FlatOut on Steam - User reviews, Price & Information

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Ram through pile-ups and smash through your windshield as you push racing to the edge! FlatOut™ delivers more heart-stopping thrills than any sane driver can handle!

FlatOut is a combat racing, racing and automobile sim game developed by Bugbear Entertainment, ZOOM Platform Media and Jordan Freeman Group and published by Strategy First.
Released on February 02nd 2007 is available only on Windows in 11 languages: English, French, German, Italian, Spanish - Spain, Czech, Hungarian, Polish, Russian, Simplified Chinese and Traditional Chinese.

It has received 5,471 reviews of which 5,026 were positive and 445 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 6.99€ on Steam, but you can find it for 0.42€ on Gamivo.


The Steam community has classified FlatOut into these genres:

Media & Screenshots

Get an in-depth look at FlatOut through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Minimum: 1.5 GHz Pentium 4 or AMD Equivalent, 256 MB RAM, 64 MB Graphics Card, DirectX Compatible Sound Card, 1.1 GB of free Hard Drive Space, Win 98/ME/2000/XP, DirectX 9.0c
  • Recommended: 2.0 GHz Pentium 4 or AMD 2000+, 512 MB RAM, 128 MB Graphics Card, DirectX Compatible Sound Card, Gamepad or Steering Wheel, Windows XP SP2

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
I grew up driving big American cars around a farm and Flatout does a great job of bringing those memories back. Flatout is a fun, crashing ride around dirt roads where you get to do a lot of damage to your car and others. I love this game. I love the crashes. I love the physics. I love the way that the cars handle. I can feel the response of every wheel to the ground. If one wheel hooks a ditch, it feels like that wheel catching and not the whole car responding with an average response like many other racing games. It feels truly amazing to play. The crashes tangibly damage the handling of the car. As the car gets smashed up, the wheels become eccentric and the shocks give out. The car bounces over every bump making it difficult to handle. With enough destruction it becomes a comedy of physics. The other drivers are agressive and it pays to shoulder your way into corners, shoving them off the track before they do it to you. There's nothing more satisfying than pushing another car into a pole and hearing the driver yell as they are tossed from their car. There are some entertaining rag-doll mini-games. You get to launch your driver over and into various obstacles. The rag-doll effect is great in the mini-games, but it gets annoying to find yourself launched from a vehicle in the middle of a race. The game has lots of adjustments to "level the playing field". If you crash into things, you get extra boost to help you catch up. If you fall behind, the computer controlled opponents dawdle around the track, waiting for you to catch up. This can be a blessing or a curse because you will also find them driving aggressively when you are in the lead. They won't hesitate to shove you around and knock you off the track. Flatout performs best as a crash-em-up derby. After the crashing novelty wore off, I also enjoyed the racing portion of the game. It's the opposite of refinement, but I liked muscling the idiosyncratic cars around the track. One of the subtle things about the game is how damage throughout the game affects the handling and the performance of the car. The game encourages you to crash by giving you boost when you wreck, but you'll go faster throughout the race if you avoid damaging your car. The other subtle thing is the upgrades don't always help. Too much power to the rear wheels of a big car can make it difficult to handle. I'm not going to say which upgrades are best but you might want to experiment. It is possible to beat the bronze level without any upgrades at all. It isn't easy but it is possible. Flatout is not without faults: 1. You can only own one car at a time, and when you sell your car, you don't get much for it, even if you've put in tons of upgrades. The best solution is to use multiple profiles with a different car in each profile. 2. Ridiculous rubber band AI. It's definitely there in big way but there is a limit on how fast they can go. With some upgrades, it is possible to out pace them if you drive cleanly. Given that they do have an upper limit, I don't mind the rubber banding. 3. Getting tossed out of the car as a rag-doll is really annoying in the middle of a serious race. 4. A great number of obstacles in the terrain are destructable but some of them are extremely rigid. This can be annoying. 5. The game gets too fast on the higher levels. Racing in dirt is intrinsically a low speed affair that requires planning before each turn. The cars handle loosely and this makes the racing on dirt difficult at higher speeds, especially when the crashes have severe consequences. (Or, maybe I'm just not a great driver.) All this said, I found Flatout to be a lot of fun. It's my favorite racing game. If you like driving big American cars off-road and crashing them, you'll probably love this game too.
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Jan. 2026
I might be nostalgic and see this game from 20+ years ago through different eyes than an objective player, but wow, I had so much fun with FlatOut. I’m genuinely grateful that Steam Achievements were added, so thank you for that, devs! Yes, some of the minigames can get a bit frustrating if you keep approaching them with the wrong strategy, but 100% completion is very doable in under 10 hours.
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Dec. 2025
This game should stand rather as a test for your racing skills, if anything. There are popular myths among the gaming community: The 7-lap race in NFS: Underground being too hard, the pre-patch race in Mafia: The City of Lost Heaven being the bane of the players' existence, and so on. Revisiting those games 20+ years later, you'll figure out that all of this was practically the result of people's skill issues, because, well, the gaming industry was just born in those days; of course you'll struggle a lot with the stuff you haven't experienced before. I myself remember playing this game in my childhood for, like, a couple of hours in total, not being able to handle the physics and the difficulty of this game in that time. Does all of this mean that the game is actually hard? Well, that's a complicated question. The game itself is quite easy: it has a lot of unpolished mechanics (due to this game being amongst the first big 3D racing games ever created), which you can safely abuse, combining that with a weak state of AI. The main difficulty comes from the game's design, which is rather... questionable. All of the tracks are very, and I mean VERY narrow. You don't have many opportunities to hit the car's top speed, and when you actually do, you have to literally slam your brakes 1 second after, or else you'll quite literally go out with a bang. You can't hit any objects, because a can of tomato soup will result in you flipping your car 9 times over and over again, resulting in a lost race. The sensitivity of crash-outs is also way too high; the car loses its balance in the air, leans a little more on the front, and hits the curb/lands too powerfully, and there goes your driver, right out of the windshield, which makes speed upgrades quite worthless. Worth mentioning that in the late game you'll find your car half-wrecked quite often, and the deformation strongly impacts the handling of a car. So much so that your car won't be able to stand its ground, and you'll have to control a dancing bucket of bolts. And by "dancing" I mean it in the most literal way possible. It is also worth pointing out the reset and the track's border system. Boy, was it made atrocious. If you somehow went off the track and got back on it just to continue driving—yeah, forget that. You'll get no notification that you went off track, and by the time you finish the race, you'll notice that you are somehow at lap 3/4, coming in hot at 8th place. Yes, you've got it right. The game doesn't notify you of being off-track, doesn't suggest you reset, and if you spend more than 3 seconds being OT, you'll just go down the positions list until you cross the place you went OT again. Also, if you reset, sometimes you'll teleport like half the track away, essentially making this feature worthless. You also can't have more than 1 car, and the upgrade system doesn't even show the changes that parts make to the bucket of bolts you're driving. Stunts have the same core mechanic as in FlatOut 2/UC; it's just that they are way harder, once again, due to the unpolished game mechanics. Good luck in getting the achievement for Darts, which in 25% of the attempts just won't count your results, despite you hitting the piece. Also, you can't restart stunts up until you finish them. Derby races consist of your opponents preferring to destroy their cars by themselves against the... map. Yes, you don't even have to do anything; the game's physics engine is so underfinished that you are getting damage from the landscape having a little bit of a different shape rather than being "straight." The music... well, it sure partially fits the vibe of early 2000s rock, but listening to it 20 years later, it sounds... bland. Some of the tracks I'd dare to call outright bad; I enjoyed, like, 2 songs out of 28. Amongst the good things, the game is relatively short, and you can 100% it in under 9 hours. It's a good thing because it gets repetitive after a while, and once you bore yourself completely, you'll find out that the game is already finished. It also has decent graphics (but I'd prefer to rate the game's color scheme at this point, since comparing graphics on a 20-year-old game is not a good idea), cool car design, and overall the game is... alright, by today's standards. It certainly felt bigger in every single way back in the day. Is it worth playing nowadays? Well, the game has trading cards and achievements now, so there's that. Or if you really want to test your racing skills. I don't see any other reason besides that, since the game doesn't even have a story. Does that mean that the game is bad? No, not at all. I just don't see today's era racing community finding this game relevant.
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Nov. 2025
Hello??? Another update? These guys update their 20 y.o. games more often than most companies ever touch their AAA games after release. That’s about the best a fan could ever hope for from their favorite classics, so support these chads 💪💪💪
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June 2025
I love how, 20 years later they release controller and widescreen support, add Steam Workshop etc. Thats how you should preserve and support games.
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Frequently Asked Questions

