FINAL FANTASY TYPE-0™ HD on Steam - User reviews, Price & Information

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FINAL FANTASY TYPE-0 HD brings an immersive world, memorable characters and the production value known of the series, together with high quality gameplay and storytelling truly worthy of the FINAL FANTASY name.

FINAL FANTASY TYPE-0™ HD is a rpg, action and jrpg game developed and published by Square Enix.
Released on August 18th 2015 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 3,047 reviews of which 1,892 were positive and 1,155 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 7.49€ on Steam with a 70% discount.


The Steam community has classified FINAL FANTASY TYPE-0™ HD into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 10 64 Bit, Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
  • Processor: CPU Core i3 2.5GHz
  • Memory: 4 GB RAM
  • Graphics: GTX560Ti or AMD Radeon 7790 mp4 [H.264]
  • DirectX: Version 11
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
Final Fantasy Type-0 feels like a game a decade ahead of its time and released on the wrong console to realize its potential. It has a surprisingly compelling story but suffers a bit from its sluggish combat mechanics and balancing. Story and Setting FF T-0 is part of the Fabula Nova Crystallis series, which merely denotes that it takes place in fundamentally the same setting as Final Fantasy XIII: four crystals that can bestow powers upon both a nation at large and singular people, making them l’Cie . T-0 takes place in Orience, in which four warring factions, each with their own crystal, are in an uneasy peace until the nation of the Militesi Empire breaks this equilibrium by detonating an Ultima Bomb, eradicating one of the four nations and soon-after invading Rubrums, which the fourteen playable characters hail from. Rubrum’s gift of their crystal is magic—growing weaker with age and thereby leaning into the main cast being a class of cadets drawn to the frontlines. T-0 is a remarkably grim war story and spends a great amount of time showcasing the effects of the global war. Typically, I dislike such stories, as war narratives tend to stride a very thin line of simply showcasing atrocities as if to push your head down and say, “Look, isn’t war terrible?”—Of course it is, but that isn’t a very interesting premise. T-0 manages to convey its themes more interestingly, both due to competent writing and impeccable presentation, considering the limitations of its original PSP platform and the broader Final Fantasy setting. One example of one of the most impactful scenes in any Final Fantasy is the summoning of an Eidolon via a great sacrifice, which then proceeds to decimate a battlefield, and the game cutting from grainy military footage of the summon to white-on-black text of the war casualties. This doesn’t mean the game is without fault in its writing. One of the things Square Enix had set out to do was to make each of the fourteen characters be as representative as a main character, and this does result in some thin character development between certain members of the cast. https://steamcommunity.com/sharedfiles/filedetails/?id=3690911393 Overall, however, T-0 is a very well-written story that begins as a war drama and manages to gracefully tie such a grounded beginning into the typical high-fantasy cosmology of Final Fantasy and, more specifically, the aforementioned FNC subseries. Gameplay T-0 is an action RPG. And this is where most of its limitations start to show. Being originally released on the PSP, it is difficult to describe the game as anything but inherently a bit janky. The camera is jolty, movesets stilted, and you never quite feel entirely in control of your character, which is made a bit worse by the Breaksight system. Effectively, this system constitutes T-0’s parry, in which every enemy has certain moments in which they become susceptible to counterattacks. This may be just before or after an attack most frequently and is more easily exploited with ranged characters due to the aforementioned issues with movement, which are just limitations of its original platform that haven’t been ironed out. A big complaint in many other reviews is that the player party is somewhat useless, and that is perfectly true. Apart from occasional healing, the two AI-controlled companions you can take with you on any mission are virtually useless, and this is an issue that is somewhat compounded by a very high base difficulty in which even on the lowest difficulty settings, it only takes a few hits from an enemy to kill you—hence the fourteen playable characters to cycle through. Overall though, it was really only the beginning that felt extraordinarily bad, and once you get into the groove of the game, that difficulty curve starts to plateau towards the midgame. Mission design is surprisingly good, and T-0 even features one of my favorite endgame dungeons right next to FF VIII’s Ultimecia’s Castle due to foregoing any sort of weird gimmicks in favor of small challenges that hook back into the game’s combat system while also feeling thematically appropriate and paying great homage to Final Fantasy II. Between main story missions, players have a Persona-esque deadline during which they can freely explore the worldmap, train, or do sidestories; which all felt meaningful either by providing strong rewards (most of your power in this game comes through accessories and weapons), or by even unlocking further content, such as pseudo-RTS missions that liberate towns from the Empire’s occupation earlier than usual. This is something I cannot praise T-0 enough for, as while I did find the RTS minigame to be decently presented, you also are not forced to engage with it and may continue to solely enjoy T-0 for its main action combat. https://steamcommunity.com/sharedfiles/filedetails/?id=3689312890 Noteworthy is also that T-0 is strongly focused around multiple playthroughs, meaning that a significant amount of content is either completely locked behind NG+ or is clearly not meant to be experienced within your first playthrough. While T-0’s main story is not very long, I find it a bit questionable whether the game has enough depth to really warrant multiple playthroughs. And while I, personally, enjoyed my time with the game a lot, I am also not very keen to replay it to experience its hardest content if it means going through the game again from the top. Graphics and Sound Naturally, T-0 is graphically somewhat limited. While the game does a lot of pretty smart tricks to up its visual fidelity, and I would consider it perfectly fine, its cutscenes are noticeably low resolution and look