FINAL FANTASY XVI on Steam - User reviews, Price & Information

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An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.

FINAL FANTASY XVI is a action rpg, spectacle fighter and story rich game developed and published by Square Enix.
Released on September 17th 2024 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 23,043 reviews of which 18,243 were positive and 4,800 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 24.99€ on Steam with a 50% discount, but you can find it for less on Gamivo.


The Steam community has classified FINAL FANTASY XVI into these genres:

Media & Screenshots

Get an in-depth look at FINAL FANTASY XVI through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 / 11 64-bit
  • Processor: AMD Ryzen™ 5 1600 / Intel® Core™ i5-8400
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon™ RX 5700 / Intel® Arc™ A580 / NVIDIA® GeForce® GTX 1070
  • DirectX: Version 12
  • Storage: 170 GB available space
  • Additional Notes: 30FPS at 720p expected. SSD required. VRAM 8GB or above.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
At one point I was ready to raze Final Fantasy XVI to the ground and bury it under stones. Conceptually, the game feels stuck somewhere between classic entries in the series and modern action RPGs. The combat can be spectacular and demanding, but for most of the time it boils down to switching between Eikons and spamming skills, interspersed with sword slashes while waiting for cooldowns to end. The semi-open maps are empty and offer nothing beyond the occasional prettier landscapes. Unfortunately, after a strong opening the game waters down and sends us on dull, uninspired fetch quests that artificially stretch the playtime. The open areas don’t encourage exploration, because there’s simply nothing interesting to find. Straying from the main path only to pick up an item that, for the hundredth time, turns out to be 25 coins is simply frustrating. This time Square has “Europeanized” the game’s setting, giving us a medieval-inspired fantasy world, which in my opinion is a plus. Walking through dark castle corridors or wooden settlements has its own atmosphere. The developers managed to design some truly pretty locations… unfortunately, some textures fall noticeably below the quality of others - to the point where at times they look like they were taken straight out of a PS3 game (it's a 130-gig behemoth!). Maybe this could be overlooked, if not for the fact that a game with outdated mechanics - where maps aren’t very expansive (with a few exceptions) and are often corridor-like - barely runs on modern hardware. Without DLSS or FSR it’s hard to consistently reach 60 fps. Not to mention that sometimes the game struggles to maintain 60 fps, and at other times, in the very same location, it shoots past a hundred. FF16 does, however, defend itself in places with a mature story featuring bold scenes and decisions, and with a fairly enjoyable - despite its repetitiveness - combat system, especially the boss fights. Is it worth playing? Yes, provided the game is on sale, you’re willing to turn a blind eye to the poor side quests that artificially extend the playtime, and you have a fairly powerful PC, because it looks like the developers have abandoned their child and have no intention of improving it. “Sixteen” doesn’t reach the quality level of its predecessors and is unlikely to become a cult classic. A neutral score would be more appropriate in this case, but for lack of a better option, I’m giving it a positive one.
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Nov. 2025
If you like cutscenes you'll love this game. I quite liked the cutscenes. If you hate cutscenes, you'll hate about 40-50% of the game. The combat is great.
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Aug. 2025
Final Fantasy XVI is a powerful, emotional ride wrapped in stunning visuals, phenomenal music, and one of the series' best stories in years. Clive's journey is gripping, the world of Valisthea is rich with lore, and the Eikon battles are jaw dropping in scale and spectacle. But while the narrative soars, the combat doesn’t quite keep up. It’s flashy and responsive, but lacks the depth and variety to stay engaging over time. The absence of a party system or real build variety makes most fights feel repetitive by the mid game. Still, despite the shallow mechanics, the emotional weight and cinematic ambition of FFXVI make it worth the journey. Recommended for story lovers.. but action RPG veterans may crave more depth.
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June 2025
Side quests feel like a boring waste 90% of the time but the rest of the game is a masterpiece.
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April 2025
Where do I even start with this game. Final Fantasy 16 (FF 16) is one of the most polarising Final Fantasy games I have played, and I played all of them at this point besides 11. The highs of this game are some of the best in any game I have played. And the lows constantly make me wonder if I really want to play another minute of it. Lets get into this long review: Positives Cutscenes, big fights and music This is the crowning achievement of this game. The game is practically a movie with the amount of cutscenes it offers. The quality of these cutscenes varies. Sometimes characters just talk with literally nothing happening. But other times the game decides to provide you with some of the best scenes ever put out in a video game. Any time an Eikon appears its always a joy to watch. But even the smaller more emotional scenes pack an impact when the game tries. All of this is backed up with some incredible orchestral music and voice acting, some of the best in any FF game, which is saying a lot since the music and acting is always good in these games. FF has always tried to push graphics and cinematography as far as possible. And this game is no exception. If there is any reason to play this game its probably those incredible scenes. Polished action The combat is insanely well animated and offers a wide variety of tools. Its fun seeing the crazy combos or dodging a really intense attack. Especially big boss fights end up having really cool attack patterns. I originally thought the Eikon battles would be purely cinematic, but they offer a really fun change of pace and are interesting in fight execution. That variety is sorely lacking at times. Lore The game puts an insane amount of effort into making each part of the world feel alive and filled with characters that could be relevant. All of it gets an insane amount of attention and if you ever feel lost you can press the pause button during cutscenes to get a write up on a subject or person. DLC Both DLCs do everything that I wish this game did earlier. The quests are more compact and offer more variety. Rewards actually feel rewarding. Areas look unique. And they both offer more of those incredible fights without having to deal with annoying roadblocks. The ability you get from rising tide is insanely fun and I wish the game was designed more around powers at that level. My only complaint is that these DLC are only available right before the end of the game, giving you less time to play around with the new things you get. If you are willing to play through FF 16 then these are a must buy with the game. Performance I genuinely don't even know if this is a positive or a negative to me. Overall the game runs fairly well and I had 0 issues for 98 % of the game. The main problem I had with the performance are that certain cutscenes just lag for 0 reason, and the game crashed multiple times throughout my play through. I believe the crashes are due to a memory leak because it always only happened after playing for a very long time. The game constantly auto saves so the crashes aren't the end of the world. But there was 1 moment it crashed and set me back about 1 hour due to a specific game mode I was playing. Overall the game looks gorgeous, runs well and has very little loading times, its honestly really impressive how well it performs even with the few issues mentioned. Especially as Square Enix goes, its probably one of the best ports coming from them. Negatives Difficulty The game is way too easy. You start with 2 difficulties, easy and normal. The 3rd difficulty only unlocks after beating the game and restarting the game on new game +. There is no way im replaying an 80 hour game just to finally experience some semblance of difficulty. Normal enemies die in 1 ability. Big enemies can get perma staggered extremely easily. The only difficulty I ever faced was from doing optional fights that were 10 levels higher, and even then I would often 1st time clear them just from how simple it all feels. Its disappointing to see 0 superbosses, something that has been in the series since FF 1, pretty much just not be here at all. Pacing, formulas and side quests While I love the story. There are so many moments where you as a player are excited, and then out of nowhere the game will conjure up some completely minor roadblock that is going to end up costing you multiple hours of time to resolve. This happens so often that at some point it all becomes predictable. You start with a lecture about the enemy, go into a new area, do side quests and explore the new area, face a minor road block and more side quests, before finally getting to fight a big boss fight and repeating it all over. This game easily could have done without all of those roadblocks. What doesn't help is that there is nothing to break up the pace. Side quests and hunts are the main way to do something other then combat and story. But all they offer is more combat and story, often at a more boring level then the main story. So many of the side quests end up being: Talk to 3 people or/and fight 1 or 2 basic enemies. All hunts are reskinned fights. I miss a gold saucer area like FF 7, a card game like FF 8, I can't believe im saying this but I miss something like fishing or photography from FF 15. There is pretty much nothing similar that allows a break from the main gameplay. Rewards The main game does not reward you very well. 99 % of rewards in the game are crafting materials you will never use. Ability points end up not mattering after about half the game. Gil is useless. And accessories usually give such minuscule and boring buffs like 10 % damage on a long cooldown skill, that it all just doesn't feel fun or rewarding. The most fun thing the game can give you are new abilities, but there were a lot of moments where those felt irrelevant because they didn't fit my playstyle or ended up just being worse then what I already had. Customisation There is practically 0 functional customisation besides your eikon abilities, and its honestly really disappointing. One of my favorite parts of any final fantasy game is customising gear, trying to figure out how to use a party member, facing interesting bosses that require creativity. None of that is here. Every fight is linear and beaten in the same exact way of dodging and using stagger breaking attacks and then spamming all your abilities when the enemys bar breaks. Party members can't get customised at all. Your own gear is customisable but it never really matters since there is always a very clear upgrade you can go for without having to pay any costs at all. Changing up eikon abilities is fun but I never really felt the need to think about what is optimal. Conclusion Its clear a lot of time and attention was given to this game. FF 16 is an ambitious game from every angle. Its beautiful cinematics, wonderful music, energetic combat, magical eikons and detailed lore are all incredibly praise worthy and some of those aspects are top of the line what you would expect from a real modern AAA game. Its a really good game and I overall enjoyed my time with it, but at times it feels like a 20 hour game stretched over 80 hours. I do sometimes wonder why the combat is this easy and the RPG elements have been reduced this much, this game is coming from the same Square enix that gave you Kingdom Hearts data battles, some of the best fights in any action game that also offer a good amount of RPG strategics, its disappointing this game has nothing even close to that. Its a true FF game filled with innovation and the flaws that come with that innovation. It is a fully finished and polished FF game that offers something completely different from anything else in the series. Overall I recommend FF 16 but with the caveat that you should know what ur getting into.
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Frequently Asked Questions

