Everwind on Steam - User reviews, Price & Information

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Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!

Everwind is a early access, open world and co-op game developed by Enjoy Studio S.A. and published by Bohemia Interactive.
Released on March 17th 2026 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean and Portuguese - Brazil.

It has received 3,420 reviews of which 2,800 were positive and 620 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for 20.91€ on K4G.


The Steam community has classified Everwind into these genres:

Media & Screenshots

Get an in-depth look at Everwind through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10/11
  • Processor: Intel Core i5-8400
  • Memory: 12 GB RAM
  • Graphics: Intel Arc A580 | Nvidia GTX 1060 (min. 6GB VRAM)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Additional Notes: Hardware requirements are a subject to change during Early Access. SSD Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

42 hours played
April 2026
No coop for me, no friends, but based on my single player exp the game is pretty much what you're expect from stuff like Minecraft and Hytale, WITH dungeons and more mobs to kill and instead of a stagnant base, its your floating airship that acts as both your ride and your base. I honestly feel it's more than what Hytale offers because there's more looting, gear drops, mobs to fight, and exploration. For me Hytale and Minecraft both bored me to death because it's just a world, you build, and progress through tiers of resources and that's pretty much the game. Everwind, for being EA launch first day is more interesting and fun than Hytale, least for me. I can't wait to see what things will get patched and added as of what it is right now it's already pretty amazing. Now I've wasted enough time on this review simply so I can help the devs out with a positive review, now leave me alone! I need to rev up my airship and score some more loot from the zillions of islands and move up higher in the sky for the next tiered ones. Loot goblins dream. 4/18/26 As of now tons of patches, fixes, etc based on community feedback. Tethering isn't a thing now, just an option to choose range or to turn off entirely, also next big patch will bring a few QoL things that was missing and much needed, like block rotation and crafting from chests. All looking good. Full steam ahead and above.
38 hours played
April 2026
I've been wondering why Everwind hasn't received more reviews since early access launch about two weeks ago. So I've decided to throw my voice in the ring in hopes that it might help other potential players make an informed decision. Everwind at its heart is a survival/crafting sim and with that I think comes some, perhaps unfair, preconceived ideas about what the game should or should not be. It's also an early access title and that carries with it its own connotations. This game isn't minecraft, hytale, valheim, etc and it shouldnt strive to be. As the game sits right now there's a fairly fleshed out skeleton into what I can only assume will be the midgame. Currently you can get up to masterwork armor (steel) with current ship upgrades hinting at resource requirements from yet released zones. So that means there's essentially six current tiers of progression in the game: wood, leather, copper, bronze, iron/bone, steel. Those tiers are stratified through the game via the verticality of the floating islands. The current game loop looks like: gather, explore, upgrade ship, repeat. The game also has a fairly decent amount of biomes for early access. We have timberlands, desert/beach, swamps, jungles, and auburn timberlands, with each biome offering progressive difficulty and more complex POIs to explore. I have a few notes of constructive criticism for the devs: 1.) Please reconsider the current implementation of blueprints. As it stands right now blueprints are RNG. Which I personally think is a good thing. It encourages exploring POIs to find crafting recipes as part of important gear upgrades and/or decorative items. HOWEVER I would like to see the implementation move towards something more inline with V-rising. Where-in you can explore to get recipes, but theres also a crafting element where you can use research materials to manually unlock needed upgrades. It accomplishes the same task of incentivising exploration without forcing players to use a bronze sword for 20 hours until they finally find the iron sword recipe. 2.) Please PLEASE buff magic I BEGGGG. As it sits right now the resources needed to recharge magical items are limited to either farming butterflys (extremely slow and inefficient) or farming crystals from jungle POIs. Which would be fine if I wasnt stuck using a fire staff that does 12 damage per hit on enemies that have 600 health and can two shot me from full health, even with masterwork armor. Currently, imo, bow/arrows are the best in class DPS with the multishot ability allowing a player to easily output 100 damage in one shot with an iron/steel bow. Nothing in the magic arsenal really compares. 3.) I'm sure this will come with future updates but expand the block palletes. If you look at forum posts of players ships they all look like brown blobs because the wood textures all have the same hue. It would be nice to have more color variation all around. 4.) Piggybacking off of 3 it would be nice to also be able to build an island base, perhaps with a teleporter. This would lead to base building, which I think would be a nice change of pace from exploring on our ship, open more opportunities for decorative recipes, and break out the stagnation that comes from solely building ships. Overall I'm excited to watch and participate in the growth of Everwind. I think it has the potential to become an industry leader alongside other heavy hitters like Hytale and Valheim.
20 hours played
March 2026
The game is good, Worth giving it a try. I had a serious problem and gave it a Do Not Recommend, but the Dev fixed the problem almost instantly proving they listen and care. So now it gets a thumbs up from me.
77 hours played
March 2026
I jumped into this with no idea what was going on, so let me run down the pros and cons so far; PROS: Airships! - Your entire game is centered around being able to fly around on an airship. Its completely customizable. You'll see a lot of people complaining that its slow or something, but thats because they haven't built a ship properly. More parts like engines and balloons, will increase speeds. Balloons increase lift speed, engines increase thrust. Combat - I was surprised how well the combat feels. Its a hack-and-slash feel like Minecraft or an ARPG. Building - In true voxel fashion, you can build. When I say build, you can BUILD. I've been making ridiculous stuff, both on my boat and on islands. Loot - A BIG POINT I WASN'T EXPECTING - This game has a full character sheet, complete with equipment. Once you start seeing some pieces drop off mobs, you'll notice theres some randomized aspects to them, meaning you can actually focus and customize builds, get resists, and build like a real RPG character instead of a janky minecraft-ish way. CONS: This game is HUGE - You're gonna see that you can travel miles in this game. Miles and miles and miles and miles... Be prepared to travel like you're doing a roadtrip with your family across the entire US, plus Canada. Combat Balance - You'll run up on a lot of easy monsters, but then out of no where some crazy thing that can one-shot you will show up. Plan accordingly. ====Overall Review==== This game is a solid choice for anyone who likes crafting ARPGs. The foundation is solid, the game already has a roadmap, its in full swing and only going up. I highly recommend playing this, both solo and giving it a shot with friends. Just remember, the game JUST came out in early access at the time of this review, so bare in mind that you'll find little bugs and such around. Be patient, it will be worth it.
5 hours played
March 2026
This game is basically what my teenager brain dreamed of when I played minecraft for the first time 15 years ago

