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Smalland: Survive the Wilds on Steam - User reviews, Price & Information

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Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.

Smalland: Survive the Wilds is a survival, multiplayer and open world survival craft game developed and published by Max Ent Games Ltd.
Released on February 15th 2024 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese and Traditional Chinese.

It has received 8,439 reviews of which 6,985 were positive and 1,454 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 34.99€ on Steam, but you can find it for 0.87€ on Gamivo.


The Steam community has classified Smalland: Survive the Wilds into these genres:

Media & Screenshots

Get an in-depth look at Smalland: Survive the Wilds through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1
  • Processor: Intel(R) Core(TM) i5-9400 CPU @ 2.90GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650 or equivalent
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: Connecting to Epic EOS is required for online multiplayer

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

35 hours played
May 2026
I really wanted to love Smallands and sometimes I did. The problem is, those moments were usually followed immediately by okay but why is it like this though. The biggest standout here is the perspective. You’re tiny, humans are long gone, and the world feels massive, overgrown, and hostile in a way that actually works. It leans more gritty than something like Grounded, with skeletons and ruins reminding you things didn’t end great for the giants. It’s genuinely cool, and exploring it, especially vertically, is where the game shines. Building up in trees is not just a gimmick, it’s actually fun and gives you a lot of creative freedom. Taming bugs is another highlight. Running around with your little army of creatures is both useful and kind of adorable in a weird survivalcore way. But you’re limited in how many you can actively use, and in multiplayer it turns into a management headache real fast. What should feel like a fun system ends up feeling weirdly restrictive. Combat sits somewhere in that dodge, block, punish style you’d expect from games like Valheim. When it works, it feels great. When it doesn’t, it feels clunky. The early game especially can be rough. You’re underpowered, everything wants you dead, and your starting gear feels like it’s made of wet paper. Customization is another mixed bag. There are some really cute outfits, but it quickly becomes obvious there’s basically one correct set to wear if you care about stats. Fashion loses to survival efficiency, and not in a satisfying way. The world itself is beautiful, no notes there. Weather, seasons, and environmental effects add a lot to the atmosphere. But then you realize the NPCs are sparse, the story barely sticks, and you’re not really driven by anything other than I guess I need more materials again. It starts to feel a little hollow despite how good everything looks. And yeah, the grind. It’s there. Resource gathering and farming can drag, and some systems feel either overcomplicated or weirdly shallow at the same time. It’s a strange combo that makes progression feel slower than it should. Multiplayer should’ve been a huge win here, but it ended up being one of the more frustrating parts of my experience. Between clunky systems and general weirdness, it sometimes felt harder to enjoy the game together than it should have been. Overall, this is one of those games that keeps almost being amazing. It has great ideas, a really cool world, and moments where everything clicks. But it struggles with polish, balance, and making its systems feel consistently rewarding. Hit and miss, usually at the exact same time.
88 hours played
April 2026
Took roughly 63 hours for me start to finish. Played both solo and with friends. friends make this game easier, and i think there is the correct amount of toughness in most aspects. Egg hatching is interesting and ive never played a game wuite like this. I would build arbitrary walls with a platform in front to defend against the waves of insects but more than a few times i had bugs destroy parts of my base. I enjoyed the random cliffs of difficulty and would play this again start to finish. I could see more content being added as there is more room for such things, and i could see it being completed as is. I wish the max companion size bar was larger, but dont mind playing what is essentially Ark or Conan with insects. Birds are not friends!
87 hours played
Jan. 2026
Comparing Smalland to Grounded seems obvious, and assuming it's a knockoff or imitation would be understandable, but now that I'm in the game, it actually LOOKS a lot better than I expected with settings maxed out. Feels sorta "Dark Crystal" esque. I think the map might actually be significantly larger than Grounded. Some things are even modeled to a surprising degree. You can explore the base of a tree in Grounded, but you can never go UP, whereas in Smalland, you can absolutely go up, and they model out every limb and branch, so you can get lost up there just running around branches. Also has some interesting innovations of its own, such as giving you a "base of operations" area that can be migrated to different points around the map. Anything you build or store in this area (constructions, chests and their contents, anything) gets migrated exactly. It also saves to your character profile instead of the world file, so you can migrate your base into a friend's world and onto one of their maps. You can also build outside this dedicated area, and THAT stuff does save to world file, but the base of operations thing is too interesting not to use. I also like the storm system, which occasionally sends you running to a shelter or very quickly building one. Reminds me of the "emissions" system from Stalker. The only thing I think I may not like about it is that it seems like it may put an emphasis on husbandry as the game progresses (c.f. ARK) and I hate d_cking around with husbandry, so we'll see about that, but you can take that as a positive instead of a criticism if that's your jam. **update** Okay, so I don't hate the husbandry in Smalland. What I was afraid it would be is one of those situations where every creature in the game can be milked for a unique resource, so you have to catch, and own, and pet, and feed, and milk all of these creatures every day, and I didn't wanna be doing that. But instead it's more of a Dragon Quest 8 type situation where you can do all your own fighting in the game as you please, but you can ALSO capture all of the enemies like pokeymans, then when you have to go someplace dangerous, you can just summon your best boys to do most of the fighting for you. They don't produce resources, so you DON'T have to milk them. (Thank god) It also means they are very expendable. You kinda "trade up" with them. Catch an army of worker ants, then use those to subude an army of warrior ants, then use those to subdue an army of bull ants, then use those to subdue an army of sawyer beetles, etc, and just keep going until you get the best squad you can muster. Some of them have unique perks besides fighting power, like some (not all) can be ridden as mounts. Some (not all) have a carrying inventory and can be used like pack mules. (The green beetle carrying inventory is like 2.5x the player's own). You can only have four with you at a time, so you have to choose which of these things you want. It's a great system, because you can ignore it entirely if you really want to, but it provides a way for the people playing solo to bring a party with them when they don't have co-op friends backing them up. **/update* Combat feels better than Grounded if I'm honest, especially if you wanna roll roll roll and manage stamina like dark souls. There is even a parry / riposte for those who want to engage with it. The pokemon element adds even a little more. The consumables you can brew up feel like they actually do something effective compared to Grounded's very slight buff consumables. Still challenging if going solo (very customizable server settings though, so you can soften or harden it up as you wish) Would be a good group game, but since you can build a pokemon squad in the game if you want to, it's a perfectly good solo game as well. Seems like there's a lot of content to chew. STRONGLY disagree with the reviews complaining it's "just a sandbox". Like all survival crafting games of this sort, there is a period in the beginning where you're kinda just getting established and building up resources, and that part can for a while feel like you're just lumberjacking and not much else. I'm at a part of the map right now where I am sneaking up on anti-air turrets to eliminate the operators inside in order to make the area safe for me to fly across with my flying mounts and open a shortcut to a dungeon I'm trying to complete. There is stuff to do. These people complaining just haven't found it yet or quit playing before they did.
24 hours played
Dec. 2025
It may be a bit unfair that this game is always compared to Grounded, because it really stands on its own very well. The parry/dodge centric combat flows well, base building is smooth (reminds me of Valheim), and story is enough to keep me engaged as I progress. Where this game stands apart is the mount system. Taming a grasshopper and jumping around the map is the best feeling in this game, it makes traversal feel akin to Spiderman PS4, that anything in this huge world is just a couple hops / swings away. I also really appreciate the mobile base mechanic. I know not everyone loves that your base can be moved from one side of the map to the other, but for me it greatly increased the enjoyment and accessibility.
52 hours played
Oct. 2025
This game is quite fun once you get the hang of it. Tips: Build yourself a large base in one of the great trees and build catapults on the high branches facing all prominent directions. Then get the best glider available. Use the catapults to launch yourself thru the air towards the intended direction and land on the closest great tree to the planned target location. Then claim that tree and all of your catapults, etc. move with you. Stock up extra catapult building resources and place catapults at all the important areas. Even the enemy towers will only fire on you once you activate your wings, so shoot yourself far and high and only deploy wings close to ground in those areas.

