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FINAL FANTASY XVI on Steam

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An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.

FINAL FANTASY XVI is a action rpg, story rich and spectacle fighter game developed and published by Square Enix.
Released on September 17th 2024 is available on Windows, Steam Deck and Steam Machine in 14 languages: English, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 24,135 reviews of which 18,825 were positive and 5,310 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 49.99€ on Steam, but you can find it for 16.94€ on K4G.


The Steam community has classified FINAL FANTASY XVI into these genres:


Here is the detailed breakdown of supported languages for FINAL FANTASY XVI:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil
Arabic
Spanish - Latin America

Media & Screenshots

Get an in-depth look at FINAL FANTASY XVI through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 / 11 64-bit
  • Processor: AMD Ryzen™ 5 1600 / Intel® Core™ i5-8400
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon™ RX 5700 / Intel® Arc™ A580 / NVIDIA® GeForce® GTX 1070
  • DirectX: Version 12
  • Storage: 170 GB available space
  • Additional Notes: 30FPS at 720p expected. SSD required. VRAM 8GB or above.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

94 hours played
Aug. 2026
7.5/10 It's a shame that Final Fantasy XVI had the potential to be so much better. To me, FF16 suffers from three major flaws . First, there's a disconnect between its narrative premise and the way that narrative is actually presented. Second, the pacing is wildly uneven. Third, the story itself often feels surprisingly hollow—its characters rarely receive the depth they deserve, leaving the game's ambitious themes feeling superficial instead of impactful. That's what makes FF16 so frustrating. It had all the ingredients to become one of the series' stronger entries, yet because of these shortcomings, its breathtaking soundtrack and spectacular cinematic set pieces ultimately end up being the game's two greatest strengths—and, unfortunately, its most memorable ones. Producer Naoki Yoshida once described FF16 as one of the darkest and most realistic games in the franchise. In that regard, the game certainly delivers on its brutal, violent atmosphere. At its core, it's essentially Final Fantasy's take on a Renaissance-era medieval fantasy , centered on humanity breaking free from divine control and forging an era shaped by human will rather than the will of gods. It's a compelling premise, and from a world-building perspective, the setting is thoughtfully constructed and internally consistent. That deserves genuine credit. Stylistically, FF16 is also an interesting hybrid. It retains the DNA of a traditional JRPG while borrowing heavily from Western RPG presentation, and builds its gameplay around a character action combat system that feels genuinely enjoyable (unsurprising, considering the combat director also worked on the Devil May Cry series). Many of the game's design choices also show admirable restraint. Rather than repeating FF15's overly ambitious yet unfinished open world, the developers opted for a region-based structure that better matched their production scope. As a result, FF16 feels like a far more polished and complete experience overall. Unfortunately, Yoshida also falls into a trap that many Japanese developers struggle to avoid. A dark and mature story isn't created simply by filling it with blood, death, and violence, nor merely by establishing a bleak setting. True darkness has to come from the storytelling itself—from making players genuinely feel the weight of despair. And that's where FF16 stumbles. The first thing it needed to abandon was the overly dramatic, distinctly "anime-style" storytelling common in many Japanese games. There's nothing inherently wrong with that style, but it has to fit the work it's used in. When paired with a medieval fantasy that's striving for grounded brutality and political tragedy, the result feels jarringly inconsistent. One moment Clive is drowning in grief after a devastating tragedy. The next moment he's shouting inspirational battle speeches before transforming into an Eikon, leading to an explosive spectacle that feels more reminiscent of Naruto's giant-tailed-beast battles than the grounded tone the game initially promises. That tonal whiplash is, in my opinion, FF16's biggest weakness. These two storytelling styles are incredibly difficult to reconcile. Some Japanese games manage that balance well. FF16 isn't one of them. The clearest example is Clive's constant declaration that he wants to " create a world where everyone can live with dignity. " By the latter half of the game, what should have been the emotional core of the story gradually devolves into an anime-style slogan—grand in scale, but emotionally empty. To be fair, the game does include several heartfelt moments about people supporting one another, and some side quests are genuinely well written. But the majority of both the side quests and even much of the main story remain surprisingly flat, shallow, and surface-level. As a result, the game's central message never truly lands. Instead of becoming an earned ideal, that line simply becomes a slogan repeated over and over. This ties directly into another major issue: the game's pacing. Because FF16 adopts an almost relentlessly restrained and serious emotional tone, much of the story ends up feeling oddly monotonous. It's never outright boring, but it's rarely exciting either. Ironically, the moments most players are likely to remember are the massive Eikon battles. The problem is what comes afterward. Once those spectacular fights are over, the game immediately returns to long stretches of forgettable main-story dialogue and filler-like side quests. That imbalance in pacing persists throughout nearly the entire game. Looking back after