Ravenswatch on Steam - User reviews, Price & Information

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Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.

Ravenswatch is a rogue-like, co-op and action roguelike game developed by Passtech Games and published by Nacon.
Released on September 26th 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese and Traditional Chinese.

It has received 16,153 reviews of which 12,942 were positive and 3,211 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for 5.95€ on Gamivo.


The Steam community has classified Ravenswatch into these genres:

Media & Screenshots

Get an in-depth look at Ravenswatch through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 (Version 1909 or newer)
  • Processor: Intel Core i5-4670K (4 * 3400) / AMD FX-8350 (4 * 4000)
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 (2048 MB) / AMD Radeon RX 470 (2048 MB)
  • DirectX: Version 12
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

217 hours played
May 2026
I ♥♥♥♥♥♥♥ hated this game until around hour 20 until it suddenly started to click for me and I played about 140 hours within a few months. Every character has soooo much synergy and build paths, tons of talents, new characters/enemies/quests being added to keep the game new and fresh. It is actually a phenomenal roguelike However, you will die a LOT at the beginning. You will tilt and rage and have no idea what the ♥♥♥♥ anything does.. until one day you finally understand the mechanics, unlock more talents and perks for your character and know the enemy patterns, and then you will become obsessed :)
82 hours played
March 2026
I'm aghast to see this at 'Mostly Positive' when I'm sat here thinking it's one of the best action roguelikes I've played in years, solo or co-op. Ravenswatch reminds me of Stunlock's excellent Battlerite, with its very deliberate, kinetic, slick and satisfying combat, and Risk of Rain, with its mostly static environments and randomised goodies peppered across the map. There's also a time imperative where the boss gets more powerful the longer you take so being economical with exploration, what enemies you engage with and which side quests you pursue is absolutely key. There's some lovely risk/reward friction here. Unlike a lot of action roguelikes, there's no meta-progression in Ravenswatch apart from horizontal unlocks that get swirled into the pool of available upgrades (as well as some fully and excellently voiced memoirs for each character). The lack of meta-progression means that skill and understanding is everything; you won't get rewarded just for putting in the hours. It's also a huge plus when playing with friends because there's no worrying about level disparities or who's unlocked and completed what. You just jump in, choose your hero and difficulty, then do your best. I've seen some folk complain about a lack of build variety but I'm struggling to see it, even when I'm playing as a single character. Yes, you won't get the same breadth as, say, Hades, but that's an unfair expectation when you've got 12 unique characters (that are all wildly different and fun to learn and play as) each with their own sets of traits to mix and match with assorted magical objects. And this is ignoring the interplay between different characters. My favourite recent example is the Pied Piper's 'freezing trap' coupled with the Snow Queen's 'cold heart' which stacks crits based on number of chilled enemies. At first I thought this game was better with friends but it's been great on my own or multiplayer. Playing solo is much calmer, measured and readable. Mistakes are punished because all deaths use a Raven's Feather (effectively a life). Playing with two, three or four, as you'd expect, gets progressively more chaotic so attack telegraphs can be harder to see/read amid the fireworks (this is a very clear and crisp game though!), but on the flipside of this, you and your friends can revive each other, if you have time. Lives are precious and finite so pulling off clutch revives always feels fantastic. Subtly, each successive death reduces the time you have to revive a teammate (possibly per map?) before a feather is used. It's really clever and stops you cheesing challenges that reset if one of you perishes. But the whole thing just feels so polished and well thought out. Whether I'm on my own or got another friend or three to play with, it all just works , even over crossplay. My friend and I are on PC but my other two friends are PS5. The voice chat works, online statuses are reliable and connecting is quick, there are no join codes to exchange, and before the latest patch, the very few times we did have disconnects, it momentarily paused the game while the players reconnected (literally all in the space of a second or two). Since the latest patch, there's been zero issues after tens of hours. And when a couple of my friends had to leave early, the game seemed to scale the difficulty down to two players immediately. After Darktide, my friends and I missed post-game stats and, by god, Ravenswatch's is a feast! They are wonderful to pore over and well presented. Damage and healing show absolute values and percentages--great for co-op trash talk, with deaths next. Press another button and you can view much more detailed stats for you and your teammates, including revives. There's just loads I love about Ravenswatch, from the menu as a tome to finger through to the thematic and mechanical links with the characters. Lycanthropic Little Red Riding Hood turning into the Big Bad Wolf at night? Romeo and Juliet being a proper co-op couple, whose abilities synergise so satisfyingly and, where, if one dies, so does the other? Aladdin whose ultimate allows him to use his dream shards (the money of Ravenswatch) to have another genie wish, so he usually ends up poor? Helping the three little piggies build their houses so they can survive the night? It's just so creative and fun. We noticed too that the endgame/finale expands depending on the difficulty so I suspect that until you finish the game on the hardest difficulty, you're not getting the proper ending. Working towards that has been so satisfying and you can really feel how much sharper you're getting as a player. But yeah, I've been enjoying Ravenswatch so much. I feel like I've got my money's worth already and I've so much left to explore, including the Merlin DLC who seems like a very complicated but powerful character. I'm looking forward to seeing what the future holds for Ravenswatch because the 2026 roadmap looks very promising!
434 hours played
Feb. 2026
This game is special, it's not perfect but it's extraordinary. They made great use of fairy tale and literary characters and created an intriguing world with gameplay that can be frustrating at first but becomes addictive as you get to know the game better. It's unique within the roguelike niche, demanding time and path management. I don't agree with new characters being sold as DLC, and I believe the base game needs some fixes and adjustments before releasing new content (for example: the game's voice chat activating on its own mid-run, server connection problems, visual and sound bugs, etc.). But, for the most part, it was a game I had a lot of fun with and spent many hours obsessed (I also made many friends). I believe the best strategy now is a sequel with other maps, characters, and a remodeling of the existing playable characters (we love your work, but let us see what else you can do with this material).
106 hours played
Jan. 2026
Love the game. But after the first 200 runs… it gets stale. Devs, please listen. We need an endless mode, let us just get OP and have fun grinding a character. We need more map and objective variety. And the most important, that Romeo and Juliet play style needs to spread to the rest of the cast. Being able to play off of your friends moves is so much fun. Adds an extra reason to work together and the damage payoff is rewarding. That play style mechanic needs to be expanded on, it was a great idea to test out.
106 hours played
July 2025
I feel like this game has so much potential. I really enjoy the systems and combat. The animations are nice. However, I'm really missing an "untimed" game mode. I'm also really looking for more replay value through more permanent upgrades/buffs. It feels like after so much there are no permanent buffs that warrant doing more and more runs. I wish that there were more magical objects as well. It just feels like the time spent does not equal how strong the player gets. I like the systems, but the frequency of obtaining things is so low. Overall, I really enjoy this game and still recommend this game if you atleast like and enjoy rogue-like games.

