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FAIRY TAIL: DUNGEONS on Steam

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Fairy Tail: Dungeons is a deck-building rogue-lite featuring characters from the Fairy Tail series. Collect Magic Cards based on moves from the series to build your own unique deck and take down powerful monsters as you head for the dungeon depths!

FAIRY TAIL: DUNGEONS is a roguelike deckbuilder, roguelite and turn-based game developed by ginolabo and published by Kodansha.
Released on August 26th 2024 is available on Windows, MacOS, Steam Deck and Steam Machine in 7 languages: English, French, Thai, Simplified Chinese, Japanese, Traditional Chinese and Korean.

It has received 780 reviews of which 718 were positive and 62 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 13.79€ on Steam.


The Steam community has classified FAIRY TAIL: DUNGEONS into these genres:


Here is the detailed breakdown of supported languages for FAIRY TAIL: DUNGEONS:

UI Subtitle Audio
English
French
Korean
Simplified Chinese
Traditional Chinese
Thai
Japanese

Media & Screenshots

Get an in-depth look at FAIRY TAIL: DUNGEONS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11
  • Processor: Core-i5
  • Memory: 8 GB RAM
  • Graphics: Internal
  • DirectX: Version 10
  • Storage: 500 MB available space
MacOS
  • OS: macOS 10.15
  • Processor: Apple M1 | intel Core M
  • Memory: 8 MB RAM
  • Storage: 1 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

