Forsaken Frontiers on Steam - User reviews, Price & Information

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Step into the frozen unknown in Forsaken Frontiers, a cooperative analog horror adventure set in the unforgiving embrace of an everlasting winter.

Forsaken Frontiers is a online co-op, horror and adventure game developed and published by made in fairyland.
Released on May 25th 2025 is available in English only on Windows.

It has received 300 reviews of which 247 were positive and 53 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Forsaken Frontiers into these genres:

Media & Screenshots

Get an in-depth look at Forsaken Frontiers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Win 10
  • Processor: Intel Core i5-6400 / AMD FX-8320
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 1.2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
got screamed at by a bald guy chased by another bald guy with a chainsaw then some other bald guy came on me SMASH THAT LIKE BUTTON IF WE CAN HIT 1000 LIKES I'll SHAVE MY FUCKING HEAD BALD TOO
Expand the review
Dec. 2024
Loot Goblins be warned, this game may cause addiction. Sadly, my writing skill aint enough to describe how good this game is so I will just point out the 3 aspects of the game that made me love it so much. 1 - Immersive horror oriented sound 2 - Sick level design. Each location feels so rich and creepy at their own way. Locations are random generated and they can be huge (280-600 cells max) 3- More that one game mode (Endless, nightmare and escape atm) 4- LORE (even though its a recent game the devs worked hard and we already have lore ingame in the shape of easter egg voice acting and recorded tapes. 5 - Each location has its own challenge encouraging the player to play with diferent gear 6 - Lots of Qol without needing to install mods that sometimes can be infected with virus (infinite carry capacity, players can join at the middle of session, sell all scrap in 2 clicks and more) 7 - Players are encouraged to go to diferent locations instead of spamming the same location over and over (location loot value decreases whenever you go to the same location, going from 100% to 25% min value). 8 - Cool location modifiers that will change almost every aspect of your destination 9 - I will just stop it or else this will be almost a book. And yes, it was impossible for me to stop at number 3. Great game with a small but productive dev team. Great ideas and fast bug fix. Keep up the good work
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Dec. 2024
It's pretty decent so far, though while I recommend it I don't recommend buying it quite yet, but instead putting this on your watch list. If you like immersive horror extraction games then you could pick this up, but if you're hesitant about it due to the price point or have friends who are, then I'd wait until more content is added. The developer seems active in the forums responding to community feedback and suggestions as well as frequently updating the game which is nice. For now though, I'd say wait for more content to be added. At the very least a few new enemies. I'll update this review as the game's development progresses. There are many parallels between this and Lethal Company in that they're co-op horror extraction games in which you plunge into a procedurally generated enviornment, collect loot, while attempting to avoid the many threats that await you. You have equipment that can aid your exploration and survivability. This game does set itself apart by being notably horror and immersion focused. It's also less tedious in my opinion as you can hold infinite amounts of loot so you don't have to constantly ferry items back and forth, nor have the inability to hold less loot items because you choose to take equipment with you. Throughout the review I will be making comparisons to Lethal Company. Like it or not they are both in the same genre and are similar games. However, this game is very distinct, and to call it a clone is disingenuous. It's a different flavor of the same genre. That's a good thing! The places you go are very well detailed and have several different tilesets for the generation. Equipment currently is a bit lackluster, only featuring basic light sources (a glowstick, wind-up flashlight that makes noise, and a lantern) as well as medkits to heal yourself, adrenaline to self-revive or give you infinte stamina, a walkie-talkie for communication, stun-flashlight to stun enemies, and a pager to find elevators. Speaking of elevators, these are a way to extract back to the spawn point without having to backtrack which I think is an awesome feature and encourages exploring deep. Though I do wish there were more navigation tools. I'd like to have something to mark dead-ends like spray paint or stickers that I can place on walls that glow so I know where I've been because sometimes you can endlessly get lost, especially in the Escape Gamemode. The game has 3 gamemodes currently. The "standard" mode where you collect loot to pay back your debt quota seeing how far you can get before you fail. Nightmare mode which is the same thing but significantly harder with more enemies, and escape mode in which you plunge into the map looking for an elevator to escape, looting for equipment items rather than buying them outright. I think currently the debt-collection mode is the most fun as the escape mode just seems to end up in you constantly flailing around lost and I really also don't see how that gamemode would be suited for co-op play. I've played the game so far with just one friend. I'm not entirely sure how the game fairs in a larger group. There isn't enough equipment to have "roles" in your team. You and your friends most of the time will end up splitting up and hoping you can collect loot and not die. Due to the inability of mapping tools (such as the stickers/spray paint I mentioned before) I'm not sure how useful it is to be able to communicate with your team. That and the fact that there's only 5 enemies in the game currently though more will be added. In Lethal Company for example, communication is important if there's a coil-head or jester on the map. Here, well, if there's a Butcher on the map... it doesn't make a difference if that's communicated to your team or not. I don't see much reason to have good communication if you're choosing to use proximity chat / radios instead of Discord. I'm not entirely sure how better teamplay could be achieved in a game like this, though to be fair I don't think it necessarily needs to be, it would just be cool if it was. I'll continue to play it. I'm liking it way more than Lethal Company due to the high stakes, the ability to revive teammates, the atmosphere, immersion, and horror. This is one of the very few horror games that makes me feel dread and anxiety as I'm wandering around, wondering if I'll soon run into a monster, then feeling anxiousness as I turn around from a dead end only to hear the revving of a distant chainsaw slowly getting closer. The stakes and challenge are much higher too while still having fair counterplay against most enemies which I really like. It's also just feels like the user experience was in mind while playing because selling stuff is easy and quick, you can hold infinite loot, you can use elevators to return to spawn. It's focused on playing the game, not doing tedious loot running. If the developer sees this I do have a couple of suggestions. 