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Forgive Me Father 2 on Steam

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Embark on a journey into the darkest nightmares to restore your sanity. Blast your way through hordes of possessed enemies, unlock an arsenal of deadly weapons and unearthly abilities, and get ready to face even more Lovecraftian madness in this action-packed FPS sequel.

Forgive Me Father 2 is a fps, lovecraftian and boomer shooter game developed by Byte Barrel and published by Fulqrum Publishing.
Released on October 24th 2024 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, Polish, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Japanese, Korean, Portuguese - Brazil and Turkish.

It has received 1,537 reviews of which 1,245 were positive and 292 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 9.99€ on Steam with a 60% discount, but you can find it for 3.22€ on K4G.


The Steam community has classified Forgive Me Father 2 into these genres:


Here is the detailed breakdown of supported languages for Forgive Me Father 2:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Forgive Me Father 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5, AMD Ryzen 3 or equivalent (64 bit)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 970 or higher
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Additional Notes: DirectX 11 with support for Shader Model 5 (SM5)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
Sept. 2026
Some improvements and some downgrades. Unfortunately the downgrades are pretty substantial. I do still recommend this game, but only if you're itching for another HP Loveletter. Visuals are obviously improved and some of the level design, particularly the later game cosmic realms are insanely cool looking. Aside from that, I'd have to say the rest is a step down from the first game. From really tanky enemies (most will take 2 point-blank shotgun blast to kill unless you get a headshot. Blindspots, constantly being hit with no real way to dodge. A manual crank flashlight with 1-hit enemies in pitch black? C'mon. A lot of really irritating enemy types that weren't present before. Supplies are too scarce. You'll leave obscene amounts of ammo behind yet still be down to a few rounds in your worst weapon by the end of the level. Also each level now ends with a gauntlet of just an enemy ambush. Boss battles have a fun rythm game style to them but I didn't find them too fun. My experience with this one was a lot of starting a level really excited. soaking in the aesthetics and atmosphere. Only to be frustrated by end of level. That all being said, it wasn't bad enough to make me not want to finish the game. 6/10
13 hours played
May 2026
Forgive Me Father 2 A sequel that, in my personal opinion, achieves better improvements in terms of visuals, art design, and musical scoring — but not in its overall gameplay. I say this from the perspective of someone who wants to play this game casually. From my experience, the gameplay feels extremely difficult and very "intense," even on Normal difficulty. It probably just sounds like a skill issue on my end 🤣, but that's genuinely what I felt. Just a brief overview of the story, since I won't be discussing it in depth. Compared to its predecessor, the story in this game feels more in-depth. In the first Forgive Me Father, even though I didn't fully understand everything, I could grasp the general outline of the narrative. Whereas in Forgive Me Father 2, we're even given choices that affect the story's direction. Honestly, I'm not sure whether these choices affect the ending or not, since I only completed the game once without any intention of changing the decisions I made. Skills, Weapons, and Safe House First of all, let me talk about Skills, Weapons, and how to upgrade them — since all these three are interconnected. The first Forgive Me Father featured a skill tree that could be accessed throughout story progression. In Forgive Me Father 2, however, the skill tree has been removed and replaced with the "Dark Tome". In the prequel, the skill tree was used to upgrade character skills, strengthen or modify weapons, and increase Maximum HP and Armor. In Forgive Me Father 2, character skill upgrades and weapon/armory upgrades are no longer in the same menu. These upgrades also cannot be performed during story progression — you must first be in the "Safe House" if you want to change skills or weapons. Skills — referred to as "Dark Tome" in this game — are divided into 2 types: Active and Passive. Active skills can be activated when the bar at the bottom of the screen fills at least one segment, which is filled by dealing damage to enemies. There are many Active skills, including lifesteal, damage boost at the cost of weapon rate of fire, and reducing enemy accuracy, etc. Passive skills, on the other hand, are always active. Some examples include increasing ammo capacity, enhancing the potency of healing items, strengthening melee attacks, and so on. Each skill can be purchased using "Madness Tokens" earned by defeating enemies. Some skills need to be unlocked first by meeting certain requirements. Also worth noting — we can only equip 3 skills at a time. Just like skills, weapons also must be accessed through the Safe House. Unlike the prequel where each weapon type had 2 upgrade paths, in Forgive Me Father 2 each weapon type has 3 possible modifications to choose from. For example, a knife can be turned into a slow but higher-damage axe. A pump shotgun can be converted into a double-barrel or an automatic shotgun. These weapon modifications can be made using "Weapon Tokens", which can be collected by exploring each level. A small addition about the Safe House — besides choosing skills and weapons, there are a few other activities available there, such as replaying a level or boss fight, re-reading collected notes, and playing "baseball." I didn't get any benefit playing it, and I'm not sure the purpose of it — so I think it's just there for us to have fun. The Safe House can be accessed through the menu or after completing each level. Gameplay and Level Design In terms of gameplay, Forgive Me Father 2 feels largely similar to its predecessor. The significant differences I noticed — besides the skills and weapons — are the use of a Kinetic Flashlight and the introduction of a reload system. The flashlight must be charged before it can be used — if you've ever played the Metro series, it's roughly the same kind of system. The Kinetic Flashlight and reload system wouldn't be much of an issue on their own. What makes them a problem, in my opinion, is the context they're implemented in — a game like Forgive Me Father 2, which is a fairly fast-paced boomer shooter filled with swarms of fairly tanky enemies. I have a particular issue with the reload system, because it's not uncommon to be on the verge of defeating one enemy or even a whole group, only for the ammo to depleted and trigger an automatic reload. Perhaps the saying "switching to your sidearm is faster than reloading" is something we really need to keep in mind and constantly apply when playing this game 🤣. The reload system also didn't exist in the predecessor, so its addition here feels like it was simply included to make the game more challenging. Maybe it's just me being bad at the game. When it comes to what I dislike the most about this game, it's the Level Design. Most of the levels feature narrow areas that are often dark as well. If that were the only issue, I wouldn't complain too much. The real problem is just how many enemies can spawn in these tight spaces. On top of that, in my personal opinion, these enemies also deal fairly high damage while having a decent amount of health. So you can imagine what it's like trying to survive in a cramped area against waves of relentlessly attacking enemies. This caused me, by the midpoint of my playthrough, to lower the difficulty to Easy. But even after doing that, the game didn't feel significantly easier. Eventually, around late game, I decided to drop the difficulty again to Very Easy — and only then did the challenge start to feel more manageable. From what I experienced, lowering the difficulty doesn't reduce the number of enemies that spawn; it only reduces the damage enemies deal to you. Though in fairness, this difficulty can be somewhat offset by the manual save feature this game offers — unlike its predecessor. Because of that, I often found myself manually saving after successfully clearing one wave of enemies, just in case the next encounter didn't go so well. Again, I know it sounds like a skill issue 🤣.
23 hours played
May 2026
After being so surprised by the first game, I expected something similar from the sequel, but what I got pleasantly surprised me, because the sequel has its own unique charm. The art style and gameplay are on a whole different level compared to the first game, and I have to say that the game runs smoothly and beautifully at full settings. The game has revamped how progression and upgrades work, but it’s not worse than it was in the first game—you just have to get used to it. I definitely recommend it to every fan of boomer shooters.
7 hours played
Jan. 2026
Great comic shooter, with fun guns. Wait to buy on sale though, a little overpriced.
11 hours played
Jan. 2026
this is a fun game a bit better then the 1st, i wish there was more metal music tracks tho some parts lack them and felt less fun, the music is apart of the fun and all lets see the guns are better then the 1st game but lack anything really powerful, axe cos axe need a i say more get to chopping now. 12 round hand gun is a must pumpshotty 1st one you get is the best out of the 4 picks mini gun best pick of the lot 120 round per mag, the others are ok but i felt like this one is the best RPG, yep i really couldn't pick other ones as they sucked for dmg and ammo. the beamgun is the best out of the lot as it can hit anything at any range, flamer was fun too. lets see i like the map layout reminded me of quake 2 that and the music too i never felt lost for the most point i do like they show what's opend when you flip something too, lets see the book of dark powers handy but the best combo for it would be take next to no dmg. heal form dmg done to others, i forgot what the other one was but they seem to be the best mix work on boss's too as the dmg you deal also heals you. lets see boss's was ok the ending boss sucked as far as boss's go the 1st game's end boss was better. i'd give this game a good 8.5 out of 10 cus epic music good looking map layouts and just over all good fun, i wish this game have MP now that's make it a blast. thus ends thee madnes

