Etrian Odyssey HD on Steam - User reviews, Price & Information

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Beyond the village of Etria lies a mysterious forest with a colossal crack opening to a puzzling labyrinth. Lead a team of explorers into the dungeon with the promise of riches, fame, and adventure!

Etrian Odyssey HD is a dungeon crawler, rpg and adventure game developed by ATLUS and published by SEGA.
Released on June 14th 2023 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 906 reviews of which 814 were positive and 92 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 34.77€ on Instant Gaming.


The Steam community has classified Etrian Odyssey HD into these genres:

Media & Screenshots

Get an in-depth look at Etrian Odyssey HD through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3-540 or AMD Phenom II X3 720
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 530, 1 GB or AMD Radeon HD 5570, 1 GB or Intel HD Graphics 4400
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Additional Notes: No anti-aliasing, 720p @ 60 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
This sounds weird, but I think that Etrian Odyssey is a brilliant game the second time you start it. Will it be great the first time? Let's explore that question together. The Good The gameplay structure is rock solid; engaging with each element of play naturally pushes you to the next one. You end up slipping between a few different gameplay loops that have enough variety to keep everything fresh: you want to reach the next floor, so you explore the dungeon. As you explore the dungeon, you fight monsters that chip away at your resources. Your dwindling health and growing pack of monster bits give you reason to return home. In town, selling your loot makes new items available and leaves others just out of reach - something to grab next time through the dungeon! Leveling up gives you reason to take a break and play around with skill trees, and map-based FOE encounters present exploration puzzles to route around - a different sort of thinking than combat's prioritization puzzle or bet-hedging & prediction of exploration. Chunkier FOE fights feel very different from the rapid fire 2-turn random encounters, and Boss fights present their own neat gimmicks and challenges. When you're fully engaged with all of these systems, the game excels. The game's attrition-style combat is especially critical to how the whole system holds together. When you're weaker than enemies, you will lose resources in combat. When you're as strong as your opponents, you can gamble with different strategies of prioritization & ability usage to minimize resource loss. When you're stronger than your opponents, you can force them into "checkmate" situations with minimal resource spend & finish it with the one-button autocombat. But even when you're stronger, you'll usually lose something in combat, and your pack will fill with rewards from your victory - eventually the game will push you to take a little break. I really love this game, so I could ramble for a while about lots of things I like. Party composition was fun for me to experiment with, especially when you really embrace using consumable items to cover your weaknesses. Optimizing your ingredient-hunting and sidequest trips by leveling backup party members is strategically useful (you get more options more easily in the late game) and keeps gameplay feeling fresh. Sidequests themselves have a lot of strange diversity - lots of things I think the designers wanted to try, but knew it was too experimental to make part of the main game. But despite all of the things I love, I think it's tough to get into - especially if it's your first Etrian Odyssey game. And that's for a simple reason: The Bad The game does not explain itself well. For example, deciding between pushing onward (in search of a valuable shortcut you know has to be close) or leaving early is tense and exciting, especially if party members are starting to die. However, shortcuts are unmarked. You have to actively look at walls to find them, which is not intuitive. You might not even consider that shortcuts are possible. Related to that, dying in the game feels very punishing (it's a hard game-over back to your last save). The game lets you retain your map progress, though, and I realized as I played that lost experience points weren't that significant - being able to cut out unnecessary exploration meant I could reach my objectives faster, and the gear I gained was meaningful enough to make up for a lost level or two (more on that later). Traditional RPG party logic, "Of course I have to have a healer & a spell caster. And one fighter, and one sneaky thief-type!" leads you to a very clunky lineup. The game's classes have strange & interesting combinations of skills, so a "traditional" party can end up with a lot of unnecessary redundancy which is not helped by the fact that... The levelling system's incentives are unintuitive - outright feels bad when played in a straightforward way. To elaborate: usually the first level in a skill is very, very good. Then, levels 2-4 are absolutely abysmal - less than 1/10th of the value of the first point. Level 5 is good again (similar to level 1) then it's back to terrible value until level 10. When you understand this concept (the only levels of a skill that really matter are 1, 5, and 10) the system becomes pretty interesting - individual levels represent character stat growth, but you tend to be rewarded for saving skill points for flexibility's sake. 5 skill points could represent a spread of new skills, a couple of skills unlocked deeper in the skill tree, or one meaningful boost to an existing skill. If you keep investing them right away into 1% gains in ability damage, you miss out on these fun decisions and are left with the nagging feeling that your characters aren't getting stronger. Combine this with the fact that some characters (alchemists, for sure) have abilities that are only effective in narrow situations, and both combat & exploration can quickly turn into a slog. The second time you play the game you'll know which enemies are weak to which elements, but it's super-impractical to route elemental skill level-ups effectively in your first playthrough. Closing Thoughts If you look at this game as a challenge to be conquered, then I think it's a very good time. Be sensitive to what feels effective & what doesn't - if something feels clunky, there's probably some kind of better strategic decisions you could be making to make the moment-to-moment tactics easier. Leverage the hints the game teaches you through play, examine the design of each floor carefully, maybe look up the specifics value of skill levels & damage formulas (GameFAQs is your pal!) And, y'know... have fun. If you don't, maybe give it a break for a year or two & come back. For this sort of game, the second time just might be the charm.