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Frequently Asked Questions

Ravenswatch is currently priced at 24.99€ on Steam.

No, Ravenswatch is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Ravenswatch received 12,942 positive votes out of a total of 16,153 achieving a rating of 7.85.
😊

Ravenswatch was developed by Passtech Games and published by Nacon.

Yes, Ravenswatch is playable and fully supported on Windows.

No, Ravenswatch is not playable on MacOS.

No, Ravenswatch is not playable on Linux.

Ravenswatch offers both single-player and multi-player modes.

Ravenswatch includes Co-op mode where you can team up with friends.

Yes, there are 11 DLCs available for Ravenswatch. Explore additional content available for Ravenswatch on Steam.

No, Ravenswatch does not support mods via Steam Workshop.

No, Ravenswatch does not support Steam Remote Play.

Yes, Ravenswatch is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ravenswatch.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2026 11:19
SteamSpy data 14 June 2026 00:22
Steam price 14 June 2026 20:52
Steam reviews 12 June 2026 23:45

If you'd like to dive deeper into the details about Ravenswatch, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ravenswatch
  • SteamCharts - Analysis of Ravenswatch concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ravenswatch compatibility
Ravenswatch PEGI 18
Rating
7.9
12,942
3,211
Game modes
Multiplayer
Features
Online players
1,776
Developer
Passtech Games
Publisher
Nacon
Release 26 Sep 2024
Platforms
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