Gedonia on Steam - User reviews, Price & Information

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Gedonia is a classic open world rpg, featuring a complete freedom of building your character, exploring a huge world and completing quests.

Gedonia is a open world, rpg and third person game developed and published by Kazakov Oleg.
Released on October 14th 2022 is available only on Windows in 2 languages: English and Russian.

It has received 3,652 reviews of which 3,213 were positive and 439 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 14.79€ on Steam, but you can find it for 0.69€ on Gamivo.


The Steam community has classified Gedonia into these genres:

Media & Screenshots

Get an in-depth look at Gedonia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 8 (32/64-bit)/Windows® 7 (32/64-bit)/Vista
  • Processor: Intel Core i5-750 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 960 or equivalent
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Where to even begin. I find myself... conflicted about Gedonia. It's a big, ambitious, wonderful mess of old school rpg highjinks that is honestly too ambitious for its own good in many areas, and you can see quite easily where the one man dev team likely ran up against the very limits of his abilities. There is a thick, unappolegetic layer of jank covering everything in the game, from the combat to the base building, and especially on the technical end. This game does not function well- loading up the open world takes several minutes at a time whenever you reload a save even on an SSD. The pop in as you move across the map is so bad that if you go far enough in any one direction, you will almost inevitably run out of the area where assets have been loading and be met with nothing but empty landscapes and forced to wait, again, for several minutes as the rest of the engine catches up and loads the new locale. Cutscenes regularly hang at the beginning and after the ending when it returns you to the open world, such that there were various times at the start I was afraid the game had crashed. Cutscenes might also just fail to load or end properly at all: On my second character in the open world, the main quest just broke on the second mission to go find Ernest over the mountain - I went to the start quest marker and pressed interact and... screen went black and nothing happened. No cutscene, no more marker, no more main quest in my log, that save is now forever locked out of the main quest, Another instance happened on my first playthrough after the dragon encounter, where the cutscene spat me out... in the wrong place on the map making it impossible to get out without either warping all the way back to the starting town or reloading an even older save. The dungeon mode has a pretty steep learning curve, but was pretty fun once I got to grips with the base game's mechanics and figured out how they were altered for the dungeon runs... until I ran into yet another Save ruining bug where my maxed out Bard character's Song buffs run out in less than a minute despite having lasted their full duration mere hours before writing this review and showing a duration of 20 minutes in the effect window when played to fruition. I also got hit with a poison effect during my last run that dealt 72 damage every 2 seconds for 15 seconds, according to the effect tooltip. That poison lasted indefinitely, through death and reloading back in the base, and forced me to abandon that particular save and reload an older one from before the run. Also, my house that I spent a good two hours designing and decorating outside the dungeon citadel? Yeah that disappeared. Apparently that is an old bug that was supposed to have been patched like a year ago. Well, I have the screenshots of the house to prove it existed, and right now on that save, there is nothing there but an empty patch of land. F in chat for my beautiful house. And yet, despite these issues... many, many issues, I have to admit there's a certain charm about Gedonia I can't ignore. It superficially resembles the Bloodline but that game differs significantly on several design points and, even in early access, is more polished than Gedonia's full release with multiple updates and patches on top. The one thing actually similar is the freedom they give you to tinker and experiment with character building, with Gedonia favoring breadth over depth compared to the bloodline. The main story is nothing to write home about, honestly its rather poorly written in several areas and leaves many questions unanswered in an unsatisfying manner, like why any of this is happening to begin with and what the stakes actually are for the world. But honestly... some of the side quests are pretty interesting, more so than the tropey main plot line at least. And the dungeon mode shows that Gedonia honestly doesn't even need a plot to stand as a game. I honestly feel the optional Dungeon Mode, accessed through the bonus menu off to the side of the main screen, truly represents Gedonia at its best by letting it behave as poor man's Risk of Rain 2. It's genuinely a well designed game mode (aside from the technical issues riddling the entire game) that gave me a surprising amount of fun, helped me see the full potential of the ability system, and I was pretty bummed about that save file basically being kinda ruined. I was originally going to review this 30 hours ago. I'm glad I decided to try out the other modes after beating the main story. It's clear to me that, as janky as it is, a man put his heart and soul into this. And ya know what? We respect that type of unabashed artistic dedication, warts and all, in my household. I also can't stay upset at it since I got this on sale for like 2.50$ and honestly? Probably the best value I've ever gotten out of 2.50$ If you like build crafting, an almost overwhelming amount of freedom, and old action RPG Jank passion projects, give Gedonia a shot. If you're looking for an RPG with a story on par with Witcher 3, don't bother. 7.9 underexplained cosmic battles between gods that end up falling kinda flat as a compelling conflict, out of 10.
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May 2025
