Gal Guardians: Demon Purge on Steam - User reviews, Price & Information

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In order to save their school after it turns into a massive demonic castle, two "Demon Hunter" sisters slash and shoot their way through this 2D action adventure. Players can swap between control of both characters on the fly, each with entirely different skillsets.

Gal Guardians: Demon Purge is a action, 2d platformer and adventure game developed and published by INTI CREATES CO. and LTD..
Released on February 23rd 2023 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 1,192 reviews of which 967 were positive and 225 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 11.99€ on Steam with a 50% discount.


The Steam community has classified Gal Guardians: Demon Purge into these genres:

Media & Screenshots

Get an in-depth look at Gal Guardians: Demon Purge through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8.1, 10
  • Processor: 2Ghz or faster processer
  • Memory: 8 GB RAM
  • Graphics: 2GB VRAM (NVIDIA GeForce)
  • DirectX: Version 9.0c
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Despite what the tags say, it's not a metroidvania, it's closer to a classical castlevania / megaman game. That said, it's a short fun game with local co-op. I specially reccomend playing with a friend this way.
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April 2025
✔️ The Good • Classic Retro Vibes : *Gal Guardians: Demon Purge* nails that old-school Castlevania vibe with pixel-perfect platforming, a gothic atmosphere, and tight 2D action. • Tag-Team Mechanic is Clever : You switch between two sisters—each with unique weapons and abilities—which adds a fun layer of strategy to both combat and puzzle-solving. • Great Pixel Art : The sprite work is clean and detailed, with colorful effects and expressive character designs that feel both nostalgic and modern. • Tons of Replayability : Between hidden collectibles, alternate paths, new game modes, and unlockable difficulty levels, there's a lot here to dig into if you're a completionist. • Solid Boss Battles : Boss fights are varied, challenging, and often require using both sisters to their full potential. They're a major highlight of the experience. • Co-op Mode is a Blast : Local 2-player co-op makes the game even more enjoyable, especially when coordinating tag-team tactics with a friend. https://steamcommunity.com/sharedfiles/filedetails/?id=3462707439 ❌ The Bad • Dialogue Can Be Cringe : The tone flips between serious demon-slaying and cheesy anime-schoolgirl banter, and it doesn’t always land well. This got so bad that I didnt even finish the last 25% of the game because of its ridiculousness. • Limited Checkpoints : Save points are spread far apart, which can make some sections feel punishing—especially during longer stages or boss gauntlets. https://steamcommunity.com/sharedfiles/filedetails/?id=3462709148 ⚠️The Ugly • Backtracking Can Drag : Since progression often depends on gaining new abilities, you're forced to revisit earlier levels multiple times, which can get tedious if you're not into that Metroidvania grind. • No Online Co-op : For a game that shines with two players, the lack of online multiplayer is a big missed opportunity. • Enemy Variety is Lacking : While bosses stand out, regular enemies repeat often and lack the diversity you’d expect in a game with this much style. https://steamcommunity.com/sharedfiles/filedetails/?id=3462707725 Current Price 💰 Historical Low 📉 ⛔️ Worth the price? ✅ $24.99 $12.49 ✅ Definitely worth grabbing on sale if you’re into retro action-platformers. Overall Score: 7.1/10
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March 2025
Really fun co-op game. Finished it on veteran difficulty in one sitting with a friend and enjoyed it. I think this game really shines in co-op. You can "stand" on your partner, and if your partner moves, so do you, automatically, you are attached to the head. Similarly, if the person being stood on jumps, the person standing can then ALSO jump to get more verticality. There's a button that makes you immediately teleport to your partner as long as you didn't just get hit which makes it possible to bait enemies (and even bosses) into attacking a position and then just teleporting out of the way right before it hits. This also makes it possible to do risky jumps that would otherwise result in death as a way of checking if there's a secret somewhere because you can TP back even mid-air. If your partner dies (provided it wasn't death by falling) you can always revive free of cost, just need to button mash and risk getting hit yourself. The items you can use make for some really interesting synergies. Umbrella + Grappling hook (with usage of teleport) gives, in essence, infinite mobility without using resources. The shield/Umbrella as cover + The healing gohei (when standing inside of each other) will make you able to safely heal. If the gohei is upgraded a single charge will suffice to get both players to max health. It just feels like a good co-op experience where the developers had co-op in mind instead of slapping it on, and I can't say that for many games released in the past few years. The second half of the game is repeating the same stages against slightly more powerful bosses but with a larger arsenal and a buffed base attack - the former allowing you see everything in the stage because you will now be able to reach places you weren't able to before and open doors and grounds with items you didn't have in the first half at that point and the latter allowing you to get through the stages quicker because you're stronger. It's got some rage-y moments, mostly in platform heavy stages as falling down results in you instantly dying which is especially prevalent the top-tower section because it has a wind gimmick combined with obstacles that, when touched, will just make you fall to your death with no chance of recovering. Even some bosses will be able to make you fall to your death if you get hit, but, as with all of the boss attacks in this game, once you see them 2 or 3 times, you "get" them. None of them are overtly complicated and the tells for when they come are clear, the only real danger is when you fight them for the first few times and don't know what to expect. For most bosses the go-to strategy is really to just get in there and deal as much damage as quickly as you can before they even get to start using their later attacks. "Carefully" trying to kill a boss will take five times longer and will be three times harder than trying to just rush him down from the get-go. The story is the most demented nonsensical shit ever. The character that most of this seems to be about is a human guy and he turns into a massive pillar in a castle (that exists as some sort of warped dimension alternative of the school they go to) and then you have to bring him underwear, drugs and a nude magazine and then he tells you where the final boss is and you go fight her with the power of love (and a rocket launcher you got from a school girl) and win. Then everything seems to return to normal and they're at a school but it turns out they're now all in makai instead of the human world. The end. I don't even have anything against it. There are a few cool CGs throughout the story, but I wish there were more. I also think most characters are pretty cool. If you've got 6 to 8 hours to spare and have someone who will actually play this with you, definitely give it a shot. I got it on sale 50% off and I'm glad I bought it.
