Enshrouded on Steam - User reviews, Price & Information

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You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.

Enshrouded is a open world, survival and base-building game developed and published by Keen Games GmbH.
Released on January 24th 2024 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Ukrainian and Thai.

It has received 78,080 reviews of which 67,486 were positive and 10,594 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Enshrouded into these genres:

Media & Screenshots

Get an in-depth look at Enshrouded through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-6400 (2.7 GHz 4 Core) / AMD Ryzen 5 1500X (3.5 GHz 4 Core) or equivalent
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (req. 6GB VRAM) / AMD Radeon RX 580 (req. 6GB VRAM) / Intel ARC A380
  • Network: Broadband Internet connection
  • Storage: 60 GB available space
  • Sound Card: on board

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
I love this game, I just wish the 6 friends who forced me to buy it for $30 didn't stop playing it after 2 hours.
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June 2025
🛡️ Enshrouded – 100+ Hours Later, Here’s Where It Stands (June 23, 2025) I've been playing Enshrouded with friends for over 70 hours now, and while it’s still in development, I think I've seen enough to share some impressions. Consider this a snapshot in time, not a final verdict. ✅ The Good 🎨 Graphics & World Design Of all the base-building/adventure games I've played recently, Enshrouded feels the most polished visually. Lighting, textures, biomes, and building decor all come together beautifully. Compared to Valheim or V Rising, where things eventually start to feel repetitive, Enshrouded keeps things visually fresh and interesting longer. 🧠 Optimization (esp. on AMD) I first tried the demo when AMD users were getting warning messages. That’s changed. Now the game runs remarkably well, and honestly feels smoother than many full releases. 🏠 Base Building This is one of the game’s strongest features. Even though we’re not exactly mansion-building architects, the system was intuitive and fun enough to inspire creativity. I’d love to see Valheim-style physics introduced eventually — where structural integrity matters — but even without that, base-building is satisfying. 🪂 Traversal The glider system is brilliant. Way better than Valheim’s slow boating and swim-heavy travel. It cuts down tedium and encourages exploration without frustration. 🤔 The Mixed Bag ⚔️ Character Building I was excited to see proper skill trees, unlike the minimalist approach in Valheim. But they don’t quite synergize as they should. It feels like a half-finished system — pick some random perks and you're more or less fine. 🌍 The World Feels Empty Not the Shroud — the actual world. Outside of rescued NPCs, there’s little to discover in terms of life, story, or dynamic events. No traveling traders, no ambient world events, no quest-givers. It’s beautiful but feels underpopulated. 🥊 Combat Not bad, just barebones. Needs deeper class synergy, spell combos, buffs, and combat depth overall. Right now it’s functional, not exciting. 📚 Storytelling There is a story, but it’s mostly told through journals and logs. After a while, I just stopped caring. A more engaging delivery method would go a long way. 🎮 Controller Mapping (Especially for Building) Default controls are awkward. I had to remap everything manually for it to feel right, especially during building. Thankfully, that fixed it. 🌐 Server Performance Works fine with 3-4 players, but becomes spotty beyond that. Needs optimization. ❌ The Frustrating Stuff 📦 Chest Grinding & Loot Progression This broke the game for us. The best gear can be looted from static chests that you can reach early on. We got OP too fast, which made the rest of the content trivial. Yes, you can choose not to loot them — but in a group, if even one person does, you’re out of balance. Top-tier gear should be earned, not found lying around. Tie it to hard quests, crafting blueprints, or endgame dungeons. Also — why does 95% of loot from chests feel like junk? 🧾 Quests They’re all fetch quests. It’s 2024 — surely we can do better than "bring me 5 mushrooms." 🧠 Suggestions for the Future ⚔️ Harder group dungeons with puzzles and unique rewards — mini-raids, basically 🐾 Pets or companions 🐧 Native Linux support for dedicated servers 🌈 HDR support — the game is gorgeous and HDR would make it pop even more 🎯 Final Thoughts Despite its flaws, we thoroughly enjoyed our time in Enshrouded. In the open-world action builder genre, it’s one of the best out there right now. It builds on its predecessors’ strengths (Valheim, V Rising) and meaningfully improves in areas like traversal, building, and polish. There’s a lot of potential here. If the devs keep improving on the weaker systems (combat, world depth, loot balance), Enshrouded could become a genre classic. Thanks for reading — hope this helps someone decide whether to jump in!
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May 2025
Enshrouded, in short, is almost everything you could want from an RPG/Builder hybrid. It has some of the best building systems I've ever seen. This is where the game really shines. You even have people and animals to make your towns feel alive. The combat is pretty decent. Nothing really new here but that isn't a bad thing in this case. The talent tree is not too deep nor too simple, meaning you probably won't have to research your choices to be effective at what you want to be while also not being able to fill the entire tree making you have to make choices but also forgiving with the ability to reallocate your points. The area where the game still needs the most work is the RPG/Story aspect. The story isn't bad, there just isn't much of it, or lore/history to uncover but the game is still in EA so still time to improve. Character creator is abysmal for 2024. Please devs work on this if possible. Update: character creator still isn't great but now at least you can make changes at the barber. Though not perfect, Enshrouded is already a great game that gets better every update, a great value even at full price, and an absolute steal when on sale. 9/10 at the time of this review(updated) Update: New game update "Pact of the Flame" and 2025 roadmap shows the devs are listening to the players and giving us what we want with many requested features now and on the way.
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March 2025
