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NASCAR 25 on Steam

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iRacing is proud to present NASCAR 25, the official game of NASCAR featuring ALL FOUR National Series, the ARCA Menards Series, NASCAR Xfinity Series, NASCAR Craftsman Truck Series, and NASCAR Cup Series.

NASCAR 25 is a racing, sports and driving game developed and published by iRacing.com Motorsport Simulations and LLC.
Released on November 11th 2025 is available only on Windows.

It has received 1,833 reviews of which 1,330 were positive and 503 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 40.99€ on Steam.


The Steam community has classified NASCAR 25 into these genres:

Media & Screenshots

Get an in-depth look at NASCAR 25 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-Bit, Windows 11 64-Bit
  • Processor: 4 core CPU or better – Some examples (but not limited to): AMD FX-6300, Intel Core i5-4430, Intel Core i5-2320, AMD Ryzen 3 1200
  • Memory: 16 GB RAM
  • Graphics: A gaming graphics card with at least 4GB of DEDICATED memory – Some examples (but not limited to): Nvidia GeForce GTX 1060 or AMD Radeon 570 or better
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Additional Notes: A physical PC running windows is required. A PC emulation on a MAC or other types of Virtual Machines are not supported.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

92 hours played
Sept. 2026
TLDR: I think NASCAR 25 is the best modern NASCAR game so far, but I have a large amount of stuff I would like to see changed or fixed, as well as a good amount of nitpicks. I have also left a few complaints off this list (such as no unlockables) as this is the 1st game by IRacing At the current price (40 USD), I would say this game is worth the buy if you are a fan of NASCAR or its games, but if you are not and still want to check out the game I recommend waiting for a sale. Each section is sorted by how important I think that thing is, and I will update this list as the game gets updated. Positive: Best the cars have felt to drive since the PS2 games AI are really fun to race Career mode is solid, albeit a little barebones, but is regardless better than the Eutechnyxs and Heat career modes Online physics aren't the most realistic, but they make for some damn fun racing, just wish wall riding was less effective Graphics are good Negative: Generative AI appears to have been used during the development process No DNF's for player or AI AI seems to be perfect or beyond human ability when coming into the pits, as well seeming to get another lap or 2 out of fuel and tires on default settings The scripted AI spin-outs are a joke, and they only happen exclusively in front of the player The AI is horrible at super-speedway racing AI has a tendency to drive you up into the wall on certain tracks Appears to be missing a per driver reputation system in career mode Does not have crossplay, which REALLY hurts this games online potential on pc Default set-ups for controller are rather twitchy, but it can be worked around through tuning No caution replay Certain tracks cannot be run under every series Driver Rating should NOT have as much impact as finishing order as much as it does currently AI reset back onto the track when "stuck" rather than just driving back No option to mirror decals in livery editor Cant export career mode liveries to a proper save slot Cannot set max FPS No master volume slider AI is not subject to track limits or penalties Watkens Glen T1 track limits cut off part off the racing line Cannot retire from races in career mode Cant reject sponsors in career mode, forced to abandon your old sponsor for the higher paying one Cant disable songs like you could back in the EA NASCAR games
106 hours played
June 2026
Overall I'm going to recommend this, since it's fun to put some casual time in racing. It's far from perfect, and I hope there will be updates to it. It would be disappointing to see the team just dropping Nascar 26 for $60 with new drivers / paint schemes but no game mechanics changes. It needs a lot of foundational work in order to justify a new game release at this point. Positives: Good soundtrack, great graphics. Very enjoyable to play with controller, car setups have realistic-ish effects as far as I can tell. I had a few hundred hours in iRacing a decade ago but no sim racing experience recently. A+ for including the tire wear / temperature indicators to help dial in tire pressures / camber. It can be fun when the AI difficulty is set correctly. You have to hit the marks and not make mistakes. And sometimes AI does make stupid mistakes, which I haven't seen since Geoff Crammond's legendary GP series of sims. Negatives: The spotter is by far the biggest issue during races. It lies all the time. It says clear when there are cars, there is no nuance to how it communicates an approaching car, no spotter help with superspeedway drafting at all. Pit stops are also very oversimplified. The career mode is a joke - earn money spend it on cars and upgrades but it just becomes a grind. There is zero soul put into the whole office / crew setup or sponsors. You keep replaying the same seasons against the same drivers and it just becomes boring. The competition should evolve, switch teams or series and have different level of competitiveness each season. The "socials" update after races is a gimmick that gets boring fast. I hoped that drivers I race hard or wreck would race me harder or retaliate in later races, but no. I don't think this has the full iRacing sim / tire model. It seems like the tires aren't building pressure over time and they can't be damaged by running them super low pressure. I wish there was an option to make it a bit more realistic. But I guess at that point it would be more like iRacing, so there's that.
