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Occupy Mars: The Game on Steam

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Survive and colonize Mars alone or in online co-op. Build and upgrade your base, craft equipment, mine resources, produce water, oxygen and food, explore an open world, and repair complex machinery in a technical survival sandbox.

Occupy Mars: The Game is a early access, open world survival craft and open world game developed by ▲ Pyramid Games and published by ▲ Pyramid Games and PlayWay S.A..
Released on January 30th 2026 is available only on Windows.

It has received 2,431 reviews of which 1,792 were positive and 639 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 27.99€ on Steam, but you can find it for 4.44€ on Eneba.


The Steam community has classified Occupy Mars: The Game into these genres:

Media & Screenshots

Get an in-depth look at Occupy Mars: The Game through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-6400 / AMD Ryzen 5 1500X
  • Memory: 8 GB RAM
  • Graphics: RX 570 4GB VRAM / GeForce GTX 970 4GB VRAM
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: System requirements may change during the development of the game.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

361 hours played
Sept. 2026
My playtime is currently 356 hours, and I've completed both the campaign and sandboxing mode multiple times. While I'll admit my Cons for the game heavily outweigh the Pros, I'll still give this game a thumbs-up for the fun it offers as purely a survival simulator. Pros: 1. Great concept for a survival game, and a workable implementation, too. I like the exploration 2. Jet Pack was an awesome idea; while a bit quirky, it works once you figure it out. It is the fastest mode of transport in the game. 3. The ATV (only with a Rocket) is a lot of fun. You can gain considerable and frightful heights with it going full blast up a hill. 4. Base building is fun, and learning to fill it with oxygen can be a challenge. Cons: 1. Endgame sucks and feels worse than pointless. It’s a major letdown, especially compared to Subnautica, which outshines Occupy Mars. Developers make players slog through a grind of gathering resources for building launch pads and the ITS Rocket, which demands a huge resource sink. But the main issue is the overwhelming lack of payoff or sense of completion once you finish, leaving players hanging. You spend many hours, spanning real-world days, playing this game to not only survive but also eventually build a launch pad and then an Interplanetary Transport System (ITS) Rocket to return home to Earth. Achieving this would mark a successful playthrough, but that feeling is taken away the moment you finish collecting all necessary resources and access the elevator to the Rocket's capsule. There is no epic cinematic moment at the end that lets you enter the ship that you just spent a ton of time building, nor is there anything showing the payoff of the Rocket blasting off and you returning home. At least Subnautica did that, which was a very cool endgame experience and felt like the proper payoff. How lame to end the game by cutting to the end credits after entering the elevator to take you up to the gantry to enter the rocket. So lame. I was genuinely pissed. 2. Sense of scale is enormously way off and extremely too small. Olympus Mons, for example, in reality is the largest terrain feature on Mars visible from orbit and the largest volcano in the solar system: a shield volcano in Mars's western Tharsis region, just north of the equator. It rises roughly 16 miles (25 km) above the surrounding plains — about 2.5× the height of Mount Everest — and spans ~374 miles (600 km) across, roughly the size of the state of Arizona. Yet in-game it is reduced to nothing more than a large hill you can drive over. Taking up no more space than all three Pyramids on the Giza Plateau being crammed together, and nowhere remotely close in actual scale. Another is Valles Marineris — the game's Home Base starting location before it all blows up. In reality, it's the largest canyon system in the solar system. It stretches roughly 2,500 miles (4,000 km) east-west just below the Martian equator, up to 124 miles (200 km) wide and 4.3 miles (7 km) deep. It was named after the Mariner 9 orbiter that discovered it in 1971. The feature is often described as a giant gash or scar across the planet, formed by tectonic stretching of the crust linked to the nearby Tharsis volcanic region. But in-game, it is reduced to a mere couple of football fields long. The development team's poor decision to decrease the scale diminishes the experience. A 1/4 scale would have been much better than the current version. Some might argue that players dislike spending time crossing empty spaces, but I believe that wide-open areas are essential for immersion and understanding scale. While the game is 3D, it is sadly constrained to a 2D plane, with procedurally generated infinite map edges, making it impossible for players to circumnavigate the planet. The real distances between landmarks should feel unattainable without specific modes of transportation. This would, of course, require adding another vehicle that allows players to explore the vast landscape with limited fuel, similar to the jetpack. 3. The Hangar building has no purpose to even exist. Initially, I included the Canteen and Lobby along with the Hangar as having no reason to exist in the game, as I couldn't outfit the Canteen with the normal amenities one would expect in such a facility, so it remained empty of tables, chairs, and the like that are shown in the early campaign game with the starting base before all hell breaks loose. I was wrong about that, though — the Anniversary Update (v0.184.2, released September 3, 2024) added a Decorations Mechanic through the Spectral Detector that lets you scan furniture from abandoned outposts and then print it in your own base, so the Canteen can actually be furnished now. Credit where it's due on that one. Same for the Lobby, which only allows for a couple of stations. And let's not forget the very forgettable Hangar, which I no longer care to bother building, since it offers absolutely no benefit to the player. There is still no internal oxygen port to refill the Rovers' oxygen supply, and forget maneuvering in and out of the Hangar with the Rover, since they never figured out how to make it work properly in reverse, like an actual trailer attached. The steering is awful in reverse. The developers could solve this by making a drive-through version of the Hangar with doors on both ends and moving the corridor attachment to the side of the building instead. And lastly, the Gantry Crane to refit the Rover with whichever trailer you want, provided you've built them, still doesn't work either. For a version 1.2.0 game, it still feels very unpolished. 4. Motorbike is lame as it drives like crap, so not worth building one. It's not very realistic, even in lower gravity. What could have been a saving grace for the current version of the Motorbike would have been adding a Rocket Engine, as you can with the ATV. It would have been nuts, yes, but tons of fun.
94 hours played
May 2026
