking on islands and exploring those islands with your character (My wife leaned heavily towards the guns while I enjoyed the melee combat, needless to say we had to turn off friendly fire which is on by default as my wife kept killing me with her guns), and 3) exploring dungeons which are puzzle/bullet hell style areas (I quite enjoyed these, my wife did not). The game works best with co-op with multiple players, doable with 2 players but I can see where it would be way more fun with more; I can also see where the game might not be very fun by yourself (though you can get NPCs to help, but they aren't good). Overall fun game. All hail the crab mother!
15 hours played
March 2026
It's a fun game with atleast one friend. An important caveat is that you NEED to turn on the helper ghost, even in multiplayer, as it drastically reduces what would otherwise be tedious micromanagement. (Apparently at launch the helper was single-player only, and they quickly adjusted it to be more available) The game is structured that you go from island to island on top of a giant crab that you use teamwork to maneuver around. The crab honestly isn't THAT much of the gameplay, as you're spending most of your time on the islands doing the content on them. Importantly, the game is NOT procedurally generated, so the content is hand-authored and varied. You main gameplay is top-down slightly frenetic action combat, with some mounts, throwables, puzzles, and terrain hazards. For $20, it's a decent amount of content that pushes right up against the point of "Eh... I think I've had enough". We played 2-player, and it took us about 14 hours of trying to do all the content at a leisurely pace. We didn't 100% it, but we got about 98% or so before we hit credits and were done enough. I don't think it's the kind of game that's well-suited to be burned through in one session, but the islands are well-scoped so you could maybe complete a few islands each day and I think that's a good pace. Nothing revolutionary, but it's executed well and is fun and goofy. The game does suffer from some pretty horrific hitches, which seem to be tied to loading operations. They don't disrupt gameplay, but when you're wandering out between islands you can definitely tell when the island you're heading to is loading in. The game is built in Unity, it looks like, so this is probably just a pain point of some small-time devs not knowing how to fight back the demons that lurk in the engine. Again, it's very noticeable, but doesn't really detract from the experience. There ARE some obnoxious bugs that are sprinkled about you can run afoul of. Nothing too persistent, but we had a few occasions where one of us managed to do something goofy and get stuck in geometry with no way to get out. Thankfully there's a 'kill self' button in the pause menu, and we managed to use that to recover each time, but it's janky. There's also a few missions that ended up with a mount or an NPC getting stuck, and we had to just restart the mission, but they're short enough that it was largely a non-issue. So, it's worth the price point, it's fun and goofy, but you need atleast one good friend to play it with. And even then, you'll want to pace it as a casual game, not a serious "Let's do this!" kind of push.
13 hours played
Jan. 2026
So far, the game is really fun. The game kind of feels like Sea of Thieves, where you sail around and go to islands, but on a crab instead of a boat. While I really like it there are some problems I have with it. The size of the world doesn’t seem made for the crab. It feels like every 5 steps I am going around a rock tower or other type of environment. There is not much to really do with the crab other it walks to the destination. I feel like they should of made the world bigger so it feels like the crab isn’t oversized or scrap the crab entirely and focus more on beetle riding. While I love the design and feel of the crab, it feels half-baked. Another thing is the world feels static. Once you defeat a giant crab or destroy an enemy base, it seems to be destroyed forever. I feel like a lot of open world type games fall into this trap. I think this game would benefit a lot from having enemies invade and take back islands and outposts. And it could be that the longer you wait to take back the outpost the harder and more prepared the enemy would be. Other than that though, I am having a blast. The game feels half-baked here and there, but still highly recommend it.

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Frequently Asked Questions

DuneCrawl is currently priced at 14.49€ on Steam.

No, DuneCrawl is currently not on sale. You can purchase it for 14.49€ on Steam.

Yes, DuneCrawl received 435 positive votes out of a total of 580 achieving a rating of 7.13.
😊

DuneCrawl was developed and published by Alientrap.

Yes, DuneCrawl is playable and fully supported on Windows.

No, DuneCrawl is not playable on MacOS.

No, DuneCrawl is not playable on Linux.

Yes, DuneCrawl is playable and fully supported on Steam Deck.

Yes, DuneCrawl is playable and fully supported on Steam Machine.

No, DuneCrawl does not support VR.

DuneCrawl offers both single-player and multi-player modes.

DuneCrawl offers both Co-op and PvP modes.

Yes, there is a DLC available for DuneCrawl. Explore additional content available for DuneCrawl on Steam.

No, DuneCrawl does not support mods via Steam Workshop.

Yes, DuneCrawl supports Remote Play Together. Discover more about Steam Remote Play.

Yes, DuneCrawl is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DuneCrawl.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 October 2026 07:13 UTC
SteamSpy data 25 October 2026 19:41 UTC
Steam price 26 October 2026 20:16 UTC
Steam reviews 18 October 2026 15:47 UTC

If you'd like to dive deeper into the details about DuneCrawl, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DuneCrawl
  • SteamCharts - Analysis of DuneCrawl concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DuneCrawl compatibility
DuneCrawl
Rating
7.1
435
145
Game modes
Multiplayer
Features
Online players
12
Developer
Alientrap
Publisher
Alientrap
Release 05 Jan 2026
Platforms
Remote Play