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Forestrike on Steam

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Forestrike is a martial arts roguelite where every death brings you closer to winning the fight before it begins. Use your ‘Foresight’ ability to experiment without consequences before fighting for real until earning the ultimate reward - victory without ‘Foresight’.

Forestrike is a action, 2d fighter and roguelite game developed by Skeleton Crew Studio and Thomas Olsson and published by Devolver Digital.
Released on November 17th 2025 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Korean.

It has received 938 reviews of which 854 were positive and 84 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 9.99€ on Steam, but you can find it for 6.20€ on Eneba.


The Steam community has classified Forestrike into these genres:


Here is the detailed breakdown of supported languages for Forestrike:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Forestrike through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 Bit
  • Processor: Intel Core i5-6600K / AMD Ryzen 5 2500U
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 970 / Radeon RX 560X / Arc A380
  • DirectX: Version 12
  • Storage: 2600 MB available space
  • Additional Notes: Low Quality setting, in 1080p, producing 60FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

24 hours played
June 2026
Using Foresight: "I fear not the man who has practiced 10,000 kicks once but I fear the man who has practiced one kick 10,000 times" -Bruce Lee Reality: "Everyone has a plan until they get punched in the mouth" -Mike Tyson The game blends fair predictability with just enough chaos to make it interesting. Fighting feels like Katana Zero meets Shogun Showdown, with a Hades-like storytelling and progression.
23 hours played
March 2026
I cannot believe how underappreciated this game is. It is clearly a labour of love. At first, I struggled to enjoy Forestrike. I played a run, failed badly, shut the game off, and told myself “never again” because I felt completely inept. Then I picked it up again. And again. And again. Yu’s name is intentional. Every fight feels like a puzzle, and every move feels deliberate. Enemies follow routines that you gradually internalize through repetition. When I finally beat the game by heavily relying on Foresight, I immediately started a Reality run, where you cannot simulate the fight beforehand. By that point, I realized I was already playing out each encounter in my head before it began. I cleared the Reality run on my first attempt. Some games teach through dialogue. Others teach through direct instruction. This game teaches through failure. What initially frustrated me became something I genuinely anticipated. Many roguelites and roguelikes fail to capture that shift. This one absolutely does, and it feels good. If you check my hours, you will see that I was hooked for two straight weeks until I finished it. There is also something refreshing about a game that does not overstay its welcome. Forestrike is exactly the length I want from this genre. Thanks for reading, if you got here.
41 hours played
Jan. 2026
A unique roguelite 2D beat them up puzzle game where you can foresee the combat and replay them before executing the actual combat... It really reminds me of that in movie duel between Jet Li and Donnie Yen in that movie titled "Hero", it's also a trope in so many East Asian martial arts fictions... That way the game is ultimately more of a puzzle game than your traditional beat them up game, in this game you're given a bunch of enemies that somehow cater to your character skill sets per level, you have to find a way to beat them using your character skill sets and then after that you're presented with the roguelite mechanics like choosing which way to progress, what skills to pick etc and there's some meta progression to unlocks as well... There's also an incentive to replay the game as well via it's story, at the moment of this writing I've beaten the game 2 times with different kungfu styles but there's something at the end of the story that makes me want to unlock everything... The game supports 21:9 display but in a rather weird way, in some areas the game presentation would fully expand to 21:9 aspect ratio, however weirdly in combat there's somekind of smartphone aspect ratio limitation that result in (smaller than 16:9) pillar black bars... Other than that nothing I'd complain about, the game obviously runs fine due to it being a 2D game with pixel art graphics, control feels snappy enough although not as snappy as traditional beat them up games, I guess due to this game being more of a puzzle game... Overall recommended for beat them up fans (skilled best them up players can strive themselves to eventually beat the game without using any foreshadowing mechanic, this is the challenge) and maybe roguelike action fans
23 hours played
Dec. 2025
Look, I like this game but it really, really pisses me off too. Skill issue? Yeah, skill issue. I'm gonna keep at it but only during daylight hours when I can drop a cuss at volume without bothering the neighbours. I'll get into why in a bit. (EDIT @20-ish hours: Yeah, Leaf style is really hard for me. Some are so much easier I got through on pretty much my first serious try.) So, do you like oldschool martial arts movies? Secret techniques, betrayals, inscrutiably odd masters looking to impart strange knowledge, rival schools? Because that's the theme. And I like that theme a lot. I never watched much TV as a kid, but I'd make time for a martial arts movie. Good ones, bad ones, didn't matter. How about puzzle games? With knowledge and logic, you can infer a sequence of events, and know what you need to do to get around them? What about fightin' games? Carefully-timed parries, knowing attack distances, timing? Yeah. No, this game does not have a kitchen sink. That I know of. Let me stitch those pieces together for you: In any given fight, your character will get moves that just work. And, like any good martial arts movie, enemies attack one at a time, not all at once. So the trick here is, knowing what one attack is going to be, can it be countered? Evaded? Inverted so it hits an enemy? The really good tricks are limited, so you can't just spam them in a fight. So raw skill can make up for some of it. Enemy throw a rock at you? Kick it back at them! Here's the thing, though: your dude only starts with a few HP. Light attacks eat one point, heavier ones take more. A fight gone bad ends your run, just like that. But the game's gimmick is this "foresight" trick, so you can play out the fight in your character's imagination, time and again, 'til you get it right. Dodge that, kick him, punch that, grab the weapon, presto. Then, when you're satisfied, you can do it for real. The enemies will do the same things, so if you've got it right, it's just a simple rehearsal! Except, well, sometimes I forget the exact timing or whatever, and despite having nailed it 100% of the time three times in a row in the practice mode, I whiff it "for real" and then it's back to the monastary and I've said a bad word or three. But again, that's me. It's cold in my office, my fingers are a bit numb, the cat was bumping my shin, I was hungry, I have other excuses beyond that. I imagine maybe other styles will work better, but I'm hellbent on beating it with the tricks-based Leaf style first, before trying something new. Which may also be making it hard on myself but I love just doing tricky sidesteps and making enemies smack each other instead. If I had any complaint, really, it's that the player character's movement looks rather odd to my eyes. And, yeah, my occasional inability despite getting it right in Foresight mode to still screw it up in the real fight. But again, skill issue. If you've made it down here, maybe you like games, or my rambling about games, so you're my kind of person. I often stream whatever weird thing I've found that's caught my attention, so drop on by, check out something odd, tell me whatever weird thing you've found. That'd be cool. http://www.twitch.tv/fdejeuner
25 hours played
Nov. 2025
You ever thought: "yeah, I would've totally been able to win that fight if I'd been able to practice it." Well, Forestrike enables that foolish, foolish conceit that your mind has conjured to show you you'd mess it up anyway. But you'll get better. Foestrike is a great 2d action puzzle roguelike where you use your different schools of martial arts and ability to foresee how a battle will go to defeat your enemies and save the Emperor. Try out the demo!