This game has mixed reviews and if you are on the fence as to whether or not to buy this game, I hope this will help. Is there bugs in it's current state? Yes. Are these bugs game breaking? No. I haven't encountered any crashes to desktop or major errors such as currupt saves that made the game unplayable. The kind of bugs I've encountered are things like resources not being consumed while crafting, certain triggers for campaign progression not firing (and I'm not sure if this is deliberate while they are actively working on this), and the pre-built heavy rover had its trailer clipped in the ground rendering it utterly unusable (no biggy, I was still able to build one and it works fine so far). Is the game hard? In the beggining, yes. Dying will result in a Game Over / Load your Save scenario. As a survival game, there are many things that will kill you, such as walking outside without a helmet, or a solar flare event that caught you offguard, far from shelter before you could build a shelter. That being said, once food production is established and your learn what you did wrong, the game becomes much easier. I found the natural flow of the tutorial slightly misleading or lacking, but you can Google most of the questions. I will say this as a beginer tip: When it says to "Secure Food", don't build a base right away and try to grow potatoes. Scavange the existing bases for Food, Abandoned Tablets and use the grinder to collect building materials. Don't mine too many rocks as it's far less efficient. And build your own ATV. It's faster than the one you repair... Is the game fun? Yes. I find so. It's an excellent true survival game with problem solving as the primary focus, rather than like many other games that turn "survival" into a first person shooter to add gameplay content. It's not a complete sandbox either, they have a campaign story. I think there's a lot of potential to add mysteries and puzzles once the devs get past fixing and/or develloping more pressing issues. Was the game released as 1,0 from Early Access too early? Yes. As the campaign cannot be completed and certain technologies are locked or broken (while I'm not that far in the game yet, I think I am story blocked, unless it's a bug?), it cannot be said that the game is complete in its current state. That being said, from the develloper's perspective, I think the game aspects are IN the game sufficiently for a 1.0 release, they just didn't make sure that they *work* yet... So should you buy the game? I'd say yes. Buying the game is what funds the game. And I think it's a game worth funding and playing, even with its current quirks or lack of ease of life aspects. They are very good devs that listen to their player base, despite a lot of negative feedback, and that in itself is worth something in my books.
128 hours played
Feb. 2026
★★★☆☆ Occupy Mars: The Game — 120 Hours Played After spending 120 real hours in Occupy Mars: The Game, I can say it’s a decent survival experience with a lot of potential, but also a long list of issues that really hold it back. What works The atmosphere is great and the early game feels promising. Building your base, setting up power, oxygen, water, and watching everything slowly come together is genuinely satisfying. The Greenhouse and Dome are well-made and probably the best parts of the game. What doesn’t The biggest problem is resource mining. It’s repetitive, slow, and honestly painful after a few dozen hours. Since the entire game revolves around mining, this becomes a serious flaw. There’s no real progression in mining tech, no automation, nothing that makes the process more interesting over time. Base building is also extremely limited. You get a few workbenches, a bed, storage… and that’s basically it. Yes, there are more structures, but most of them feel unnecessary or don’t add meaningful gameplay. Everything ends up feeling like it’s “the same thing in a different shape.” The game desperately needs more engineering, more mechanics, more physics, more chemistry, and generally more depth in its systems. Right now, it’s mostly just mining → processing → building → repeat. The ending The final mission was the biggest disappointment. Building the landing pad and the shuttle took me 10 real hours, and after all that effort I expected an actual launch sequence or at least a cutscene. Instead, the game just throws a plain “Mission complete” message at you. That moment really killed the excitement. Verdict There is a good survival game here, but it feels unfinished. The core loop is too shallow, the mining is exhausting, and the ending is anticlimactic. With more content, more machines, more science, and more variety, this could become something great. But right now, it needs a lot of improvement and proper completion.
63 hours played
Feb. 2026
Is it a good game? yes Is it a finished product worthy of the 1.0 stamp? god no Its got some quirks thats for sure. The storms happen far too often and last way way way too long. I am currently on Day 9 of the same storm. Its a radiation storm with high winds so the sky is dark 24 hours a day. If you go outside you just get blown around to the point its hard to move. Sleep Simulator. for a day, hope you can play at some point. When its not storming, you spend a day dusting off your solar panel, which dust up every 3 days. And if you dont have a cannister of air for the blower, yur screwed. I had some in my storage in the base, but the dust covers the screens which gives you no power, so everything goes dark, so you cant access the storage bin as it runs on power. Dusting Simulator. And then your suit battery dies and you cant charge it because, you guessed it, it runs on power, that you dont have, because you are cleaning screens in between the many many many storms. Trying to play through the campaign and its an adventure in frustration. Is the game worth playing? yes, but buy it on sale Still going to recommend it because it has potential. Just hope it gets fixed. The 1.0 was rushed,
282 hours played
Feb. 2026
Recommended (with caveats) Occupy Mars is one of those frustratingly good games. The core gameplay loop is excellent: power management, oxygen, water, logistics, base building, and problem-solving all feel grounded and rewarding. When your base finally stabilises and runs without constant babysitting, the sense of achievement is genuinely satisfying. If you enjoy competence-based gameplay and systems that expect you to think, this game absolutely delivers. However… it is very buggy. Physics issues, vehicle problems, and mission soft-locks are real and will happen. I personally had to abandon a main mission because it soft-locked, and continuing to build the base made it unrecoverable. Reloading often fixes things, but you will need patience and workarounds. That said, this is where the developers deserve credit — this isn’t a cynical AAA release. You can clearly feel that this game was built by a smaller team with ambition, not by committee. The bugs come from scope and complexity, not from monetisation, cut corners, or contempt for the player. Unlike many AAA titles: there’s no live-service nonsense no aggressive monetisation no padding to inflate playtime no blaming the audience when things go wrong The systems are here because the developers wanted to build them, not because a spreadsheet said so. Most importantly: the simulation systems still work even when missions break. If you enjoy the underlying loop — building, optimising, expanding, fixing failures — you can keep playing and have a great time regardless of quest issues. Think of the missions as guidance, not the game itself. Verdict: If you want a polished, bug-free experience, avoid this for now. If you enjoy engineering problems, realism-leaning survival, and can tolerate (or work around) bugs, Occupy Mars is genuinely rewarding. I recommend it because the game loop is strong and the intent is honest, not because it’s flawless.

