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DuneCrawl on Steam - User reviews, Price & Information

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DuneCrawl is an open world action-adventure game, where you take to the sandy seas atop a gigantic crustacean festooned with black powder cannons. Play as a solo Crab Keeper, or with a crew of up to three other friends in local and online coop.

DuneCrawl is a online co-op, open world and co-op campaign game developed and published by Alientrap.
Released on January 05th 2026 is available only on Windows in 10 languages: English, Japanese, Simplified Chinese, Spanish - Spain, Traditional Chinese, French, Portuguese - Brazil, Russian, German and Polish.

It has received 638 reviews of which 482 were positive and 156 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified DuneCrawl into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8.1/10 (64-bit versions)
  • Processor: Intel Core i5-2400/AMD FX-8320 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
  • Storage: 6 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
June 2026
The reviews for this game were confusing at first, a few say the game is rather short, others say the game has a wide variety of content that just doesn't quite piece together into 1 product. Both arguments are true... mostly. I bought this game yesterday morning alongside a friend and together we sat down and played through the campaign on medium difficulty for about 10-11 hours total, start to finish, 100%, finishing in the early hours of this morning. I do think this amount of playimte is SHORT, even if we got the game for ~$13 AUD (55% off), just because of the lack of replayability. But there was not any time where we were bored, there ARE tons of fun mechanics, items to find, and our favorite part: The CAVES . The caves of this game are filled with puzzles , there is a healthy amount of them, they're quite rewarding, and each centered around their own unique gimmicks. [E.g. Boomerang mastery, dangerous traps, explosive chain reactions, secret levers, breakable walls, etc.] It was a truly fun time despite being a short experience and it is a shame there isn't too much replay-ability. If it were with a different group or if I were to experience the game on a different medium (controller, local play, etc.) only then would I likely play through the campaign again. (Maybe on a higher difficulty though.) + I also understand why it feels like too many games in one: It's a top down shooter with an open world campaign and a battle royale mode, but it also has many puzzler aspects, personally me and my mate thought this was great, but it is unusual. Play between the crawler (you're mobile fortress) and on the islands is also very different, not starkly and that's part of the games partial uniqueness and identity but again, unusual. Now I do have some of my own negative points: Neither of us experienced the Battle Royale mode, the only non-campaign mode and the main addition of this game's sole update since release. We've also made no plans to experience it since unfortunately with a small game like this we'd just be versing bots. Unless we had a 16 large friend group and an equal amount of licenses for the game we'd never have a complete lobby. + There were also some bugs, the soft-locks need some attention: The game has a fair unstuck system that doesn't disadvantage play which is good but also necessary, we had to use it MANY times. + Another thing to note is the performance: My friend plays on a system slightly lower power than I and initially for both of us performance was fine, this is not in any way a performance intensive game - until a couple hours into play. WHY after PERFECTLY smooth gameplay does it start to slow down? Random spikes on the autosaves (Which is highly configurable/can be disabled) and later on UI opening/interactions (Can't be disabled - neccessary for play). This was for both of our systems alike and It gets to a point where you're forced to restart your game. It was a good que for me and my friend to take rests in our marathon. TL;DR: Quite fun but short (Regular Difficulty -> 5 hours to complete campaign, 10 hours to 100% campaign.) Play the campaign with a friend, explore islands for the caves and puzzles. Technical: If you try to break the game, you will break the game, otherwise just watch out for soft-locks and restart the application every ~3 hours to avoid memory leaks.
16 hours played
May 2026
100% Dunecrawl on 5/1/2026. My wife and I just fully beat this co-op game where you work together to control your giant crab as you explore islands to gain weapons and defeat the enemies. All achievements can be unlocked by simply working towards fully beating the game and doing all the side quests (with the exception of crushing 5 enemies under your crab, which should come naturally but may be worth being aware of). The game consists of 3 main gameplay loops: 1) traveling the overworld on your giant crab with cannons (my wife controlled the crab while I manned the cannons and launched myself at the enemy to destroy the enemy crabs and bases), 2) docking on islands and exploring those islands with your character (My wife leaned heavily towards the guns while I enjoyed the melee combat, needless to say we had to turn off friendly fire which is on by default as my wife kept killing me with her guns), and 3) exploring dungeons which are puzzle/bullet hell style areas (I quite enjoyed these, my wife did not). The game works best with co-op with multiple players, doable with 2 players but I can see where it would be way more fun with more; I can also see where the game might not be very fun by yourself (though you can get NPCs to help, but they aren't good). Overall fun game. All hail the crab mother!
13 hours played
Jan. 2026
So far, the game is really fun. The game kind of feels like Sea of Thieves, where you sail around and go to islands, but on a crab instead of a boat. While I really like it there are some problems I have with it. The size of the world doesn’t seem made for the crab. It feels like every 5 steps I am going around a rock tower or other type of environment. There is not much to really do with the crab other it walks to the destination. I feel like they should of made the world bigger so it feels like the crab isn’t oversized or scrap the crab entirely and focus more on beetle riding. While I love the design and feel of the crab, it feels half-baked. Another thing is the world feels static. Once you defeat a giant crab or destroy an enemy base, it seems to be destroyed forever. I feel like a lot of open world type games fall into this trap. I think this game would benefit a lot from having enemies invade and take back islands and outposts. And it could be that the longer you wait to take back the outpost the harder and more prepared the enemy would be. Other than that though, I am having a blast. The game feels half-baked here and there, but still highly recommend it.
17 hours played
Jan. 2026
There are many flaws. A tad overpriced, a bit light on content, boss fights are rather rudimentary, movements are a wee janky, balance and progression are under-designed, some mechanics are downright vestigial and don't capitalize on their great potential (bug mounts are great but you'll barely get to use them outside of their designated quests)... But I still begrudgingly recommend it. Its art style is distinct and pleasant to behold, its music does a reasonably fine job at complementing the visuals, the overall atmosphere is comfy and immersive, the baseline gameplay is sufficiently fun, the quests and underground puzzles are pretty solid (baring an occasional scavenger hunt being excessively generous with hints), it's been a nice experience overall. It's a wee gem. Very rough, and maybe the pawn shop's owner is trying to swindle you just a tiny bit, but it still has a lovely shine to it. In addition to that the last thing I wanna mention (without spoiling anything) is the main antagonist who, although a goofball and not particularly complex much like everyone else in the game, seems to have a rather compelling motivation for his actions. In some parallel universe and with a bit of extra worldbuilding I could even see him as an equally compelling facet of the conflict to your own. Maybe even someone to side with.
9 hours played
Jan. 2026
Game is good, i play it with a friend and it's fun. If i had to choose a weakness, it would be that to me, there is not enough progression, going trough the game it didn't feel like my character became really stronger and were able to beat more difficult enemies. The hard difficulty is not very challenging too. But i liked the game anyway hence why i recommended. Irrelevant for most people but for moders, the game is made on unity, so i wanted to see if i could make a mod but it's compiled with IL2CPP, so it will be a pain if that's something that interest you too. (Because the intermediate code is translated to cpp and then to machine code, which doesn't leave Assembly-CSharp.dll with readable code and Transpilers won't work, unlike with Mono)