This is the review after I just did all achievements. I got into Enshrouded in late 2024 after I did most of Palworld except for a few more difficult bosses. Back to Enshrouded, what I like most are: - The game has single player, private local server, hosted server option. No worry that your game will be unplayable after a couple of years. - The Quests system are really good on guiding players what we should do next. Although, I have to look for hints on how to really get the complete set of collectible items from time to time. During the early to mid game, most can be done organically. But during late game, some quests are quite time consuming to complete without consulting guide. This also why I take so many hours. - Even with Quests inside the game, there are Steam achievements. Some of these are activated by the same conditions. But Quests are naturally more detail. Previously, I used to have some issues with some quests not really recognized properly but it got fixed up really quickly. As we know it, some other games insist not have either of these and left the player to keep the sense of accomplishment to themselves. - The games did add lots of new features throughout the year. Just when I thought what else can they add to it, there is a new roadmap 2025 published. - There are lots of things to do in this game. Frankly speaking, I still have 15 quests left. The new cosmetics building blocks are really interesting. The base building mechanics in this game was quite good already since the beginning. This addition makes it even better. I'm very tempting to build my new house while I complete all remaining Quests. - At this price point in my local currency which is at the upper-middle price point in Steam universe, I think Enshrouded price reasonably well considered game pricing level in 2025. If you like this kind of game, don't wait any further. The game is really good. Some glitches that I found: - When I scaled a mountain and have to jump repeatedly, I ended up stuck in the middle of the rock. Most of the time, I can twist and jump jump jump to get out of the sticky situation. But lots of time, I need to respawn since I cannot even kill myself at that point. This happens more often in Albaneve biome (the latest one) which are mountains exclusively. - My houses, fences, etc. sometimes, just become slightly out of places leaving some gaps between them over time. I always use Snap features to make sure everything should be in place. when building. Even I demolish/recreate it, overtime, it still creeping out of place. This happens once in a while. Although, this does not effect any game play. - I have one occasion where I cannot find one item bury under a bridge in a shroud. I think I dig through the other side of the world already. It just was not there. Finally, I have to use my character with the map from new game to get this item. Luckily, I still carry all my progress with me.
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Jan. 2025
Enshrouded, as an Early Access title, does some things well and some not so well, but it is all subject to change. We'll see how things go over the next few years. Overall, it's fun enough, and the developers have been very forthcoming with game additions and are also very open and responsive to player feedback. This game does Early Access right. Pros: -Gorgeous visuals -Gorgeous world, procedurally-generated and then lovingly populated with hand-crafted locations -Incredible, detailed and interesting dungeons to delve through, filled with puzzles and environment hazards -Beautiful, if inconsistent, armor and weapon designs, which are fun to collect. -A fairly robust building system, with benefits to decorating and constructing a base that you then populate with craftspeople and villagers -Simple, but satisfying combat -A leveling system that revolves around perks instead of stat increases (though you can still boost your stats from the perk tree) -Dedicated cosmetic slots for your armor, with options to hide both your headgear and your gloves -Fully cosmetic clothing sets to find behind exploration and bosses -A food-based buff system, wherein the food you eat increases your stats and stat regeneration -Lots of lore to discover through characters, locales, obelisks and books throughout the world -Highly customizable game settings, including the ability to turn off weapon and tool durability or turn on starvation mechanics Cons: -The bonuses from armor and weapons are largely pointless, or too small to make much of a difference. Some are even entirely pointless, such as one set that offers a small 10-20% bonus to unarmed damage, with unarmed attacks dealing only 8 damage to enemies (when your mace is doing over 400 per swing, and swings faster than your fists) -There are tons of weapons, but there are very little differences between weapons of the same class: All one-handed weapons use the same three-swing combo, regardless of what the weapon actually is, and even legendary items don't have anything to differentiate them outside of their raw damage and visuals -The few weapons with "unique" effects are things like 5% lifesteal, 1 point of health regen, or some bonus critical chance and damage. None of the weapons are build-defining or unique in any meaningful way. For example, the "Dragon Sword", found only one hidden place and tied to a piece of esoteric lore found in your travels, just adds a flat +7 fire damage... Five times in a row. The Dragon Sword is a weapon with nothing going for it except minuscule damage bonuses that don't even interact with your perks. -Extremely linear item and location progression: New areas are blocked off by "Deadly Shroud," a gas that simply kills you if you haven't leveled up your base enough yet (using the heads of bosses and regional materials). Essentially, your ability to explore the "open world" aspect of the game is heavily restricted by boss progression. -Heavily reused enemies with very limited attack variety -The magic system is bland, being exclusively ranged elemental attacks and two healing spells. There is no utility magic to speak of, outside of a single knockback spell -The perks you gain from leveling are very restrictive in what they affect, very strictly confining their offerings to their respective stat tree (Strength, Intelligence, Dexterity) with very little overlap -Every quest is a fetch or kill quest with some lore sprinkled around it. "Skyrim quest" is how I would describe them: Talk to a person, go to a place, get a thing, repeat until you run out of quests
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Frequently Asked Questions

