Etrian Odyssey HD on Steam - User reviews, Price & Information

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Beyond the village of Etria lies a mysterious forest with a colossal crack opening to a puzzling labyrinth. Lead a team of explorers into the dungeon with the promise of riches, fame, and adventure!

Etrian Odyssey HD is a dungeon crawler, rpg and adventure game developed by ATLUS and published by SEGA.
Released on June 14th 2023 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 906 reviews of which 814 were positive and 92 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Etrian Odyssey HD into these genres:

Media & Screenshots

Get an in-depth look at Etrian Odyssey HD through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3-540 or AMD Phenom II X3 720
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 530, 1 GB or AMD Radeon HD 5570, 1 GB or Intel HD Graphics 4400
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Additional Notes: No anti-aliasing, 720p @ 60 FPS. Microsoft no longer supports Windows 10 or older versions.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
There's something about drawing the map on the second screen that can't be fully replicated, but all the other improvements to mapping, bug fixes, and better skill descriptions mean that I'd still choose this version over the original whenever I want to replay this game.
Expand the review
Aug. 2025
I played the original EO when it came out but never finished it, I'm not even sure I made it past the second stratum, so my memory of it wasn't the strongest. I had a really good time replaying the third game a little while back (the one entry I did beat when it first came out), so I went and bought the other two currently available on Steam when I saw that they had changed it from a standalone bundle to a completion one. I'm giving this a thumbs up because I love the series and I'd like to see both the remaining games remastered and a new entry, but now that I've gone through it at least to the story final boss, I can say this is a much weaker game than the third and I would caution anyone against forming their opinions of the series as a whole or even the genre of DRPGs based on this game. It's just abundantly clear to me, especially with EO III still fresh in my mind, that the devs of this game had no idea what they were doing with the design of this first game. The maps particularly are really shoddy and have a strong dependence on corridors that wind around long stretches of the floor, with the 5th stratum in particular basically seeming to have the concept of "let's do the same floor layout five times but with different dead ends on every floor" and it is deeply fatiguing in a way that nothing in the 3rd entry ever was, despite that game being much longer and needing to be replayed 3 times to see the three different story final bosses. There's just a lack of clear intent and attention to detail, the game is mean and unfair in some ways (enemies that sleeplock you to death, a noticeable lack of return shortcuts, treasure chests and sidequests which give you nothing but mediocre consumables) but also simultaneously not terribly challenging as Immunize lets you steamroll nearly everything on Expert. The character building, the FOES, the music, even the writing; it all just feels duller in shine. But it's to be expected. This is the genesis of the series. This is the teething stage. It's hard to blame it exactly when I know that they took everything they learned from this game and kept improving it for another five entries. So it's a rough experience, but I do still love the series as a whole and despite my gripes, I celebrate its starting point.
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July 2025
This game is, as the title implies, this is a remaster of the original JRPG which was a DS exclusive back in the day, and said game was perhaps the one to make best use of the DS's touch screen. In this game, you build a party of up to 5 adventurers, and use them to explore and map an elaborate and multi-layered dungeon filled with enemies, traps, and treasure. The main gimmick of the game is that you must map the dungeon yourself, floor-by-floor, which is what the old touch-screen was used for, and which is probably best realized here on PC with a mouse and keyboard for this HD version. Probably the best feature of the game is the pacing. Every subsequent floor usually introduces new enemy lineups in the random encounters, and usually at least 1 or 2 new enemies, which makes every new floor a distinct challenge upon reaching it, while also giving you plenty of opportunities to level up and acquire new and better gear, meaning if you grind properly and are mapping the entire floor, by the time you've found your way to the next floor down you've just about mastered the floor you've been on. The brilliance of this comes when you take on side quests that require you to return to previous floors that you haven't visited in a long time; and when you do suddenly the enemies that once gave you such trouble are getting one-shotted before they can even take their turn. In short, your process in leveling-up is very, very well paced and feels very natural with the exploration mechanics, keeping you in a constant state of manageable challenge until it gives you an excuse to realize just how far you've come. There are few criticisms I have for the game, but what is likely the biggest relates to the classes. At the start, you can pick between 7 classes, with 2 secret ones that you unlock at different points of exploration. Each class feels unique and performs a different role for your group, whether it's healing, buffing, disable-ing, or DPS from either the front or back line; and between you not gaining nearly enough skill points by max level to learn and master every skill for a class, and the fact that you can only have up to 5 characters in a party, does mean that party build variety does exist. However, there are only 2 classes that learn any kind of healing skills, of of those the Medic is the only one that can use them reliably throughout the game; furthermore they get access to the skill "Immunize" which is, without exaggeration, an over-powered defensive buff. This means that you have no good reason to not take a Medic, meaning you realistically only have a party of 4 to truly play around with for composition. And of those 4, you don't have the widest variety to pick between. Once you've done a playthrough, you'll be hard-pressed to find a party composition that feels very different from your first. The two unlockable classes have the potential to fix this, but there are two problems: one is when you unlock them, as the first you can only recruit upon reaching a certain point on the 11th floor, and they as all new characters you register start at level 1. By this point in the game your main party will be at or beyond level 30 at least, meaning you will have a lot of grinding to do to get any new character up to speed. It's even worse for the 2nd class, which you won't get until the 16th floor. The second problem with the new classes is that both perform very poorly compared to the base 7. The Ronin in particular is a front-line DPS with perhaps the highest damage output for the role in the game, but the least amount of defense. This is normally fine, but their skills make them more difficult to use than they should be: each of their active skills is divided into one of 3 categories which are themselves locked behind the initial skill that "defines" each category. These skills all provide stat buffs to the ronin, but they are required to be used in combat before any of their active skills can be, meaning you essentially need to waste a turn with the character in order to use their more powerful abilities. This coupled with the Ronin's weak defenses leaves them feeling utterly inferior to the other front line DPS classes that you had access to since the beginning of the game, and certainly doesn't justify using one when you already had to grind it all the way up to the rest of your party. All said, Etrian Odyssey feels like a classic, straight-forward turn-based JRPG, with a cool and memorable mapping mechanic, and it was a great surprise to see it get an HD release for modern systems. If you're looking into the series and the other HD editions, this one is by far the easiest, though most restrictive, of the 3, and thus a great starting point if you want to check the series out. I highly recommend it. One last thing though, while most of the time it's perfectly fine, if you look just a little too long at some of the character art in this game, you should be placed on a list somewhere.