finishing it, it's surprisingly difficult to mentally reconstruct the story from beginning to end because there are so few memorable narrative milestones connecting everything together. For me, that's a clear sign that the storytelling simply isn't strong enough. One moment that particularly stood out occurs later in the game. Clive has just suffered serious injuries and hasn't even fully recovered. Naturally, you'd expect the story to maintain that urgency and push the main narrative forward. Instead, the game suddenly dumps several ordinary side quests onto the player all at once. It completely shattered my immersion. The protagonist is supposedly gravely injured, yet the story abruptly expects you to run errands that have little narrative importance. That awkward clash between gameplay structure and narrative momentum is something FF16 struggles with from beginning to end. Honestly, if you're looking for a JRPG that explores similar themes—people standing together, breaking free from divine control, and building an era defined by humanity itself—then Xenoblade Chronicles remains, for me, the gold standard. It accomplished those ideas brilliantly thirteen years before FF16 was even released . Ironically, despite having plenty of criticisms of FF15, if I had to choose between the two, I'd pick 15 without hesitation. Its portrayal of brotherhood is genuinely heartfelt. Exploring its open world is enjoyable. Many of its conversations and story moments are simply more fun. Its world also left a stronger impression on me. Overall, it's a game that's simply more enjoyable to play. That said, I still want to emphasize that FF16 absolutely has its strengths . By the time I'm writing this review, I've already earned every achievement in the game, so I'm fully aware of the countless thoughtful details and impressive craftsmanship the development team put into it. But precisely because I experienced everything the game has to offer, I also became painfully aware of where it falls short. I can clearly see just how much greater this game could have been—and that's what disappoints me the most. Perhaps that's the truest definition of disappointment: Not that something was bad, but that it could have been so much better. Even so, I'd still recommend FF16 to JRPG fans. After all, whether we like it or not, every new Final Fantasy release is one fewer we'll ever get to experience. Achievement Hunter's Note : If you're aiming for 100% completion, prepare for one of the most tedious achievement grinds I've experienced. Three achievements require replaying the base game and both DLCs on Final Fantasy Mode (hard mode). Unfortunately, FF16's slow pacing, lengthy cutscenes, and limited gameplay variety make a second run feel exhausting. Combat isn't much harder—enemies mostly just have far more health, turning battles into damage sponges. It doesn't add challenge, only time. Be prepared for a long, repetitive grind.
129 hours played
April 2026
back when this game first came out, i went into it completely blind. the only context of final fantasy games that i had was a little bit of ffxiv, and did not know what i was getting into. holy HELL, thank god i did, because i was so immersed in the story even after just the opening cutscenes. every character feels like a real person and the worldbuilding is very well structured and consistent. not to mention how well written the story is, too. every plot twist had me wanting more and more even after the ending, and there was a two week period after i finished it where i genuinely cried multiple times from how equally beautiful and heartbreaking this game is. i dont think there is a single character or story that i didnt love, even the "bad guys." this is my number 1 recommendation for anyone looking to play something in hopes that it can affect them as much as it did me. i think this game genuinely changed my life, my outlooks, everything for the better, and i wasnt surprised when a year later i found myself wanting to replay it again (which i ended up doing twice, one for story and one for achievements). i still think that i would replay it again just to experience the beauty of this game. definitely the best game of all time in my books.
150 hours played
March 2026
Game : Final Fantasy XVI Developer : Square Enix Score : 8/10 Always been a fan of FF, but this game feels weird, i mean that in both a good and bad way. It’s clearly an experiment from square enix trying to push FF into a completely new direction. And sure... it has a lot of flaws, but there’s something about this game that makes it special to me. Gameplay : [*] Turning Final Fantasy into a full action game is definitely a bold decision. I respect it, and honestly, i think they did a pretty good job. The combat looks flashy and straight up badass. [*] That being said, the depth feels a bit limited for a long JRPG. Combo variety isn’t huge, and the skill tree is pretty simple. It doesn’t feel like there’s much room to experiment in combat. [*] The equipment system is also disappointing. Most of the time, you just equip whatever has higher stats. There are no unique effects or interesting bonuses that change how you play. [*] There’s no real party customization, and you can’t even play as other party members. its sad because in a specific early game chapter, they did let me play as other character, which made me expect more. [*] The elemental system feels kinda useless too. Elements look different visually, but they don’t really change how fights work, not even an elemental weakness system somehow. [*] Exploration is still enjoyable (in my opinion). The environment is interesting enough to walk through, and it never felt boring to move around. [*] The eikon battle is super epic and cinematic, its the strongest selling point in the game for me. [*] Side quests feels bloated and repetitive. Some of them slow down the pacing, especially when the main story is getting intense. Visual : [*] This is subjective, but