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FOOTSIES Rollback Edition on Steam - User reviews, Price & Information

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FOOTSIES is a simple 2D ground-based fighting game that both new and experienced players can pick up and enjoy right away. Featuring online battle mode with rollback netcode, implemented using GGPO open-source codes.

FOOTSIES Rollback Edition is a 2d fighter, pvp and fighting game developed and published by HiFight.
Released on September 30th 2020 is available in English on Windows, MacOS and Linux.

It has received 514 reviews of which 495 were positive and 19 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 3.29€ on Steam.


The Steam community has classified FOOTSIES Rollback Edition into these genres:

Media & Screenshots

Get an in-depth look at FOOTSIES Rollback Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (SP1+) and Windows 10
  • Processor: x64 architecture
  • Memory: 1 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 100 MB available space
MacOS
  • OS: High Sierra 10.13+
  • Processor: X64 architecture
  • Memory: 1 GB RAM
  • Graphics: Metal-capable Intel and AMD GPUs
  • Storage: 150 MB available space
Linux
  • OS: Ubuntu
  • Processor: x64 architecture
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.2+, Vulkan capable.
  • Storage: 150 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
July 2026
Developed and published by HiFight, FOOTSIES Rollback Edition is a fighting game that proves depth does not always require complexity. Instead of overwhelming players with massive move lists, elaborate combos, and dozens of mechanics, it concentrates on the pure fundamentals of competitive fighting games. Every match revolves around spacing, movement, timing, and reading an opponent's intentions, creating a tense battle of strategy where every action carries meaningful consequences. This streamlined philosophy makes the game approachable for newcomers while remaining remarkably satisfying for experienced fighting game enthusiasts who appreciate mastering the essentials. The gameplay is intentionally minimalist, with each character equipped with only a handful of basic attacks and movement options. Despite this apparent simplicity, matches quickly evolve into mind games where success depends on predicting an opponent's decisions, forcing mistakes, and capitalizing on brief openings. Without complicated inputs or lengthy combo chains to distract from the action, players are encouraged to develop patience, discipline, and precision. Every exchange becomes a contest of positioning, reaction speed, and tactical awareness, making victories feel genuinely earned rather than the result of memorizing advanced execution. One of the game's greatest achievements is how effectively it teaches fighting game fundamentals. A robust collection of tutorials introduces core concepts in a clear and accessible manner, while the extensive training mode allows players to experiment with mechanics at their own pace. Helpful tools such as frame data displays, hitbox visualization, and focused practice challenges for hit confirms and whiff punishes transform the game into an educational platform as much as a competitive experience. Instead of simply explaining theory, it encourages players to apply these lessons immediately through practical exercises that reinforce good habits. Although multiplayer is the primary attraction, the single-player offerings provide meaningful ways to improve. Arcade Mode, Survival Mode, and CPU battles gradually increase in difficulty, helping players build confidence before competing against human opponents. The computer-controlled fighters expose players to different styles and situations, making these modes useful practice rather than simple filler content. Their relatively short format also makes the game ideal for quick training sessions whenever players want to sharpen their skills without committing to lengthy play periods. Online play is where FOOTSIES Rollback Edition truly shines. The implementation of rollback netcode delivers highly responsive matches that remain smooth even across less-than-perfect connections, allowing players to focus on strategy instead of technical issues. Spectator support, online lobbies, and cross-platform compatibility with the mobile version help strengthen the multiplayer community and make finding competitive matches more convenient. These features demonstrate that HiFight prioritized the long-term health of the game's competitive scene, recognizing that reliable online performance is essential for a fighting game built around precise timing. Visually, the game embraces a clean retro-inspired pixel art style that favors readability over spectacle. Character animations clearly communicate attacks, movement, and recovery states, making it easier for players to recognize opportunities and react accordingly. While the graphics may appear understated compared to larger fighting game franchises, this simplicity reinforces the game's focus on mechanical clarity. The sound design follows the same philosophy, providing crisp audio cues that help players identify successful strikes, blocks, and movement without unnecessary distractions. Customization options add a welcome touch of individuality without affecting gameplay balance. Cosmetic adjustments allow players to personalize their experience while ensuring that competition remains entirely skill-based. Instead of relying on an extensive roster filled with dramatically different mechanics, the game emphasizes player improvement through mastery of shared fundamentals. This design choice supports its educational philosophy and ensures that every match is determined by decision-making rather than character-specific advantages. The game's narrow focus will not appeal to every audience. Players seeking cinematic story modes, spectacular visual effects, huge character selections, or elaborate combo systems may find its minimalist approach lacking. Likewise, because it caters to a specialized competitive audience, online activity may occasionally fluctuate depending on the time of day. However, these limitations stem from deliberate design choices rather than missing features, and players willing to embrace its philosophy will discover an experience with remarkable strategic depth hidden beneath its simple exterior. FOOTSIES Rollback Edition succeeds because it understands exactly what it wants to accomplish and executes that vision with confidence. It strips fighting games down to their strategic core while providing outstanding learning tools, dependable online play, and highly rewarding competitive mechanics. Whether serving as a training companion for veterans or an inviting entry point for newcomers, it delivers an experience that highlights the importance of spacing, timing, and intelligent decision-making above all else. Few fighting games focus so completely on the fundamentals, and even fewer present them in such an accessible and engaging way. Rating: 9/10
6 hours played
May 2026
Unlike most fighting games where admittedly whether I'm playing against a human or the CPU, I tend to default to "What if I just dash in as close as possible and hit buttons?" or if that doesn't work "What if I just jump in and hit buttons?" or if that doesn't work "RANDOM SHORYUKEN!" this one's mechanics force me to, like, actually have to stop and try to play the game well if I want to win, and it's kind of a novel concept in my mind that winning involve actually knowing what you're doing, and I don't think ever before this have I actually gone out of my way to look for my opponent's normals so I can whiff punish them, say. Honestly, if I played this game for an extended period, it would probably be good for me. The online community seems to be gone at this point, and I wasn't able to get a game against anybody, but I feel even just the stuff against the CPU is probably worth playing for its own sake. Maybe it's just my complete lack of any skill at footsies in fighting games, and for all I know maybe someone actually good at this would say "Oh, no, the CPU is worthless", but I feel even playing against the CPU requires me to make a genuine effort to not play dumb in order to beat it, and with most fighting games it's "Eh, I'll do what I want, it's not like it actually affects the outcome, and ultimately whether or not I win this interaction is totally up to the whim of the machine and whether or not it simply allows me to win or decides to do whatever thing exactly counters whatever I did", but here the Whiff Punisher CPU especially (I.e. this game has a couple different CPU's in it meant to mimic different playstyles, and this is one of them) makes me go "No, I can't just throw out nonsense, if I do that I will get punished and I will die. I have to actually know WHY I'm hitting a button here", and it genuinely feels, like, meaningful to play against.
54 hours played
Dec. 2025
You can get someone completely new to playing a functional neutral game in about 60 seconds. You can refine that neutral game forever. That's this game in a nutshell. Footsies is the perfect fighting game to dabble in. You don't need to put in serious time to get to nontrivial depth, the "real game" that can be elusive when learning a fighting game, yet there's a deep enough game for you to grind if you so choose. Execution is pretty much as simple as you could ask for yet you'll find that there are things you mess up -- whiff punishing with walk into Kick without accidentally getting Knee, doing Uppercut in place with as little movement as possible, etc. Parry is a whole thing unto itself and is probably one of the best thought-out parries in a fighting game. I always recommend this game as a fun side-game to play every so often with a friend. It plays well online and is a blast offline. I really recommend bringing this game to offline events; it's one of the best ways to get players that don't play similar fighting games to finally be able to play on relatively even footing. Footsies is a testament to just how simple a complete and enjoyable fighting game can be, and I recommend it to everyone.
1 hours played
Aug. 2025
Like an aim trainer for the fighting game genre. Just what I was looking for as a beginner.
4 hours played
July 2025
Pretty good fighting game but the balance is a little questionable - I've noticed that sometimes the game says my opponent wins instead? Hoping for a patch soon, 3.5/5 stars for now.