Expand the review
April 2025
This sounds weird, but I think that Etrian Odyssey is a brilliant game the second time you start it. Will it be great the first time? Let's explore that question together. The Good The gameplay structure is rock solid; engaging with each element of play naturally pushes you to the next one. You end up slipping between a few different gameplay loops that have enough variety to keep everything fresh: you want to reach the next floor, so you explore the dungeon. As you explore the dungeon, you fight monsters that chip away at your resources. Your dwindling health and growing pack of monster bits give you reason to return home. In town, selling your loot makes new items available and leaves others just out of reach - something to grab next time through the dungeon! Leveling up gives you reason to take a break and play around with skill trees, and map-based FOE encounters present exploration puzzles to route around - a different sort of thinking than combat's prioritization puzzle or bet-hedging & prediction of exploration. Chunkier FOE fights feel very different from the rapid fire 2-turn random encounters, and Boss fights present their own neat gimmicks and challenges. When you're fully engaged with all of these systems, the game excels. The game's attrition-style combat is especially critical to how the whole system holds together. When you're weaker than enemies, you will lose resources in combat. When you're as strong as your opponents, you can gamble with different strategies of prioritization & ability usage to minimize resource loss. When you're stronger than your opponents, you can force them into "checkmate" situations with minimal resource spend & finish it with the one-button autocombat. But even when you're stronger, you'll usually lose something in combat, and your pack will fill with rewards from your victory - eventually the game will push you to take a little break. I really love this game, so I could ramble for a while about lots of things I like. Party composition was fun for me to experiment with, especially when you really embrace using consumable items to cover your weaknesses. Optimizing your ingredient-hunting and sidequest trips by leveling backup party members is strategically useful (you get more options more easily in the late game) and keeps gameplay feeling fresh. Sidequests themselves have a lot of strange diversity - lots of things I think the designers wanted to try, but knew it was too experimental to make part of the main game. But despite all of the things I love, I think it's tough to get into - especially if it's your first Etrian Odyssey game. And that's for a simple reason: The Bad The game does not explain itself well. For example, deciding between pushing onward (in search of a valuable shortcut you know has to be close) or leaving early is tense and exciting, especially if party members are starting to die. However, shortcuts are unmarked. You have to actively look at walls to find them, which is not intuitive. You might not even consider that shortcuts are possible. Related to that, dying in the game feels very punishing (it's a hard game-over back to your last save). The game lets you retain your map progress, though, and I realized as I played that lost experience points weren't that significant - being able to cut out unnecessary exploration meant I could reach my objectives faster, and the gear I gained was meaningful enough to make up for a lost level or two (more on that later). Traditional RPG party logic, "Of course I have to have a healer & a spell caster. And one fighter, and one sneaky thief-type!" leads you to a very clunky lineup. The game's classes have strange & interesting combinations of skills, so a "traditional" party can end up with a lot of unnecessary redundancy which is not helped by the fact that... The levelling system's incentives are unintuitive - outright feels bad when played in a straightforward way. To elaborate: usually the first level in a skill is very, very good. Then, levels 2-4 are absolutely abysmal - less than 1/10th of the value of the first point. Level 5 is good again (similar to level 1) then it's back to terrible value until level 10. When you understand this concept (the only levels of a skill that really matter are 1, 5, and 10) the system becomes pretty interesting - individual levels represent character stat growth, but you tend to be rewarded for saving skill points for flexibility's sake. 5 skill points could represent a spread of new skills, a couple of skills unlocked deeper in the skill tree, or one meaningful boost to an existing skill. If you keep investing them right away into 1% gains in ability damage, you miss out on these fun decisions and are left with the nagging feeling that your characters aren't getting stronger. Combine this with the fact that some characters (alchemists, for sure) have abilities that are only effective in narrow situations, and both combat & exploration can quickly turn into a slog. The second time you play the game you'll know which enemies are weak to which elements, but it's super-impractical to route elemental skill level-ups effectively in your first playthrough. Closing Thoughts If you look at this game as a challenge to be conquered, then I think it's a very good time. Be sensitive to what feels effective & what doesn't - if something feels clunky, there's probably some kind of better strategic decisions you could be making to make the moment-to-moment tactics easier. Leverage the hints the game teaches you through play, examine the design of each floor carefully, maybe look up the specifics value of skill levels & damage formulas (GameFAQs is your pal!) And, y'know... have fun. If you don't, maybe give it a break for a year or two & come back. For this sort of game, the second time just might be the charm.
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March 2025
The granddaddy of the dungeon exploring genre. Put simply, this is a "exploration driven" game. I would love to see this game add a DLC that lets you enjoy the story of the "Untold" games, but unfortunately, I doubt we're going to be seeing anything like that given how long the game's been out for. The new "HD" settings the game provides help make the game more enjoyable to newcomers who don't enjoy wasting time in slow battles or having to scribble on the map every 3 seconds in the over-world. The game-play is exactly the same as the original games (as far as I can tell), so if you played the "Untold" games, don't expect to find that here. All in all, I do think this is a great game, and I'm happy to finally play this game on Steam. But truth be told, I don't recommend paying full-price for this game. Yes, they updated a good number of things to bring this game up to higher resolution/frame rates, but it's still a 20+ year old game. A game that had an actual reboot to it that re-vamped the combat, gave it a story, and even made promotional content that isn't present in this game at all. About the only "new" thing here is you can buy DLC to swap images of your characters.
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Frequently Asked Questions