washed out even on smaller modern screens. This is an absolute shame, as, like I mentioned earlier, I find the actual directing of the cutscenes to be among the best in the entire series. https://steamcommunity.com/sharedfiles/filedetails/?id=3690911322 Music is fantastic, as should be expected from any Final Fantasy title, and this does account for both the greater score and the ambient music, as well as the voice acting, with the latter only being a little lacking for the more stereotypical Class Zero members, such as Nine. Standout tracks include Birth of Darkness , which is reminiscent of FF III’s Cloud of Darkness theme; The Strategy of Recapture , as an example of a fantastic combat track; and, of course, probably T-0’s most iconic track, [I]Pure Fire . Technical Issues and Performance Surprisingly enough, I have encountered absolutely no issues during my approximately twenty-hour playthrough. This includes the game never crashing, lagging, or encountering any other miscellaneous bugs or glitches. Final Thoughts Final Fantasy Type-0 is truly a cursed game; being part of a notoriously unpopular subseries, released on a console that couldn’t make full use of the fundamentally great gameplay mechanics it features, and likewise not being able to completely realize its strong visuals—T-0 is a game that I wish came out a decade later and on a different console. This doesn’t mean, however, that T-0 isn’t worth experiencing, but this game provides a very different and inherently a little janky experience from typical Final Fantasy. Its story has a more grim tone than usual; it can be a bit convoluted, and the gameplay asks a bit of lenience from the player to be able to enjoy it, but if you can get past it, T-0 offers one of the most memorable experiences within the entire franchise.
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March 2026
One of the darkest entries in this franchise and perhaps this is why it is one of my favourites, despite the clunky mechanics and camera. The combat did grow on me over the course of the lengthy runtime, with more playable characters than you will know what to do with. The most interesting thing here is the lore of Orience and the role that Class 0 plays in the overarching conflict. What I want next the most from Square is not KH4 or FF17, but rather Final Fantasy Type-Next that was teased all those years ago. We deserve a Type entry unshackled by the limitations of the PSP. *Played on PS4
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Dec. 2025
During [url=https://www.gamespot.com/articles/fantasy-star-talking-to-final-fantasy-scenario-director-hajime-tabata/1100-6399208/] an interview with Gamespot , scenario director Hajime Tabata had this to say about which aspects of Type 0 needed more work: “I would have also been more thorough with the storytelling and making it easier to comprehend”. I feel like story is vital to this franchise, and Type 0 drops the ball in this respect. It's not that the story is bad. There's actually an interesting time loop concept at play, using the backdrop of political turmoil and military conquest among nations. I'd normally be all in on this. But the way in which it is relayed to the player is extremely bad. The intro is a 20 to 25 minute long cutscene, with nations and actors name-dropped as if you're supposed to know who any of them are. It feels like one of those 'read all the supplementary material outside of the game (manga, guidebooks) before playing it' situations. The story ultimately isn't even that complex, making this all the weirder. After the introductory chapter (and some more introductory cutscenes) you get access to the Crystarium, and then it all falls into place. The Crystarium is basically one giant encyclopedia that explains concepts and lore. It's absurd. Anytime you have to info dump via an encyclopedia in-game it's because you weren't competent enough to properly relay information. It's because the game is far too ambitious for what it is able to actually tell the player. At least, in the beginning. Once the world is (sloppily) established, it becomes fairly simple for the majority of the game. Type 0 is part of the 'Fabula Nova Crystallis' sub-series: a failed concept that began with FFXIII. The idea was to have games sharing common lore and elements, telling a much larger story. All games within this series had troubled development due to grandiose ideas. XIII needed all hands on deck, while FFXIII:Versus became XV, and mostly abandoned the concept. The third game in development was Type-0, and while it didn't abandon the 'Fabula Nova' concept, it clearly was too ambitious an idea for a PSP title. But credit where it's due, the Crystarium does explain the world. I wrote a review for FFXV for those interested, but the short of it is that that game's plot was a mess with many elements left completely unresolved. And crucial information to the game's story being outside of the game in Youtube Prologues. Type-0's story content is all *in-game*, at least. And as many issues as it has, it's fair to point out that this game isn't too cut-scene heavy. Half your playtime won't be cutscenes. The comparison to FFXV doesn't stop there, actually. The game's actually share a similar combat system. Type-0 uses 'real time' combat. You can move around during battle. You move, dodge, and attack in real-time. You even take a squad of 3 through missions. Like in XV. Only difference is you can switch and control each character; with 14 total characters to play. The combat actually surpasses XV. Characters take three spells/abilities into combat, and as they level up they can strengthen them or swap them out with other abilities. It's a level of control that really captivated me and had me grinding out missions. Which some may not like. Additionally, only the active characters get xp. You don't NEED to grind, but for me, it was enjoyable. Type-0 HD is a slight re-work for home consoles, which just means better lighting and touched up character models. UI tweaks, QOL changes. The 'HD' over-sells the changes, but the base of the game was already really strong. The combat controls so smoothly and transcends it's handheld origins. That said, you still get a few 'reminders' that this was a handheld game. NPC's and characters tend to just stand awkwardly in the world. During custcenes characters barely move when talking. Almost all shots are close ups of the characters, instead of wider panning shots which showcase the environment. Environments all look very samey. And the pre-rendered cutscenes have been upscaled, but you can still tell they were 240p. I think the game loop is also telling. There's the 