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Frequently Asked Questions

FOOTSIES Rollback Edition is currently priced at 3.29€ on Steam.

No, FOOTSIES Rollback Edition is currently not on sale. You can purchase it for 3.29€ on Steam.

Yes, FOOTSIES Rollback Edition received 495 positive votes out of a total of 514 achieving a rating of 8.92.
😎

FOOTSIES Rollback Edition was developed and published by HiFight.

Yes, FOOTSIES Rollback Edition is playable and fully supported on Windows.

Yes, FOOTSIES Rollback Edition is playable and fully supported on MacOS.

Yes, FOOTSIES Rollback Edition is playable and fully supported on Linux.

FOOTSIES Rollback Edition offers both single-player and multi-player modes.

FOOTSIES Rollback Edition offers both Co-op and PvP modes.

No, FOOTSIES Rollback Edition does not currently offer any DLC.

No, FOOTSIES Rollback Edition does not support mods via Steam Workshop.

Yes, FOOTSIES Rollback Edition supports Remote Play Together. Discover more about Steam Remote Play.

Yes, FOOTSIES Rollback Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for FOOTSIES Rollback Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 July 2026 12:13 UTC
SteamSpy data 24 July 2026 19:43 UTC
Steam price 28 July 2026 18:36 UTC
Steam reviews 27 July 2026 11:50 UTC

If you'd like to dive deeper into the details about FOOTSIES Rollback Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about FOOTSIES Rollback Edition
  • SteamCharts - Analysis of FOOTSIES Rollback Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FOOTSIES Rollback Edition compatibility
FOOTSIES Rollback Edition
Rating
8.9
495
19
Game modes
Multiplayer
Features
Online players
1
Developer
HiFight
Publisher
HiFight
Release 30 Sep 2020
Platforms
Remote Play