Wow. Just wow. I saw this game in my discovery queue, saw a developer I wasn't aware of, and saw that it was Blackjack, and then saw rogue-lite deckbuilder. Being an avid rogue-lite enthusiast in general, I bought it impulsively. There are three main things I want to cover, so I'll put headers for each one. The Gameplay: The most important part of any rogue-lite are the mechanics and replayability. ESPECIALLY SO for rogue-lite deckbuilders, having a great mechanical core and a fun loop is imperative, and this game succeeds incredibly well on the mechanical side of things, and does a great job on the replayability factor. There are 8 suits of cards, each with their own bailiwick. You pick one main suit for your starting deck, and then you pick two other suits to prioritize them in shops and card rewards as well. Mixing and matching, theory-crafting between the different suits before you even START the next run is always fun, not to mention when you're IN a run. You also get to select your option of "face" cards, your King, Queen, and Jack. There are four available, and depending on how you play, they can change values, abilities, and even aesthetically they change. I'll get more into this in the story section later on. When you get into a run, you're shown options on whether you want to "Burn" (remove a card from your deck) or "Awaken" (Resulting in giving the card an ability, that is different depending on what suit you're using. For instance, if you "Awaken" a 2 of Diamonds, it gives the ability "Insight 3", which when the card is played you get to look at the top 3 cards of (and stack) your deck. There are also artifacts that you unlock while you play through the game, that might show up to be acquired in your next run. They all vary in power, some are more aggressive, some are more utility focused, but all of them have their place. To further prevent the loop from getting stale, the bosses you fight have different powers that switch up each run, I may be wrong here but each boss I believe has at least 3 different special "powers" that affect the way the game is played. Depending on the suits you selected, they could be a hindrance, or even a boon. When they help, it's great but it still feels like you have to pull victory from the jaws of defeat. When their special power is a hindrance, it never feels insurmountable, unless your deck is not where you need it to be. I like to think that the first boss is a litmus test to ensure that the deck you crafted is indeed strong enough to keep going, and each boss does that incredibly well, as long as being the most important figures in the game, mechanically as well as being characters in the player's story. All in all, 9.5/10. The mechanics are incredibly fun, and once you start mixing and matching suits to craft the perfect deck, grabbing some relics, and acquiring cards and awakening them, everything flows together and becomes intuitive! My only minor complaint (And the reason it's not a 10/10) is that this game is missing an endless mode, which I think is always fun to test the limit of your deck and see what it can do. However, this game does have a great, coherent story, and an endless mode may conflict with what the devs were trying to do here, especially with the ending and how it seemed to foreshadow a more positive resolution. The Sound Design: W O W. Holy cow. After I finished the final boss, I stayed and looked at every single name who went into this masterpiece of a game. The sound design was incredibly tasteful. The "Awaken" noise is gratifying, the cards ruffling whenever your deck is shuffled, the sound effects when face cards interact with each other...it's audible chocolate. The voice actors attached to this project are incredible as well, I'll get more into it in the next section. The music is also very atmospheric and reminiscent of feeling trapped and lost, but not without hope so it's not too heavy. The audio mix is crisp and well-balanced, the vocal filters being used for some lost souls you play against adding to the person/soul, and not muddying their inflections in their speech. All around great design there. 10/10 The Art: Yeah, this game's art style just...works! The shadows everywhere, the card art themselves are very tasteful, and the way in which each soul you play against, their hand tells a bit of their story. The graphics are dark and moody, as befitting Hell itself, but the brights really stand out. I think the art is heavily stylized, and although it may not be everyone's cup of tea, I think it matches the game here, and I quite like it. 9/10 The Story: (No Spoilers) The story is rich, layered, and drops lore as you play. If I had to make a parallel, I would liken it to Hades in the way it's implemented. You start off in Hell, and a man named Reed helps you in learning the rules of the game, and the n, you are sent off on your first run. The way the story is told is told by dialogue the bosses drop, but also how the face cards you obtain later interact with each other, and you get an insight into the different bosses' lives before they got to Hell. Now I can go ham on the voice acting, thank goodness. Every run (in which you reach a boss, that is) they drop some lore on you, each boss having a connection with you while you were living. As you play against these bosses, their demeanor changes. At first, two of them treat you decently, while the other two scoff and obviously have a hate boner for you, but you don't...know...why. As you beat them, these dynamic characters begin to talk about their lives, their connection with you, and how they see you. Every. Single. Voice. In. This. Game. Is. Spectacular. Each voice broadens the depth of each character, be it just a random soul you fight on the way to the boss, or the bosses themselves. I can't express enough that the voice acting in this game is some of the best I've ever had the pleasure of experiencing, and the way the voice actors have their fun with the dialogue makes them incredibly compelling as antagonists, and later, as possible allies in getting out of Hell together, once and for all. Hearing the cynical, bitter Ivel talk about how you've always been a disappointment, or the charismatic, fun-loving Morgan talking about your shared history and how she loves to gamble, really breathes life into this grim landscape you find yourself in. The final boss and their fight also is quite good, and although I don't want to spoil too much of the story, I'd listen very closely to what they have to say. There are even certain face cards that you play, and the bosses will say a cheeky line or two about the face card, dropping more lore as well. The story is well-crafted, while also being left open-ended enough for you to love it and theory-craft around it, but not TOO open-ended where you are locked in a quagmire, not really knowing what it's meaning to get across to you, the player. Very well done, 9.5/10. The only knock against the story is that I wish there was MORE story, but I also have beaten the final boss only once, and then ran to write this review, so there are doubtless more lore nuggets around that I can unearth through playing more runs. The Verdict: I have played many rogue-lite deckbuilders (besides Balatro, but I also am not a fan of poker personally). I have hundreds in hours each of Slay the Spire 1 and 2, Roughly 100 hours in Vault of the Void (another banger by the way, check it out), I quite enjoy Legends of Runeterra from Riot Games, always a fun time, and of course, Inscryption with Kaycee's mod installed. I am a fan of rogue-lite deckbuilders, and I will say this: This game is excellent. I highly advise you to play it, it's on sale right now for 15 percent off, and I promise you, you will not be disappointed. From the voice acting, to the sound design, to the core mechanics themselves, everything I've experienced has been well-polished. Do yourself a favor and at least give it two hours