Gravel on Steam - User reviews, Price & Information

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Gravel is the ultimate off-road experience. The most extreme racing game that will let you try out amazing stunts in the wildest places on the planet!

Gravel is a racing, sports and offroad game developed and published by Milestone S.r.l..
Released on February 27th 2018 is available on Windows, MacOS and Linux in 7 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil and Japanese.

It has received 1,290 reviews of which 982 were positive and 308 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Gravel into these genres:

Media & Screenshots

Get an in-depth look at Gravel through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-Bit or later
  • Processor: Intel Core i5-2500, AMD FX-8100 or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 with 2 GB VRAM or more / AMD Radeon HD 7950 with 2 GB VRAM or more
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Sound Card: DirectX compatible
MacOS
  • OS: Mac OS 10.13 (High Sierra) or later
  • Processor: Intel Core i5 or better
  • Memory: 8 GB RAM
  • Graphics: Metal 2 compatible with 4GB VRAM
  • Storage: 15 GB available space
Linux
  • OS: Ubuntu 16.04 or later, SteamOS 2.0
  • Processor: Intel Core i5-2500K; AMD FX-6350 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel Core i5-2500K; AMD FX-6350 or equivalent
  • Storage: 15 GB available space
  • Additional Notes: AMD - mesa 18.1 or better / Nvidia - nvidia 390.48 or better / Intel Graphics are unsupported

