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GOD EATER 3 on Steam - User reviews, Price & Information

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Set in a post-apocalyptic setting, it’s up to your special team of God Eaters to take down god-like monsters devastating the world. With an epic story, unique characters, and all new God Arcs and Aragami, the latest evolution in ACTION is here!

GOD EATER 3 is a anime, action and character customization game developed by BANDAI NAMCO Studios Inc. and published by BANDAI NAMCO Entertainment.
Released on February 07th 2019 is available only on Windows in 11 languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Spanish - Latin America and Traditional Chinese.

It has received 9,371 reviews of which 7,450 were positive and 1,921 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 49.99€ on Steam, but you can find it for 2.63€ on Gamivo.


The Steam community has classified GOD EATER 3 into these genres:

Media & Screenshots

Get an in-depth look at GOD EATER 3 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit, SP1
  • Processor: Intel Core i5-3470 or AMD FX-8120
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 760 or Radeon R9 290X
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • Additional Notes: Estimated performance: 1080p/60fps with graphics settings at "Low". Framerate might drop in graphics-intensive scenes. - 64-bit processor and operating system are required.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

39 hours played
July 2026
God Eater 3 is a strange child. While the previous two installments were co-developed by Bandai Namco & Shift, GE3's co-developer was Marvelous. More importantly, GE1/2's lead director Hiroshi Yoshimura vacated his driving role in favor of Ittetsu Suzuki, and the game shows a proportionally drastic change in its developmental priorities. Shift and Yoshimura themselves both moved onto Code Vein, which in its turn is a spiritual successor to God Eater, as well as their answer to Dark Souls—in the same way that GE is their answer to Monster Hunter. How and why this farrago of a development process happened is hard to piece together, but it isn't hard to see that it yielded a stronger work. One can see almost immediately on playing the game what the improvements are. Japanese voices are available, the mission levels no longer look like they're from a mobile game, composer Go Shiina decided to abandon his experiments with autotuned classical-opera-dubstep-core and write music that doesn't violate the Geneva Conventions, there's more weapons and each has a significantly deeper moveset, the player moves faster and overall keeps up better with nimble enemies... as for the aragami, they are less likely to spam one (easily counterable) move repeatedly, run away much (much!) less and thus waste less of your time, don't include the Ouroboros (aka God Eater's Zorah Magdaros), and have more interesting variations as the developers realized that Borg Camlann But Yellow, Speedhacking Hannibal, and Borg Camlann But Red aren't very creative designs. For the overwhelming majority of the game, these changes in direction make GE3 much superior to its predecessors. God Eater was already marked for its much faster paced action combat than Monster Hunter, situated somewhere in between this slower style and the classic action of, say, Devil May Cry. The player being faster is an overall boon to this pacing because it actually leads to fewer balancing issues (like the aragami having unpunishable moves). On the other hand, the increased speed along with the game's other systems like Burst Arts lead to an immensely powerful player character, sometimes disproportionately so. There's certainly dangerous aragami still, but others have turned almost trivial, like Hannibal/Caligula (a real shame since these were some of GE1/2's best fights). In general, the only dangerous aragami remaining are the so-called ashborn ones, who are unique in the fact that they themselves possess the capacity to enter Burst. Each of them has a unique Devour attack, which can vary drastically in how difficult it is to avoid, but they all cause the aragami to Burst if they land—on anyone, not just the player. When in Burst, an aragami deals staggering amounts of damage, and is given new moves including some kind of nova-type move that always one-shots if it hits. This is overall a successful mechanic, but it's crippled somewhat by the factor of RNG that comes with the Devour attack itself, namely the fact that one can't help an AI teammate getting hit, and the fact that many of these Devour attacks are impossible to avoid if the aragami decides to do it when one doesn't have enough stamina to kite it out or reach a dead angle. Especially egregious for this is the Nuadha, whose Devour will literally chain-jump from one side of the map to the other unless the close-range attack is baited out. While appropriately dangerous, it's also cheap. Despite this, the fact that some challenge remains in a much improved combat system is impressive. The post-game includes two stories, which, like God Eater as a series, are quite confusing. The first story is what one would expect; a generic story with some new and challenging aragami. The second introduces, for reasons I can't fathom, a version of the Character Episode system from GE2. These episodes were already a slog to get through in the previous game, rescued only a little by their piecemeal progression, which meant they would unlock along with the main story (at least for the player's preferred teammates). GE3 relegating them to the post-post-game without making them any less grindy is a tragedy not only because they're boring, but also because finding out more about one's companions is actually a compelling reward. This goes especially for Ein, since he's the game's only returning character from GE1/2, but whose story is also locked behind every other character's story, forcing you to grind for hours to see it. The obvious solution was to intersperse these missions with the main storyline, but I suppose the Demiurge compelled Bamco not to—as with many of their decisions. The reason to play God Eater lies in its unabashed inspiration, Monster Hunter; a series of games so astoundingly important to the action genre that entire other series—even within different genres—exist solely by its virtues: a true canon for the medium. Seeing how other developers tackle its core ideas is fascinating as well as entertaining, and GE3 is easily Bamco's best attempt at it. With the original director Yoshimura having recently expressed interest in a GE4, this series has genuine potential to improve further. If given a chance by the publishing department, perhaps it will even be able to rival Monster Hunter itself.
76 hours played
June 2026
The game is good, it plays very well on controller but the sensitivity on mouse and key is crazy as hell. The gameplay loop gets repetitive sometimes because of the small number of monsters especially if you have played the previous games. However if you are new to the franchise you will without a doubt enjoy yourself.
7 hours played
Jan. 2026
Only god eaters on steam worth playing imho, its cool, its decent for the price point on sale, and most importantly of all, it has a manageable camera angle unlike god eaters 1 and 2. God eaters 1 and 2 arent bad either dont get me wrong, but because they are so much older, and ported aswell, the camera angle is super zoomed in and doesnt work very well aside from that they arent bad games either. To put it as simple as possible, this game just has the most quality of life features over the other games, and since its newer then they are its not exactly to surprising. It also has the best visual aspects aswell. Its a little bit like monster hunter except the AI is actually good and theirs no spending long times to find an online lobby when you can pick and customize your AI companion squad as you please.
47 hours played
Dec. 2025
It's repetitive and grindy, but if you want something to play a little every day this is perfect. Jump in, kill a monster or two, jump out.
2 hours played
Oct. 2025
If Saints Row is the best competitor to GTA then GOD EATER 3 is the best competitor to Monster Hunters. This is the good stuff.

