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SiN Gold (1998) on Steam

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SiN: Gold (1998) has returned! Free update for original owners!

SiN Gold (1998) is a action, fps and shooter game developed by Ritual Entertainment and Nightdive Studios and published by Nightdive Studios and Atari.
Released on March 18th 2020 is available on Windows, Steam Deck and Steam Machine in 2 languages: English and French.

It has received 392 reviews of which 306 were positive and 86 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 8.19€ on Steam.


The Steam community has classified SiN Gold (1998) into these genres:


Here is the detailed breakdown of supported languages for SiN Gold (1998):

UI Subtitle Audio
English
French

Media & Screenshots

Get an in-depth look at SiN Gold (1998) through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Pentium 166
  • Memory: 32 MB RAM
  • Graphics: PCI or AGP video card with 2 MB RAM
  • DirectX: Version 6.0
  • Storage: 700 MB available space
  • Sound Card: 100% SoundBlaster-compatible sound card

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

34 hours played
Sept. 2026
With the remaster finally launching I guess I'd better finally leave some thoughts on the OG version. SiN is one of those games I always expect to be a little worse than it is, but then I play it and realize "Wait this is awesome" but then I get to one of the more gimmicky levels that tries something that doesn't quite work and I go "man I wish this was over" only to go back to one of the good levels and be right back into it all over again. I've played through this release twice, one being the first steam release which just had the base game and was censored. Around 2020 they did kind of a "Half-Remaster" that got the game more stable, fixed a few bugs, uncensored a few things, and biggest of all added the Wages of SiN expansion pack (which I do still need to play). I started a playthrough when that came out and in the past few days I realized I never finished it so I took the past few days to finish the final few levels. The downside is while they did touch it up to run well, it's not hte most friendly to higher resolution screens. If you play on anything higher than 1080p the UI will basically be the size of your fingernail tucked away in the corner of the screen, though the game itself is still basically playable. There's a source port called Dominatrix you can install that apparently lets you scale the UI so if you're gonna play this version of SiN that might be the play though I've heard it can break some of the rope climbing mechanics in the expansion so it's not a perfect option. I imagine SiN Reloaded will be the way to go for technical aspects but this is still here if you want the most original experience (also for some reason after I closed out my latest session of the game it re-enabled mouse acceleration in my windows settings so make of that what you will. I think maybe because the game crashed and games tend to un-set it that option on a proper close). Jank aside, the game itself is, I think, the truest successor to Duke Nukem 3D . Not just because one of the level designers from that game was the lead designer on this (Rich "Levelord" Gray), l but the whole philosophy of the level design. The levels are full of weird little knick-knacks to mess with, if you press a button something cool will probably happen and exploration is always deeply rewarded. There's always something around every corner if you look and sometimes you'll even stumble into a whole alternate level, a new path, or something you do in one level will affect something that happens in another level. In some ways it kind of feels like if one of those insane notorious feature creep games like Duke Forever or whatever Peter Molyneux's latest zany scheme is actually shipped on time and mostly delivered on its promises. There's cool stuff like in-game PC's with command lines that actually work with DOS commands like DIR and CD. The weapons themselves are a ton of fun and feel great to use and John Blade is one of the great underrated protagonists of 90's shooters. On the surface he's a bit like Duke and even has some of the same one-liners but there's kind of this unspoken but intentional thread that he's not quite as cool as he seems, like a more competent Jack Burton. Some of his one-liners are less "tough" and more "He couldn't come up with something clever on the spot so he said something totally whack" and that humanizes him in a way you don't get from your typical 90's tough guy protagonists. For all the issues Phantom Fury had I think it is telling that Blade has at least stayed in the conversation long enough to have a cameo in that game, he's just got a certain charming "something" that makes him lovable. That said it's not a perfect game and you can kind of see why it lost out to Half-Life . I think it's a much closer battle than some made it out to be but the Day 1 release was also pretty buggy from what I understand. Some levels have a gimmick like riding a motorcycle or something, and while it's impressive that it's there at all the vehicle controls are exceptionally twitchy . Some levels will take away your weapons and force you into a long stealth sequence that doesn't work well, some stretches of the game just feel long / Like I get wanting quantity but this game has a lot of levels and whenever it feels like you're nearing the climax chances are you probably aren't . Still, there's a lot to like, some of it almost feels like a proto Deus-Ex immersive sim, especially when they let you disable security systems, and it genuinely feels like you have some degree of freedom in how to approach solving things. There's no "wrong" path to take and you won't see everything on the first playthrough. Visually the maps and models look quite good for their time, particularly the lighting and weapons. Since this is a Quake II engine game your hands and basically every character wobbles around like Jell-O because of the loose way it handles floating point math but it's part of the charm and I dare say this game is a far more interesting use of the Quake II engine than... the actual Quake II. Whether this particular version of the game retains any merit compared to Reloaded remains to be seen but if you've already got it and just want to play the game it's still an option.
17 hours played
July 2026
