Black Jacket on Steam - User reviews, Price & Information

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Gamble your way out of hell in this blackjack-inspired rogue-lite deckbuilder. Play powerful card combos or cheat to outwit your opponents and earn your freedom. Win their Soul coins! Bribe the ferryman! And uncover the story of those who stand in your way.

Black Jacket is a card game, roguelike deckbuilder and roguelike game developed by Mi'pu'mi Games GmbH and published by Skystone Games.
Released on May 12th 2026 is available only on Windows in 10 languages: English, French, German, Simplified Chinese, Spanish - Latin America, Spanish - Spain, Japanese, Portuguese - Brazil, Russian and Traditional Chinese.

It has received 1,190 reviews of which 1,078 were positive and 112 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 11.24€ on Steam with a 25% discount.


The Steam community has classified Black Jacket into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3 with release date 2014 or later OR AMD FX with release date 2013 or later
  • Memory: 4 GB RAM
  • Graphics: Dedicated GPU with base frequency 400 MHz or greater
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: DirectX 11 compatible

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

47 hours played
May 2026
Wow. Just wow. I saw this game in my discovery queue, saw a developer I wasn't aware of, and saw that it was Blackjack, and then saw rogue-lite deckbuilder. Being an avid rogue-lite enthusiast in general, I bought it impulsively. There are three main things I want to cover, so I'll put headers for each one. The Gameplay: The most important part of any rogue-lite are the mechanics and replayability. ESPECIALLY SO for rogue-lite deckbuilders, having a great mechanical core and a fun loop is imperative, and this game succeeds incredibly well on the mechanical side of things, and does a great job on the replayability factor. There are 8 suits of cards, each with their own bailiwick. You pick one main suit for your starting deck, and then you pick two other suits to prioritize them in shops and card rewards as well. Mixing and matching, theory-crafting between the different suits before you even START the next run is always fun, not to mention when you're IN a run. You also get to select your option of "face" cards, your King, Queen, and Jack. There are four available, and depending on how you play, they can change values, abilities, and even aesthetically they change. I'll get more into this in the story section later on. When you get into a run, you're shown options on whether you want to "Burn" (remove a card from your deck) or "Awaken" (Resulting in giving the card an ability, that is different depending on what suit you're using. For instance, if you "Awaken" a 2 of Diamonds, it gives the ability "Insight 3", which when the card is played you get to look at the top 3 cards of (and stack) your deck. There are also artifacts that you unlock while you play through the game, that might show up to be acquired in your next run. They all vary in power, some are more aggressive, some are more utility focused, but all of them have their place. To further prevent the loop from getting stale, the bosses you fight have different powers that switch up each run, I may be wrong here but each boss I believe has at least 3 different special "powers" that affect the way the game is played. Depending on the suits you selected, they could be a hindrance, or even a boon. When they help, it's great but it still feels like you have to pull victory from the jaws of defeat. When their special power is a hindrance, it never feels insurmountable, unless your deck is not where you need it to be. I like to think that the first boss is a litmus test to ensure that the deck you crafted is indeed strong enough to keep going, and each boss does that incredibly well, as long as being the most important figures in the game, mechanically as well as being characters in the player's story. All in all, 9.5/10. The mechanics are incredibly fun, and once you start mixing and matching suits to craft the perfect deck, grabbing some relics, and acquiring cards and awakening them, everything flows together and becomes intuitive! My only minor complaint (And the reason it's not a 10/10) is that this game is missing an endless mode, which I think is always fun to test the limit of your deck and see what it can do. However, this game does have a great, coherent story, and an endless mode may conflict with what the devs were trying to do here, especially with the ending and how it seemed to foreshadow a more positive resolution. The Sound Design: W O W. Holy cow. After I finished the final boss, I stayed and looked at every single name who went into this masterpiece of a game. The sound design was incredibly tasteful. The "Awaken" noise is gratifying, the cards ruffling whenever your deck is shuffled, the sound effects when face cards interact with each other...it's audible chocolate. The voice actors attached to this project are incredible as well, I'll get more into it in the next section. The music is also very atmospheric and reminiscent of feeling trapped and lost, but not without hope so it's not too heavy. The audio mix is crisp and well-balanced, the vocal filters being used for some lost souls you play against adding to the person/soul, and not muddying their inflections in their speech. All around great design there. 