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Frequently Asked Questions

Everwind is currently priced at 24.99€ on Steam.

No, Everwind is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Everwind received 2,800 positive votes out of a total of 3,420 achieving a rating of 7.91.
😊

Everwind was developed by Enjoy Studio S.A. and published by Bohemia Interactive.

Yes, Everwind is playable and fully supported on Windows.

No, Everwind is not playable on MacOS.

No, Everwind is not playable on Linux.

Everwind offers both single-player and multi-player modes.

Everwind includes Co-op mode where you can team up with friends.

Yes, there are 3 DLCs available for Everwind. Explore additional content available for Everwind on Steam.

No, Everwind does not support mods via Steam Workshop.

No, Everwind does not support Steam Remote Play.

Yes, Everwind is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Everwind.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2026 08:06
SteamSpy data 17 June 2026 14:01
Steam price 18 June 2026 04:51
Steam reviews 18 June 2026 05:51

If you'd like to dive deeper into the details about Everwind, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Everwind
  • SteamCharts - Analysis of Everwind concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Everwind compatibility
Everwind PEGI 12
Rating
7.9
2,800
620
Game modes
Multiplayer
Features
Online players
339
Developer
Enjoy Studio S.A.
Publisher
Bohemia Interactive
Release 17 Mar 2026
Platforms
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