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Everwind on Steam - User reviews, Price & Information

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Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!

Everwind is a early access, open world and online co-op game developed by Enjoy Studio S.A. and published by Bohemia Interactive.
Released on March 17th 2026 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean and Portuguese - Brazil.

It has received 3,702 reviews of which 3,022 were positive and 680 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for 19.92€ on Gamivo.


The Steam community has classified Everwind into these genres:

Media & Screenshots

Get an in-depth look at Everwind through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10/11
  • Processor: Intel Core i5-8400
  • Memory: 12 GB RAM
  • Graphics: Intel Arc A580 | Nvidia GTX 1060 (min. 6GB VRAM)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Additional Notes: Hardware requirements are a subject to change during Early Access. SSD Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

32 hours played
June 2026
Note that this refers to the early access version as of 2026-06-07 - if you read this later, things may be different! This game does not have a story, yet, so right now it's basically like Minecraft, but your base is a ship and you fly around with it. There's combat, there's loot and yes, there are Dungeons. The game's mechanics do work well and the whole thing is really promising. Still, in the current state of the game, most gamers will really miss some kind of a reason to play. The building area for your flying base is too tiny to make the base builders happy, the islands are too generic to entice the explorers and combat is too simple to carry the game on its own. This is the nature of early access, and I don't complain about it, but if you expect something that really hooks you through story and content, you will be disappointed. Give it some time, though, the potential is absolutely there!
29 hours played
May 2026
It is very hard for my husband and I to find a game we can enjoy together due to very different play styles. We are very much a hunter/gatherer kind of couple. He likes combat, weapon upgrading, and machine building. I like home building, recipes, etc. This game intertwines both elements so well with hints of a fascinating story that we are trying to slowly piece together as we play. We spent one Saturday playing this for literally 11 hours straight. It is VERY hard for me to sit and play a game for that long, I am usually an hour or two at best, lol. If you want a general vibe, think Minecraft meets Raft, but make it Steam punk. And overall, it already does many things better than either of the previous mentioned games do. We are officially 24 gaming hours in, and looking forward to keeping on. Would absolutely recommend giving a go!
42 hours played
April 2026
No coop for me, no friends, but based on my single player exp the game is pretty much what you're expect from stuff like Minecraft and Hytale, WITH dungeons and more mobs to kill and instead of a stagnant base, its your floating airship that acts as both your ride and your base. I honestly feel it's more than what Hytale offers because there's more looting, gear drops, mobs to fight, and exploration. For me Hytale and Minecraft both bored me to death because it's just a world, you build, and progress through tiers of resources and that's pretty much the game. Everwind, for being EA launch first day is more interesting and fun than Hytale, least for me. I can't wait to see what things will get patched and added as of what it is right now it's already pretty amazing. Now I've wasted enough time on this review simply so I can help the devs out with a positive review, now leave me alone! I need to rev up my airship and score some more loot from the zillions of islands and move up higher in the sky for the next tiered ones. Loot goblins dream. 4/18/26 As of now tons of patches, fixes, etc based on community feedback. Tethering isn't a thing now, just an option to choose range or to turn off entirely, also next big patch will bring a few QoL things that was missing and much needed, like block rotation and crafting from chests. All looking good. Full steam ahead and above.
38 hours played
April 2026
I've been wondering why Everwind hasn't received more reviews since early access launch about two weeks ago. So I've decided to throw my voice in the ring in hopes that it might help other potential players make an informed decision. Everwind at its heart is a survival/crafting sim and with that I think comes some, perhaps unfair, preconceived ideas about what the game should or should not be. It's also an early access title and that carries with it its own connotations. This game isn't minecraft, hytale, valheim, etc and it shouldnt strive to be. As the game sits right now there's a fairly fleshed out skeleton into what I can only assume will be the midgame. Currently you can get up to masterwork armor (steel) with current ship upgrades hinting at resource requirements from yet released zones. So that means there's essentially six current tiers of progression in the game: wood, leather, copper, bronze, iron/bone, steel. Those tiers are stratified through the game via the verticality of the floating islands. The current game loop looks like: gather, explore, upgrade ship, repeat. The game also has a fairly decent amount of biomes for early access. We have timberlands, desert/beach, swamps, jungles, and auburn timberlands, with each biome offering progressive difficulty and more complex POIs to explore. I have a few notes of constructive criticism for the devs: 1.) Please reconsider the current implementation of blueprints. As it stands right now blueprints are RNG. Which I personally think is a good thing. It encourages exploring POIs to find crafting recipes as part of important gear upgrades and/or decorative items. HOWEVER I would like to see the implementation move towards something more inline with V-rising. Where-in you can explore to get recipes, but theres also a crafting element where you can use research materials to manually unlock needed upgrades. It accomplishes the same task of incentivising exploration without forcing players to use a bronze sword for 20 hours until they finally find the iron sword recipe. 2.) Please PLEASE buff magic I BEGGGG. As it sits right now the resources needed to recharge magical items are limited to either farming butterflys (extremely slow and inefficient) or farming crystals from jungle POIs. Which would be fine if I wasnt stuck using a fire staff that does 12 damage per hit on enemies that have 600 health and can two shot me from full health, even with masterwork armor. Currently, imo, bow/arrows are the best in class DPS with the multishot ability allowing a player to easily output 100 damage in one shot with an iron/steel bow. Nothing in the magic arsenal really compares. 3.) I'm sure this will come with future updates but expand the block palletes. If you look at forum posts of players ships they all look like brown blobs because the wood textures all have the same hue. It would be nice to have more color variation all around. 4.) Piggybacking off of 3 it would be nice to also be able to build an island base, perhaps with a teleporter. This would lead to base building, which I think would be a nice change of pace from exploring on our ship, open more opportunities for decorative recipes, and break out the stagnation that comes from solely building ships. Overall I'm excited to watch and participate in the growth of Everwind. I think it has the potential to become an industry leader alongside other heavy hitters like Hytale and Valheim.
5 hours played
March 2026
This game is basically what my teenager brain dreamed of when I played minecraft for the first time 15 years ago

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Frequently Asked Questions

Everwind is currently priced at 24.99€ on Steam.

No, Everwind is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Everwind received 3,022 positive votes out of a total of 3,702 achieving a rating of 7.90.
😊

Everwind was developed by Enjoy Studio S.A. and published by Bohemia Interactive.

Yes, Everwind is playable and fully supported on Windows.

No, Everwind is not playable on MacOS.

No, Everwind is not playable on Linux.

Everwind offers both single-player and multi-player modes.

Everwind includes Co-op mode where you can team up with friends.

Yes, there are 3 DLCs available for Everwind. Explore additional content available for Everwind on Steam.

No, Everwind does not support mods via Steam Workshop.

No, Everwind does not support Steam Remote Play.

Yes, Everwind is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Everwind.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 July 2026 05:05 UTC
SteamSpy data 31 July 2026 11:03 UTC
Steam price 02 August 2026 10:48 UTC
Steam reviews 02 August 2026 09:55 UTC

If you'd like to dive deeper into the details about Everwind, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Everwind
  • SteamCharts - Analysis of Everwind concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Everwind compatibility
Everwind PEGI 12
Rating
7.9
3,022
680
Game modes
Multiplayer
Features
Online players
309
Developer
Enjoy Studio S.A.
Publisher
Bohemia Interactive
Release 17 Mar 2026
Platforms
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