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Sept. 2024
Gal Guardians wears its inspiration on its sleeves proudly. There's no mistaking where or what it borrows from or pays homage to. While definitely weaving a tale of pure satire (mixed with a dash of fanservice), it performs extremely well as a castlevania-like. However, unlike many of the current-era metroidvanias, it follows the playstyle and progression of past games like Rondo of Blood and Circle of the Moon much more. In addition, it also allows for coop play, as it borrows the moment to moment gameplay from Konami's Portrait of Ruin wherein you must hotswap between two characters to progress. All in all, a fun romp that only starts to become aggravating when achievement hunting. While I'd expect an extra playthrough or two, this title, to get 100%, requires quite a few things to be found. And like Rondo, it sadly has absolutely no in-game map to refer to while you're hunting. It's still fun, just forewarning if you're in a completionist.
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Aug. 2024
TL;DR: Very niche - unless you're an old school gamer looking for a 16-bit styling of an 8 bit Metroid-like (but NOT Metroidvania), or you're a die-hard Gal Gun franchise fan, you may find more confusion and annoyance than fun. Fortunately for me, I'm both of the above, so this fell right into my wheelhouse. I thoroughly enjoyed it, and am happy to support the series in hopes Inti will keep building on the franchise, but I can definitely see flaws that need to be addressed. I'll start with the big controversy that has dogged this game since launch, the question of if it is a metroidvania, and as above, I say no, or perhaps better to say, not quite. It has a lot of components of a metroidlike - multiple paths through areas, obtained upgrades and abilities that are required to open some of those paths, power-ups and collectibles and easter eggs that require exploration to find, secret rooms and triggers that those things are found in and through. It also has elements of a vanialike - room-by-room progression of platforming and stair climbing, annoying enemies that spawn offscreen and fly through screen in wave patterns to complicate jumps, wall-mounted breakables, and of course the faux-gothic aesthetics. But a key element of the metroidvania genre, as found in seminal titles like Super Metroid and Castlevania: Symphony of the Night, is FREEDOM, which this game sorely lacks. In old-school Castlevania fashion, everything is laid out in levels, not just in style, but in progress - every time you visit an area, you start at a beginning, work through mostly in one direction on only one of two or three routes (with a lot of one-way gates limiting ability to backtrack), then reach a boss, clear it, and exit the stage. There is no ability to do the first run of a stage out of order - though you can interrupt your progress by redoing a previously cleared stage, you cannot do a stage until beating the boss of the stage before it. And you cannot easily exit a stage - the only way out is either to reach the end, or to exit the game (it does give you the option to do this in a way that lets you keep items collected, but not your progress in the stage). As for revisiting prior stages, this WILL happen - to finish the game requires clearing each stage at least twice, and to 100% it will require at least thrice, but I think I did each stage at least four times, some more. So if you're looking for later-style, free roaming Castlevania, this isn't it. And the gameplay itself is often very reminiscent of the unforgiving mechanics and harsh penalties of the 8-bit era. While it is not overly hard per se, most deaths and failures feel cheap - either from being knocked into an instantly fatal fall, or succumbing to boss attack patterns you aren't given a fair opportunity to learn, aside from dying to them again and again and again until you finally see and understand them all, including the "death spell" each does as a final unique attempt to kill you after you empty its health bar. And jumping takes some getting used to, as I found the "falloff point" of ledges to be about six inches earlier than they visually appear to be. Meanwhile, the Gal Gun influence plays out in a very odd way, that may be very offputting for those not familiar with the franchise. From the start, the game assumes you already know everything about the characters - no exposition is offered for why Shinobu and Maya are schoolgirl demon hunters, why Kurona has such an odd definition of "prank" or why she's doing her thing, who the hell "Ho-nii" is, or any of the background history. It just drops all these random references and builds on the history as though you surely must know it (which I did, but relying on that knowledge emphasized for me how little of it this game was explaining). And at first, that won't really matter - it's just a basic video game premise, after all, and gameplay built upon it is just standard pixelated action. But as the story progresses, things will start getting weird, unless you're expecting Gal Gun style. One minute you're just killing demons, but suddenly you're hunting for a porno mag to excite a column (no, that is not a typo), having random schoolgirls say assorted off-colour remarks about being your maid, that she's unworthy vermin, wanting you to dominate her, or that she's a borderline cat, and you're collecting their panties from all over the castle. If you've played other Gal Gun games this all makes sense, but to an outsider this level of comedic perviness will just seem out of place. So it is very niche. But it does what it aims to well, and once you learn the mechanics, the strategies, the ledge endpoints, and the boss tells and patterns, it's a tight, solid platformer. I enjoyed it, and so long as the oddball ecchi in the lategame doesn't bother you, an old-school platform gamer should enjoy it too. So yes, recommended. But I never want to hear the word "FEETZIEZ" ever again. . . . . Also, game does not feature best waifu Saori Fujino :-( Had to be said.
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Frequently Asked Questions

