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Outward Definitive Edition on Steam

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No remarkable journey is achieved without great effort. In Outward, the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai solo or in Co-op. The Definitive Edition features both DLCs and quality of life improvements.

Outward Definitive Edition is a rpg, open world and survival game developed by Nine Dots Studio and published by Prime Matter and Deep Silver.
Released on May 17th 2022 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Turkish.

It has received 24,664 reviews of which 17,758 were positive and 6,906 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for 1.83€ on Eneba.


The Steam community has classified Outward Definitive Edition into these genres:


Here is the detailed breakdown of supported languages for Outward Definitive Edition:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Outward Definitive Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (64 Bit) / 8 (64 Bit) / 10 (64 Bit)
  • Processor: Intel Core i5-750 or equivalent
  • Memory: 6 GB RAM
  • Graphics: Nvidia GTX 660 or equivalent
  • Storage: 51 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

143 hours played
Oct. 2026
Bought it for a whopping TWO DOLLARS on sale and have a buddy to play co-op with, so expect a lot of bias. This is also very much my kind of game, so I will start by saying I don't recommend this game to anyone who NEEDS fast travel, other convenience features, or otherwise does not have time to traverse large maps via steering autorun. Imagine Dark Souls 2 but with a world that's slightly too open and also heavily limit the character progression. I'd relate the progression amount to a classic Legend of Zelda game but you start with most of the heart containers (i.e. you don't gain much max HP throughout the game). Most of your character's power comes from putting together a tool kit that works together and covers enough situations, with no way to scale your numbers higher than the dangerous enemies like Manticores (and the admittedly ♥♥♥♥♥♥♥♥, juiced elite bandits). There is some room for brute force, but even then you have to put some effort and thought into how you approach a situation. Also, all progression is through gear, crafting knowledge (you can make things with wiki knowledge, experimentation, or what you remember from videos/previous save files), and spending money on skills, either passive or active. If you like outsmarting and/or cheesing things stronger than you, you'll probably enjoy the combat once you understand how the game works. Mainly, you'd best get used to needing supplies for your adventures. Getting through anything but the lowest threat encounters without spending resources (food, potions, ammo, etc.) is quite difficult. Magic is rather indirect, coming in several forms, requiring specific equipment, using consumables, and usually some chance to set yourself up before drawing the enemy into your prepared engagement. Melee combat is honestly flawed, with enemies lacking patterns and self-preservation, forcing the player to learn to force openings or just know when and where you can take hits. Archery is relatively safe, but arrows take carry weight and switching to a melee weapon when pressed will likely require one of your 8 quick action slots. Exploring in Outward legitimately feels satisfying (if you, as an individual, have time to wander). There's plenty to find, albeit the actual quests are scarce for something that feels like an Open World RPG. My co-op buddy and I had a good time completing a standalone dungeon that we did because of a combination of "Because it's there" and to open up a nice shortcut for travel between regions. It may change once I stop ignoring the main quest lines, but the open world part of the game reminds me of Kenshi, letting me just Do Things because I feel like it, while providing decent reward for doing so. I'd put Outward at about 7/10. It has some major, persistent flaws, but for the right kind of people, it's a very enjoyable game. It really shines in co-op, but it's been nice solo, too. Just remember that Outward is slow, unforgiving, clunky, and definitely not aimed at the modern Gamer(tm) crowd. The game will force you to play by its rules nearly constantly, but if you're alright with that, there's a lot to enjoy.
309 hours played
Sept. 2026
I've sunk 100s of hours into this game, both the Steam version and GOG (because I like sandboxing modded versions). I can tell you this - its different. For example, a lot of its difficulty (and this seems intentional by the devs), is actually built into its UI/UX. Case in point - you have gauges for health, stamina, and mana, but no numeric indicators on them. For a game where maximizing efficiency is key, you notice the lack of numbers pretty quick. Similar with buffs, critical for gameplay but don't have time values easily viewable on the HUD. The buff you are relying on could have 10 seconds or 2 minutes remaining, and without a clunky menu interface you can't check. Mods can fix this, and thats what I do, but unlike any other game I've played, these Mods feel like both a QoL improvement and cheating, at the same time. Worst all is the hotkeys for skills - you get 8. Thats it. The skills and items you want to use have to be in there for easy access. You CAN use skills without assigning, but those go though the menu... and you can't just click, you have to right click and click use. You dont want to do that with a mob trying to actively kill you. But you will need that menu casting method for the buffs you use before battle, otherwise your active combat skillset will be extremely limited. While this may not seem like a glowing endorsement, I would still recommend this game. It feels like there are actual stakes to journeys (there's no fast travel). The map doesn't show where you are on it, and doesn't even exist in dungeons. Burnt attributes make resting have an actual point. Items have weight and no, you can't carry an obese person worth of inventory while dodging and sprinting, its much more limited. Food rots with time. Potions are more expensive and limited in effects. Killing stuff doesn't magically make you stronger, training with experts, expensive experts I might add, does. Specialization makes you powerful till you run into your natural counter, then you better run or be very, very prepared. Every build seems viable and even broken if you are strong enough with it, but none of them just amount to press A and win. Even when you think, wow I've broken 95% of the game with this build, you'll find something that breaks you back. If your armor sucks and you have no skills like at the beginning, the bandit wearing rags is going to beat you up. The only unrealistic advantage you have is that you are supernaturally lucky - dying doesn't permanently kill you (except on hardcore, and even then just a chance) The wiki is your best friend. Playing this game without it will amount to a challenge run, but one you should do your first play though for the experience. If you wanted "what would it be like to be dropped into a high fantasy world as a normal dude", it's this game.
102 hours played
Sept. 2026
Played for 432 hours in split screen with my GF and we had a blast. The game is very unforgiving and not for anyone who is impatient. The combat is souls-like, the inventory management is great, and the amount of content in the game is absurd. This is a must play for anyone looking to do a couch co-op game with a parter and there is nothing else like it currently.
60 hours played
July 2026
> Bonked by a bandit > Woke in prison > All my stuff gone > Forced into hard honest labour > Week of being an obedient prisoner > Climbed my way up the prisoner career ladder > Not a lot of employment benefits but pay is good > Bribe dad's friend with honest hard earned funds > Dad's friend smuggles me out > Use remaining funds to upgrade my gear > Go get revenge on bandit > Get bonked again > Cry in prison 10/10
168 hours played
June 2026
This is a game designed for a specific type of player. If you can appreciate a true challenge, hard save settings, hard survival settings then this is for you. It is a rare gem of a game that rewards the player for meticulous planning and clever thinking. Combat is great and meaningful, gameplay is superb. I shall give one example: I was scouting south/east of starting city at night, darkness total, music ambient, I decided to turn my lantern on as I could see the outline of a cave opening.... I was attacked by 4 hyenas from behind. killed one, knocked out by the others.... I thought that was it... no it wasn't. a loading screen came up and the writing was something like this (from memory) "You awake to the noise of flesh and bone being torn apart and devoured, you look right and see a half eaten leg beside you, you realise the hyenas have saved you for a later dinner...." I got up, realised only one hyena had stayed behind to feast picked up a shiny iron sword from the poor chap being eaten (now have first iron sword) absolutely battered that mother****** went outside and another 5 hyenas were just off to the right, so I snuck left and made my slow bloody, stamina depleted crawl back to my home Village THIS WAS AN EPIC EXPERIANCE! I am right at start of the game, basic weapons, leather armour, primitive backpack, no magic. Honestly I am a hardcore RPG single player gamer and this is a masterpiece, a welcome experience when most games hold your hand and make the whole journey about following markers and instant fixes. Looking forward to seeing the rest of the developers hard work. Roll on the rest of this epic journey.