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Frequently Asked Questions

Forestrike is currently priced at 9.99€ on Steam.

No, Forestrike is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Forestrike received 854 positive votes out of a total of 938 achieving a rating of 8.58.
😎

Forestrike was developed by Skeleton Crew Studio and Thomas Olsson and published by Devolver Digital.

Yes, Forestrike is playable and fully supported on Windows.

No, Forestrike is not playable on MacOS.

No, Forestrike is not playable on Linux.

Yes, Forestrike is playable and fully supported on Steam Deck.

Yes, Forestrike is playable and fully supported on Steam Machine.

No, Forestrike does not support VR.

Forestrike is a single-player game.

No, Forestrike does not currently offer any DLC.

No, Forestrike does not support mods via Steam Workshop.

No, Forestrike does not support Steam Remote Play.

Yes, Forestrike is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Forestrike.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 October 2026 07:05 UTC
SteamSpy data 19 October 2026 00:40 UTC
Steam price 26 October 2026 20:16 UTC
Steam reviews 22 October 2026 17:57 UTC

If you'd like to dive deeper into the details about Forestrike, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Forestrike
  • SteamCharts - Analysis of Forestrike concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Forestrike compatibility
Forestrike
Rating
8.6
854
84
Game modes
Features
Online players
4
Developer
Skeleton Crew Studio, Thomas Olsson
Publisher
Devolver Digital
Release 17 Nov 2025
Platforms
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