'academic' aspect, whereby you talk to other cadets, buy equipment and items, and do optional quests and conversations. It feels like the whole Persona 'school' stuff you do in-between dungeon crawls. Then there are the missions, where you leave the academy and take back towns and areas. This is where all the combat is. These aspects are segmented from each other with plenty of saves. It's clearly made for short sessions. And that's not a bad thing. I actually think this is the one area that its handheld roots are to its benefits. Doubly so since you can play this on the Steam Deck. Which makes the game loop more enticing. Pick up and play without losing track of where you are. It's an RPG but it doesn't feel as 'heavy' as other RPG's. Despite all this praise I wouldn't call this game a 'must-play'. It's competent, but it really depends on how much you enjoy the combat. The towns all look the same, the missions differentiate themselves on just the map layout, and the side quests consist of re-using assets and fighting your way through same looking towns. I found the combat and leveling to be fun, but if you're here for the typical expansive Final Fantasy world and storyline, it's only barely there. Honestly, it's barely an RPG. At least, in the traditional sense of being story heavy. I totally get why there's a cadre of people that really enjoy this game, but I also understand why it isn't a huge mainline entry with all the supplementary materiel. I'd say it's above average. Really punched above it's weight. But nothing Square would heavily fund and bank it's finances on.
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June 2025
Final Fantasy Type-0 is one of those games that left a strong impression on me. The story has a lot of weight to it, and the way it explores the struggles of Class Zero feels genuine. Each character brings something different to the group, and despite their differences, their bond really stands out as one of the game’s strongest points. I personally really like Deuce. She’s calm and kind, and always feels like a comforting presence in the middle of everything going on. The soundtrack is great too. The theme song by Bump of Chicken fits perfectly and adds a lot to the emotional tone of the story. One scene I won’t forget is when Lady Caetuna summons Alexander — the scale and impact of that moment was just on another level. Overall, this is my favorite game of all time. If you like a good mix of meaningful story, solid characters, and music that ties it all together, I’d definitely recommend giving this a try.
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June 2025
Final Fantasy Type-0 HD is not your typical Final Fantasy experience—and that’s exactly its strength. Originally released in Japan as a PSP-exclusive, the game was later remastered in HD for modern consoles and finally brought to global audiences. What emerged was a gritty, emotionally charged tale set in a war-torn world, with a tone and gameplay style that sharply diverges from the series’ more familiar fantasy epics. Set in the militaristic world of Orience, Type-0 follows Class Zero, a group of elite students from the magic-focused nation of Rubrum. As war erupts between the four major nations, Class Zero is thrust into the front lines, forcing them to confront the brutality of battle and the cost of duty. This is one of the darkest entries in the Final Fantasy franchise. Themes of death, trauma, nationalism, and the manipulation of youth permeate the narrative. Characters don’t always get happy endings—or even any closure at all. The story can be confusing at times (especially without background knowledge of the Fabula Nova Crystallis mythology), but it dares to challenge the player emotionally and morally in ways few other entries do. With 14 playable characters in Class Zero, it’s impressive that most of them feel distinct, both narratively and mechanically. From the aloof Ace to the brash Nine and the mysterious Rem, the variety ensures everyone finds at least a few favorites. However, the large cast also means some characters get sidelined in terms of story development. Supplemental material like lore files and cutscenes help, but the emotional weight often falls on a few central members, leaving others underexplored. Type-0 trades the traditional turn-based formula for real-time, action-oriented combat. Each character has a unique fighting style—some use magic, others wield scythes, guns, or cards—creating a dynamic, flexible combat system. The game emphasizes precision and strategy with its "Kill Sight" mechanic, which rewards perfectly timed attacks with instant kills or critical damage. It feels fast, flashy, and lethal. But there’s a learning curve. The camera can be clunky, AI allies are hit-or-miss, and certain difficulty spikes can feel punishing. Still, mastering the combat is rewarding and fits the brutal tone of the narrative. The HD remaster is an improvement over the PSP original, but it’s still clear that Type-0 was not built for consoles like the PS4 or PC. Character models look decent, but textures and environments often feel flat or dated. The fixed camera angles in towns and some animations also reveal its handheld origins. What saves it is the art direction and music. The soundtrack, composed by Takeharu Ishimoto, is stunning—balancing melancholy piano pieces with militaristic marches and tragic overtures. It's emotionally rich and perfectly matched to the game's tone. Type-0 is built for multiple playthroughs, with New Game+ unlocking deeper story layers, hidden scenes, and tougher missions. The mission-based structure allows for some non-linearity, but also makes the pacing feel uneven at times. Side quests can be easy to miss and aren’t always compelling, but they flesh out the world in meaningful ways. Final Fantasy Type-0 HD is an ambitious and underrated entry in the franchise. It trades traditional fantasy tropes for political intrigue, moral ambiguity, and the grim reality of war. The combat is sharp, the tone is mature, and the story lingers with you long after the credits roll—especially its devastating final moments. It’s not perfect. The HD upgrade shows its limits, the pacing can feel odd, and the dense lore might overwhelm newcomers. But for those willing to engage with its themes and system depth, Type-0 offers one of the boldest and most emotionally resonant experiences in the series. Recommended For: -Fans of Final Fantasy VII: Crisis Core or Nier -Players who enjoy real-time action RPGs -Those interested in darker, more mature storytelling in JRPGs Rating: 7/10
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Frequently Asked Questions

