FINAL FANTASY XVI on Steam - User reviews, Price & Information

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An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.

FINAL FANTASY XVI is a action rpg, spectacle fighter and story rich game developed and published by Square Enix.
Released on September 17th 2024 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 23,043 reviews of which 18,243 were positive and 4,800 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 49.99€ on Steam, but you can find it for 29.99€ on Instant Gaming.


The Steam community has classified FINAL FANTASY XVI into these genres:

Media & Screenshots

Get an in-depth look at FINAL FANTASY XVI through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 / 11 64-bit
  • Processor: AMD Ryzen™ 5 1600 / Intel® Core™ i5-8400
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon™ RX 5700 / Intel® Arc™ A580 / NVIDIA® GeForce® GTX 1070
  • DirectX: Version 12
  • Storage: 170 GB available space
  • Additional Notes: 30FPS at 720p expected. SSD required. VRAM 8GB or above.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Where do I even start with this game. Final Fantasy 16 (FF 16) is one of the most polarising Final Fantasy games I have played, and I played all of them at this point besides 11. The highs of this game are some of the best in any game I have played. And the lows constantly make me wonder if I really want to play another minute of it. Lets get into this long review: Positives Cutscenes, big fights and music This is the crowning achievement of this game. The game is practically a movie with the amount of cutscenes it offers. The quality of these cutscenes varies. Sometimes characters just talk with literally nothing happening. But other times the game decides to provide you with some of the best scenes ever put out in a video game. Any time an Eikon appears its always a joy to watch. But even the smaller more emotional scenes pack an impact when the game tries. All of this is backed up with some incredible orchestral music and voice acting, some of the best in any FF game, which is saying a lot since the music and acting is always good in these games. FF has always tried to push graphics and cinematography as far as possible. And this game is no exception. If there is any reason to play this game its probably those incredible scenes. Polished action The combat is insanely well animated and offers a wide variety of tools. Its fun seeing the crazy combos or dodging a really intense attack. Especially big boss fights end up having really cool attack patterns. I originally thought the Eikon battles would be purely cinematic, but they offer a really fun change of pace and are interesting in fight execution. That variety is sorely lacking at times. Lore The game puts an insane amount of effort into making each part of the world feel alive and filled with characters that could be relevant. All of it gets an insane amount of attention and if you ever feel lost you can press the pause button during cutscenes to get a write up on a subject or person. DLC Both DLCs do everything that I wish this game did earlier. The quests are more compact and offer more variety. Rewards actually feel rewarding. Areas look unique. And they both offer more of those incredible fights without having to deal with annoying roadblocks. The ability you get from rising tide is insanely fun and I wish the game was designed more around powers at that level. My only complaint is that these DLC are only available right before the end of the game, giving you less time to play around with the new things you get. If you are willing to play through FF 16 then these are a must buy with the game. Performance I genuinely don't even know if this is a positive or a negative to me. Overall the game runs fairly well and I had 0 issues for 98 % of the game. The main problem I had with the performance are that certain cutscenes just lag for 0 reason, and the game crashed multiple times throughout my play through. I believe the crashes are due to a memory leak because it always only happened after playing for a very long time. The game constantly auto saves so the crashes aren't the end of the world. But there was 1 moment it crashed and set me back about 1 hour due to a specific game mode I was playing. Overall the game looks gorgeous, runs well and has very little loading times, its honestly really impressive how well it performs even with the few issues mentioned. Especially as Square Enix goes, its probably one of the best ports coming from them. Negatives Difficulty The game is way too easy. You start with 2 difficulties, easy and normal. The 3rd difficulty only unlocks after beating the game and restarting the game on new game +. There is no way im replaying an 80 hour game just to finally experience some semblance of difficulty. Normal enemies die in 1 ability. Big enemies can get perma staggered extremely easily. The only difficulty I ever faced was from doing optional fights that were 10 levels higher, and even then I would often 1st time clear them just from how simple it all feels. Its disappointing to see 0 superbosses, something that has been in the series since FF 1, pretty much just not be here at all. Pacing, formulas and side quests While I love the story. There are so many moments where you as a player are excited, and then out of nowhere the game will conjure up some completely minor roadblock that is going to end up costing you multiple hours of time to resolve. This happens so often that at some point it all becomes predictable. You start with a lecture about the enemy, go into a new area, do side quests and explore the new area, face a minor road block and more side quests, before finally getting to fight a big boss fight and repeating it all over. This game easily could have done without all of those roadblocks. What doesn't help is that there is nothing to