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Frequently Asked Questions

Outward Definitive Edition is currently priced at 39.99€ on Steam.

No, Outward Definitive Edition is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Outward Definitive Edition received 17,758 positive votes out of a total of 24,664 achieving a rating of 7.10.
😊

Outward Definitive Edition was developed by Nine Dots Studio and published by Prime Matter and Deep Silver.

Yes, Outward Definitive Edition is playable and fully supported on Windows.

No, Outward Definitive Edition is not playable on MacOS.

No, Outward Definitive Edition is not playable on Linux.

Yes, Outward Definitive Edition is playable and fully supported on Steam Deck.

Yes, Outward Definitive Edition is playable and fully supported on Steam Machine.

No, Outward Definitive Edition does not support VR.

Outward Definitive Edition offers both single-player and multi-player modes.

Outward Definitive Edition includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Outward Definitive Edition. Explore additional content available for Outward Definitive Edition on Steam.

No, Outward Definitive Edition does not support mods via Steam Workshop.

Yes, Outward Definitive Edition supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Outward Definitive Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Outward Definitive Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 October 2026 13:36 UTC
SteamSpy data 22 October 2026 12:28 UTC
Steam price 26 October 2026 19:57 UTC
Steam reviews 20 October 2026 09:45 UTC

If you'd like to dive deeper into the details about Outward Definitive Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Outward Definitive Edition
  • SteamCharts - Analysis of Outward Definitive Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Outward Definitive Edition compatibility
Outward Definitive Edition
Rating
7.1
17,758
6,906
Game modes
Multiplayer
Features
Online players
717
Developer
Nine Dots Studio
Publisher
Prime Matter, Deep Silver
Release 17 May 2022
Platforms
Remote Play
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