Expand the review
Dec. 2024
Positives: They've rebalanced some of the skills, fixed the binding system so Dark Hunters and Hexers are usable, added a new battle track and translated mapping over very smoothly. On top of this, the resting system now takes 5 levels, not 10, so respeccing is not as punishing. It is also a script-complete faithful port, and it's just really nice to have the Etrian Odyssey franchise on PC and modern consoles. Quicksaving is also an excellent timesaving feature, and you can swap over to Picnic mode for a bit if you ever feel like farming faster (and you almost certainly will have to farm). Basic mode is also a good way to just tone the game down, whereas Expert is basically how the original's combat goes in terms of damage dealt and taken. Negatives: It's still EO1. EO1 is not a good game. EO1 is the embodiment of a 6 course dinner where the food progressively adds more laxatives as you go along, hosted by someone who spent too long as a teacher in an elementary school and now no longer allows ANYONE to leave early. The dungeon designs are visually cool. The actual gimmicks and layouts suck ass. The skill balance is heavily reliant on either completely negating damage with counter shields or grinding your ass off to abuse the game's level scaling damage system. There are plenty of skills that do nothing or next to nothing because the formulas are jank as hell. Don't invest in Defense or Speed debuffs. Accuracy down is also very questionable. The enemy and boss designs are a tossup between one-shotting bullshit and completely bugged skillsets that do next to nothing. There are also enemies that are essentially immune to physical attacks. This is not particularly amusing. There are conditional drops with random drop rates and the overall drop rates aren't great. Several of the superbosses have a 5% drop. Yep. There's also rare enemies that spawn in specific spots at a low rate that you need to beat multiple times to get ultimate accessories. The shop pricing is hell. It's mostly fine, but endgame and postgame gear will frequently be 100k+ money. You're gonna want a gathering team if you're trying to get some extra cash because regular enemy drops aren't impressive profit. Some of the gear has to be restocked. Normally that's fine, but this Includes an accessory that requires 50 of a certain item. I pray for the completionists. The quests are atrocious and the vast majority of them can be skipped; unlike EO3 onwards, quests don't give EXP, and the rewards themselves are usually completely whatever. The town NPCs rarely have anything to say, some of them even being locked into the same dialog line for the entire game. The postgame Stratum is a complete waste of your time, featuring no additional story and several floors of terrible dungeon crawling layouts. If your team is solid, the fights this incurs will not be challenging to begin with, so it's just pointless tedium. Thank you, EO1. Why am I giving it a thumbs up? - As a port, it is good. In fact, it goes above and beyond in some ways. It's just that the base game itself isn't super good. - It is still EO, a series I am fond of. - It is interesting to see where the series began and how those roots carried over into other games. Most of all it's interesting to see how much it's improved since: while 2 is a mixed bag and 3 still has some balancing biases, 3 is very fun and rich in content, while 4, 5 and Nexus are generally much more polished. - The game has a particular charm when it comes to its aesthetic and story framing. It also has a genuinely decent twist, though its story is otherwise pretty minimalist. - The gameplay, despite being utterly broken as shit, does have some cool ideas. I'm particularly fond of Survivalists and Medics in terms of their versatility. In conclusion, I would not recommend purchasing this title on its own. Get the full collection on discount and you've gotten a good deal. These are 40-80 hour games each, and serve as good picks if you enjoy dungeon crawling gameplay.
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Nov. 2024
If you have an office job and want a game you can kinda play on the background you're in the right place. -Turn based exploration and combat. You can go make that important call or fill that spreadsheet, game will be there waiting for you -Simple controls -Reasonable difficulty -Only 1 GB: Your work issued Thinkpad will have no problems with it My work performance is suffering, but I was gonna be let go either way! Downsides: Denuvo
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Oct. 2024
in this game ive went through poverty, party wipes, unmapable areas, cheesy ass bosses, forced genocide, climate change, sandy barrens, and murderous deers. only to get an ending that i can compare to the congratulations scene from Evangelion and then you find out there is a post game where the mapping tools are literally insufficient to map it 8/10! i'm a fucking masochist!
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Aug. 2024
as a fan of Etrian Odyssey since the release of V, and who has played all of the games in the series, here's my opinion on this remaster Pros: -Keeps some features/gameplay elements from the original DS version that were removed in untold (Immunize being broken and very powerful lol) -Improves the UI of the skill custom, making it way more easily understandable and clear compared to the DS version -The new sprites for each class look really cool -plays really well on both keyboard and mouse and on controller (personally tried with both Switch and PS5 controller), you would have thought that the lack of a second screen would have really hindered mapping, but it's not that bad and you get used to it quite fast, even if you're used to DS/3DS mapping Cons: -Even though i know that the story mode from untold wasn't liked by everyone, and that this remasters the DS version and not the 3DS version, i still wish it was here in this HD remaster in some way (i love Frederica Irving from EO Untold and Arianna Caledonia from Untold 2) -this remaster is kind of overpriced imo, i personally bought it on sale, where the collection is at a decent price, however it still should have been 20$ a piece and 60$ (the price of a standard video game yknow) for the whole collection
Expand the review