break up the pace. Side quests and hunts are the main way to do something other then combat and story. But all they offer is more combat and story, often at a more boring level then the main story. So many of the side quests end up being: Talk to 3 people or/and fight 1 or 2 basic enemies. All hunts are reskinned fights. I miss a gold saucer area like FF 7, a card game like FF 8, I can't believe im saying this but I miss something like fishing or photography from FF 15. There is pretty much nothing similar that allows a break from the main gameplay. Rewards The main game does not reward you very well. 99 % of rewards in the game are crafting materials you will never use. Ability points end up not mattering after about half the game. Gil is useless. And accessories usually give such minuscule and boring buffs like 10 % damage on a long cooldown skill, that it all just doesn't feel fun or rewarding. The most fun thing the game can give you are new abilities, but there were a lot of moments where those felt irrelevant because they didn't fit my playstyle or ended up just being worse then what I already had. Customisation There is practically 0 functional customisation besides your eikon abilities, and its honestly really disappointing. One of my favorite parts of any final fantasy game is customising gear, trying to figure out how to use a party member, facing interesting bosses that require creativity. None of that is here. Every fight is linear and beaten in the same exact way of dodging and using stagger breaking attacks and then spamming all your abilities when the enemys bar breaks. Party members can't get customised at all. Your own gear is customisable but it never really matters since there is always a very clear upgrade you can go for without having to pay any costs at all. Changing up eikon abilities is fun but I never really felt the need to think about what is optimal. Conclusion Its clear a lot of time and attention was given to this game. FF 16 is an ambitious game from every angle. Its beautiful cinematics, wonderful music, energetic combat, magical eikons and detailed lore are all incredibly praise worthy and some of those aspects are top of the line what you would expect from a real modern AAA game. Its a really good game and I overall enjoyed my time with it, but at times it feels like a 20 hour game stretched over 80 hours. I do sometimes wonder why the combat is this easy and the RPG elements have been reduced this much, this game is coming from the same Square enix that gave you Kingdom Hearts data battles, some of the best fights in any action game that also offer a good amount of RPG strategics, its disappointing this game has nothing even close to that. Its a true FF game filled with innovation and the flaws that come with that innovation. It is a fully finished and polished FF game that offers something completely different from anything else in the series. Overall I recommend FF 16 but with the caveat that you should know what ur getting into.
Expand the review
Jan. 2025
Sum-Up In-depth analysis further down. If you’re looking for some screenshots [url=https://steamcommunity.com/id/tho545454/screenshots/?appid=2515020&sort=newestfirst&browsefilter=myfiles&view=grid]click here to view all the ones I took for this game. 🟩 Pros 🟥 Cons • Excellent story, full of exciting events and many memorable, well-written characters. • Superb skill-based combat that rewards mastering its mechanics. It’s responsive, perfectly paced and fun. • Solid variety of enemies, with many variants that have unique abilities, ultimate moves and patterns. • Exceptionally well-designed multi-stage, evolving boss fights that will surprise you time and again. • Enormous amount of interesting lore to find out more about this wonderful setting. • The hardest difficulty is locked behind beating the game, while the second hardest doesn’t offer enough challenge. • Barring some exceptions, most side quests are quite boring and give meager rewards. • Balance issues between the various powers at your disposal; several become redundant once you get newer ones. 🟨 Bugs & Issues 🔧 Specs • Severe performance issues in specific locations regardless of specs or settings. Generally bad optimization. • Steam Input has to be used to display the correct button glyphs with a DS4; natively, in my case, the ones for Xbox were shown instead. • i9 13980HX • 64GB RAM DDR5 • RTX 4090 • NvME SSD • 3840x2160 Follow our [url=https://store.steampowered.com/curator/41449676/]Curator and [url=https://summitreviews.biz]Website to see more high-quality reviews regularly. Content & Replay Value: It took me 81 hours to finish FFXVI on ‘Action’ difficulty, the highest available for the first run, taking considerable additional time to finish all side quests, bounties and explore all maps thoroughly. Despite a new difficulty setting for NG+ alongside a few additional bosses, everything else stays linear; the replay value is low. Do I recommend it? Absolutely. This is one of the better FF installments in several years. It delivers fresh gameplay, an excellent story and an interesting, well-thought-out setting. Conclusion: A mature Final Fantasy chapter that doesn’t hold back in discussing heavy themes, and compounds them with exciting, albeit linear gameplay. A marked step from the dispersive immaturity of its predecessor. In-Depth Writing & Worldbuilding The harsh reality of a war-torn continent where countries fight for dominance over magical power sources is well-depicted and shown in all of its brutality. Unlike in other installments, this Final Fantasy will show death, gore, violence and horrors on a constant basis, which is fitting for the realities Clive, the protagonist, and his companions have to see through. Each side character of some importance is distinct, has a consistent, well-written personality and acts coherently, while world-changing events happen on a regular