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Elin on Steam

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Successor to the roguelike RPG "Elona". Adventure, survival, crafting, home-building, myths passed down, and stories of humans and Elea spun. What scars will you leave on the land of Ylva?

Elin is a character customization, open world and roguelike game developed and published by Lafrontier.
Released on November 01st 2024 is available on Windows, Steam Deck and Steam Machine in 3 languages: English, Japanese and Simplified Chinese.

It has received 8,427 reviews of which 7,837 were positive and 590 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Elin into these genres:


Here is the detailed breakdown of supported languages for Elin:

UI Subtitle Audio
English
Simplified Chinese
Japanese

Media & Screenshots

Get an in-depth look at Elin through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: windows 8
  • Processor: Pentium Core i-5
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 615
  • DirectX: Version 10
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

274 hours played
Aug. 2026
It's 3 am currently and for some reason, I decided to write this as an "early post-tutorial" review after 80 odd hours in this wonderful little game as my character is currently sat in one of the cities, perfecting his harp play, preparing for his musical debut, while his bodyguard and a trusty steed, that being a centaur, is watching over him with a loaded M16 with the safety off. No, I'm not joking. Frankly, I've no idea where to begin. I suppose let's begin with the graphics, because, don't let those fool you. As simple and familiar as they might be, the game running beneath that is anything but. Joking aside, the pixel art may be RPGmaker-esque but all the small assets and little items made to fit the world look wonderful and clean, which makes building your homestead (which is something you do here) surprisingly clean, enjoyable and makes it rather easy to build structures that, even if simple, are rather nice and cozy. Now, the story is... there? For those that care, what little I've seen of it, it's actually fairly interesting with a bit of political intrigue, mysticism and the good ol' interference of the gods where they have no business being. That said, it feels like almost an afterthought to be honest. The game doesn't really pressure you into doing anything or force any urgent stakes. I've personally spent several in-game years building, exploring, dungeon delving, farming, dying (we'll get to that one), learning skills and first and foremost understanding the esoteric nature of this game, because believe me, some s*** in this game is flat out weird thanks to its procedural nature that seems to be deliberately freeform to create the most insane scenarios and items on purpose. Now, you might say "Wow, that seems like a mess" and while in most cases, I'd agree with you, if you pay the least bit of attention to the lore, the chaotic state of the world actually makes sense as there are 10 gods in total, each with their own "domain" and each of these domains are thrown into the melting pot that is this world, yet none of these gods seem to exactly know how to run things and purposefully or accidentally get into each other's way... They are also physical beings that you can find or attract into the physical plain, because that's a thing you can do. That's why you can have literal dinosaurs inhabiting the same dungeon as high-tech murder bots and that's exactly why in this game you can be the just and honorable knight or a SWAT commando in full ballistic armor with SPAS-12 shotgun loaded with adamantite slugs for maximum penetration. With that mentioned, we get into the mechanics and... my god... is this game complex, basically you start with nothing except a handful of recipes, a bland piece of land that you get tricked into owning, a VERY short tutorial that teaches you almost nothing and then you get a slap on the back and/or a*s and off you go. You have to FIND every crafting recipe either through questing or looting and uh... you can craft basically EVERYTHING you see in the game. Like the wall style in one of the cities? You can make that. Like a decoration? You can make that. Like a piece of furniture? You can make that. Or you can take it/buy it/steal it. And believe me, there are a lot of those, as in, probably couple thousand. Oh yeah, and because you own aforementioned land, you have to pay taxes. So... better figure how to make money or the IRS is going to get involved and they are not going to be nice or bring lube. But let's assume you get a hold of that and manage to scrounge enough to cover your tax bill. Well? You have to go and hand it in into one of the cities. So get out there and oh no... there is a whole world out there. The global map, it's a continent and it's full, both with static cities and procedural dungeons that serve as your technical occupation as you are, after all, an adventurer also... well, you technically never have to step foot into one and just become a farmer, but let's assume you do. So, you hand your taxes in and discover the quest board, on the quest board are several things, first a listing, then a scoreboard and in case of your own settlement a recruitment of workers as well. The quest listings are for people with a myriad of demands of the most random things, from the usual monster extermination to item requests, which... can be exceptionally bizarre, to farm requests, to performing at music banquets etc. The scoreboard? That contains all other adventurers in the world, yes they are actual NPCs you can find, ranked from E to S rank, and you being a little baby, are an E rank, and everyone above you is laughing at you. It's there to basically insult you, so you work your way up and laugh back at them. So, you do quests. You work. You improve. You build. Choose and believe in your god, earning divine favor, or in some cases the God himself as your party member. You buy more land. You pay your taxes. You become respected. You become rich. You step foot into