1. Some kind of monitor on the train to see your teammates. This could be an expensive train upgrade or something. That way there's more uses for walkie-talkies as you could help teammates navigate around the map, find loot, avoid enemies, and escape. This would be a huge feature to many players wanting to play this game in co-op because right now if you go back to the train you kinda just sit there waiting for your teammates. I'd at the very least like to watch them on a monitor or try to help them out. 2. Make the screen of the pager glow when turned on. It's currently almost impossible to tell if it's on or not without remembering if you put it on. It sucks when I think it's on when it's not, or if I think it's off when an enemy is nearby but then it beeps, alerting them. I want some visual clue that it's turned on. 3. More varied, unique, and dangerous enemies. This would allow communication to be more important as well as heighten the sense of dread once you know certain enemies are out and about. It also would add to the randomness of each playthrough and make the enemies feel more unique. Currently, I don't really see the enemies as too functionally different from each other. They don't have any particular powers other than search for you and kill you. Sure the ventress hides in the vents and the shrieker screams if it detects you, but I'm thinking more along the lines of something that turns out the lights if nearby, something you have to make noise to scare away, basically monsters that are more interactive than what we have now. Think coil-heads or brackens from Lethal Company. They're interactive. What we have right now are essentially just thumpers that just try to chase you down and kill you. 4. More equipment. Namely tools to aid navigation such as spray paint or something to mark places we've explored. Also helps to build a team-dynamic. 5. More hiding places and the ability to enter things like lockers. Adds to the immersion and brings new gameplay elements. Would also be cool if you could see enemies opening lockers or checking under desks searching for you. 6. More tools to counter monsters. Whether this be more equipment or enviornmental resources. Noise-makers for example to lure enemies away are something I'd really love to see. A flashbang or flare to temporarily blind, deafen, or attract enemies would be interesting as well. It doesn't even have to be for EVERY enemy, some things could not affect some enemies while others are highly effective. A noise-maker wouldn't work on an enemy that can't hear for example. I also wouldn't mind seeing equipment that can't be purchased, but can instead be found in the world during the debt-collection mode to make exploration more rewarding.
Expand the review
Oct. 2024
Sincerely, what a fantastic experience. This game scratches itches I didnt know Lethal Company failed to scratch. The looting is fast paced, the atmosphere is amazing, and the dev team addresses critical issues crazy fast. (very small team btw) To keep in mind for newcomers on the fence about purchasing; This game is difficult. More difficult than Lethal company anyway imo. It does however get easier the more people you bring, you can have up to 12 players in one lobby. Updates intended to make the new player experience more accessible are coming soon (from the time of this review), and there is already a lot of guide content being made for the game. THIS GAME IS EARLY ACCESS, I cannot fathom negative reviews coming from the perspective of expecting a 1.0 game. I recommend getting it if you'd like to support the people making it, and see the game grow.
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Oct. 2024
So, Im here to update my review for a 3rd time! The devs listen to a lot of what we are saying and are attempting to implement things to help to solo player to the big group players. They clearly love their game and want their community to enjoy the game just as much as they do. New content on the way very soon! So i was admit before that the game should be 10 dollars. I will say this the game is 100% worth the price tag as it currently stands. Weather on sale or not. All the content they already have played for this game puts it leagues ahead of lethal. I have been enjoying this loop 10x lethal and its why my hours already near my lethal company hours. What i will say after nearly 100 hours of gameplay. Everything they have put into the game is meant to help you succeed most devs dont really allow you to succeed they want you to fail. This company however is taking pride in their product and is putting together a very good experience for casual to hardcore grinders. There is a few bugs at the current stage of the game the devs had said they are attempting to fix every single one of them. They keep us up to date and even interact with the community on a daily basis. The modes they are adding in the future will make solo play better and the updates they are doing will also do solo. So solo players can even enjoy a long run or 2. Group play is very enjoyable in this game. You have to be aware at all time. it is a learning experience we made a guide if you need to read it. Just take your time and learn the game. The learning process is fun and its very rewarding to learn all the small tips and tricks of the game. GL in all your runs. More info BELOW ENJOY THE GAME! Game is 100% harder then lethal. You cant kill anything but you can hide from them unlike lethal. A game where they prevented the good players from actually getting super good. Removed the ability to kill mobs. This game just said we arent going to allow you to kill the mobs. Which is 100% better system the game isnt punishing the player for not killing a nutcracker. This game is a learning curve that is a little less intense then lethal however the overall thought process then went into this system clearly has the love that lethal is lacking. FINAL TIP: You can slam the door on the faces of the enemies. BIGGEST tip anyone can give you. Learn to hide and you will be rewarded for your gameplay. I didnt say it before but this game is pretty much hide and seek but lethal company like. Its not as goofy but its 100% more serious then any game of lethal i have played. 12 dollars on sale is pretty good for sure tho. Give it a try people im telling you this game is fire. Learning how to deal with the monsters is the biggest thing to do here. You can run past some enemies, you can dash past them and get hit once. Hide! HIDE IF YOU WANT TO WIN!!! you will win many more games if you get everyone to be quiet when the round starts. Try to get as deep as possible and loot quickly. The longer you wait around the more people will die and more enemies will spawn around the map. Thanks for the good experience for sure!!! Make sure to grab a friend way better with a homie but public lobbies are dope still too. Try to get everyone to use voice activation. The experience is much better and i do feel like the dev is trying to make a great product. Some people are just not playing the game right. Make sure to give yourself a little learning curve. After you learn how to move around the game is really rewarding. ALSO, dev! I would love some cosmetics or different color outfits so we can identify each other easier
Expand the review