but plausible basis. It’s a story of loss, struggle and liberation from social stigma. The world is vast, diverse and superbly designed. Each location from villages to grand cities is rich in detail, and the visuals all around are probably the best seen in the series yet. It’s not just that though: there is a great degree of finery in how each character, locale and landscape is designed—even comparatively minor NPCs or locations will keep the consistency to be just as great as main story ones. Effects and animations, especially in battle, are grand and contribute in delivering a constant feast for the eyes. Exploration & Secrets With the world divided in a series of closed, albeit large, locations accessed through a global map, there isn’t a true open-world experience at any point. Despite that, you’ll make ample use of both fast-travel waypoints and later on your personal Chocobo to get around faster, since there’s still a lot of ground to cover, especially if you aim to explore everything. Exploring is worthwhile: you might find hidden chests that, most of the time, house crafting components and valuables, but sometimes unique items. An array of quest markers, maps and QoL functions, like teleporting to a quest giver to immediately deliver the task, make orienteering and traveling hassle-free. The majority of locations in each area are initially locked, and can be accessed only via either main or side quest progression. Combat System & Bosses FFXVI goes above and beyond in showcasing how modern third-person melee action combat should be done. Despite it being a JRPG on paper, the systems in place rely much more on player skill, timing and mechanical mastery than on equipment and levels on their own. Features such as perfect parries and dodges reward timing, while each power at Clive’s disposal works in a unique way: each elemental set has three abilities, one feat and one ultimate whose workings may not be apparent until you test them through. As you progress, you’ll have to combine three different elemental sets and dynamically swap between them in combat, thus opening to particularly strong combinations to stagger your foes as fast as possible to receive a large damage bonus. There’s no mana, only cooldowns, and at times ways to charge various abilities by performing specific actions in combat. The combat system has the same foundation throughout the game, but also constantly evolves in some way or another, be it with enemies progressively gaining more diverse abilities, or Clive acquiring more and more powers that alter how each fight plays out. This is, above all, the winning formula that makes FFXVI compelling and interesting until the end, as far as combat is concerned. Despite all of the above, barring some bosses, the difficulty will remain at a tame level most of the time. Normal enemies are all but mere fodder that doesn’t ever pose a threat, while Elite ones and actual bosses put up more of a fight—at no point, however, will Clive ever really struggle, given the overabundant quantity of healing items and ways of avoiding damage that are far too simple to pull off, like perfect dodges having a very wide, forgiving window at all times. It’s not boring by any means, but veterans of third-person action will be left wanting. The bosses themselves are excellent, and their fights are intertwined with cinematic sequences and gameplay variations you’d not expect. Character Progression & Crafting You’ll gain XP and AP from quests and kills; the first levels up your character, giving it better attributes automatically, while the second is a currency used to unlock and upgrade abilities, which can also be respecced freely at any time. Certain quests also expand your maximum capacity of consumables, like potions, and can even unlock new gameplay features or crafting recipes. Despite the lack of control in Clive’s attributes, you can fine-tune the abilities at your disposal through a series of swappable presets, to be effective depending on which enemy is at hand. Equipped gear like weapons, armor and trinkets grants better stats and protection, and in many cases also unique passives that can modify how combat mechanics work, such as further improving your perfect dodge bonus, or granting lower cooldowns. Resources are gained from enemies and chests, far in excess, especially if you’re thorough in exploring. They’re used to improve existing gear to a maximum of +2, or craft new items at a blacksmith. Needless to say, crafted gear is by far the best you can get, since enemies don’t drop any.
Expand the review
Nov. 2024
The demo and soundtrack convinced me to buy the game. Now, please give us FFVII Rebirth and day one release for next titles. P.S. The "FFXVIFix" mod removes the 30fps limit in cutscenes and adds ultrawide support. Edit: Best Soundtrack Award 2024.
Expand the review
Sept. 2024
You're not playing a game, you're playing a movie. The story is fascinating, and the fighting system is cool, but I'd wager more than half my playtime has been spent watching cutscenes. If you don't find yourself getting interested in the game's story, you're probably not going to like this one. At least you can skip cutscenes and *kind of* skip straight to the action, though without knowing the history and impact of your enemies actions you cannot get the same experience as fighting them knowing what they've done. The music is absolutely peak as well, some of the most awe-inspiring, adrenaline-pumping epic classical music I've heard in a long time.
Expand the review
Sept. 2024
. For super ultrawide screen . Disable 30FPS cap in cutscenes/photo mode. . Adjust gameplay FOV. . Allow frame generation in cutscenes. . JXL screenshot quality option and fixes hitching while taking screenshot. . Allow the use of motion blur + frame generation. https://github.com/Lyall/FFXVIFix/releases I think they will update soon..Good Games.
Expand the review