Gal Guardians: Demon Purge is currently priced at 11.99€ on Steam.

Gal Guardians: Demon Purge is currently available at a 50% discount. You can purchase it for 11.99€ on Steam.

Gal Guardians: Demon Purge received 967 positive votes out of a total of 1,192 achieving a rating of 7.74.
😊

Gal Guardians: Demon Purge was developed and published by INTI CREATES CO. and LTD..

Gal Guardians: Demon Purge is playable and fully supported on Windows.

Gal Guardians: Demon Purge is not playable on MacOS.

Gal Guardians: Demon Purge is not playable on Linux.

Gal Guardians: Demon Purge offers both single-player and multi-player modes.

Gal Guardians: Demon Purge includes Co-op mode where you can team up with friends.

Gal Guardians: Demon Purge does not currently offer any DLC.

Gal Guardians: Demon Purge does not support mods via Steam Workshop.

Gal Guardians: Demon Purge supports Remote Play Together. Discover more about Steam Remote Play.

Gal Guardians: Demon Purge is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Gal Guardians: Demon Purge.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2025 11:01
SteamSpy data 12 June 2025 12:17
Steam price 14 June 2025 20:28
Steam reviews 12 June 2025 00:08

If you'd like to dive deeper into the details about Gal Guardians: Demon Purge, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Gal Guardians: Demon Purge
  • SteamCharts - Analysis of Gal Guardians: Demon Purge concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Gal Guardians: Demon Purge compatibility
Gal Guardians: Demon Purge
7.7
967
225
Game modes
Multiplayer
Features
Online players
8
Developer
INTI CREATES CO., LTD.
Publisher
INTI CREATES CO., LTD.
Release 23 Feb 2023
Platforms
Remote Play