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Forsaken Realms: Vahrin's Call on Steam

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Adventure awaits in this narrative driven fantasy action-RPG. The war-torn city of Vahrin stands before you on the brink of collapse and in desperate need of aid. As a mercenary in search of your next…opportunity, will you answer Vahrin’s Call?

Forsaken Realms: Vahrin's Call is a action rpg, rpg and fantasy game developed and published by Titan Roc.
Released on July 27th 2026 is available on Windows and Steam Machine in 2 languages: English and Finnish.

It has received 602 reviews of which 421 were positive and 181 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Forsaken Realms: Vahrin's Call into these genres:


Here is the detailed breakdown of supported languages for Forsaken Realms: Vahrin's Call:

UI Subtitle Audio
English
Finnish

Media & Screenshots

Get an in-depth look at Forsaken Realms: Vahrin's Call through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit / Windows 11 64-bit
  • Processor: Intel Core i5-12400F / AMD Ryzen 5 5600
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1080 8GB / Radeon RX 6600 8GB
  • DirectX: Version 12
  • Storage: 20 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: HDD

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

30 hours played
Oct. 2026
I'm a little less than 8 hours into the game but I've spent the entire time in the first chapter just exploring these maps. The design is genuinely great, always urging me to check every nook and cranny because even if you're just finding junk you can dismantle it for valuable crafting materials or sell it for a ton of cash. You can find side quests sitting around that lead you to even more areas in a map you thought you fully explored. Combat is great though I've seen complaints in many reviews that almost made me not buy the game. That would have been a tragedy. People seem to have expected Elden Ring, but the combat in this works much like it did back in the 360 era action RPGs like Kingdoms of Amalur. It allows you to kite enemies, take cheap shots and generally use the systems to your advantage. It's not about learning the enemy attack patterns, it's about playing with the game's systems. Ignore the fact that it has a stamina and a dodge roll, they work well in this game and add a little depth to the combat. But this is NOT a souls-like, and shouldn't be. We have enough of those. Impressive as well is the art direction. It's not the most realistic game ever made, nor are the graphics perfect, but the uniform artistic direction makes the world itself immersive. It's also easy to read and easy to see, as in traversing levels and spotting enemies is effortless. Despite how many areas wrap in upon themselves and generate almost mazes, at no point did I feel lost because everything appears unique, and the art direction and map design lend themselves well to understanding where you are. No performance issues at all running on Epic settings. I'm thoroughly impressed, and even more so that this was crafted by 7 people. I will update if the game begins to disappoint me as I've not yet finished it, but with how much fun I've been having I figured this deserved a positive review. UPDATE: Just beat it. What a game. Though I will say that enemy variety is an issue, the last boss ended up being interesting and unique compared to all previous bosses, and that developer room was a treat. Shoutouts to Lewis Newnham for the incredible level design, I remained impressed with his work throughout the game. The music was also a treat, and the track at the last level playing during the rain was perfectly melancholy. I'm sure I'll be replaying it after the expected melee update, and I hope it doesn't change the combat too much.
32 hours played
Sept. 2026
Entry level RPG that lets you play how you want to. 25-40hrs of content based on how fast you go. If you want a simple & enjoyable RPG/kill all gnomes/hack-n-slash, this game is for you. The devs are very active in the discord and have worked tirelessly to polish and refine the game post launch. Worth supporting IMO. The end left me unsatisfied and there was a moment of, "wait - that's it?" Nevertheless, I believe this is a good game worth playing.
12 hours played
Aug. 2026
TL;DR: Vahrin's Call doesn't present itself as the next Fable or some huge Lord of the rings style RPG, and it shouldn't be judged as one. It's a game made by a small studio with talented people who clearly have a passion for the project. The environment art is beautiful and atmospheric, with a solid soundtrack that helped a lot with immersion. That being said, Vahrin's Call is an okay but ultimately mediocre game, depending on what you expect from it. The combat is clunky, enemy variety is poor, and the story doesn't offer anything special. I still finished it because I enjoyed the world and the medieval fantasy atmosphere. https://steamcommunity.com/sharedfiles/filedetails/?id=3779935492 The Good The strongest aspect of the game is easily the environment design . Most areas have their own charm and capture that medieval fantasy feeling really well, sometimes giving me strong LOTR vibes. The music and the atmosphere work very well together and complement the environments nicely. Personally, I also appreciated the fact that the game doesn't have unnecessary complexity when it comes to its mechanics. On the technical side, my experience was also quite smooth. I didn't encounter serious performance problems, major bugs, or anything else that significantly hurt my playthrough. The Meh The loot system leaves a lot to be desired. There are simply too many miscellaneous items scattered everywhere. After a while, I didn't even feel like constantly pressing the button to pick everything up anymore. It started feeling like a simulator where I was cleaning random garbage off the floor. I would much rather have fewer, rarer, and more valuable items that actually make exploration feel rewarding. The Bad Unfortunately, the game has that overall clunky feeling. The combat, enemy mechanics, enemy variety, boss design, weapons, movement, and story are all bad. Enemy variety is incredibly poor. I got sick of seeing the same Shamblers and their mutts everywhere. Even worse, the game sometimes throws too many of them into the same area, turning fights into something closer to a tedious farming simulator than an interesting encounter. The combat itself is also very clunky, especially as a melee-focused player. Hit registration can also be very inconsistent, especially during boss fights. Most bosses were far too easy. Even while playing on Dangerous difficulty, I defeated most of them on my first attempt. The story is also very basic and I did not care about the characters or what was happening. Movement and jumping could use more polish as well. Conclusion Vahrin's Call didn't impress me, but I also can't say that it completely disappointed me. I didn't go into the game with huge expectations, although I did expect a little more from the story and enemy variety to be honest. What I wanted was a small adventure in a medieval fantasy setting that could scratch some of that Lord of the rings itch. Buy it on sale only if you're looking for a straightforward medieval fantasy RPG with interesting environment art, a good atmosphere, and relatively simple mechanics. Suggestions for the developers -> Allow players to jump while drawing/firing the bow. -> Give players simple Accept/Decline dialogue choices when NPCs offer side quests. -> Make loot rarer but much more valuable and meaningful. -> Introduce more enemy variety and reduce mob density. -> A photo mode wouldn't hurt either, personally. Scores Gameplay & Controls: 4/10 World & Level Design: 6/10 Story & Writing: 3/10 Art Direction: 8/10 Audio & Atmosphere: 7/10 Technical Quality: 7/10 Overall: 5.5/10 Recommended on sale only if you're looking for a simple adventure and don't mind the clunkiness.
24 hours played
July 2026
This is not a game, it is a time machine. It teleports you right into 2004, when ARPGs like Fable, Conan, Forgotten Realms, etc. were released. Clunky as hell, animations are outdated or straight up non-existent, the inventory is basically just a list without any images of the items. Combat is not tactical, it is getting pawned until you figure out how to cheese the A.I. with precise timing. Still, I'm a sucker for these games because you can feel the love and heart-blood the developers put into it.
8 hours played
July 2026
I set a hour and 55 minute timer because i was "warned" and on alert from the reviews, even though personaly i was hyped about the game coming out. The timer went off and the only thing i did was go back to playing. The dev team didnt try and remake the wheel , they took a borrowed wheel and returned it in way better condition. its a fun game and I'm sorry i let the reviews sway me even for a minute. 2.1 hours at time because its 12am and i have w3ork in the morning or i would still be playing it. -performance- 7(artifacting and some minor visual, nothing game breaking) -combat closer to a skyrim feel but with a dodge roll. -explorations is rewarding so far like devs hide lot in all the hideyholes. im glad they put caves behind waterfalls.