the dungeons, fight bosses, get OHKO nuked and wipe by a boss that just happened to roll all the exact modifiers to absolutely roll your overconfident dumb*ss, you find magical artifacts powerful enough to clear the map in a microsecond and that's when you realize. This game is literally Runescape with 0 sanity checks, it's an old school grind, except there is no balance, there never was, with every perfect set you build, you can push deeper, fight stronger enemies, find better loot, gain more stats, become stronger again and do you want to know the best part? The world accounts for it. It is built with the intent of accommodating you becoming a force of nature and it provides you with all the tools you will need to accomplish it. Although, it won't give them up without lynching you first. It's great. Now, all that I've said are exceptionally and I mean EXCEPTIONALLY long term effort results. The end of which I've not even seen myself yet, hell I've not even scratched the surface, and only know about them because of slight spoilers I've been doing my best to avoid, seeing as I've had to absorb countless fan articles about various ambiguous items the game throws at you with zero explanation. Before you ask. Yes, it's entirely possible to play this game blind and I've tried, believe me, I did. But some things contain such leaps of logic, you have nearly no chance of figuring them out yourself, outside of complete accident. So, feel no shame when looking up answers in this game. To summarize this. Elin is a wonderful and unbelievably autistic project distilled to near 100% pure dopamine. If you grew up playing games where you chased stats, this is the ultimate one. Because no matter what you choose to chase, no matter what path you choose to walk, all of them are viable and all of them are infinitely scalable. The only things that are obviously going against it are two-fold, the learning curve. It's a learning cliff, enough said. And the ambiguous nature of combat. The game can go from really easy to "Oops, you are dead" really quickly depending on how the RNG rolls. You could steamroll dungeons by the dozen and then hit a brick wall seemingly out of nowhere. Not to mention early on, this problem is exacerbated, since you won't have a pool of stats to cushion yourself or an idea of what you are even doing, so enemies just one-shot you out of seemingly nowhere. Want advice? Get a bow or a gun... or a couple of meat shie-I mean, party members! Going alone vs. going with a group of 5 or even 8 (or more with mods) is actually quite fun and believe it or not, it doesn't ruin the difficulty since what one-shots you, likely one shots all of your friends too. 10/10. There are ton of things I didn't mention, because frankly, Steam doesn't allow me to write an essay that long, but I'll absolutely be writing part 2, presumably after 500 hours or more...
544 hours played
May 2026
I bought this game back in December of 2024 and not only am I still playing it, I'm STILL playing my first character. I've literally made no other characters despite the growing list of character options since I got the game. No alternate saves either. I've just been going with the flow no matter what mistakes and mishaps befell me. I think the fact that I've been playing a single character, on a single save file, for going on 500 hours should say something of how good this game is... or maybe it simply reveals the depths of my hyperfixation. I'm in my mid-40s and a veteran of many grindy RPGs over the decades and let me tell you... if you like RPGs with the good kind of excessive grind coupled with a level of freedom that at times evokes choice paralysis, you'll love this game.
100 hours played
May 2026
This is the kind of game you that you start new, binge for 40 hours, start to get the hang of it and forget about for 6 months. Play again not knowing what is going on, start a new game, binge for 40 hours, start to get the hang of it and forget about for 6 months. rinse and repeat. I love the game, but never know what's going on.
51 hours played
March 2026
decided to play a piano in public to pay my taxes and immediately got my head smashed in with a rock by a guard for not playing good enough. so i decided to take a quest to harvest plants, thinking it would be a safe bet, and was promptly crushed to death under the weight of several elephant sized vegetables. and as a last resort i went to the casino where I unfortunately died from exhaustion from playing slots for to long. 10/10 most fun I've had on a game in a while.
237 hours played
Feb. 2026
I could not narrate the average sequence of events I would go through in a day of this game without being institutionalized.

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Frequently Asked Questions

Elin is currently priced at 19.50€ on Steam.

No, Elin is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Elin received 7,837 positive votes out of a total of 8,427 achieving an impressive rating of 9.02.
😍

Elin was developed and published by Lafrontier.

Yes, Elin is playable and fully supported on Windows.

No, Elin is not playable on MacOS.

No, Elin is not playable on Linux.

Yes, Elin is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Elin is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Elin does not support VR.

Elin is a single-player game.

No, Elin does not currently offer any DLC.

Yes, Elin is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Elin does not support Steam Remote Play.

Yes, Elin is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Elin.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 04:08 UTC
SteamSpy data 21 October 2026 00:48 UTC
Steam price 26 October 2026 19:45 UTC
Steam reviews 19 October 2026 18:09 UTC

If you'd like to dive deeper into the details about Elin, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Elin
  • SteamCharts - Analysis of Elin concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Elin compatibility
Elin
Rating
9.0
7,837
590
Game modes
Features
Online players
1,277
Developer
Lafrontier
Publisher
Lafrontier
Release 01 Nov 2024
Platforms