Entropy Survivors on Steam - User reviews, Price & Information

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Entropy Survivors is a bullet hell roguelike where you simultaneously control a powerful mech and a sharpshooting space frog, featuring outrageously creative abilities and powerful weapon customization. Save the universe in single player or 2-4 player online co-op!

Entropy Survivors is a action roguelike, rogue-like and bullet hell game developed by Moving Pieces Interactive and published by First Break Labs.
Released on December 04th 2024 is available only on Windows in 12 languages: English, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, French, Italian, German, Japanese, Korean, Polish, Russian and Traditional Chinese.

It has received 327 reviews of which 272 were positive and 55 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 3.49€ on Steam with a 65% discount, but you can find it for less on Gamivo.


The Steam community has classified Entropy Survivors into these genres:

Media & Screenshots

Get an in-depth look at Entropy Survivors through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2.5 GHz Dual Core
  • Memory: 5 GB RAM
  • Graphics: NVIDIA GeForce 760, AMD Radeon R7 270
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Probably have around 20 hours on another account. Super fun, whacky, challenging , unique rougelike. Sometimes wish it was easier, I get clapped a lot, but dont mind super satisfying when you pull off a good run
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Nov. 2025
Ahh yes, the survivors genre. "Ohhhh boy yet another vampire surivors clone." you may say, roling your eyes. And you would be incredibly wrong to judge this gem of a game based on that alone. This game is AMAZING and you should get it. In what other game can you play as a samurai frog on a samurai gundam and use your special mecha-katana to cut a golden minigun in half twice so there are four golden miniguns? Which you pick up all at once to turbocharge your own minigun into quadruple overdrive?? Oh and your minigun uses ammo that hunts down the boss like a smart gun out of cp2077??? Boss eviscerated. On Vampire Survivors Lets first talk about the elephant in the room, the king, the original, the one and only Vampire Surivors. Yes VS is great, I love it, I have hundreds of hours in it. Ive played multiplayer quite a bit as well. Not going to glaze it so much as actually point out flaws that lead me to seek other survivors games, looking for rehashes and improvements to the formula: 1) Lack of interactivity Boiling down VS to its bare essentials you really only do 2 things: move a character around and make educated choices. After a while, you do want more things to do than walk and press A sometimes. 2) Sameyness of characters Sure you can sit here and tell me "B-but each character has different stats and sometimes a special passive that can radically change the gamep-" Yes yes yes but these are just meta choices to change your Educated Choices this run. Some chars are great no doubt, but they dont affect you walking around and pressing A. 3) Multiplayer is a DRAG I love VS. I want to play VS with friends. But VS with friends can be grueling. Between limited item slots and alternating levels, it becomes more of a chore levelling up every 30 seconds but 2/3 times you twiddle your thumbs. And you pick your choice instantly while your friends go "Yeah can I get an uhhh". And then one friend INSISTS on picking each limit break instead of random always. Playing VS in multiplayer is like being constantly awoken when you're just on the verge of falling asleep. And this next one is technically not a VS flaw but one of the genre 4) All of the VS clones try to copy VS weapons Like another steam reviewer here said, many survivors games try to copy things like the little birdies that have a circle that orbits you, or clockwork somethings, or self-centered aoe damage zones (ok that ones the free space on a bingo card). But generally you can see some sort of lazy VS-like weapon. Why Entropy Survivors is Great First it fixes a few of the qualms I have with VS. Which isn't entirely original to VS clones, many do. Fixing interactivity: Ok so the main point of when you play this, you still get your weapons like a VS clone, but you also have a lot more to do each game. First theres dashes (which you can get multiple charges). Theres also an active melee weapon and active gun you fire, as if you were playing a twin-stick shooter game. Also, each class comes with a special class ability such as leaving a trail of thorns, turning into a speeding jet, etc. It adds quite a lot to the game. There are auto-aim and auto-fire settings that let you turn it to be a lot less button mashey if you prefer the old VS feel. Fixing Samey-ness: In Entropy Survivors, you pick a loadout before you play! There are 8 classes each of which affect your base stats like in VS, but each also has its own active ability. Then you can also pick one of 6 melee weaps and one of 6 guns, each with different quirks to them. All of these you need to unlock of course giving game progression. However also each one of these things has both passive upgrades that are general power boosts, but also special perks that radically affect the gameplay. For instance, the spear has a perk that when you attack with it, it parts the sea of enemies. You can also equip a spear perk that lets you plant it in the ground like a banner when you shoot your gun to give a damage boost in an aoe. Each class and weapon has these kinds of perks, so you could be playing with a friend using the same class, melee, and gun, but different perks that alter your gameplay quite a lot. Fixing Multiplayer: Most VS Clones fix this I think. The grueling experience that is alternating level-ups. In this game as many others you all level up together. And game is designed with multiplayer in mind, such as the spear-banner perk, which also buffs allies. You can also make your flamethrower coat allies weapons with fire. There are also several class abilities that heal allies. Its great! One of my favorite things was me playing as a paladin with healing perks to let my gf and I bunker down, while she played as the jet class with perk that doubles xp gained when she picks up xp orbs while jet-dashing. So her whole goal was to bunker with me until she could jet dash to rush and pick up xp for us.\ Powerup Uniqueness: Man, some of the powers here are really really original. I wont go out and say each one is goated or even useful, some I am still scratching my head at a little. Sure you have your generic self-centered damage aoe, in this case its spinning blades, and arguably orbiting mines. And a few other standard armaments like grenades or missiles. But I mean, theres one where you randomly summon bulldozers off the screen that rush towards you like a meteor, only to fizzle out just before touching you. Yes, that was a JoJo reference. Anyway the bulldozers push/hurt enemies and also push exp/money pickups towards you. Theres a also a power that god-space-hands clap in front of you and bring all enemies in the arc together. Space flare pillars. Electrical outlet tethers. A fleet of garbage trucks (you heard that correctly). TLDR its great! Some extra awesome on top Metacurrencies and upgrades: There are 5 maps each with 5 tweaks to difficulty and each drops a different combination of meta-currency. You have money for passive overall upgrades. Then class/melee/gun/ability currencies to buy each class/melee/gun/ability's specific 6 passive powerups (things like +10% damage, -10% cooldown). Then when you complete challenges (ex kill 1000 enemies with a spear) you get geodes to buy those special perks so your spear can helicopter or shish-kabob enemies. Educated Choices - regarding