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DYSPLACED on Steam

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Grenades are holy relics. Shotguns are spellcraft. In this top-down survival action-RPG, discover a fantasy realm invaded by modern world and destroy nearly everything. Scavenge artifacts, forge weapons, build outposts, brew potions, and hunt the corruption devouring the land. Play solo or co-op.

DYSPLACED is a early access, open world and exploration game developed and published by 10tons Ltd.
Released on March 05th 2026 is available only on Windows.

It has received 341 reviews of which 301 were positive and 40 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for 22.98€ on G2A.


The Steam community has classified DYSPLACED into these genres:

Media & Screenshots

Get an in-depth look at DYSPLACED through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows Vista / 7 / 8 / 10 / 11
  • Processor: 64-bit
  • Memory: 2048 MB RAM
  • Graphics: SM 4.0+
  • DirectX: Version 11
  • Storage: 1000 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

26 hours played
June 2026
This is a tentative review based on the current version I am playing which is 0.7.4.2. Please take this review with a grain of salt as someone who beat Dysmantle and looked forward to playing Dysplaced made by the same company and engine. It is not Dysmantle. It may have elements that are similar; but is in whole different from. Beginning from the start; the game starts you off destroying everything for materials, experience, and to clear up areas to progress. It stops needing you to do that very quick unless you're trying to get current iron gear which requires a substantial 40 levels (at the moment) to learn how to craft. You venture through not one, not two, not three, but at least five islands (counting the initial one) doing quests and various oddjobs for people as you learn what the main villains are; what they are doing, and how to stop them. Along the way, you build warp portals, storage chests (all linked, yay), campfires, and more bridges than in most architect games. This is unfortunately about as complex as it gets at the moment. Enemies are a bit lackluster; while some variety exists; can easily be taken down from close range or afar. Enemies (Purple Variety) respawn on corrupted soil which means a power source is nearby. Something you learn very quickly how to destroy and unless you're farming the [Redacted Item Name Here]; you don't need to worry as Helios Island offers an infinite amount of them to currently slay. Enemy shots can be dodged without much issue and if you play it smart; will make most boss fights very simple. Items are unforunately very one dimensional even with the "dismantle and reassemble" system they cooked up. Currently beyond adding a dash of column a bonus and b bonus; I did most of the game with a standard mace/hammer while upgrading it's quality accordingly. Suggestion to developers is enemies need a type of weakness. They take a small amount more damage from a type. It would at least add a reason to switch up weapon types mid combat if you know some mobs take more damage from blunt weapon rather than sharp. The game quests are somewhat interesting but feel very unrewarding. For example, one person has you hunting a slew of his chickens. The reward is a recipe for food and a potential upgrade if you so choose. His chickens are spread across HALF THE MAP. After literally gathering his chicken hordelings and bringing it back; getting a recipe card and not even some of the ingredients of the recipe felt very.... light as a reward for something taking 25-30 minutes to complete. Now the game as it stands right now is buy it if you want a few good hours of gameplay and a dozen or so hours of mediocre gameplay. I kept running into walls preventing progress due to the game currently being incomplete and you may as well. But I can see it being worth picking up on a sale for $15 as it stands right now. I'll definitely amend my take on the game once more comes out; but yeah. I'll give it a 6/10 atm. A time waster that is at least not very buggy and in a good playable state.
107 hours played
March 2026
The game is pretty lite on content right now, but no crashes or major bugs. If you're coming from Dysmantle, be aware the destruction isn't anywhere near as abundant as it was in Dysmantle. Hopefully in future updates they'll add a lot more structures, at least in the first 3 islands. With 3 islands, it'll take you about 20-25 hours or so to go through the available content.
64 hours played
March 2026
UPDATED REVIEW 03/17: I think I have done almost everything there is to do in the game that's implemented, other then then finishing last boss fight. Ill be doing in an hour or so. I've done every quest I've found, knocked down every pylon I have access to, gone in every cave I'm able to, crafted every weapon that's in game. All areas of the maps have been explores that there's access too. I absolutely love this game and I can not wait for everything else to be added in. I've played over 60 hours now, and I'm slowly running out of things to do. I'm really not understanding the negative reviews, The game really is amazing. I just don't think half the people know how to play it well, and I didn't know coop so I have no input on that half of the game. Solo its great. Its not perfect. Its buggy. Half the games not in yet. But its OK. Gives me lots to look forward to in the future. I def got my moneys worth out of this. And the people complaining about it it being confusing finding your way around...The EASIEST way to not have this problem...Just make the fast travel stations in all new areas. Its not game breaking. It will save you a headache, a bad review, and make the game much more enjoyable. One word of advise, you might want to turn the auto lock on enemies off. That was annoying having a group of them after me and my guy only hitting 1. Other then that, have fun. Huge step up from Dysmantled. I might go play that again after I finish this one. I got this game the day it came out at 6am. I couldn't wait, but I still had the rest of the work week to go. Today was my first day off since and boy did I make the most of it. Super thrilled they didn't change anything major from the first one. I hate it when devs make a great game, then go to make another, and totally ruin it by changing everything you loved about the first. These guys did not. It's everything I hoped it would be and more. I wont say any details since it just came out but its a blast. Almost 14 hours in 1 day. lol. I hope they continue to make these games, I'll buy them all! Nothing more relaxing them spending the day breaking everything in site.
29 hours played
March 2026
Dysplaced – Fun and Addictive, But a Step Back from Dysmantle Hi, Having played the previous game Dysmantle will affect my review a lot, because Dysplaced feels more like a standalone expansion rather than its own full game. You will understand why I directly compare them after reading this review. 1- Progression: Dysmantle had very clear progression where you were always finding, gaining, upgrading, or fighting something new. That feeling is mostly missing here. Dysplaced feels slower and introduces very few new things. That said, both games still manage to push you forward because you want to explore, find new equipment, and see what the world has to offer. 2- Story: The first game didn’t really have a strong direction other than escaping the island. This time it’s basically the same idea, just with the added goal of saving the world. Overall, there isn’t much improvement here. 3- Combat: Enemy variety is very limited. Most enemies are either ranged or close combat. Yes, there are shielded enemies, but overcoming them usually just means hitting them until they go down. Compared to the first game, combat actually feels like a step backwards. Dysmantle had enemies with different health pools, speed, and attack styles, and you had more tools and ways to approach fights. Here it simply feels like features are missing. 4- Equipment: In the first game, different biomes made equipment choices important. You had to protect yourself from heat, cold, poison, and other environmental effects. In Dysplaced it feels more like a cheap RPG system where you just equip the best gear and stick with the same dominant strategy for most of the game. 5- Visuals, Audio, and World Building: There is a noticeable visual downgrade compared to the first game. The world design also feels more linear and lacks personality. In Dysmantle, when you entered a town, farm, or other location, it actually felt like people once lived there—parking, eating, sleeping, and walking around. (This part might be hard to explain for people who didn’t play both games, but Dysplaced also lacks the audio atmosphere and sound design that Dysmantle had.) 6- Bosses: Lacking depth. 7- Where is the destruction?: One of the best features of Dysmantle was that you could destroy almost everything in the world and gain resources from it. I often felt the urge to flatten entire cities, farms, or forests to gather materials or level up, and those destruction runs felt great. In Dysplaced I almost never felt that urge, because the game already gives you plenty of resources just by playing normally. It might sound like I’m very negative about the game, but despite all this, Dysplaced can still pull you in and easily steal hours of your time. It is a good game. It just offers very little improvement for players who came from Dysmantle hoping for expanded or improved gameplay. We got more content, but not better systems. For new players it’s a good game. For Dysmantle veterans, it might feel a bit disappointing.
20 hours played
March 2026
Very strong early access start and it already feels like Dysmantle 2.0. There are some problems that must be fixed though: 1. Sort button: How can we have big stash and inventory, but no sort? 2. Quick Stash button: Why do we have to click on every item to move it to stash? 3. Empty progression levels: Lot of empty areas between copper and brozne, where no skills are changing any gameplay and we are stuck waiting for map to get us to first mineable tin ore. 4. Multiple Enemies: Combat is not made for that, so why are we spammed by them. 3 boars or 3 shied enemies are just bad idea. It leads to constant shield block = no stamina. 5. Precission movement: We need some way to use mouse for some difficult puzzle jumps, not just keyboard keys because they are not precise. Look at No Rest for the Wicked how they solved it amazingly. 6. Empty locations: It seems there are lot of empty locations, without even treasure to dig up.

