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Emergency Call - The Firefighting Simulation 3 on Steam

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Be part of a professional fire department and prepare for your operations. Complete training courses and drills during your 24-hour shifts to qualify for roles from attack crew member to engineer across various emergency vehicles.

Emergency Call - The Firefighting Simulation 3 is a early access, simulation and casual game developed by Crenetic GmbH Studios and published by Aerosoft GmbH.
Released on August 05th 2026 is available on Windows and Steam Machine.

It has received 379 reviews of which 270 were positive and 109 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 19.99€ on Steam with a 20% discount.


The Steam community has classified Emergency Call - The Firefighting Simulation 3 into these genres:

Media & Screenshots

Get an in-depth look at Emergency Call - The Firefighting Simulation 3 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 oder Windows 11 (64-Bit)
  • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2080 (8 GB VRAM) or comparable AMD-GPU
  • DirectX: Version 12
  • Storage: 10 GB available space
  • Additional Notes: This Game is stil in Early Access. The system requirements are based on the current state of development and may change as development and optimization continue.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

3 hours played
Sept. 2026
I have played it but I had to return it and here is why: The game has a lot of potential. From what the "Early Access" offered, it is a nice fun simulator. Graphics: 8/10 Sounds: 9/10 Vocals: 8/10 (sometimes cringe, but in a good way) But here is the thing... I returned it, becuase for a price tag of ~ 25€ it is NOT worth the early acces (EA) (yet) The content of the EA is not worth an EA. If this was a free demo, fine! But ~25€ for a game, where there are only 2 kinds of missions and only 1 vehicle to work with, it is not worth the money. To be honest, I would be ok to pay the price when there is more content OR if I, as a customer, would know when more content will be available. But for now, to be honest, save the money and buy the game in a later state. There are also some mayor performance issues. Even my system fought for it's life at some points. (Maxed out the settings tbh.) TLDR: - Good game with potential - Not YET worth the price of 25€ - Content feels like a demo right now (september 2026) - Buy it, but not yet. Only if there is more contentupdates available - Do not max out the settings or you might need a fire extinguisher for your system - 6.5/10 game To the devs: I would really really reccomend to drop the current state of the game as a free demo. It would help people to get a first look into the game without a paywall of ~25€ AND they are not pissed or returning the game when they see that there is nothing much to do in the game yet
1 hours played
Aug. 2026
So at the current state of the early access the game can be quite buggy but this is expected. If you have played previous versions of the game, there are some good differences however there were a few in which I didn't prefer and made me think if the game was for me as playing other firefighter sims in early access have been so much more enjoyable. This is based on a few things but mainly being the lack of initial content and the slight unpolished feel of the game for an early access release. When responding to a call, if your not paying attention in the previous versions and you hit into a vehicle, you actually hit into them, in this version you just drive straight through them. With an early release game, the least I expected was some sort of collision with the AI. The hose mechanics are simply disgusting, its a cool feature but with how it controls, having your screen move all the time whilst trying to put out a fire isn't a pleasure. It's like your on a boat trying not to throw up. Basically, the higher your DPI, the more shaky it is when using a hose. The tutorial cannot be skipped. Unless I missed that part, I had to sit through it when I wanted just to get stuck into the game. The FOV on some items is messed up especially the thermal camera. The positioning I like your whispering to your character from behind the screen, you cannot see much when you have this open. This is the same for getting into the vehicles, you cannot see anything and your stuck looking at the location where the character is getting in and out of. If you are responding to a call as a passenger and you press M to view details, it pauses the whole game which is annoying as this would be a good time pass when responding. In the previous version, retrieving tools was a fun feature as you had to search for the tool and memorize the exact location. I'm not a big fan of the list for each compartments as this takes the fun away from dealing with a call and having to search for the tools that you need. When ever a character is talking and especially the squad leader talking to people on scene, the dialog feels like it goes on for ever and you are standing around waiting for direction. This is boring, move along with the call... Some dialog/audio was missing too. It would be nice for the other firefighters to speak something as they are silent on the calls and it's weird. Something like them saying their intentions or general dialog about the call would be suffice. Also at times the AI's characters voice quality goes all over the place and sounds glitched. One minute it's fine and then the next their talking high pitched and distorted. The textures on the fire engines also glitch under certain lighting which is annoying, this is something I expected a little with the game being in early access. This also goes for indicating, on some turns, the engine doesn't indicate when the AI is operating. Waiting around for a call, this can get boring very quick. Personally, I wish there was a way to force spawn calls. At times, your game freezes or stutters when looking around - As expected with a new game I would say. Based on these points, I would recommend the game but not at this current stage as it does need a few more updates to be enjoyable. After playing the game, I would say for the current state of the game it's not worth the current price point especially with the more advanced games out there in early access. With the skills, I think will be the fix to some issues as you build up your level and stamina but I personally, don't take to this as I just want to play and complete missions and not have to train my character each time I create a new game. With the limited content available in early access, you may as well wait until more content is added. Overall, it has potential especially with the predecessor games which were great but currently I would rethink my purchase on this one as I've not enjoyed the first 75 minutes as I did with the last version - I feel like I have played a demo of the game but paid for it. Despite these, I'm excited to see what comes in the updates as there is a great base set out for the future and will be following the development and playing here and there as things are ironed out. One thing that I do like is the weather, the changing weather from sunny to thunder, that's a great addition.
7 hours played
Aug. 2026
The early build of game is good, but there are problems: - CPU on base station unit heats up to 80 degrees Celsius at its peak with any settings—that's very strange and bad (he's old, but it shouldn't be like that anyway — i5 11600k). - There were freezes of 5-15 seconds near the car when I had to get in. - The developer needs to add as many opportunities as possible to do things at the station in your free time, otherwise it will be very tiring waiting for the call. - All the calls I received were supposedly about "putting out garbage fires"... what? Is there anything else burning in this city? 🤣
2 hours played
Aug. 2026
Huge improvement over the last one! With the new engine it runs much better in terms of performance and graphics. Its fairly bare bones atm, but it will flesh out over time with development I'm sure. Some people here still don't understand what EA means! It will improve with time, just be patient!
5 hours played
Aug. 2026
This really looks better than the previous series of the game. Switching to a new game engine has benefited the game. I hope that the development will indeed continue and reach its logical conclusion.