i really love medieval theme. So, this game is exactly what i always wanted to look at. And overall i would say it feels immersive enough to pull me in. [*] The dark lighting makes everything feel so much more intense, and i think it's cool. [*] The visual effects during combat are amazing, especially during big eikon fight moments. And also, the UI designs and animations are clean af. Story : [*] Never been a fan of political drama, but the presentation here is pretty solid. Even though the structure is complex, it’s easy to follow. There’s a clear direction, and i always understand where things are heading. [*] It really feels like a complete package for a medieval world. War, betrayal, revenge, loss, brotherhood, sacrifice, political intrigue, loyalty, you name it. They got it all covered. [*] The story has a strong foundation, great execution, and it ended perfectly. So, well done square enix for the story.
41 hours played
Feb. 2026
i would be lying if i said the eikon battles didn't completely carry the gameplay and story. there would be large stretches of uninspired fetch quests and neverending dialogue from characters not many people would care about. followed by an epic boss battle and story sequence that hooks you back into the game. if you have patience to slog through dialogue and side quests, the boss battles will make it all worth it. having so many different eikon abilities keep the gameplay interesting. my favorites have to be shiva and odin.
56 hours played
Jan. 2026
Final Fantasy XVI Is A lot Like A Roller Coaster The highs are ever so incredibly high with flashy action-packed sequences, jaw dropping cut scenes and unforgettable battles that leave an impression on you long after the credits roll. They will keep you on the edge of your seat for their entire duration and offer you thrills of the kind you won't find anywhere else. The story also matches those highs, presented in a complex and well-developed world filled with the political intrigue of roaring kingdoms competing for power and bound in never ending conflict. It delightfully mixes political realism with fantasy to craft a narrative that never shy's away from mature themes or violence. The characters are well designed, the dialogue is very well written and intelligent, and the story beats hit the perfect notes in constructing a universe that is not just believable, but compelling and interesting. But with every one of FF XVI’s highs, comes a low, and good lord are they ever so miserably low Mind numbingly boring fetch quests crudely shoved into the main story that do very little in gameplay variety, and very much in destroying pacing. One moment you are fighting a literal god in a mind-boggling action-packed sequence, and the next you're fetching 3 flowers for timmy because his soup isn't seasoned enough. Had these slower paced moments have more to offer in interesting story or gameplay variety, the transition would not feel so jarring, and their experience ever so monotonous. But they don't, and so the pacing suffers. This also could have been redeemed by a combat system with enough depth and interactivity to hold the player’s interest enough for the next big high. And yet instead of one with a high skill ceiling that incentivizes mastery, we got one that incentivizes spamming with a skill ceiling shorter than a midget. The combat literally boils down to spam all your abilities, wait for their cooldown, and repeat until what your killing gets killed. There are no elemental weaknesses/strengths to interact with, no damage amplifiers to encourage skill expression, no stamina system to incentivize careful rotations. It is just mindless spamming that quickly begins to feel tediously repetitive once the flashy animations become boring. And despite a large pool of abilities to unlock throughout the game, they become boring very fast. Even the systems surrounding the repetitive combat are bare bones at best. There’s no itemization, no loot with interesting armours or weapons that have unique perks or abilities, no interactivity in character progression to keep the gameplay engaging. Every gear you collect or craft is a basic stat stick, every loot is a health potion or 5 gold, even your level ups are just stat buffs you’ll barely even feel. There’s no feeling of progression in an RPG game that’s supposed to be all about progression, and all these half-baked systems result in hours of miserable boring gameplay that completely shatters the pacing of the game. The “open world”, which are more like small open zones, also have literally nothing to explore, find or experience. They are completely wasted potential that render the beautiful environments of the game completely worthless. This is further worsened by the side quests that are supposed to make use of those zones, only to accomplish nothing short of offering basic low effort fetch quests. They are so tediously meaningless and low effort that I genuinely wonder if they just put them in the game to tick a check box during development. They feel like an intern chat gpt’d side quest scripts, handed it over to the devs and called it a day. CONCLUSION There really is nothing much going on in this game outside of those short bursts of insane cut scenes and a good story. This is a game with countless hours of open world empty nothingness, boring repetitive combat, lazy fetch quests and completely uninspired gameplay, that just also happens to have excellent writing and insanely good cut scenes. There's just too much reliance on short euphoric cut scene highs, and very little on actual gameplay. Had the developers put less resources into cinematics and more on fleshing out the combat, or the open world, or even just the items, this game would’ve been so much better. But they didn’t, and the result is a very mixed bag. FF XVI is a great movie, but a below average game at best. I recommend it, but only if you really like movies, I guess. (I really like movies) 7.6/10