Probabilities: Instead of doing a reroll/skip/banish system, each ability can have its chances to appear modified. So if you really hate/love the bulldozer power, you can make it never appear or give it 2x chances to appear, or somewhere in between. I put most of my meh powers on 0.5x and most of my yes pls powers on 1.5x, it feels nice. When you level up, you are given a choice of 3 options (with a timer) As far as skipping powers, it seems like if you dont pick a choice on is picked for you (which is a bit of a disappointment but oh well). Educated Choices - The choices change! But also also one thing thats SUPER COOL about this game is that sometimes your option for an ability isnt the same boring progression, its a rarer, stronger upgrade. So like, lets say normally upgrading <ability> from lvl2 to lvl3 gives +5% damage, but you could get lucky and get the rare upgrade version which gives +8% damage but also -1s cooldown. So now you have to decide if you pick the new ability you have been looking for, or the super powerful upgrade of the ability you already have that you werent going to pick. To translate this to Vampire Survivors speak, lets say you've been looking for Garlic (self-centered damage aoe) the whole game but your Peachone (bird with orbiting circle attacky thing) has the option to upgrade with also 2 limit breaks on top? HMMMMM. Character and charm The graphics are pretty great, and you are a FROG WITH A GUN ON TOP OF A MECHA ROBOT like what more could you ask for??? Idk man just buy the game its $10 and so worth it.
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Aug. 2025
If I had to categorize it simply, its another "vampire survivor" -clone- style game. Honestly, there are so many games that use the Vampire Survivor template, I don't think they should be called clones anymore, at this point it's honestly its own game category. That being said, this is one of those but it is not at all a clone, The theme of this game is hilarious and awesome: you're a frog, riding a mech, running around fighting aliens and eating cosmic butterflies. the power ups and upgrades/moves you have to choose from on a per-level run, is much more creative than the over-used V-Survivor power-set that so many of these games use. It gets old, if you play a lot of these types of games I think you'll know what i mean: every one of them seems to have a Re-skin of all the vampire survivor attack moves that you get when leveling up each run. you know, the Whip, the weird bird thing that shoots missiles in a wide circle and somehow hits nothing, the aura that burns people in a small radius around your character, your knives that shoot the direction your facing, your lightning strikes, the missile that bounces around the edges of the screen, the boomerang, and so on.. This game really switches up the powerups and weapons , they mostly fit a sort-of ACME comedic style to them , like big shoes that step down and squish aliens, or 'cosmic freight trucks' that drive by and sweep enemies out. Theres a Giant tuning fork that radiates electrical rings that plants into the ground, bowling balls that you kick or shoot at to gain momentum, I wont list every one of them, It's not necessary (I also have the short-term memory strength of an inbred goldfish). but it feels fresh and new, and the weapon system and class choices make this worth giving a try for sure. there's not a huge variety of classes, but there's enough to keep things interesting and give you something to work towards perfecting, theres 8 or so mech classes and then 6 ranged weapon choices and 6 melee weapon choices, and each one has a tree of upgrades and modifiers to unlock , you have a melee weapon for the mech, and your kermit captain sits atop and fires with your ranged weapon of choice, power-ups get activated in game either from a triggered melee attack or ranged attack depending on the attack, and each mech class has its own special move that can be used on a quick recharge during fights , initially i didnt like most of the classes and felt like really there was 2 that were OP compared to the rest but as i started to give each one a chance i found that they all are fairly balanced with their own tricks that i didnt realize first coming to the game. It's a very hectic game also, things get wildly out of control pretty fast, the multiplayer is designed pretty well in my opinion, though there isnt a lot of people hosting games, i still find it pretty easy to join in with strangers when i want to, and it feels balanced when playing with others, just even more chaotic for sure. this is definitely one of those games that I forget to blink while playing then my eyes start tearing up, a lot of PC games do this to me , I guess take that however you will lol. 5/5 52 hours (at the time of writing this) so far and none felt wasted. :')
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May 2025
I liked it for the most part, i've played for over 1000 hours and it crashed about 2 times. has a few bugs, i hate the multiplayer camera so much so i played mostly solo.
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April 2025
I've been on a "survivors-like" kick lately, which is somewhat surprising because it was never a genre I thought held much interest for me. But here we are. This game is actually pretty unique within the genre. It has all the regular tropes, but you are a froggy piloting a mech, and both your froggy and mech can attack. But unlike most survivor-like's... this is not an auto-attack game. You actually fire off the attacks for your froggy and your mech. I played that way for a while, and it was super fun but not super effective. There's an option in the menu that allows you to make the mech auto-attack, that way you can focus your attention on froggy attacks, and honestly this really worked better for me. You still trigger your mech's class ability on your own, but the basic attacks of the mech just happen automatically. You are using twin stick aiming for the whole thing, but you fire off your froggy's guns on your own. This can matter because of the way froggy has to reload. There's all kinds of unlocks in this game, from different mechs and froggies with completely different abilities and stats, to different weapons for each mech and froggy, to universal ability points that affect all mechs and froggys... it's got a lot. Each weapon also has perk slots that you can unlock. So there's a ton of stuff to unlock here. You can also unlock all kinds of paint schemes just to make yourself look cool. The game does cater to multiplayer a bit in that some abilities will buff teammates but not you... I found this a little disappointing, but in all honesty its not that big of a deal. I don't think the community for this game is huge, but I'm sure on discord on something you can find players if you are into that. I found this one a bit more challenging than most survivors-like's out there. Unlike something like Soulstone Survivors, you don't feel like a god in this game. The game gives you on screen markers that point to the closest gem, which are kind of like boosters that you attack and they pop out some kind of reward. Often its healing, although you can also get things like a short term autogun or an electric blast that stuns all the enemies for several seconds and gives you a chance to clear yourself an area. I feel more swamped in this one that in most I've played... this definitely has you scooting around trying desperately to not be surrounded. Dashing is on a rather large cooldown as well (several seconds), so you have to be careful. I'm really surprised at this one, I quite like it and it is unique enough that it definitely will stick around in my survivors-like rotation.
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Frequently Asked Questions