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Frequently Asked Questions

Emergency Call - The Firefighting Simulation 3 is currently priced at 19.99€ on Steam.

Yes, Emergency Call - The Firefighting Simulation 3 is currently available at a 20% discount. You can purchase it for 19.99€ on Steam.

Yes, Emergency Call - The Firefighting Simulation 3 received 270 positive votes out of a total of 379 achieving a rating of 6.77.
😐

Emergency Call - The Firefighting Simulation 3 was developed by Crenetic GmbH Studios and published by Aerosoft GmbH.

Yes, Emergency Call - The Firefighting Simulation 3 is playable and fully supported on Windows.

No, Emergency Call - The Firefighting Simulation 3 is not playable on MacOS.

No, Emergency Call - The Firefighting Simulation 3 is not playable on Linux.

No, Emergency Call - The Firefighting Simulation 3 is not playable on Steam Deck.

Yes, Emergency Call - The Firefighting Simulation 3 is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Emergency Call - The Firefighting Simulation 3 does not support VR.

Emergency Call - The Firefighting Simulation 3 is a single-player game.

No, Emergency Call - The Firefighting Simulation 3 does not currently offer any DLC.

No, Emergency Call - The Firefighting Simulation 3 does not support mods via Steam Workshop.

No, Emergency Call - The Firefighting Simulation 3 does not support Steam Remote Play.

Yes, Emergency Call - The Firefighting Simulation 3 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Emergency Call - The Firefighting Simulation 3.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 September 2026 23:22 UTC
SteamSpy data 29 September 2026 05:08 UTC
Steam price 30 September 2026 03:33 UTC
Steam reviews 26 September 2026 19:55 UTC

If you'd like to dive deeper into the details about Emergency Call - The Firefighting Simulation 3, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Emergency Call - The Firefighting Simulation 3
  • SteamCharts - Analysis of Emergency Call - The Firefighting Simulation 3 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Emergency Call - The Firefighting Simulation 3 compatibility
Emergency Call - The Firefighting Simulation 3
Rating
6.8
270
109
Game modes
Features
Online players
7
Developer
Crenetic GmbH Studios
Publisher
Aerosoft GmbH
Release 05 Aug 2026
Platforms