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Frequently Asked Questions

Forsaken Frontiers is currently priced at 14.79€ on Steam.

Forsaken Frontiers is currently not on sale. You can purchase it for 14.79€ on Steam.

Forsaken Frontiers received 247 positive votes out of a total of 300 achieving a rating of 7.65.
😊

Forsaken Frontiers was developed and published by made in fairyland.

Forsaken Frontiers is playable and fully supported on Windows.

Forsaken Frontiers is not playable on MacOS.

Forsaken Frontiers is not playable on Linux.

Forsaken Frontiers offers both single-player and multi-player modes.

Forsaken Frontiers includes Co-op mode where you can team up with friends.

Forsaken Frontiers does not currently offer any DLC.

Forsaken Frontiers does not support mods via Steam Workshop.

Forsaken Frontiers does not support Steam Remote Play.

Forsaken Frontiers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Forsaken Frontiers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2025 11:33
SteamSpy data 08 June 2025 13:13
Steam price 09 June 2025 04:49
Steam reviews 08 June 2025 11:45

If you'd like to dive deeper into the details about Forsaken Frontiers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Forsaken Frontiers
  • SteamCharts - Analysis of Forsaken Frontiers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Forsaken Frontiers compatibility
Forsaken Frontiers
7.7
247
53
Game modes
Multiplayer
Features
Online players
31
Developer
made in fairyland
Publisher
made in fairyland
Release 25 May 2025
Platforms