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
I really miss arcade rally game like old dirt series, motorstorm, etc. This game can bring back those memories. Damn, really recommend this game. Specially when discount. 10/10
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March 2025
I've dipped in and out of this on Xbox One for about 3 years now and always thought I'd like to try this with a wheel. When I spotted this on sale on Steam I picked it up and fired up my G29. It's awful. I pondered over the refund option for a bit - then thought I'd just give it a go on controller. Pad + high FPS is awesome - this is just an arcade game - no wheel required. Yes it's more Sega Rally 2 over the beautiful original but that's good enough for me. Well worth it on sale.
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Jan. 2025
I'm a really punctual person. Being late is an ick for me so I plan journeys and arrangements carefully and with contingency, and also drive really fast to make sure I don't get behind the target time. It means I'm normally the first there, maybe by a while but hey, that's what a Kindle and glasses of water are for, no? So I was really annoyed to be so late to this game - several YEARS late. I do love a good racing game and especially Rally games generally. so I do not know how I kept putting off playing this, and I did miss out, it's really really good, and fun, and easy to get into and just....play. Let's get into the meat: it's not meant to be AAA standards but even many years later it looks really good and plays really nicely today, extremely pick-up-able and pretty much bulletproof - clearly pro devs making a game with heart and requisite talent. Nor is it a simulation game to be clear, although don't let you think that makes it sloppy in the physics area. It is instead a seriously made Arcade rally racer but with accurate, predictable physics and driving mechanics. I'd most liken it to GRID but for rallying - in structure too. But instead of the slightly twee story stuff you get occasional boss battles who mark your progression. These bosses are excellently portrayed in FMVs that look exactly like the intro to your favourite sports match with the character striking poses as their bio is read - love that! I don't even know if they're real racers or actors or what, but they really pop. The rallying is great fun - arcadey like I said but clearly with a lot of knowledge about driving mechanics on mud, sand, tarmac, jungle, ice. The structure is nicely progressive with a series of races in order as you improve your standings in each event, and obviously you win new cars and liveries on the way based on your successes. I played with the DLC which just slots into the standard progression nicely (and gives you a leg-up to get extra stars to more easily qualify for the late-game events) And although it's not hard generally, some stages can throw you a curveball so my IRL overspeed driving tactic to never be late works here! Being so tardy I missed the Multiplayer so it's rare to find someone to race with, but if you have buddies to invite it works well still. A really enjoyable rally racer with plenty of content and a big thumbs up, And if you're reading this now then like me, you're late. Which means you'll be able to bag it super-cheap especially on sale!
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Jan. 2025
The TLDR version of Gravel is it is a criminally underrated off-road racing game that you can get for literally 1.99 if you wait for a sale, despite in my opinion it being worth the full price of admission. Compared to Dirt Rally, it errs much more on the arcade side of the spectrum in terms of how accessible it is to play. Compared to Dirt 5, though, it is much more sim feeling, as the game still gives you the opportunity to tweak suspension, ride height, roll bar stiffness, shock rebound stiffness, etc. The game even gives you descriptors of what to expect tweaking those settings to actually do to the cars, which is nice. Each car feels very different from each other as well. The handling is generally very fun. It's easy to learn, but there is depth there for those who want to increase the difficulty exactly to their liking. If you're familiar with the Forza Horizon or Motorsport series, Gravel has similar difficulty options that if you turn things like Traction Control, Anti-lock Braking, Stability Control, Brake Assist, Steering Assist, the Racing Line on or off, you'll receive a slight percentage boost to the amount of EXP you earn from races, making it take less or more time to unlock the loads of cars and liveries available. The layout of the game is very straight forward. The career mode is a series of events in chronological order. You need to complete certain parameters to unlock the next section of the career mode. Races earn you Stars, and usually you just need a certain amount of them to unlock the next section. There are special races also that allow you to race against Rival characters, and Gravel has super cheesy live action movies that tell a bit about this Rival racer and their motivations. It won't blow your mind but for a racing game to include something like this is honestly a fun touch. I love cheese so it was a neat inclusion. The handling of the game, unlike Milestone's own Hot Wheels Unleashed, is actually really fun and very predictable. The cars all feel different from one another and tweaking the suspension, brakes, etc, all make them feel even more different, which is really cool. The game also has wheel support, and I recently got a Logitech G29. I have to say that out of the box, the settings for Gravel work amazingly well. I am honestly blown away at how convincing this game is to play with a wheel. It is SO MUCH FUN. The actual events in the career are quite varied. There are traditional point to point rallies, rally cross, and elimination style events, and a few other neat inclusions I won't spoil. Ultimately it is nothing that has not been done before, and the presentation is not particularly world shattering. However I have a lot of respect for a game that clearly had a budget, likely stuck to said budget, and used that budget to make the cars really fun to drive, make the tracks quite good to look at and fun to drive on, and ultimately put it all in a package that amounts to more than the sum of its parts. Gravel is an excellent racing game and I wholeheartedly recommend it to anyone who enjoys off-road racing, rally, or racing games in general (to be honest). It's not going to change your world, but what it does it does very well. The inclusion of split screen racing WOULD have been nice. But there are weekly challenges which do give the game some replayability past the career mode. 8/10 for me. Great game, go buy it.