FlatOut is currently priced at 6.99€ on Steam.

FlatOut is currently not on sale. You can purchase it for 6.99€ on Steam.

FlatOut received 5,026 positive votes out of a total of 5,471 achieving a rating of 8.87.
😎

FlatOut was developed by Bugbear Entertainment, ZOOM Platform Media and Jordan Freeman Group and published by Strategy First.

FlatOut is playable and fully supported on Windows.

FlatOut is not playable on MacOS.

FlatOut is not playable on Linux.

FlatOut offers both single-player and multi-player modes.

FlatOut offers both Co-op and PvP modes.

FlatOut does not currently offer any DLC.

FlatOut is fully integrated with Steam Workshop. Visit Steam Workshop.

FlatOut does not support Steam Remote Play.

FlatOut is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for FlatOut.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 March 2026 23:31
SteamSpy data 10 March 2026 22:03
Steam price 16 March 2026 04:45
Steam reviews 14 March 2026 09:46

If you'd like to dive deeper into the details about FlatOut, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about FlatOut
  • SteamCharts - Analysis of FlatOut concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FlatOut compatibility
FlatOut PEGI 12
Rating
8.9
5,026
445
Game modes
Multiplayer
Features
Online players
28
Developer
Bugbear Entertainment, ZOOM Platform Media, Jordan Freeman Group
Publisher
Strategy First
Release 02 Feb 2007
Platforms
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