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Frequently Asked Questions

FINAL FANTASY XVI is currently priced at 49.99€ on Steam.

FINAL FANTASY XVI is currently not on sale. You can purchase it for 49.99€ on Steam.

FINAL FANTASY XVI received 18,243 positive votes out of a total of 23,043 achieving a rating of 7.78.
😊

FINAL FANTASY XVI was developed and published by Square Enix.

FINAL FANTASY XVI is playable and fully supported on Windows.

FINAL FANTASY XVI is not playable on MacOS.

FINAL FANTASY XVI is not playable on Linux.

FINAL FANTASY XVI is a single-player game.

There are 5 DLCs available for FINAL FANTASY XVI. Explore additional content available for FINAL FANTASY XVI on Steam.

FINAL FANTASY XVI does not support mods via Steam Workshop.

FINAL FANTASY XVI does not support Steam Remote Play.

FINAL FANTASY XVI is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for FINAL FANTASY XVI.

Data sources

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Last Updates
Steam data 12 June 2025 22:07
SteamSpy data 06 June 2025 09:56
Steam price 15 June 2025 04:52
Steam reviews 14 June 2025 07:53

If you'd like to dive deeper into the details about FINAL FANTASY XVI, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about FINAL FANTASY XVI
  • SteamCharts - Analysis of FINAL FANTASY XVI concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FINAL FANTASY XVI compatibility
FINAL FANTASY XVI PEGI 18
7.8
18,243
4,800
Game modes
Features
Online players
1,162
Developer
Square Enix
Publisher
Square Enix
Release 17 Sep 2024
Platforms
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