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Forsaken Realms: Vahrin's Call on Steam - User reviews, Price & Information

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Adventure awaits in this narrative driven fantasy action-RPG. The war-torn city of Vahrin stands before you on the brink of collapse and in desperate need of aid. As a mercenary in search of your next…opportunity, will you answer Vahrin’s Call?

Forsaken Realms: Vahrin's Call is a action rpg, rpg and fantasy game developed and published by Titan Roc.
Released on July 27th 2026 is available only on Windows in 2 languages: English and Finnish.

It has received 355 reviews of which 240 were positive and 115 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 26.99€ on Steam with a 10% discount.


The Steam community has classified Forsaken Realms: Vahrin's Call into these genres:

Media & Screenshots

Get an in-depth look at Forsaken Realms: Vahrin's Call through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit / Windows 11 64-bit
  • Processor: Intel Core i5-12400F / AMD Ryzen 5 5600
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1080 8GB / Radeon RX 6600 8GB
  • DirectX: Version 12
  • Storage: 20 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: HDD

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

8 hours played
July 2026
Pros: + Exploration is not bad, there's lot of stuff to discover in maps + Combat leveling system is fun - you level what you use. And find skill books for extra abilities + Different melee weapons play differently - sword/shield, 2-handed and dual wield all need different approach and attack timing + Shields visually take damage in battles + Gameplay is slower and more methodical than average modern RPG. Reminds of older classic games. + It has certain old RPG charm, like something out of late 90s/00s. It has nostalgic feel to it even despite being brand new. + Scale does not feel overwhelming, like you sometimes feel in large open world AAA games + You can combine different combat styles and skills however you like - melee with magic, magic with traps, ranged with melee etc. + Level design is good. Maps are well crafted, vibrant and do not feel empty. + You can cheese AI that is not to bright Cons: - Performance is terrible. Settings don't improve anything. FPS never goes over 70, most times 30-40 on RX9070 at 1440p while game looks average at best. Also does not have FSR, only DLSS. - UI looks like it's still a placeholder. There is no UI and UX is a mess. It's hard to keep track of what you loot, clearing inventory of trash, dismantling. Very few QoL features. - Combat takes time to get used to. It does not feel to good at start, gets better once you learn rhythm of different weapons, but it's still a bit clunky. - There's not much point of skill points if you can respec for free at any point. Lack of friction makes them pointless. - Writing is somewhat generic. All the basic RPG tropes. But at least there's some humor and game doesn't always take itself seriously. - Human models are low quality. It would have been better if devs went with stylized human models. - Title is the most forgettable generic RPG nonsense. It will hurt marketing, and I already forgot what this game is called. If you are a patient person, this is not a terrible game. It obviously is not AAA quality. It looks and plays like a low budget indie game, but it has some good ideas. Also leveling system and exploration is fun. It is not open world - map is separated in smaller levels with loading screens. Game wants you to take your time. You can turn off quest pointers for better exploration. Biggest problem is that it feels unfinished. Even the UI looks like it's still in alpha stage. Performance is not ok, especially considering it's Unreal Engine 4 not 5. I don't really know what all those review bombers expected from a small indie RPG, but it is not that terrible. It certainly has flaws, but it comes with certain charm and sort of nostalgia for old RPGs from early 2000s or late 90s. Remember, when games used to be fun to play despite their flaws? This is kind of like that - yes, combat is not great, writing is mid, characters don't look right and it will not run with 240fps, but somehow I still got immersed in it the same way I did in Gothic, Morrowind and other broken, clunky RPGs from that time. It has potential just needs more work and polish. And for the love of god, it needs a real UI. I'm kind of on the fence about the pricing. If you like older classic RPGs, you might be fine with it and you will get ton of fun out of this game. If you are more used to AAA, high budget open world RPGs, better get something else or wait for sale under 10€. I would recommend watching some gameplay on YT before deciding if this is for you. This is not a game for everybody and that's fine.
3 hours played
July 2026
This is not a game, it is a time machine. It teleports you right into 2004, when ARPGs like Fable, Conan, Forgotten Realms, etc. were released. Clunky as hell, animations are outdated or straight up non-existent, the inverntory is basically just a list without any images of the items. Combat is not tactical, it is getting pawned until you figure out how to cheese the A.I. with precise timing. Still, I'm a sucker for these games because you can feel the love and heart-blood the developers put into it.
8 hours played
July 2026
Had to comment because I'm not sure what kind of conspiracy is going on here. This game is a love letter back to the days of the early 2000s era RPGs. I love the vibe, the art direction and most of all the environmental detail. It really makes you want to get out and explore and even though I'm only 3.5 hours I cant wait to see more of it. That being said this probably needs a little more time to bake, but the good outshines the bad many times over. The Good: - A fantastic world build - Seemingly good variety of equipment and armor - Quests build lore and add to the overall vibe - Not one of those overwhelming open world games with 150 quests thrown at you in the first 30 mins The Bad - Clunky combat and poor Enemy AI. I was able to stand on top of a ledge and smoke many targets with arrows that didn't bother to chase me. Melee and boss combat need some tweaks. It's simply too easy to avoid attacks. - UI could use a polish, but gets the job done - Needs a compare items toggle on gear and for crafting gear - Hard to differentiate trash from materials you can disassemble - Sometimes the saturation seems a bit high, and I have not found a way to turn it down I had no performance issues with an old rig sporting a 2080 super. Game maintained 80-100 frames consistently. I hope the Dev team continues to refine and polish up this gem.
2 hours played
July 2026
I don't know if two hours of playtime is enough to form a proper opinion, but others needed less time to pass judgment, so I'll throw in my two cents as well. The game absolutely does not deserve the initial hate. Fact is, just like many other players, this isn't exactly what I expected. I was hoping for a darker game, something borderline dark fantasy. Is Vahrin's Call dark fantasy? Absolutely not. Does that bother me? Not at all. The biggest problem with this game is that it feels a bit disconnected from today's release standards. Some mechanics are oversimplified, and certain elements are downright "dumbed down". However, I'm far from saying that's a bad thing. Why? Because I don't expect a masterpiece from a completely unknown studio. If I had to compare this game to something, I'd say its "jankiness" reminds me of Gothic, and the overall vibe heavily channels the first Fable. And that's exactly why I like it so much. The game seriously has a lot of depth and RPG craftsmanship – or at least that's how it feels to me. It makes you want to run around, explore, loot chests, and beat up mobs; it's genuinely enjoyable. If you're looking for beautiful graphics, spectacular effects, or advanced mechanics, you'll be disappointed – I honestly wouldn't recommend it to those players. But if "RPG" means that good old-school vibe to you, you'll definitely find yourself at home in Vahrin's Call and feel just like you did years ago when you booted up Fable, Gothic, or Risen for the first time. As for the supposed optimization issues – I have absolutely all settings maxed out and haven't experienced any lag or stuttering.
10 hours played
July 2026
Overall good game and I will keep the game! It is a casual, fun RPG with comedic moments. The voice acting is average, the combat is average, the inventory management is below average. The UI is average. The difficulty is above average and I love that it's not easy at harder difficulties. Here are a few things, if fixed would make the game much more enjoyable: The dodging is poorly designed and you should be able to roll away more than 1" from the spot of the dodge roll. The melee weapon slashing and hit audio is not rewarding at all, I don't feel the impact of each hit. Overall, I'll give this a thumbs up. I think the game might be more of $20 range.

