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Elin on Steam - User reviews, Price & Information

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Successor to the roguelike RPG "Elona". Adventure, survival, crafting, home-building, myths passed down, and stories of humans and Elea spun. What scars will you leave on the land of Ylva?

Elin is a early access, character customization and open world game developed and published by Lafrontier.
Released on November 01st 2024 is available on Windows, Steam Deck and Steam Machine in 3 languages: English, Japanese and Simplified Chinese.

It has received 6,575 reviews of which 6,163 were positive and 412 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Elin into these genres:

Media & Screenshots

Get an in-depth look at Elin through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: windows 8
  • Processor: Pentium Core i-5
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 615
  • DirectX: Version 10
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

100 hours played
May 2026
This is the kind of game you that you start new, binge for 40 hours, start to get the hang of it and forget about for 6 months. Play again not knowing what is going on, start a new game, binge for 40 hours, start to get the hang of it and forget about for 6 months. rinse and repeat. I love the game, but never know what's going on.
237 hours played
Feb. 2026
I could not narrate the average sequence of events I would go through in a day of this game without being institutionalized.
433 hours played
Jan. 2026
This game is not what it seems. I thought it was gonna be another typical SRPG when I looked at the screenshots, but some people on my friends list were playing it so much I had to see why. Glad I did. I got quite a bit of enjoyment out of it. There is no denying it is very indie, I believe one guy makes it, and he is using very simple and dated assets to be sure. However, there are a number of things that set this game apart: ) You can get multiple plots of land and build on them ) There are more than a dozen crafting stations and most have dozens (plural) of recipes ) You can recruit and summon all manner of characters and animals, equip them, and progress their stats ) Your own stats and abilities are nearly infinitely progressable. ) As you build and grow things they often get better stats, sale price, or other bonuses ) There are a very good selection of skills to level up, with many unique classes and races. For example, I can collect seeds from the wild, craft a watering can, shovel, hoe, plant the seeds, water them, go run some dungeons, come back, reap them with my sickle, and find that they have +1 charisma on them. I can then go make a salad with them, eat it, and repeat that enough to see my charisma stat go up, to where I can recruit a chicken. I can take the chicken into dungeons with me, get him exp, give him some gold to train in town, and see his abilities to go up. While I am in town, I can play a song on some silk panties I found, and then have people throw stones at me and kill me, because I was so horrible my music skill. Oh, I can also put my wizard on my shoulders and ride my chicken while I do it. I do wish the combat gave you a bit more tactical control. It is the roguelike combat where you bump into someone to swing. There are a number of spells, ranged weapons, bombs, potions, rods and staves, and other items though that make combat interesting enough. I think I spent a good 100 hours just getting my little initial group of adventurers together, making them salads, turning fish into wine, and selling it all while building my initial little village/camp with a store where tourists came to buy my wine often enough for me to pay taxes. It was all very engaging. After you figure out all the systems, delve a few 100 floors into dungeons, and get 3 villages setup, it might not be as interesting, but I think for $20, getting to that point with 100s of hours where neurons are actually firing, is a good deal.
43 hours played
Dec. 2025
The first 10 hours of this game you are going to feel so lost but keep finding more things to do. Same with the second 10 hours, and third 10 hours. I'm 30 hours in and I do not know what I am doing but this game is incredible. I added two new people to my party, a knight and an orc and went to a low level cave to try to make them stronger and find some gear for them. On the third floor the orc wanders off and I pay no mind to it. 2 minutes later, something dies in the distance. I've beat the dungeon. The orc wanders back over and regroups with the party. This guy just solo'd the dungeon boss with nothing but a bucket hat and wooden sword. He then proceeded to die in one hit to a spider. The base building is a lot of fun, and the dungeon exploring has been a blast. Reminds me a lot of Pokemon Mystery Dungeon, but much more difficult. Only gripe I have so far though is the ♥♥♥♥♥♥♥ monsters that can use fire based attacks will burn all the food in your pockets and some of your armor if it's flammable and it forces me to go forage so I don't keel over from hunger.