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Frequently Asked Questions

Etrian Odyssey HD is currently priced at 39.99€ on Steam.

Etrian Odyssey HD is currently not on sale. You can purchase it for 39.99€ on Steam.

Etrian Odyssey HD received 814 positive votes out of a total of 906 achieving a rating of 8.47.
😎

Etrian Odyssey HD was developed by ATLUS and published by SEGA.

Etrian Odyssey HD is playable and fully supported on Windows.

Etrian Odyssey HD is not playable on MacOS.

Etrian Odyssey HD is not playable on Linux.

Etrian Odyssey HD is a single-player game.

There is a DLC available for Etrian Odyssey HD. Explore additional content available for Etrian Odyssey HD on Steam.

Etrian Odyssey HD does not support mods via Steam Workshop.

Etrian Odyssey HD does not support Steam Remote Play.

Etrian Odyssey HD is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Etrian Odyssey HD.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2025 23:10
SteamSpy data 13 June 2025 18:04
Steam price 15 June 2025 04:22
Steam reviews 14 June 2025 13:47

If you'd like to dive deeper into the details about Etrian Odyssey HD, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Etrian Odyssey HD
  • SteamCharts - Analysis of Etrian Odyssey HD concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Etrian Odyssey HD compatibility
Etrian Odyssey HD PEGI 7
8.5
814
92
Game modes
Features
Online players
27
Developer
ATLUS
Publisher
SEGA
Release 14 Jun 2023
Platforms
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