FOUNDRY on Steam - User reviews, Price & Information

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Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.

FOUNDRY is a early access, automation and base-building game developed by Channel 3 Entertainment and published by Paradox Interactive.
Released on May 02nd 2024 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese and Spanish - Latin America.

It has received 2,783 reviews of which 2,197 were positive and 586 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 29.99€ on Steam.


The Steam community has classified FOUNDRY into these genres:

Media & Screenshots

Get an in-depth look at FOUNDRY through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 Home 64 Bit
  • Processor: Intel® Core™ i3-2120 | AMD® FX™ 6350
  • Memory: 8 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 660 (2GB) | AMD® Radeon™ RX 460 (2GB) | ASUS® ROG Ally | AMD® Radeon™ Vega 8 | Intel® Iris® Xe

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
TL;DR: Relaxing factory-builder with charm, but rough edges in UI, character design, and gameplay. I personally like the art style they are going for. It's an odd mix of sci-fi and steam punk - minus the steam. Also, never though I would like the look of beveled blocks, but here I am. The game itself is pretty cozy and relaxing. If you really wanted to, you could just build yourself a house (after some research is done) and never even bother with the factory mechanics. The buildings you construct typically have helpful indicators showing where the screen is, which part is supposed to go on a conveyor belt, etc., before you place the machine down. Unfortunately the building hologram itself does tend to block those indicators - but honestly, that feels like a fairly simple fix. I *do* still have some issues about the game, but most of them were easy to tweak or work around. Controls felt a bit wonky at first. I switched the rotate-building keybind from 'R' to the mouse wheel - much easier that way. UI is a bit bare, but really it just needs better feedback and some textures slapped onto it. (Also, it turns out you can rotate stuff on the X and Z axis too! Time for some shenanigans...) The tutorial could use improvement. It should let you know which part of the UI to click - like when it tells you to 'open your backpack', or 'access the build menu'. A glowing indicator or an arrow would be immensely helpful, especially for people like me who tend to not notice details like that on the first pass. The tutorial kind of drifts from directly guiding you to just being a collection of quests from C3-BB (more on them later). The quests themselves aren't bad, but it easily clutters up when you have quests from the narrator, C3-BB, and the space station all going at once. A simple journal or to-do list where you can pick an active quest would make things much more organized. Honestly, C3-BB's quests should just go straight to your to-do list instead of requiring you to trek over to wherever you plopped their hub down. I think there should be more separation between gameplay "modes", so to speak. For example, while it is *technically* handy to be able to open your backpack while dismantling things, realistically, you only do that once you're *done* dismantling. It feels a bit clunky. Lastly, why is there a separate launcher for the game? Right now, all it really does is let you create and load saves, with the option to sign in with a Paradox account (don't worry, you don't have to use an account to play). This is just speculation, but I'm guessing Paradox plans on using it for online multiplayer, or maybe for loading older or beta versions of the game - kind of like the Minecraft launcher. But... Steam literally has those capabilities already, so I'm not sure why they are reinventing the wheel here. Now... I love character design, so prepare for a small rant of some form. C3-BB honestly bugs me. All they say is "Beep Boop", and somehow the narrator is seemingly able to respond to everything they say without fail. But... we're both robots. Shouldn't the protagonist understand them directly? At least give C3-BB something unique beyond repeating the same "Beep Boop" line endlessly. Even just a simple lore explanation would help: C3-BB: "48 65 6C 6C 6F" Narrator: "Oh right. C3-BB's running an outdated communication protocol. They said 'Hello', in case you're wondering." Narrator: "Since communication with C3-BB is important, I'll send you the translation package... There, that should help." C3-BB: "Directive?" Narrator: "Guide [Player] in factory construction." I personally think C3-BB could be a really solid and endearing character, but at the moment they are simply a chore to interact with. There are plenty of examples of cool robot sidekicks/characters - R2-D2, Baymax, JARVIS... the list goes on. Anyways, congrats if you made it through this wall of text. If you're reading this deciding on whether to buy the game, I recommend watching some gameplay videos. I personally think seeing the gameplay is more informative than simply reading reviews. If it looks like your thing, awesome. If not, no worries. That said, *if* you are wanting to get into the factory-building genre, this game is fairly approachable compared to more of the hardcore stuff out there. (Looking at you, pYanodons Modpack.)
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May 2025
Foundry is a fun automating game that borrows from games like factorio and satisfactory. If you are used to satisfactory then this game feels a bit childish imo. The concept of dominating a galactic market is interesting. But beware... Paradox is the publisher and they have a greedy dlc policy. I expect that in the future certain functionalities in the base game will be locked away behind a dlc for a hefty price. They claim in the agreement, which you have to sign, that in the future they can change whatever they want in said agreement.
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May 2025
Satisfactory meets Minecraft. If you like either of those games? You'll probably like this one. My gaming group and I play all of the survival builder, factory builder, automation, style games and this is right there with Satisfactory and Minecraft in my top 3.
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Aug. 2024
Its Satisfactory, but: ++ you can dig terrain like in Minecraft ++ power is transmited through floor (you dont need to connect every building to poles) -- worse graphics -- cartoonish BEEB pet. I dont like him :) Its Techtonica, but: ++ optimised (no lags when you build too much) ++ you dont need to dig gigant space for factory -- cartoonish BEEB pet. I dont like him :)
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Aug. 2024
This game definitely has some of the best features from both satifactory and factorio and the whole transformer concept that eliminates the need to place power poles everywhere is a genuinely good idea. But I am BEGGING YOU to add long range transport options for early game, increase the amount of ore veins that spawn, or increase the amount of ore in a vein. I am currently digging multiple long ass tunnels because the small ass vein they give you at the start of the game is clearly not enough to expand my factories long enough let alone keep it running long enough to research the cargo ships
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Frequently Asked Questions

FOUNDRY is currently priced at 29.99€ on Steam.

FOUNDRY is currently not on sale. You can purchase it for 29.99€ on Steam.

FOUNDRY received 2,197 positive votes out of a total of 2,783 achieving a rating of 7.63.
😊

FOUNDRY was developed by Channel 3 Entertainment and published by Paradox Interactive.

FOUNDRY is playable and fully supported on Windows.

FOUNDRY is not playable on MacOS.

FOUNDRY is not playable on Linux.

FOUNDRY offers both single-player and multi-player modes.

FOUNDRY includes Co-op mode where you can team up with friends.

There is a DLC available for FOUNDRY. Explore additional content available for FOUNDRY on Steam.

FOUNDRY does not support mods via Steam Workshop.

FOUNDRY does not support Steam Remote Play.

FOUNDRY is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for FOUNDRY.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2025 00:34
SteamSpy data 27 July 2025 11:05
Steam price 30 July 2025 20:50
Steam reviews 29 July 2025 19:51

If you'd like to dive deeper into the details about FOUNDRY, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about FOUNDRY
  • SteamCharts - Analysis of FOUNDRY concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FOUNDRY compatibility
FOUNDRY PEGI 3
7.6
2,197
586
Game modes
Multiplayer
Features
Online players
530
Developer
Channel 3 Entertainment
Publisher
Paradox Interactive
Release 02 May 2024
Platforms