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Frequently Asked Questions

Forsaken Realms: Vahrin's Call is currently priced at 29.99€ on Steam.

No, Forsaken Realms: Vahrin's Call is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Forsaken Realms: Vahrin's Call received 421 positive votes out of a total of 602 achieving a rating of 6.70.
😐

Forsaken Realms: Vahrin's Call was developed and published by Titan Roc.

Yes, Forsaken Realms: Vahrin's Call is playable and fully supported on Windows.

No, Forsaken Realms: Vahrin's Call is not playable on MacOS.

No, Forsaken Realms: Vahrin's Call is not playable on Linux.

No, Forsaken Realms: Vahrin's Call is not playable on Steam Deck.

Yes, Forsaken Realms: Vahrin's Call is playable and fully supported on Steam Machine.

No, Forsaken Realms: Vahrin's Call does not support VR.

Forsaken Realms: Vahrin's Call is a single-player game.

Yes, there is a DLC available for Forsaken Realms: Vahrin's Call. Explore additional content available for Forsaken Realms: Vahrin's Call on Steam.

No, Forsaken Realms: Vahrin's Call does not support mods via Steam Workshop.

No, Forsaken Realms: Vahrin's Call does not support Steam Remote Play.

Yes, Forsaken Realms: Vahrin's Call is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Forsaken Realms: Vahrin's Call.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 October 2026 07:15 UTC
SteamSpy data 16 October 2026 07:16 UTC
Steam price 28 October 2026 03:21 UTC
Steam reviews 18 October 2026 18:00 UTC

If you'd like to dive deeper into the details about Forsaken Realms: Vahrin's Call, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Forsaken Realms: Vahrin's Call
  • SteamCharts - Analysis of Forsaken Realms: Vahrin's Call concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Forsaken Realms: Vahrin's Call compatibility
Forsaken Realms: Vahrin's Call
Rating
6.7
421
181
Game modes
Features
Online players
8
Developer
Titan Roc
Publisher
Titan Roc
Release 27 Jul 2026
Platforms
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