FINAL FANTASY XVI is currently priced at 24.99€ on Steam.

FINAL FANTASY XVI is currently available at a 50% discount. You can purchase it for 24.99€ on Steam.

FINAL FANTASY XVI received 18,243 positive votes out of a total of 23,043 achieving a rating of 7.78.
😊

FINAL FANTASY XVI was developed and published by Square Enix.

FINAL FANTASY XVI is playable and fully supported on Windows.

FINAL FANTASY XVI is not playable on MacOS.

FINAL FANTASY XVI is not playable on Linux.

FINAL FANTASY XVI is a single-player game.

There are 5 DLCs available for FINAL FANTASY XVI. Explore additional content available for FINAL FANTASY XVI on Steam.

FINAL FANTASY XVI does not support mods via Steam Workshop.

FINAL FANTASY XVI does not support Steam Remote Play.

FINAL FANTASY XVI is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for FINAL FANTASY XVI.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 January 2026 11:17
SteamSpy data 22 January 2026 10:20
Steam price 28 January 2026 20:54
Steam reviews 28 January 2026 13:58

If you'd like to dive deeper into the details about FINAL FANTASY XVI, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about FINAL FANTASY XVI
  • SteamCharts - Analysis of FINAL FANTASY XVI concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FINAL FANTASY XVI compatibility
FINAL FANTASY XVI PEGI 18
Rating
7.8
18,243
4,800
Game modes
Features
Online players
1,226
Developer
Square Enix
Publisher
Square Enix
Release 17 Sep 2024
Platforms
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