Really fun and charming game with cool environments, funny and memorable characters, and great visual style. The only thing is that it takes a little bit of work to get it working normally with a reasonable UI and menu size. Below I have written a small guide on how to do it: I would recommend installing the "Dominatrix" mod, which lets you play in normal resolutions / UI scale with a normal (ish) sized menu, adjust the FOV and max framerate, and it also gives you a weapon switch wheel which makes the game feel a lot smoother to play. Go to this website: https://rohit.itch.io/dominatrix Then scroll down to the downloads section and download the version for your computer's operating system (for windows its the "mingw" one, the second to last option). Then open the .zip file and drag all the mod files into the game directory. From now on, run the game through the dominatrix.exe instead of the normal exe - You can set the exe to be what steam launches by going into the "general" tab of the game's steam properties (access this by right-clicking the game in your steam library and clicking properties), then in the launch options field, type the file path in quotation marks, for example "C:\Steam\steamapps\common\SiN 1\dominatrix.exe" and then put a space and write %command% afterwards (with no quotation marks on that part). So it should look like this (but with your own file path instead): "C:\Steam\steamapps\common\SiN 1\dominatrix.exe" %command% In the game itself, you control the menu with arrow keys and the enter key. You can go to the Dominatrix settings (to bind your weapon wheel, and change the UI scale, FOV, and framerate) by going to Controls (yeah the settings are all called controls for some reason) > game options > dominatrix extra settings. In the video settings, make sure to set the resolution that you want. ALSO, MAKE SURE TO SET THE SCREEN SIZE IN VIDEO OPTIONS TO BE LESS THAN MAXIMUM, OTHERWISE THE HUD WILL BE GONE IN-GAME! Another thing that helps a lot with this game is binding a quicksave and quickload button. Open the console by pressing the ` key (the key to the left of the 1 key) and then type bind f5 "save quick" and then hit enter, but replace the f5 with whatever key you want. Same for quickloading but instead of "save quick" it's "load quick" You can test to see if everything is working before starting the actual game by going to Game > New Game > Training
21 hours played
May 2026
It's a surprisingly fun game, despite mostly being simplistic boomer shooter. The way I'd describe SiN Gold is, its like playing action movie. You're constantly on the move, a few stealth missions, a few wacky plot twists that you miraculously overcome(like turning into a mutant for a level, and then turning back at the end of the level), and the gameplay mechanics support this feel. Enemy variety is decent, and they arent bullet sponges, but they arent paper thin either. Basic crooks are basic to kill, and usually one shot if you aim for the head. Mutants usually take multiple shots into the head but still not as bad as true bullet sponges. Weapon variety is ok, althought pistol+assault rifle(both use same ammo type) maybe are a bit too good. There is a maybe small nitpick I have about guns, in that almost all ammo types except pistol/rifle are pretty rare so you rarely get to play much with other guns. The level design is probably SiNs biggest strength. Not just in terms of aethetics, but specifically level geometry. So many modern games just make huge corridors and thats it. While in SiN, you'll be moving up and down, left and right,and if you want to conserve your health, you'll have to pay attention to your environment, be able to find boxes that arent destructible to hide behind, or use as cover. The devs themselves also know how to utilise a good boomer shooter level, from the enemy placements where they actually face towards you when you open doors(almost like they know the intruder is there),to the fact theres tons of ambushes, to the fact the level has tons of secrets to find, secondary objectives to do and secret exits. Some of these secret exits and objectives even let you play a bonus level(which is optional and you can skip it, or fail to find it). Its insane how few games have even done something like that, its very ambitious, and while there arent that many bonus levels, it still gives the game replayability that I wish more fps games had. On top of all that, you also get Wages of SiN expansion, which doubles down on almost all the positives of original SiN. You get more guns, more enemy variety, slightly better paced and executed story(although I dont think its bad that SiN had meh story, since the best part were banter between your character and JC, and their voice actors return in wages of sin). The only problem with the expansion is no bonus levels, which felt like THE biggest upside of SiN, that made it stand out amongst the other boomer shooters. So yeah, this is a must buy for any fps/boomer shooter enthusiats out there, even without a discount(althought it does go for a very good discount). You're missing out if you play indie boomer shooters, but not playing SiN Gold.
7 hours played
March 2026
A classic FPS from 1998 running on modified Quake II engine that was greatly overshadowed by another FPS game that came out about 2 weeks after it. That shooter, was Half-Life. The plot of SiN is set in 2037 “megacity” where you play as John Blade, a special forces operative trying to stop SinTEK corporation from distributing a drug capable of turning people into mutants. Having played it recently for the first time, I get now why this game is often mentioned as one of the better shooters of the 90’s. Few tips to save you some time: You can change FoV in the console by pressing ~ and typing e.g. “FOV 110”. The game doesn’t clearly tell you that you can loot bodies (press E button), the more damage you deal to an enemy by e.g. destroying their armour the less loot you get from them. Save often, there are no autosaves or checkpoints and sometimes one failed jump will force you to restart entire level if you haven’t saved manually. I haven’t encountered any major glitches or crashes in my ~7h playthrough although I’ve noticed that AI sometimes would simply stop working if you engaged it from a longer distance, which you can unintentionally “cheese” in certain boss fight. A remaster is currently being made by Nightdive Studios called SiN Reloaded, although that game was supposed to come out in 2021 and there’s still no release almost 5 years later. I wouldn’t wait for that version and just buy this one if you’re interested in the game.
21 hours played
Jan. 2026
This was my very first experience of playing SiN, and it was quite something. I liked the game a lot and definitely saw something I was missing before. It's quite unique among the other games, and you also get the expansion pack too. I'm still interested in what they are going to do with the remaster... maybe they will even get their hands on SiN: Episodes