38 hours played
June 2026
Fun combat and I like how you can have different character builds saved. Every run is different and unique with good difficulty but definitely not too easy, especially in the later levels. Final verdict, for the average gamer I would give it a 7/10, if you are into the anime it might add a point or 2.
5 hours played
June 2026
This game came out of nowhere for me, How I never heard that a good rouge-like fairy tale game came out in 2024 I have no idea, it popped up and I saw good reviews and took a chance on it and it is well worth while. Its more than worth the 7 bucks I paid for it.
13 hours played
June 2026
FAIRY TAIL DUNGEONS is a creative blend of roguelike exploration and deck-building strategy that takes the beloved Fairy Tail universe in a different direction from traditional anime RPG adaptations. Developed by Ginolabo and published by Kodansha, the game focuses less on recreating major story arcs and more on delivering a replayable tactical experience where players guide familiar guild members through dangerous dungeons filled with enemies, rewards, and unpredictable challenges. The result is a compact but engaging adventure that successfully combines the appeal of collectible card mechanics with the charm of the Fairy Tail franchise. At the heart of the game is its card-based combat system. Rather than relying on action-oriented battles, every encounter revolves around building and utilizing a deck of cards that represent magical abilities, attacks, and character-specific techniques. Each turn requires thoughtful planning as players manage resources, chain together powerful effects, and adapt to changing situations. The strategic depth grows steadily as new cards are unlocked, encouraging experimentation and rewarding players who discover effective combinations. Fans of deck-building games will find plenty to enjoy, while Fairy Tail enthusiasts will appreciate seeing iconic powers translated into tactical gameplay mechanics. The roguelike structure gives the adventure much of its replay value. Dungeon layouts, enemy encounters, and rewards vary from run to run, ensuring that each attempt feels somewhat different. Players are constantly faced with decisions about which path to take, which cards to add, and how much risk they are willing to accept for potentially greater rewards. This design keeps the experience engaging even after multiple playthroughs, as success depends on both strategic deck construction and the ability to adapt to unexpected circumstances. One of the game's strongest qualities is how it captures the spirit of its source material despite its relatively simple scope. The characters retain their recognizable identities, and their abilities reflect the powers fans know from the manga and anime. Building a deck around a specific character's strengths creates a sense of ownership and connection that helps the game feel authentically tied to the Fairy Tail universe. While the narrative takes a back seat to gameplay, the familiar cast and magical themes ensure that the franchise's personality remains present throughout the adventure. Visually, FAIRY TAIL DUNGEONS adopts a colorful anime-inspired style that suits the series well. Character illustrations are attractive and faithful to their original designs, while magical attacks are accompanied by effects that add excitement to battles without becoming visually overwhelming. The user interface is easy to navigate, allowing players to focus on strategy rather than wrestling with complicated menus. Although the production values are modest compared to larger licensed releases, the presentation remains polished and appealing. The progression system further enhances the experience by giving players long-term goals beyond individual dungeon runs. Unlockable content and new strategic options provide a satisfying sense of growth, making failures feel less discouraging since each attempt contributes to future success. This approach fits perfectly with the roguelike formula and encourages players to continue refining their tactics and exploring new playstyles. The game does have a few limitations. Players hoping for an extensive story-driven RPG may be disappointed by the relatively light narrative content. The focus is clearly on gameplay systems rather than character development or plot progression. Additionally, while the randomized structure adds replayability, some players may eventually wish for more environmental variety, additional characters, or a broader range of gameplay modes to extend the experience further. The game's smaller scale occasionally becomes apparent during longer sessions. Despite these shortcomings, FAIRY TAIL DUNGEONS succeeds as an entertaining and thoughtfully designed spin-off. It takes a familiar franchise and places it within a genre that complements its magical combat and diverse cast surprisingly well. The combination of strategic card battles, roguelike progression, and recognizable Fairy Tail elements creates an experience that feels fresh while still respecting its source material. Whether approached as a fan of the anime or as a player who enjoys deck-building adventures, the game offers enough depth and replayability to justify multiple runs through its dungeons. Rating: 8/10
103 hours played
June 2026
To be honest, I don't think you even need to have seen Fairy Tail in order to appreciate the game. The gameplay loop is just that good. I can't say how it compares to other roguelike deckbuilders, but there's a ton of replay value in this game.
84 hours played
Feb. 2026
In one word: Addicting I got this relatively cheap and I was not expecting the sheer amount of fun and replayability I get from this. the premise is simple. You go in dungeons as certain character/s and you fight the numerous bosses along the way. As a long time Fairy Tail fan I adore the little quirks and insights into the different powers and abilities some may have. Although that being said not all are created equally and you have to manouver your playstyle accordingly. That said I really do appreciate the thought went into the abilities of all the characters and they are spot on from their canon abilities and connections to each other. A character like Natsu is basically a mainly offensive player able to create a large amount of damage but not a lot of defense (unless you augement his few defense blocks to dodge). Wendy is fantastic in removing debuffs and empowering your allies while having a few moves of her own and do some damage control but dodge is not always reliable and if a boss has multiple attacks the dodge will only count for one if you are lucky, so keep that in mind. Erza can do some truly insane damage and some of her armour is able to both defend, dodge and attack with impressive reliability. It was with her I was able to defeat the main bosses the first time and even early game she is one of the better characters to start off with. Lucy though is my personal favourite in how she is perfect as an all rounder. She doesn't start off strong (her kicks can be laughably weak) but my initial wins in the major Labrinth bosses including the Hidden Labyrinth Depths Challenger all centred around her. If you are able to use her right you can reliably stun (Loke can stop some attacks for instance), heal (in some ways with prayer), defend the entire group (with Fairy Sphere and if you augment it right. Heal or dodge) and not to mention in the late game with Urano Metria and Galaxia Blade you can do insane damage that can insta kill most enemies and do insane control on bosses. It is a game changer. I have abused the hell out of Galaxia Blade in one run and got lucky to have it twice along with a few Scorpio Outfits and Fairy Sphere and it was finally with it I could even defeat that Hidden Labyrinth Depths Challenger That ability to stun enemies reliably can't be understated. In the run I did in the Hidden Dungeon Natsu and Erza had a card that allowed to stun bosses along with damage and it mostly didn't worked. With Lucy it went off more often than not and when it worked it allowed me to prioritise certain actions that would ensue victory. Grey is a complicated character because while Lucy starts off weak his moves aren't exactly the best. He is mostly a defensive build but a lot of enemies particularly bosses can remove Blocks (basically shields that protect you from attacks) In order to really reliably use Grey you have to have a lot of luck in trying to get as much powers from the chest and red enemies as possible without losing your health. That said if do manage to get his abilities up he can be quite good but playing solo in the Labyrinths with him less so. Juvia is fun and reliable (one of the better stunners) but she is at her strongest with Grey (a lot of her abilities are boosted and he is basically a summon for her) and Lucy (Hydro Screw). I do wish we had Lucy pop up by her side if you do get Hydro Screw but it's fine. Speaking of that. Some of the later characters like Juvia, Gajeel, Laxus and Mirajane all have personal summons with their abilities. Juvia has Gray (and Lucy), Gajeel has Levy and Pantherlily, Laxus has the ThunderGod Tribe and Makarov and Mirajane has her siblings. And on the possiblity if you ever get Gildarts, his summon is Cana and honestly it is very cute. It is a fun way of making the game more vibrant and exciting that when you when the people you got along the way celebrate with you and very touching the see more of the guild get involved in the fights. Like with Laxus the ThunderTribe and Makarov (and Mest) pop up if you got the last hit with Laxus and is such a cool touch. Different indivdiual runs in the labyrinth can be a mixed bag depending on what items you select, luck and the nature of the labyrinth that is spawned. Its your choice to go down a path of monsters, the shop or the chests. Encounters are a mixed bag too, I have nearly 70 hours on this and I am still missing two (Shelia and Juvia) but they can be so much fun. No one run is the same and it is a constant learning experience seeing what works and what doesn't. It does take a bit of learning to figure out how things work and don't forget using the up and down buttons you can switch from characters to characters and the cards themselves so it important to read and enchant cards when you can. Hover over and check what the enemy if using, swords means he is going to attack, misty cloud means support (and could mean lowering defense, hightening it's own attacks and other things), shield means blocks and the "!" means they are preparing for a bigger action. Play accordingly and you will manage well. Also maths is your new best friend in figuring out how to distribute damage accordingly accross cards. If had a card that had 8 and another that said 11 and the enemy had 20 HP and was only doing a defense move verses one that has 12 HP doing an attack move who do I choose? Lucy is a fantastic teacher in thinking strategically about these things with her spirits. For instance with Prayer (healing) depending if the enemy had an attack (that wasn't stun proof) you could use it with Loke and get a 100% stun. Or a if the enemy wanted to take a support move with prayer you could use Cancer. Without prayer there is a lower chance of it working but still a good shot and using the right spirit could mean a shot to deprive the enemy to make a move. But yeah this is a fantastic game, tons of fun and it lives rent free in my head.

