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Hydroneer on Steam

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Hydroneer is a mining and base building sandbox. Dig for gold and other resources to turn a profit and enhance your mining operation. Build a base of operations, forge weapons, go fishing, and dig deep!

Hydroneer is a base-building, mining and automation game developed and published by Foulball Hangover.
Released on May 08th 2020 is available only on Windows.

It has received 25,123 reviews of which 21,755 were positive and 3,368 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 15.49€ on Steam.


The Steam community has classified Hydroneer into these genres:

Media & Screenshots

Get an in-depth look at Hydroneer through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Quad-Core 64-bit Intel or AMD processor, 2.4 GHZ CPU
  • Memory: 8 GB RAM
  • Graphics: 1 GB DirectX 11 dedicated video card
  • Storage: 10 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

56 hours played
Aug. 2026
I admit, I 100% started playing this because of Josh and "Let's Game it Out" I will say, it's a fun game, but it is *REALLY* tedious. You can only carry things one at a time...which includes money, of all kinds. Only one pipe section at a time, and if you want mods on that pipe, you have to do each of those, also one at a time. Getting sections of floor means multiple trips back and forth in your truck, and, how much you can put in your truck can be trick. I legit cringe every time the character makes that sound when you can't place something down, since, I don't know what magic sweet spot to get sometimes before it will get put down, only to then roll off the pallet. Outside of that, it's a well done game. The environments are very WoW-esque, but that's just fine, it doesn't need to be more. Some things aren't overly clear, but, that was probably more just me learning things. I had to go to the wiki to find out a couple of things, and some, I still don't know if I'm using it right. If you've got patience, and more than ok with the very back and forth of getting things setup like a real job site, this is for you.
12 hours played
July 2026
Tl;dr: Good enough that I bought it after playing a pirated copy, but it is held back by some truly bizarre design decisions that feel even more frustrating with how obviously the devs possess both skill and motivation. First, the positives. The game runs brilliantly. I have not yet really pushed things, but my rather modest mining setup runs without a single hiccup on my ancient 4670K. The NPCs and their fetch quests make the game world feel more friendly and alive, which is a pleasant departure from the hostile worlds of Factorio and Satisfactory. I absolutely love the aesthetic. I also love how everything runs on water, and that the devs give you a magic water pumping pipe rather than requiring you to power the water pump. I like how the vehicles are so easy to get back upright after flipping them. I like how you can combine gems into larger ones. And of course, I love the built-in mod support. For example, aside from a set of basic starting tools, everything you will use has to be bought from shops with money you earn by crafting commodity items like daggers, axes, and jewelry. That itself is fine, but for some reason, the devs think that it is a good idea to have to manually carry your money from shop to shop to buy things which, since you do not have any kind of internal inventory, means either making multiple trips back and forth to carry the money to the shop, bring back each purchase one at a time, and then retrieving your money, or using the in-game pallets which have finite space and take your pace from "a bit slow" to "old man with his shoes tied together." This is partly solved once you get one of the trucks, but even that requires you to cheese things by dropping things from above the truck bed in order to get your various items of cargo to phase into each other. As others have mentioned, digging mines is a chore, and requires you to either use the shovel to relocate one basketball-sized piece of soil at a time or use things like explosives or the pickaxe which, while significantly faster, erase the material from existence, thus denying you the resources contained within the soil. Then, if you want the floor of your larbouriously dug mining pit to have flat terrain, you have to use a rake that loves to target the side of terrain rather than the top, creating a Minecraft-esque block rather than the smooth floor you were trying to get and, of course, fixing this requires digging out the block and trying again. Another example of the design decisions that make the game less fun to play are the machines themselves. Having mining machines be damaged by unfiltered water when you can run a literal truck off water you grabbed from a pond is kind of confusing even in-universe, and having to use five filters to prevent this is kind of obnoxius. What is very obnoxius is that the filters have rather short lifespans, and the death of a single one stops all water flow, meaning that all of your machines and conveyors instantly stop. While the filters and other machines do not explode or anything when they reach zero health/integrity, they do require you to use either a single-use wrench or a 5(?) use bag of wrenches to fix them, and these are both items that you have to buy and, like everything else, you have to carry and use them in your hand because the game has no inventory system. Even dropping things is annoying. When you drop something, rather than going where you are looking, it gets dropped from a point to the right, probably to recreate dropping something from where your right hand would be if you held your arm out in front of you. While that is kind of annoying by itself, so much so that the devs give you a little indicator to tell you where a dropped item will land, you also cannot drop things if the item you are holding is touching anything, meaning that tall items like the shovel cannot be dropped while standing on and facing an incline, requiring you to turn around or jump to put the thing down. The game has a lot of potential. Frankly, the attention to detail that can be found in little things like how dropping a hot ingot into water causes a puff of steam, hissing sound effects, and cools the ingot makes the game's many annoyances that much worse, because it tells me that the devs are not lazy and that instead the various issues I have with the game are actually the intended experience.
81 hours played
June 2026
Do you like incredibly tedious games?! Boy howdy, Hydroneer is for you!! No inventory system means you must handle every. single. item. one. by. one. After multiple journeys to town and back because you needed (forgot) something, bask in the glory of your fully built automated system churning out an endless stream of valuables that tickles the goblin part of the brain. Then despair as your greed drives you to start over in a new area, to dig even deeper for even more and rarer resources. Frustratingly addictive.
66 hours played
May 2026
FIX THE ♥♥♥♥♥♥♥ SAVE BUG, i was so far into the game then i saved, reloaded... and POOF EVERYTHING IS GONE, you said you fixed this but i haven't seen it work ONCE i am pissed because this is the 4th save file i've lost. FIX THE ♥♥♥♥♥♥♥ GAME
75 hours played
May 2026
Great game for those who enjoy the hobo-cart genre. You don't have an inventory and can only carry one item at a time. So you'll always be walking around the village with a bucket, or a pallet if you're fancy, to peddle your wares for coin. Which you can use to buy a bigger hobo cart or mining equipment to slowly automate your factory. Before the optimization update, the fps would drop to single digits with just 2-3 T3 miners. Now the game runs great! Props to the devs for figuring it out after 2 years. As for the dlc, unless you really hate yoursef, I recommend waiting a year or two after finishing the main game. To give yourself enough time to forget all the tedious parts of the game. Being a cart hobo is an experience I've experienced twice now, counting Astroneer as well. And I hope to never experience it again.