64 hours played
Sept. 2025
Played Elona almost a decade ago now. I distinctly remember the classic experience of drinking from a well, getting pregnant from alien parasites, having those parasites hatch and eat their way out of my stomach and then proceeding to impregnate and wipe out an entire town. Elona sits in the same spot that Kenshi sits in. A niche, weird, jank, but incredible game that you can't find ANY equal to. Nothing out there is like Elona. Nothing could fill that void. Until the creator of Elona rose from the dead and gave us this. Elona pulled its roots from Nethack, and so the entire thing was in truth, just a REALLY large Roguelike. It had Roguelite elements such as the ability to pass on items from one character to another via a suitcase, but in the end, the roots of the genre ran through strongly. This created a lot of conflicting design that left half the game by the wayside and the other half floundering. Through fantastic community efforts such as Elona+, many of those issues were ironed out and expanded upon by 4x. And that's a conservative estimate I think. Elin feels like Noa learned a lot from, not just Elona, but how people played Elona after he was done with it. The Roguelike aspects are very much on the side and the wacky sandbox nature of Tyris is brought to the forefront. Addon that Elin is built in Unity, the dev himself has given modders his blessing, and you have the makings of a monster here. As of writing this, Elin is still in Early Access, but a lot of Elona and even more than that is already here. Noa pumps out patches and updates at a bizarre pace and I don't think I've gone 2 weeks without seeing a push to the Nightly branch. The isometric perspective was difficult to get used to at first, but before long I felt right at home. There's a lot more emphasis on building and creating economic impacts this time around. The Tax Man looms like an everlasting figure over your head and pushes you to take risks and get ahead on your finances before your 3rd bill goes unpaid. Then after you catch your stride, it will carry you on this super addictive game loop of clearing Nefia (Dungeons) and investigating the crazy amount of systems that are thrown your way. Now it's not all sunshine and roses. Elin still has a lot of content that's missing and you can tell. Also because Noa is a beast and pulls mod-breaking patches out of his nose, the community can't really do much more than theory craft what Elin+ would be like. There's also the base nonsensical nature of Elona that still runs in its DNA. Besides the point that the game is basically translated with ChatGPT, many systems such as dialogue, affection, crafting, travel, and many more still hold that Elona DNA for better and worse. Some of these things will feel very primitive to someone coming in fresh. And even in the final game, there are just plain weaknesses to the game design on offer here that won't change. That being said, the bones are here, strong and stable. I usually don't advise people buy Early Access, usually because if the dev disappears, the players are ♥♥♥♥ out of luck. But this game is wide open and even if Noa does disappear, I know how Elona was transformed in his absence. We're still plenty excited to do it again. I might even develop a few things, who knows. +1

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Frequently Asked Questions

Elin is currently priced at 19.50€ on Steam.

No, Elin is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Elin received 6,163 positive votes out of a total of 6,575 achieving an impressive rating of 9.06.
😍

Elin was developed and published by Lafrontier.

Yes, Elin is playable and fully supported on Windows.

No, Elin is not playable on MacOS.

No, Elin is not playable on Linux.

Yes, Elin is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Elin is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Elin does not support VR.

Elin is a single-player game.

No, Elin does not currently offer any DLC.

Yes, Elin is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Elin does not support Steam Remote Play.

Yes, Elin is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Elin.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 September 2026 08:08 UTC
SteamSpy data 11 September 2026 11:04 UTC
Steam price 11 September 2026 18:32 UTC
Steam reviews 10 September 2026 03:53 UTC

If you'd like to dive deeper into the details about Elin, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Elin
  • SteamCharts - Analysis of Elin concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Elin compatibility
Elin
Rating
9.1
6,163
412
Game modes
Features
Online players
1,277
Developer
Lafrontier
Publisher
Lafrontier
Release 01 Nov 2024
Platforms