Etrian Odyssey HD is currently priced at 39.99€ on Steam.

Etrian Odyssey HD is currently not on sale. You can purchase it for 39.99€ on Steam.

Etrian Odyssey HD received 814 positive votes out of a total of 906 achieving a rating of 8.47.
😎

Etrian Odyssey HD was developed by ATLUS and published by SEGA.

Etrian Odyssey HD is playable and fully supported on Windows.

Etrian Odyssey HD is not playable on MacOS.

Etrian Odyssey HD is not playable on Linux.

Etrian Odyssey HD is a single-player game.

There is a DLC available for Etrian Odyssey HD. Explore additional content available for Etrian Odyssey HD on Steam.

Etrian Odyssey HD does not support mods via Steam Workshop.

Etrian Odyssey HD does not support Steam Remote Play.

Etrian Odyssey HD is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Etrian Odyssey HD.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 January 2026 11:16
SteamSpy data 29 January 2026 09:36
Steam price 29 January 2026 04:22
Steam reviews 28 January 2026 19:56

If you'd like to dive deeper into the details about Etrian Odyssey HD, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Etrian Odyssey HD
  • SteamCharts - Analysis of Etrian Odyssey HD concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Etrian Odyssey HD compatibility
Etrian Odyssey HD PEGI 7
Rating
8.5
814
92
Game modes
Features
Online players
72
Developer
ATLUS
Publisher
SEGA
Release 14 Jun 2023
Platforms
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