FINAL FANTASY TYPE-0™ HD is currently priced at 7.49€ on Steam.

FINAL FANTASY TYPE-0™ HD is currently available at a 70% discount. You can purchase it for 7.49€ on Steam.

FINAL FANTASY TYPE-0™ HD received 1,892 positive votes out of a total of 3,047 achieving a rating of 6.10.
😐

FINAL FANTASY TYPE-0™ HD was developed and published by Square Enix.

FINAL FANTASY TYPE-0™ HD is playable and fully supported on Windows.

FINAL FANTASY TYPE-0™ HD is not playable on MacOS.

FINAL FANTASY TYPE-0™ HD is not playable on Linux.

FINAL FANTASY TYPE-0™ HD is a single-player game.

FINAL FANTASY TYPE-0™ HD does not currently offer any DLC.

FINAL FANTASY TYPE-0™ HD does not support mods via Steam Workshop.

FINAL FANTASY TYPE-0™ HD does not support Steam Remote Play.

FINAL FANTASY TYPE-0™ HD is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for FINAL FANTASY TYPE-0™ HD.

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Last Updates
Steam data 29 April 2026 08:00
SteamSpy data 23 April 2026 12:15
Steam price 29 April 2026 04:47
Steam reviews 29 April 2026 08:08

If you'd like to dive deeper into the details about FINAL FANTASY TYPE-0™ HD, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

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FINAL FANTASY TYPE-0™ HD PEGI 16
Rating
6.1
1,892
1,155
Game modes
Features
Online players
15
Developer
Square Enix
Publisher
Square Enix
Release 18 Aug 2015
Platforms