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Frequently Asked Questions

GOD EATER 3 is currently priced at 49.99€ on Steam.

No, GOD EATER 3 is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, GOD EATER 3 received 7,450 positive votes out of a total of 9,371 achieving a rating of 7.76.
😊

GOD EATER 3 was developed by BANDAI NAMCO Studios Inc. and published by BANDAI NAMCO Entertainment.

Yes, GOD EATER 3 is playable and fully supported on Windows.

No, GOD EATER 3 is not playable on MacOS.

No, GOD EATER 3 is not playable on Linux.

GOD EATER 3 offers both single-player and multi-player modes.

GOD EATER 3 offers both Co-op and PvP modes.

No, GOD EATER 3 does not currently offer any DLC.

No, GOD EATER 3 does not support mods via Steam Workshop.

No, GOD EATER 3 does not support Steam Remote Play.

Yes, GOD EATER 3 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for GOD EATER 3.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 July 2026 08:17 UTC
SteamSpy data 26 July 2026 13:19 UTC
Steam price 28 July 2026 18:19 UTC
Steam reviews 26 July 2026 15:54 UTC

If you'd like to dive deeper into the details about GOD EATER 3, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about GOD EATER 3
  • SteamCharts - Analysis of GOD EATER 3 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck GOD EATER 3 compatibility
GOD EATER 3 PEGI 12
Rating
7.8
7,450
1,921
Game modes
Multiplayer
Features
Online players
45
Developer
BANDAI NAMCO Studios Inc.
Publisher
BANDAI NAMCO Entertainment
Release 07 Feb 2019
Platforms
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