Enshrouded is currently priced at 29.99€ on Steam.

Enshrouded is currently not on sale. You can purchase it for 29.99€ on Steam.

Enshrouded received 67,486 positive votes out of a total of 78,080 achieving a rating of 8.52.
😎

Enshrouded was developed and published by Keen Games GmbH.

Enshrouded is playable and fully supported on Windows.

Enshrouded is not playable on MacOS.

Enshrouded is not playable on Linux.

Enshrouded offers both single-player and multi-player modes.

Enshrouded includes Co-op mode where you can team up with friends.

There is a DLC available for Enshrouded. Explore additional content available for Enshrouded on Steam.

Enshrouded does not support mods via Steam Workshop.

Enshrouded does not support Steam Remote Play.

Enshrouded is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Enshrouded.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 September 2025 00:36
SteamSpy data 11 September 2025 05:54
Steam price 14 September 2025 04:49
Steam reviews 13 September 2025 06:05

If you'd like to dive deeper into the details about Enshrouded, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Enshrouded
  • SteamCharts - Analysis of Enshrouded concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Enshrouded compatibility
Enshrouded
Rating
8.5
67,486
10,594
Game modes
Multiplayer
Features
Online players
8,392
Developer
Keen Games GmbH
Publisher
Keen Games GmbH
Release 24 Jan 2024
Platforms
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