Expand the review
Dec. 2024
Positives: + Physics and controls feel solid and are surprisingly fun at all speeds even slow turns, for sure heavily on the arcade side of things. + Opponent AI is rather solid and plays rather fair, they tend not to ram you and even if do clip you you don't usually spin out of control, it's also hard to cheese them/spin them out of control without losing too much speed yourself. + To 100% the Campaign even with all DLC takes about 12 hours, which is good as means game doesn't over-extend past welcome or force a long grind on you, you can skip many races if desire. Game length feels right for a more simple-yet-fun racing game. + Has a PGR style Kudos system for high speeds/drifts/jumps etc that actually works quite well and can often near double reward XP per race. (small tip if grinding liveries, final will be for level 99, is in the 1st Special Episode do the 1st race and rack up a x3 combo through drifts and jumps for ~50,000 points x 2 each race) + Smash-up races, where you have to aim at green arrow signs and avoid red X signs, are surprisingly unique and better than Milestones Ctrl C + Ctrl V they did from Codemaster's Dirt 2 2009 for WRC 3 with the events to smash point barriers. + Ice and Fire DLC is where track design and visuals peak and it's actually great, if base game is a 7.5/10 round it up .5 to 8/10 for that DLC alone. Colorado DLC stages are long so may get old but also good. + Loads fast (on SATA SSD) and most menus/screens can be skipped instantly, you'll spend most of your time playing rather than in menus despite how fairly short most races are. Neutrals: * Many camera options but none are ideal, sometimes seeing the track ahead is tricky due to the camera being too low (most views) or it's too close to the vehicle. * Base game track design is quite solid with some stage reuse from Sebastian Leob Rally 2016 though rarely exceptional, DLC tracks are notably better (Ice and Fire especially). Ice and Fire and Colorado are the 2 DLC with unique new tracks, both are worth - other DLC can be ignored if want to save as much money as possible. * Whole game feels like a good tech demo, like the devs looked at PGR/Split-Second/Motorstorm/Dirt and went "yeah we want a bit of all that but in Unreal Engine 4" - it struggles with identity and reaching the peaks of the aforementioned games. In fact this game feels like if Codemaster's Dirt 2 (2009, not the 2019 one) got a direct sequel by a different developer - at least from memory it's been a while. * Another racing game that does that difficulty 'thing' of you get +1% or +3% etc XP for changing difficulty and assists, to such an extent it's so meager playing on max difficulty with all assists off will get you less XP as you wont be able to go slower to rack up Combos for bonus XP as easily. Very pointless, either should have been more extreme scaling or locked bonuses per difficulty settings. * 2 non-skip-able cut-scenes (campaign intro end outro) and rest are skip-able, campaign is set up a bit like Split/Second or NFS Most Wanted 2005 with episodes and rivals per episode, cheesy but you can mostly ignore. Negatives: - Ugly as sin, even by Unreal Engine 4 standards this is a very blurry game with low resolution textures and very off colour-grading. Add to that max settings even for 2018 are very meager so max draw distance/textures ect are all very low. It's designed for use with Anti-Aliasing, if you don't turn it on expect many stray pixels and heavy rasterisated-dithering patterns, but with it on expect heavy image blur, there's no happy-medium (though FXAA-high is probably the best balance). If you hate Vaseline-smearing turn off "motion effect"(blur) and TAA. - Oddly CPU heavy, likely due to Unreal Engine 4, can stutter on 1st few races in each new location and have surprisingly high CPU usage - though I am using a meager CPU even for 2018 (i5 4460, 4 Core 3.2Ghz == 60-80% usage by this game). - Pretty poor menus for non-campaign races, every time you want to change track in time trial for example it boots you back to the main menu and there's little indication on track selection what track is what. - Typical visual bugs I've seen from other Milestone UE4 games: sometimes parts of vehicles visuals fail to load seemingly at random such as lights just missing on stage load. Not sure a 'bug' but some lights in night races also have very short draw distance so will pop-in very abruptly. In conclusion despite this game screaming it's the most 6 or 7/10 game you've ever seen it's actually better than that, closer to an 8 for sure. that said it is quite short and even with DLC slightly content anemic. I would say worth full price... but when it's on sale for 90% off SO often I can't recommend you buy it any other time, but when it's on sale go for it.
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Frequently Asked Questions

Gravel is currently priced at 19.99€ on Steam.

Gravel is currently not on sale. You can purchase it for 19.99€ on Steam.

Gravel received 982 positive votes out of a total of 1,290 achieving a rating of 7.31.
😊

Gravel was developed and published by Milestone S.r.l..

Gravel is playable and fully supported on Windows.

Gravel is playable and fully supported on MacOS.

Gravel is playable and fully supported on Linux.

Gravel offers both single-player and multi-player modes.

Gravel offers both Co-op and PvP modes.

There are 11 DLCs available for Gravel. Explore additional content available for Gravel on Steam.

Gravel does not support mods via Steam Workshop.

Gravel supports Remote Play on TV. Discover more about Steam Remote Play.

Gravel is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Gravel.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2025 00:06
SteamSpy data 09 June 2025 06:32
Steam price 15 June 2025 20:41
Steam reviews 15 June 2025 11:57

If you'd like to dive deeper into the details about Gravel, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Gravel
  • SteamCharts - Analysis of Gravel concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Gravel compatibility
Gravel
7.3
982
308
Game modes
Multiplayer
Features
Online players
7
Developer
Milestone S.r.l.
Publisher
Milestone S.r.l.
Release 27 Feb 2018
Platforms
Remote Play