EBOLA 3, developed and published by indie_games_studio, is a first-person survival horror game that embraces a retro-inspired design philosophy while striving to create a uniquely tense and layered experience. At a glance, it appears to pay direct homage to classic survival horror titles—especially early entries in the Resident Evil franchise—but beneath the surface, it attempts to carve out its own niche through its ambitious narrative structure, environmental variety, and multi-ending progression. The story follows David, a former military contractor who wakes up after a traumatic injury in a locked-down clinic situated in a city gripped by a mysterious infection. From the moment David regains consciousness, the player is thrust into a hostile world filled with mutated creatures, ominous scientific secrets, and an increasingly distorted reality. What distinguishes EBOLA 3 from other indie horror games is its scale. Despite being developed by a small team, the game spans a surprisingly vast number of locations, including over a dozen city zones, multiple hospital floors, and ten distinct underground levels within the sprawling Krot-529 scientific complex. Each area has its own atmosphere, with interior layouts and lighting designed to enhance the constant sense of dread. The environmental design leans heavily into claustrophobic architecture, dim corridors, and layered soundscapes that make every creak or distant moan feel like a threat. Navigating through these areas, players are frequently required to backtrack, solve puzzles, and unlock doors—evoking a feeling of slow-burn tension rather than jump-scare bombardment. This approach may feel familiar, but it’s also deeply effective when executed with care, as it is here. Gameplay in EBOLA 3 is built on tried-and-true survival horror mechanics. Ammo is scarce, healing items are limited, and enemies—whether humanoid mutants or grotesque creatures—require careful planning to defeat. The game offers three difficulty levels, allowing players to tailor the experience to their comfort with resource management and combat. A crafting system lets you produce ammunition and other necessities, adding a light layer of strategy to how you approach encounters. Where the game truly shines is in its willingness to let players explore and make meaningful decisions. There are branching choices throughout the game that ultimately affect which of the three endings you unlock, encouraging multiple playthroughs to fully understand the story and piece together the grim truth behind the outbreak. Visually, EBOLA 3 walks a fine line between gritty realism and dated design. The game clearly doesn't have the polish of a big-budget title, and animations in particular can feel stiff or awkward. However, this roughness is often overshadowed by the effective use of lighting, sound, and environmental detail. The visual tone is consistent and oppressive, maintaining the horror atmosphere even when the character models or UI show their indie origins. There’s a tangible sense of place in each zone you visit, and the game’s commitment to a cohesive aesthetic—from sterile labs to decaying urban streets—gives it a distinct identity. Sound design also deserves special mention. Ambient noises are unsettling without being overbearing, and the absence of music in key moments helps elevate the tension and isolation players feel as they move deeper into the mystery. The narrative is ambitious, blending bioterror, military conspiracies, and psychological horror into a storyline that unfolds piece by piece through notes, documents, and interactions with other survivors. It doesn’t spoon-feed you the plot, instead trusting the player to connect the dots through exploration and careful observation. The writing, while occasionally awkward due to translation quirks or budget constraints, is earnest and often effective in conveying a sense of looming dread. David’s role in the story grows increasingly complex as players discover the truth about the clinic, the experiments being conducted, and his own connection to the outbreak. This layered storytelling approach gives EBOLA 3 more emotional depth than its B-movie horror aesthetic might initially suggest. While EBOLA 3 succeeds in many areas, it is not without its shortcomings. The controls, while serviceable, can sometimes feel sluggish, particularly during tense combat encounters. Inventory management, a core pillar of survival horror, is functional but could benefit from a more intuitive interface. Some players might also find the lack of direction frustrating at times, especially in early hours when objectives are unclear or require significant backtracking without much guidance. These issues are not game-breaking, but they can disrupt immersion and may deter players looking for a more streamlined or polished experience. Nevertheless, the heart of EBOLA 3 lies in its atmosphere and ambition. It’s a game that clearly aims to be more than just a clone of survival horror classics. It wants to tell a story, make players uneasy, and offer real agency through its non-linear structure and multiple endings. The fact that it accomplishes much of this with limited resources is a testament to the developer’s vision. Community response reflects this mix of appreciation and critique, with many praising its world-building and horror tone, while others acknowledge its technical limitations. In the end, EBOLA 3 is a gritty, determined survival horror experience that delivers on atmosphere and scope, even when it stumbles on execution. It’s a love letter to a genre that thrives on isolation, tension, and slow discovery. For players willing to overlook its imperfections and embrace its eerie world, it offers a rewarding and immersive journey through fear, mystery, and the aftermath of scientific obsession. It may not redefine the genre, but it stands confidently as a passionate and memorable entry in the modern indie horror landscape. Rating: 7/10
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