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Frequently Asked Questions

FAIRY TAIL: DUNGEONS is currently priced at 13.79€ on Steam.

No, FAIRY TAIL: DUNGEONS is currently not on sale. You can purchase it for 13.79€ on Steam.

Yes, FAIRY TAIL: DUNGEONS received 718 positive votes out of a total of 780 achieving a rating of 8.64.
😎

FAIRY TAIL: DUNGEONS was developed by ginolabo and published by Kodansha.

Yes, FAIRY TAIL: DUNGEONS is playable and fully supported on Windows.

Yes, FAIRY TAIL: DUNGEONS is playable and fully supported on MacOS.

No, FAIRY TAIL: DUNGEONS is not playable on Linux.

Yes, FAIRY TAIL: DUNGEONS is playable and fully supported on Steam Deck.

Yes, FAIRY TAIL: DUNGEONS is playable and fully supported on Steam Machine.

No, FAIRY TAIL: DUNGEONS does not support VR.

FAIRY TAIL: DUNGEONS is a single-player game.

Yes, there is a DLC available for FAIRY TAIL: DUNGEONS. Explore additional content available for FAIRY TAIL: DUNGEONS on Steam.

No, FAIRY TAIL: DUNGEONS does not support mods via Steam Workshop.

No, FAIRY TAIL: DUNGEONS does not support Steam Remote Play.

Yes, FAIRY TAIL: DUNGEONS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for FAIRY TAIL: DUNGEONS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 October 2026 20:57 UTC
SteamSpy data 23 October 2026 16:09 UTC
Steam price 26 October 2026 20:17 UTC
Steam reviews 18 October 2026 15:59 UTC

If you'd like to dive deeper into the details about FAIRY TAIL: DUNGEONS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about FAIRY TAIL: DUNGEONS
  • SteamCharts - Analysis of FAIRY TAIL: DUNGEONS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FAIRY TAIL: DUNGEONS compatibility
FAIRY TAIL: DUNGEONS
Rating
8.6
718
62
Game modes
Features
Online players
7
Developer
ginolabo
Publisher
Kodansha
Release 26 Aug 2024
Platforms