Entropy Survivors is currently priced at 3.49€ on Steam.

Entropy Survivors is currently available at a 65% discount. You can purchase it for 3.49€ on Steam.

Entropy Survivors received 272 positive votes out of a total of 327 achieving a rating of 7.74.
😊

Entropy Survivors was developed by Moving Pieces Interactive and published by First Break Labs.

Entropy Survivors is playable and fully supported on Windows.

Entropy Survivors is not playable on MacOS.

Entropy Survivors is not playable on Linux.

Entropy Survivors offers both single-player and multi-player modes.

Entropy Survivors includes Co-op mode where you can team up with friends.

Entropy Survivors does not currently offer any DLC.

Entropy Survivors does not support mods via Steam Workshop.

Entropy Survivors does not support Steam Remote Play.

Entropy Survivors is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Entropy Survivors.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 January 2026 00:56
SteamSpy data 28 January 2026 17:16
Steam price 29 January 2026 20:16
Steam reviews 28 January 2026 21:57

If you'd like to dive deeper into the details about Entropy Survivors, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Entropy Survivors
  • SteamCharts - Analysis of Entropy Survivors concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Entropy Survivors compatibility
Entropy Survivors
Rating
7.7
272
55
Game modes
Multiplayer
Features
Online players
46
Developer
Moving Pieces Interactive
Publisher
First Break Labs
Release 04 Dec 2024
Platforms
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