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Frequently Asked Questions

FINAL FANTASY XVI is currently priced at 49.99€ on Steam.

No, FINAL FANTASY XVI is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, FINAL FANTASY XVI received 18,825 positive votes out of a total of 24,135 achieving a rating of 7.67.
😊

FINAL FANTASY XVI was developed and published by Square Enix.

Yes, FINAL FANTASY XVI is playable and fully supported on Windows.

No, FINAL FANTASY XVI is not playable on MacOS.

No, FINAL FANTASY XVI is not playable on Linux.

Yes, FINAL FANTASY XVI is playable and fully supported on Steam Deck.

Yes, FINAL FANTASY XVI is playable and fully supported on Steam Machine.

No, FINAL FANTASY XVI does not support VR.

FINAL FANTASY XVI is a single-player game.

Yes, there are 5 DLCs available for FINAL FANTASY XVI. Explore additional content available for FINAL FANTASY XVI on Steam.

No, FINAL FANTASY XVI does not support mods via Steam Workshop.

No, FINAL FANTASY XVI does not support Steam Remote Play.

Yes, FINAL FANTASY XVI is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for FINAL FANTASY XVI.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 20:16 UTC
SteamSpy data 19 October 2026 10:06 UTC
Steam price 27 October 2026 04:17 UTC
Steam reviews 18 October 2026 16:00 UTC

If you'd like to dive deeper into the details about FINAL FANTASY XVI, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about FINAL FANTASY XVI
  • SteamCharts - Analysis of FINAL FANTASY XVI concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FINAL FANTASY XVI compatibility
FINAL FANTASY XVI PEGI 18
Rating
7.7
18,825
5,310
Game modes
Features
Online players
622
Developer
Square Enix
Publisher
Square Enix
Release 17 Sep 2024
Platforms
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