10/10 The Art: Yeah, this game's art style just...works! The shadows everywhere, the card art themselves are very tasteful, and the way in which each soul you play against, their hand tells a bit of their story. The graphics are dark and moody, as befitting Hell itself, but the brights really stand out. I think the art is heavily stylized, and although it may not be everyone's cup of tea, I think it matches the game here, and I quite like it. 9/10 The Story: (No Spoilers) The story is rich, layered, and drops lore as you play. If I had to make a parallel, I would liken it to Hades in the way it's implemented. You start off in Hell, and a man named Reed helps you in learning the rules of the game, and the n, you are sent off on your first run. The way the story is told is told by dialogue the bosses drop, but also how the face cards you obtain later interact with each other, and you get an insight into the different bosses' lives before they got to Hell. Now I can go ham on the voice acting, thank goodness. Every run (in which you reach a boss, that is) they drop some lore on you, each boss having a connection with you while you were living. As you play against these bosses, their demeanor changes. At first, two of them treat you decently, while the other two scoff and obviously have a hate boner for you, but you don't...know...why. As you beat them, these dynamic characters begin to talk about their lives, their connection with you, and how they see you. Every. Single. Voice. In. This. Game. Is. Spectacular. Each voice broadens the depth of each character, be it just a random soul you fight on the way to the boss, or the bosses themselves. I can't express enough that the voice acting in this game is some of the best I've ever had the pleasure of experiencing, and the way the voice actors have their fun with the dialogue makes them incredibly compelling as antagonists, and later, as possible allies in getting out of Hell together, once and for all. Hearing the cynical, bitter Ivel talk about how you've always been a disappointment, or the charismatic, fun-loving Morgan talking about your shared history and how she loves to gamble, really breathes life into this grim landscape you find yourself in. The final boss and their fight also is quite good, and although I don't want to spoil too much of the story, I'd listen very closely to what they have to say. There are even certain face cards that you play, and the bosses will say a cheeky line or two about the face card, dropping more lore as well. The story is well-crafted, while also being left open-ended enough for you to love it and theory-craft around it, but not TOO open-ended where you are locked in a quagmire, not really knowing what it's meaning to get across to you, the player. Very well done, 9.5/10. The only knock against the story is that I wish there was MORE story, but I also have beaten the final boss only once, and then ran to write this review, so there are doubtless more lore nuggets around that I can unearth through playing more runs. The Verdict: I have played many rogue-lite deckbuilders (besides Balatro, but I also am not a fan of poker personally). I have hundreds in hours each of Slay the Spire 1 and 2, Roughly 100 hours in Vault of the Void (another banger by the way, check it out), I quite enjoy Legends of Runeterra from Riot Games, always a fun time, and of course, Inscryption with Kaycee's mod installed. I am a fan of rogue-lite deckbuilders, and I will say this: This game is excellent. I highly advise you to play it, it's on sale right now for 15 percent off, and I promise you, you will not be disappointed. From the voice acting, to the sound design, to the core mechanics themselves, everything I've experienced has been well-polished. Do yourself a favor and at least give it two hours
88 hours played
May 2026
**Minor spoilers** TL:DR - Great game, just stick with it for several runs and don't give up, interesting story addition. This game is similar to Balatro in that there is a progression designed into the game that requires multiple play throughs. Bashing your head against the wall that is the first two bosses results in achievements which in turn improve your ability to compete with the "unfair" boss mechanics that other reviewers have identified. There is also the experience that comes with understanding what suits and the awakened cards do for you (or to your opponent) as you learn. Ultimately, I found that the story built into the background is actually a huge draw to continue the souls like cycle of getting wrecked over and over just to eek out one more win against a boss. Commenters who identified the rng as the problem don't understand some of the more nuanced portions of this game. For example, you can look at your deck to see what cards have been played and are still available. This, coupled with a few other in game effects on your cards, will assist you in planning your next move to possibly sleeve a card, play the card, or pass the round to avoid loosing more coin. Finally, the replayability of the cycle improves with the addition of difficulty levels, new card suits, and new royalty. It adds fresh tactics and interesting combinations. 10/10 would recommend
23 hours played
May 2026
I don't write reviews for games, but I will for this one. It honestly deserves a rating of overwhelmingly positive, so here's my vote towards tipping the scales. Like Balatro is to poker, Black Jacket is to blackjack. That is to say, if you have even a rudimentary understanding of the rules of blackjack, you can master its mechanics with relative ease. Additionally, all of the new mechanics layered on top are extremely well thought out. None of the suits are unviable, which is a huge achievement given how many other roguelike deckbuilders throw useless junk at the player and expect them to sift for the few diamonds in the rough. The game also has a rather emotional story, with some excellent music to accompany some of its more touching moments. Moreover, it doesn't hit you over the head with the details. You're left to piece it together through dialogue, a few flashbacks, and context clues from the cards themselves. I’d be remiss not to mention the game is a little buggy at the moment and that can lead to some rather frustrating crashes. Hopefully this gets remedied soon. Otherwise, wonderful stuff.
14 hours played
May 2026