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Frequently Asked Questions

Smalland: Survive the Wilds is currently priced at 34.99€ on Steam.

No, Smalland: Survive the Wilds is currently not on sale. You can purchase it for 34.99€ on Steam.

Yes, Smalland: Survive the Wilds received 6,985 positive votes out of a total of 8,439 achieving a rating of 8.06.
😎

Smalland: Survive the Wilds was developed and published by Max Ent Games Ltd.

Yes, Smalland: Survive the Wilds is playable and fully supported on Windows.

No, Smalland: Survive the Wilds is not playable on MacOS.

No, Smalland: Survive the Wilds is not playable on Linux.

Yes, Smalland: Survive the Wilds is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Smalland: Survive the Wilds is playable and fully supported on Steam Machine.

No, Smalland: Survive the Wilds does not support VR.

Smalland: Survive the Wilds offers both single-player and multi-player modes.

Smalland: Survive the Wilds includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Smalland: Survive the Wilds. Explore additional content available for Smalland: Survive the Wilds on Steam.

No, Smalland: Survive the Wilds does not support mods via Steam Workshop.

No, Smalland: Survive the Wilds does not support Steam Remote Play.

Yes, Smalland: Survive the Wilds is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Smalland: Survive the Wilds.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 September 2026 21:16 UTC
SteamSpy data 07 September 2026 00:26 UTC
Steam price 12 September 2026 02:49 UTC
Steam reviews 09 September 2026 01:52 UTC

If you'd like to dive deeper into the details about Smalland: Survive the Wilds, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Smalland: Survive the Wilds
  • SteamCharts - Analysis of Smalland: Survive the Wilds concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Smalland: Survive the Wilds compatibility
Smalland: Survive the Wilds
Rating
8.1
6,985
1,454
Game modes
Multiplayer
Features
Online players
317
Developer
Max Ent Games Ltd
Publisher
Max Ent Games Ltd
Release 15 Feb 2024
Platforms
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