I love this game. Gedonia is an extremely ambitious open world RPG in the style of the Elder Scrolls games made by (I believe) one guy. The models are okay, the voice acting is terrible, the cutscenes are agony, but the plot is endearing and not entirely predictable, the world and its characters are lovingly and thoughtfully conceived, and the gameplay is a blast. Using a fixed set of stats chosen in chargen and set of freely purchaseable skill trees, the character development system is classless. There's shapeshifting, necromancy with pets, utility spells like teleportation and flying, there's an extremely OP bard skill tree, mobility skills like dodge and charge, a charisma stat that lets you recruit unique and engaging companion NPCs as you encounter them in the world (among other things), and many other choices that affect your experiences in combat, exploration, and travel. There's a main quest arc, and plenty of side quests to keep you busy in each of the level-ranged zones, many of which illuminate some tidbit of lore about the land and its people in fairly naturalistic and oddly immersive ways. The mediocrity of the English translation is continually jarring and yet once I get used to it, it becomes surprisingly easy to slip into an immersive mode. That quality is one of the things that, in my opinion, elevates Gedonia over other similarly ambitious but ultimately disappointing games. Some features of the open world: * Factions to join and simple on-going faction skirmishes to win * Numerous well-conceived, entertaining themed puzzled dungeons * Research puzzles and books that can be used to decipher them * Fast travel * Crafting materials to gather * World Bosses * Exotic mounts obtained by questing Gedonia is a flawed gem that looks like one guy made it but plays like I wish Morrowind did nowadays, and once you start expecting nothing from it artistically, it really sneaks up on you.
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April 2025
5/10 This is the most mixed feelings game I have played but still I did 100% it so it must have something going for it. There are so many parts where this game just feels unfinished and should not be out of early access in my opinion and the developer already started on a sequel which feels kinda bad. The map has regions on it that you can't explore and makes it feel very work in progress, I can say the same thing about exploring the map, sure there are assets and small towns and buildings but it feels very randomly just put together and too much just empty land of nothing but grass or other filler assets. Cut scenes are some of the worst I have seen and feel the game could have gone without them and just put dialogue instead cause it is actually hard to watch them with how robotic they are and the voice acting feels like someone just recorded voice lines with windows own software and put in mp3s in the game that sometimes even cut out in the middle of dialogue that makes it very awkward. Game feels like it is too demanding for what it is outputting so the performance I was not happy with either. Progression is fine, you feel like you always are making improvements to your build and I can see that there could be some build variety as well but I also had sometimes feelings that my build was weak or I was getting one shot when I felt I shouldn't be but maybe it was just a class problem. End game slows down a lot and gets grindy with not a lot to do more than just running dungeons and farming materials. There isn't very much information available like you would expect from an rpg about this game online either, the wiki is unfinished and if you get stuck in a quest or trying to understand something you will likely end up in a steam discussion where the developer has had to explain something or you need to watch a youtube video for a chance you find what you're searching for. I hated that every quest basically ended with you having to go back to the original npc or something like that and it not showing you where he is even though the quest was tracked all the way through otherwise so I got lost a lot of times doing quests here and there. This is basically a single player World of Warcraft nostalgia trip so if you are in the mood for that this game could be for you, but definitely do not have high expectations. I feel like the negative things are the ones that are going to stick more from this game with me but I can still see how it could be enjoyed by others. Only way I will recommend this game personally is if you get it for cheap.
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April 2025
Some of the most fun I've had with a game in a while. Is it AAA polished? No. Can it have a bit of jank sometimes? It's no Bethesda game, but sure. Is the voice acting something to turn the volume down on? Resounding yes. But I'll be damned if it didn't have some of the most adventure focused gameplay/freedom I've engaged with in a long time. I'm whipping around the map with my flying mage or dragon mount and fighting bosses well out of my level because I organically created a flying-focused mage that avoids almost all damage while sniping enemies with lightning bolts, blasting wind attacks for CC and burst healing in between flight. I'm literally almost never on the ground. This game also hits such a huge nail on the head for an rpg. Exploration. At first the game will seem very simple and perhaps even boring. But once you pass that threshold, you'll find yourself cautiously sneaking into all kinds of ruins, temples, caves, and unique instances with bizarre narratives and thought provoking puzzles to hopefully dig up that powerful new gear piece. It fits right in between no hand holding while creating environments that are intuitive and logical to maneuver through. It might sometimes have you scratching your head until the mechanic finally clicks and now your'e progressing. Solid 8/10 for me, especially considering this was all one dev. Great work.
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March 2025
Gedonia isn't quite capable of making a solid first impression, firmly seeming to be a basic and unexciting affair. But the more I play it, the more I like it. This is jank at its best, the sort that's endearing rather than off-putting, and for the time being I fully intend to see things through.
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Frequently Asked Questions

Gedonia is currently priced at 14.79€ on Steam.

Gedonia is currently not on sale. You can purchase it for 14.79€ on Steam.

Gedonia received 3,213 positive votes out of a total of 3,652 achieving a rating of 8.48.
😎

Gedonia was developed and published by Kazakov Oleg.

Gedonia is playable and fully supported on Windows.

Gedonia is not playable on MacOS.

Gedonia is not playable on Linux.

Gedonia is a single-player game.

Gedonia does not currently offer any DLC.

Gedonia is fully integrated with Steam Workshop. Visit Steam Workshop.

Gedonia does not support Steam Remote Play.

Gedonia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Gedonia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 March 2026 06:01
SteamSpy data 09 March 2026 14:01
Steam price 15 March 2026 04:26
Steam reviews 12 March 2026 22:08

If you'd like to dive deeper into the details about Gedonia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Gedonia
  • SteamCharts - Analysis of Gedonia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Gedonia compatibility
Gedonia
Rating
8.5
3,213
439
Game modes
Features
Online players
16
Developer
Kazakov Oleg
Publisher
Kazakov Oleg
Release 14 Oct 2022
Platforms
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