Black Jacket should go down as one of the all-time greats. Simply incredible. Black Jacket looks, at first glance, like yet another roguelike card game riding the Balatro wave. It is not. It is one of the cleverest, strangest, most emotionally effective deckbuilders I’ve ever played (and I've played most of them). To start: the gameplay is great. It's Blackjack - not really much more complicated than that. Ish. You're trying to get closer than your opponent to 21 without going over. But, of course, it's a deckbuilder and we're not just playing with a standard deck of 52. The deckbuilding is lightweight but incredibly varied, giving you lots of small levers to push and build something very unique. At the start of each run you choose three out of eight suits (yup, eight) to make up the Ace-10 slots in your deck. Each suit has a theme - Clubs attack the enemy deck, Diamonds allow you to manipulate your draw order, and so on. The other suits only get stranger and more unique - but never complicated. You also get to choose which set of Royals to include. Each card in a set has unique interactions with the others that make them vastly more interesting than simply three powerful cards that equal 10 - for example, put your King next to your Queen, and she'll kiss him to turn him into an 11... but introduce the Jack into that little royal household and the whole thing spirals into jealousy, murder, ghosts and revenge - all while making your deck much stronger. The other sets have their own storylines, but these are a bit more complicated. And intriguing. You'll soon come to learn that the cards you play with tell you more about the mysterious protagonist of the game and the world you're living in. Your opponents will even comment on the state of your Royals. This is the main draw of the game. It's not simply Balatro but with 21 instead. Every inch of this game serves to tell you a story. Every mechanic seems like gameplay on the surface, but as you play you realise that it too is part of the tale. Even the gorgeous user interface is part of it. The menu. The cards' abilities. The way your opponents' decks are built. The art style. The pacing. The progression system. The ♥♥♥♥♥♥♥ name of the game. Everything . That story is, thankfully, superbly written: surprising, emotional and delivered with precision in a small number of incredibly tightly written lines of dialogue accompanied by gorgeous art. It zigged where I assumed it would zag. What I thought were fairly surface-level character archetypes blossomed into beautiful depth in just a few short battles. I never thought playing three Royal cards next to each other in a certain order could make me cry, but it did. I don't want to give too much away, as like Inscryption it's better experienced than read. But to give you a broad overview: Black Jacket has you journeying through Hell, playing Blackjack against your fellow tortured souls to win their money and buy your freedom. Along the way, you'll encounter a small but memorable cast of characters in the form of boss matches, who taunt, cajole, admonish and encourage you on your journey. The four bosses will become all-too-familiar to you throughout your runs, as you'll run into them time and time again - but you'll soon come to enjoy their company, rather than resent their difficulty. They are wonderfully written and contain surprising depth for silhouettes with relatively few but excellently-acted voice lines. The devs have done a superb job building them each a unique deck that complements their personality, too, making their battles a fascinating puzzle. For example: Nev, the playful child who is more interested in his train set and chatting with you than he is Blackjack, has cards that send both your cards and his zooming around the track to their next stop - not caring if it hands you just the card you needed to win. He just wants to play with you. Simple, but so full of character. It's these touches that make Black Jacket much more than the sum of its parts. Everything works together so cohesively: it's beautiful, tragic, mechanically rich and absurdly respectful of your time. Seriously, it's wonderful. Give it a shot. This is something truly special and I am shocked that it hasn't rocketed to the front page.
36 hours played
May 2026
Pros.: Gameplay: Jam packed with different cards with different effects. Keeps you on your toes at all times, a blackjack doesnt mean automatic victory. Game doesn't hold your hand, you play with cheaters and sore losers; be prepared to stop at nothing to win a round. This game makes you think, your cards are worth value, you must treat them with care, you can mess up a synchronized effect by accidentally playing a card you think will get you to 21, or by upgrading its effect, then realize you set yourself back to 0. The rules in the game are simple: Pay the blind, Get as close to 21 as possible without going over, Choose to draw a card once a turn or pass, Pay your due when you lose, and everything else inbetween is up for interpretation. Story: What the game tells you is that you are dead and in some variation of the realm of the dead (My guess is Helheim from norse mythology due to the cavernous environment paired with the dark and cold atmosphere, but it could be any afterlife that isnt grand) , but you have the oppurtunity to rejoin the living if you pay enough coins to a boatman that will sail you back there, however, everyone else has the same plan, and blackjack is the game to play to earn coins from others. Everything else is told via interaction and subtle messaging in the dialogue rather than a lengthy monologue, this lets the player pickup on the very vague clues of the who, what, when and where. Graphics: Absolutely stunning, hand-drawn artwork for every cut-scene, character, card, artifact, and UI element. 10/10 Player Experience: No prior knowledge of gambling or poker is required. The game starts off extremely easy to teach the player how to play Black Jack. The game is still exciting, since even experienced players will meet challenging moments during encounters due to card effects that may make the player struggle. As the player progresses, the game adds new elements the player did not see before, such as artifacts that may help or detriment the run, new card packs containing cards with new effects, or higher difficulty encounters more often. Developer Team: So far, the dev team have responded to many people's questions and concerns about the game, a good sign that they will take the time to polish any issues that may present themselves over time and add content in the future. Compatibility: This game can run on the majority of computers, including the Steam Deck. I bet you could play this game on a smart toaster. Cons: Gameplay: Game is somewhat buggy in its current state. Many issues include freezing during scene transitions, some visual bugs, and the 21 Counter not reflecting the number count on your cards correctly until after you pass your turn (although this is extremely rare). Total Rating: 21 / Black Jack