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Frequently Asked Questions

Forsaken Realms: Vahrin's Call is currently priced at 26.99€ on Steam.

Yes, Forsaken Realms: Vahrin's Call is currently available at a 10% discount. You can purchase it for 26.99€ on Steam.

Yes, Forsaken Realms: Vahrin's Call received 240 positive votes out of a total of 355 achieving a rating of 6.46.
😐

Forsaken Realms: Vahrin's Call was developed and published by Titan Roc.

Yes, Forsaken Realms: Vahrin's Call is playable and fully supported on Windows.

No, Forsaken Realms: Vahrin's Call is not playable on MacOS.

No, Forsaken Realms: Vahrin's Call is not playable on Linux.

Forsaken Realms: Vahrin's Call is a single-player game.

Yes, there is a DLC available for Forsaken Realms: Vahrin's Call. Explore additional content available for Forsaken Realms: Vahrin's Call on Steam.

No, Forsaken Realms: Vahrin's Call does not support mods via Steam Workshop.

No, Forsaken Realms: Vahrin's Call does not support Steam Remote Play.

Yes, Forsaken Realms: Vahrin's Call is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Forsaken Realms: Vahrin's Call.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 July 2026 14:33 UTC
SteamSpy data 29 July 2026 13:45 UTC
Steam price 29 July 2026 18:18 UTC
Steam reviews 29 July 2026 19:45 UTC

If you'd like to dive deeper into the details about Forsaken Realms: Vahrin's Call, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Forsaken Realms: Vahrin's Call
  • SteamCharts - Analysis of Forsaken Realms: Vahrin's Call concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Forsaken Realms: Vahrin's Call compatibility
Forsaken Realms: Vahrin's Call
Rating
6.5
240
115
Game modes
Features
Developer
Titan Roc
Publisher
Titan Roc
Release 27 Jul 2026
Platforms