It's 3 am currently and for some reason, I decided to write this as an "early post-tutorial" review after 80 odd hours in this wonderful little game as my character is currently sat in one of the cities, perfecting his harp play, preparing for his musical debut, while his bodyguard and a trusty steed, that being a centaur, is watching over him with a loaded M16 with the safety off. No, I'm not joking. Frankly, I've no idea where to begin. I suppose let's begin with the graphics, because, don't let those fool you. As simple and familiar as they might be, the game running beneath that is anything but. Joking aside, the pixel art may be RPGmaker-esque but all the small assets and little items made to fit the world look wonderful and clean, which makes building your homestead (which is something you do here) surprisingly clean, enjoyable and makes it rather easy to build structures that, even if simple, are rather nice and cozy. Now, the story is... there? For those that care, what little I've seen of it, it's actually fairly interesting with a bit of political intrigue, mysticism and the good ol' interference of the gods where they have no business being. That said, it feels like almost an afterthought to be honest. The game doesn't really pressure you into doing anything or force any urgent stakes. I've personally spent several in-game years building, exploring, dungeon delving, farming, dying (we'll get to that one), learning skills and first and foremost understanding the esoteric nature of this game, because believe me, some s*** in this game is flat out weird thanks to its procedural nature that seems to be deliberately freeform to create the most insane scenarios and items on purpose. Now, you might say "Wow, that seems like a mess" and while in most cases, I'd agree with you, if you pay the least bit of attention to the lore, the chaotic state of the world actually makes sense as there are 10 gods in total, each with their own "domain" and each of these domains are thrown into the melting pot that is this world, yet none of these gods seem to exactly know how to run things and purposefully or accidentally get into each other's way... They are also physical beings that you can find or attract into the physical plain, because that's a thing you can do. That's why you can have literal dinosaurs inhabiting the same dungeon as high-tech murder bots and that's exactly why in this game you can be the just and honorable knight or a SWAT commando in full ballistic armor with SPAS-12 shotgun loaded with adamantite slugs for maximum penetration. With that mentioned, we get into the mechanics and... my god... is this game complex, basically you start with nothing except a handful of recipes, a bland piece of land that you get tricked into owning, a VERY short tutorial that teaches you almost nothing and then you get a slap on the back and/or a*s and off you go. You have to FIND every crafting recipe either through questing or looting and uh... you can craft basically EVERYTHING you see in the game. Like the wall style in one of the cities? You can make that. Like a decoration? You can make that. Like a piece of furniture? You can make that. Or you can take it/buy it/steal it. And believe me, there are a lot of those, as in, probably couple thousand. Oh yeah, and because you own aforementioned land, you have to pay taxes. So... better figure how to make money or the IRS is going to get involved and they are not going to be nice or bring lube. But let's assume you get a hold of that and manage to scrounge enough to cover your tax bill. Well? You have to go and hand it in into one of the cities. So get out there and oh no... there is a whole world out there. The global map, it's a continent and it's full, both with static cities and procedural dungeons that serve as your technical occupation as you are, after all, an adventurer also... well, you technically never have to step foot into one and just become a farmer, but let's assume you do. So, you hand your taxes in and discover the quest board, on the quest board are several things, first a listing, then a scoreboard and in case of your own settlement a recruitment of workers as well. The quest listings are for people with a myriad of demands of the most random things, from the usual monster extermination to item requests, which... can be exceptionally bizarre, to farm requests, to performing at music banquets etc. The scoreboard? That contains all other adventurers in the world, yes they are actual NPCs you can find, ranked from E to S rank, and you being a little baby, are an E rank, and everyone above you is laughing at you. It's there to basically insult you, so you work your way up and laugh back at them. So, you do quests. You work. You improve. You build. Choose and believe in your god, earning divine favor, or in some cases the God himself as your party member. You buy more land. You pay your taxes. You become respected. You become rich. You step foot into the dungeons, fight bosses, get OHKO nuked and wipe by a boss that just happened to roll all the exact modifiers to absolutely roll your overconfident dumb*ss, you find magical artifacts powerful enough to clear the map in a microsecond and that's when you realize. This game is literally Runescape with 0 sanity checks, it's an old school grind, except there is no balance, there never was, with every perfect set you build, you can push deeper, fight stronger enemies, find better loot, gain more stats, become stronger again and do you want to know the best part? The world accounts for it. It is built with the intent of accommodating you becoming a force of nature and it provides you with all the tools you will need to accomplish it. Although, it won't give them up without lynching you first. It's great. Now, all that I've said are exceptionally and I mean EXCEPTIONALLY long term effort results. The end of which I've not even seen myself yet, hell I've not even scratched the surface, and only know about them because of slight spoilers I've been doing my best to avoid, seeing as I've had to absorb countless fan articles about various ambiguous items the game throws at you with zero explanation. Before you ask. Yes, it's entirely possible to play this game blind and I've tried, believe me, I did. But some things contain such leaps of logic, you have nearly no chance of figuring them out yourself, outside of complete accident. So, feel no shame when looking up answers in this game. To summarize this. Elin is a wonderful and unbelievably autistic project distilled to near 100% pure dopamine. If you grew up playing games where you chased stats, this is the ultimate one. Because no matter what you choose to chase, no matter what path you choose to walk, all of them are viable and all of them are infinitely scalable. The only things that are obviously going against it are two-fold, the learning curve. It's a learning cliff, enough said. And the ambiguous nature of combat. The game can go from really easy to "Oops, you are dead" really quickly depending on how the RNG rolls. You could steamroll dungeons by the dozen and then hit a brick wall seemingly out of nowhere. Not to mention early on, this problem is exacerbated, since you won't have a pool of stats to cushion yourself or an idea of what you are even doing, so enemies just one-shot you out of seemingly nowhere. Want advice? Get a bow or a gun... or a couple of meat shie-I mean, party members! Going alone vs. going with a group of 5 or even 8 (or more with mods) is actually quite fun and believe it or not, it doesn't ruin the difficulty since what one-shots you, likely one shots all of your friends too. 10/10. There are ton of things I didn't mention, because frankly, Steam doesn't allow me to write an essay that long, but I'll absolutely be writing part 2, presumably after 500 hours or more...