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Frequently Asked Questions

DuneCrawl is currently priced at 19.50€ on Steam.

No, DuneCrawl is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, DuneCrawl received 482 positive votes out of a total of 638 achieving a rating of 7.19.
😊

DuneCrawl was developed and published by Alientrap.

Yes, DuneCrawl is playable and fully supported on Windows.

No, DuneCrawl is not playable on MacOS.

No, DuneCrawl is not playable on Linux.

DuneCrawl offers both single-player and multi-player modes.

DuneCrawl offers both Co-op and PvP modes.

Yes, there is a DLC available for DuneCrawl. Explore additional content available for DuneCrawl on Steam.

No, DuneCrawl does not support mods via Steam Workshop.

Yes, DuneCrawl supports Remote Play Together. Discover more about Steam Remote Play.

Yes, DuneCrawl is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DuneCrawl.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 July 2026 00:28 UTC
SteamSpy data 27 July 2026 20:20 UTC
Steam price 28 July 2026 18:51 UTC
Steam reviews 26 July 2026 12:07 UTC

If you'd like to dive deeper into the details about DuneCrawl, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DuneCrawl
  • SteamCharts - Analysis of DuneCrawl concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DuneCrawl compatibility
DuneCrawl
Rating
7.2
482
156
Game modes
Multiplayer
Features
Online players
12
Developer
Alientrap
Publisher
Alientrap
Release 05 Jan 2026
Platforms
Remote Play