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Frequently Asked Questions

DYSPLACED is currently priced at 24.99€ on Steam.

No, DYSPLACED is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, DYSPLACED received 301 positive votes out of a total of 341 achieving a rating of 8.17.
😎

DYSPLACED was developed and published by 10tons Ltd.

Yes, DYSPLACED is playable and fully supported on Windows.

No, DYSPLACED is not playable on MacOS.

No, DYSPLACED is not playable on Linux.

This information about DYSPLACED is not available yet.

This information about DYSPLACED is not available yet.

No, DYSPLACED does not support VR.

DYSPLACED offers both single-player and multi-player modes.

DYSPLACED includes Co-op mode where you can team up with friends.

No, DYSPLACED does not currently offer any DLC.

No, DYSPLACED does not support mods via Steam Workshop.

Yes, DYSPLACED supports Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, DYSPLACED is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DYSPLACED.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 October 2026 23:13 UTC
SteamSpy data 22 October 2026 00:18 UTC
Steam price 26 October 2026 19:18 UTC
Steam reviews 20 October 2026 15:57 UTC

If you'd like to dive deeper into the details about DYSPLACED, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DYSPLACED
  • SteamCharts - Analysis of DYSPLACED concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DYSPLACED compatibility
DYSPLACED
Rating
8.2
301
40
Game modes
Multiplayer
Features
Online players
26
Developer
10tons Ltd
Publisher
10tons Ltd
Release 05 Mar 2026
Platforms
Remote Play
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