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Frequently Asked Questions

SiN Gold (1998) is currently priced at 8.19€ on Steam.

No, SiN Gold (1998) is currently not on sale. You can purchase it for 8.19€ on Steam.

Yes, SiN Gold (1998) received 306 positive votes out of a total of 392 achieving a rating of 7.34.
😊

SiN Gold (1998) was developed by Ritual Entertainment and Nightdive Studios and published by Nightdive Studios and Atari.

Yes, SiN Gold (1998) is playable and fully supported on Windows.

No, SiN Gold (1998) is not playable on MacOS.

No, SiN Gold (1998) is not playable on Linux.

Yes, SiN Gold (1998) is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, SiN Gold (1998) is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, SiN Gold (1998) does not support VR.

SiN Gold (1998) offers both single-player and multi-player modes.

SiN Gold (1998) offers both Co-op and PvP modes.

No, SiN Gold (1998) does not currently offer any DLC.

No, SiN Gold (1998) does not support mods via Steam Workshop.

No, SiN Gold (1998) does not support Steam Remote Play.

Yes, SiN Gold (1998) is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SiN Gold (1998).

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 22:32 UTC
SteamSpy data 29 October 2026 01:52 UTC
Steam price 10 November 2026 20:05 UTC
Steam reviews 22 October 2026 05:46 UTC

If you'd like to dive deeper into the details about SiN Gold (1998), we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SiN Gold (1998)
  • SteamCharts - Analysis of SiN Gold (1998) concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SiN Gold (1998) compatibility
SiN Gold (1998)
Rating
7.3
306
86
Game modes
Multiplayer
Features
Online players
1
Developer
Ritual Entertainment, Nightdive Studios
Publisher
Nightdive Studios, Atari
Release 18 Mar 2020
Platforms