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Frequently Asked Questions

Hydroneer is currently priced at 15.49€ on Steam.

No, Hydroneer is currently not on sale. You can purchase it for 15.49€ on Steam.

Yes, Hydroneer received 21,755 positive votes out of a total of 25,123 achieving a rating of 8.49.
😎

Hydroneer was developed and published by Foulball Hangover.

Yes, Hydroneer is playable and fully supported on Windows.

No, Hydroneer is not playable on MacOS.

No, Hydroneer is not playable on Linux.

This information about Hydroneer is not available yet.

This information about Hydroneer is not available yet.

No, Hydroneer does not support VR.

Hydroneer offers both single-player and multi-player modes.

Hydroneer includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Hydroneer. Explore additional content available for Hydroneer on Steam.

Yes, Hydroneer is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Hydroneer supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Hydroneer is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hydroneer.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 10:02 UTC
SteamSpy data 26 October 2026 01:31 UTC
Steam price 26 October 2026 20:09 UTC
Steam reviews 22 October 2026 17:58 UTC

If you'd like to dive deeper into the details about Hydroneer, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hydroneer
  • SteamCharts - Analysis of Hydroneer concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hydroneer compatibility
Hydroneer
Rating
8.5
21,755
3,368
Game modes
Multiplayer
Features
Online players
250
Developer
Foulball Hangover
Publisher
Foulball Hangover
Release 08 May 2020
Platforms
Remote Play