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Frequently Asked Questions

Forgive Me Father 2 is currently priced at 9.99€ on Steam.

Yes, Forgive Me Father 2 is currently available at a 60% discount. You can purchase it for 9.99€ on Steam.

Yes, Forgive Me Father 2 received 1,245 positive votes out of a total of 1,537 achieving a rating of 7.76.
😊

Forgive Me Father 2 was developed by Byte Barrel and published by Fulqrum Publishing.

Yes, Forgive Me Father 2 is playable and fully supported on Windows.

No, Forgive Me Father 2 is not playable on MacOS.

No, Forgive Me Father 2 is not playable on Linux.

Yes, Forgive Me Father 2 is playable and fully supported on Steam Deck.

Yes, Forgive Me Father 2 is playable and fully supported on Steam Machine.

No, Forgive Me Father 2 does not support VR.

Forgive Me Father 2 is a single-player game.

Yes, there are 3 DLCs available for Forgive Me Father 2. Explore additional content available for Forgive Me Father 2 on Steam.

No, Forgive Me Father 2 does not support mods via Steam Workshop.

No, Forgive Me Father 2 does not support Steam Remote Play.

Yes, Forgive Me Father 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Forgive Me Father 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2026 16:50 UTC
SteamSpy data 22 October 2026 14:03 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 18 October 2026 08:01 UTC

If you'd like to dive deeper into the details about Forgive Me Father 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Forgive Me Father 2
  • SteamCharts - Analysis of Forgive Me Father 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Forgive Me Father 2 compatibility
Forgive Me Father 2
Rating
7.8
1,245
292
Game modes
Features
Online players
47
Developer
Byte Barrel
Publisher
Fulqrum Publishing
Release 24 Oct 2024
Platforms
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