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Frequently Asked Questions

Occupy Mars: The Game is currently priced at 27.99€ on Steam.

No, Occupy Mars: The Game is currently not on sale. You can purchase it for 27.99€ on Steam.

Yes, Occupy Mars: The Game received 1,792 positive votes out of a total of 2,431 achieving a rating of 7.14.
😊

Occupy Mars: The Game was developed by ▲ Pyramid Games and published by ▲ Pyramid Games and PlayWay S.A..

Yes, Occupy Mars: The Game is playable and fully supported on Windows.

No, Occupy Mars: The Game is not playable on MacOS.

No, Occupy Mars: The Game is not playable on Linux.

No, Occupy Mars: The Game is not playable on Steam Deck.

This information about Occupy Mars: The Game is not available yet.

No, Occupy Mars: The Game does not support VR.

Occupy Mars: The Game offers both single-player and multi-player modes.

Occupy Mars: The Game includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Occupy Mars: The Game. Explore additional content available for Occupy Mars: The Game on Steam.

No, Occupy Mars: The Game does not support mods via Steam Workshop.

No, Occupy Mars: The Game does not support Steam Remote Play.

Yes, Occupy Mars: The Game is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Occupy Mars: The Game.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 04:11 UTC
SteamSpy data 22 October 2026 16:45 UTC
Steam price 27 October 2026 03:57 UTC
Steam reviews 20 October 2026 09:54 UTC

If you'd like to dive deeper into the details about Occupy Mars: The Game, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Occupy Mars: The Game
  • SteamCharts - Analysis of Occupy Mars: The Game concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Occupy Mars: The Game compatibility
Occupy Mars: The Game
Rating
7.1
1,792
639
Game modes
Multiplayer
Features
Online players
67
Developer
▲ Pyramid Games
Publisher
▲ Pyramid Games, PlayWay S.A.
Release 30 Jan 2026
Platforms
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