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Frequently Asked Questions

Black Jacket is currently priced at 11.24€ on Steam.

Yes, Black Jacket is currently available at a 25% discount. You can purchase it for 11.24€ on Steam.

Yes, Black Jacket received 1,078 positive votes out of a total of 1,190 achieving a rating of 8.58.
😎

Black Jacket was developed by Mi'pu'mi Games GmbH and published by Skystone Games.

Yes, Black Jacket is playable and fully supported on Windows.

No, Black Jacket is not playable on MacOS.

No, Black Jacket is not playable on Linux.

Black Jacket is a single-player game.

Yes, there is a DLC available for Black Jacket. Explore additional content available for Black Jacket on Steam.

No, Black Jacket does not support mods via Steam Workshop.

No, Black Jacket does not support Steam Remote Play.

Yes, Black Jacket is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Black Jacket.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 June 2026 14:33
SteamSpy data 28 June 2026 08:43
Steam price 29 June 2026 21:09
Steam reviews 28 June 2026 18:02

If you'd like to dive deeper into the details about Black Jacket, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Black Jacket
  • SteamCharts - Analysis of Black Jacket concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Black Jacket compatibility
Black Jacket
Rating
8.6
1,078
112
Game modes
Features
Online players
182
Developer
Mi'pu'mi Games GmbH
Publisher
Skystone Games
Release 12 May 2026
Platforms