162 hours played
May 2026
Far from perfect, lacking many features but by far the best NASCAR game for years (I have a huge soft spot for Heat 5). The last game to feature Kyle Busch, Rest in Peace.
26 hours played
April 2026
I cannot in good conscience give this game a fully negative review but with that being said, if there was a 5 star rating system, I would be giving somewhere between 2-3 stars. First off, the positives: Graphics are FANTASTIC! Just go to North Wilkesboro at night and load into the night time race session. It is one of the best looking racing atmospheres I have experienced in a video game. It is sad that they could not be bothered to put in a day to night cycle, something that has been happening in games for a very long time now. The driving feels great. When I say this, I mean when it is just you, the car, and the track. It feels good enough and can be challenging enough to make it enjoyable to just run laps. You can run many different lines and the car just feels great overall. Thankfully none of the series feel exactly the same so when you get bored with one, you can swap over to another for a somewhat different driving experience and track schedule. Overall, I am more than satisfied with the driving but that was never an issue with the later Heat games, which got very stale for me. I will touch more on this in the negatives. The Negatives: The lack of real time pit stops was a very big disappointment when you consider how important pitting is to a race strategy in NASCAR. If games from the easy 2000s can do it, what is the excuse here supposed to be? I mentioned that the driving felt great but once you get into the track with other cars it gets less impressive very quickly. While yes, the ai can do some really good racing against you, making contact with other cars and crashing both feel like a step in the wrong direction even when compared to the Heat games. There is no real IMPACT at all! This is NASCAR we are talking about. Anybody with common sense should know that the crazy crashes and hard hits are one of the things that sets this apart from other racing sports and it is definitely something that should have been made a priority in NASCAR 25. I think for most people, this is such a big part of the sport that there was now way they wouldn't give it the time and consideration deserved. With realistic crashes and car damage, this would be a MUCH better game overall. Right now it just looks like the cars were made out of play dough and when they hit something it leaves a little dent or impression with a couple of marks on the paint. You can drive 175 mph into the wall at Daytona and still drive around to the pits and be right back out by the end of caution. Not being able to drive the pace laps is a bummer but not nearly as upsetting as this stuff ⬆️ There are some bugs and other issues like getting a penalty on a road course and being forced to a stop right in the middle of traffic 🤣 but overall I didn't experience anything annoying enough to write about here. Career mode: I am making a section just for the career mode. This is what many people were looking for the most since iRacing's "career" mode is very limited. It is also one of the things they hyped up the most like it was going to be this ground breaking thing and a call back to the awesome days of NASCAR THUNDER 07! Instead, we were given the NASCAR Heat 5 career mode with a new touch of paint. The cool Dale Jr Download videos? Just generic clips where he talks about the same exact things happening through your career no matter who you arre or how many times you have played through it(good luck with that because it is hard enough to get through it once). All of your decisions are "hey, do you want more cash or more time to work on your car", the car upgrades are pretty much just Engine, aero, chassis, and body tiers 1-5 and that is it. You get the same sponsor offers at the same point in the career mode no matter what and it starts to feel more like a chore after the first full season. I really just expected so much more here but instead it seems like they just did the bare minimum on so many things. Verdict: While, I can still recommend this game because their are not a lot of options and iRacing is expensive, this could have been such a great game. A lot of people are saying "next year, next year!" but I played through the World Of Outlaws games and I can tell you now that they will most likely not be making any ground breaking changes to the next iteration of this series. Why? Because a lot of people bought this one and they know a lot of people are going to buy the next one as well. I hope I am wrong about that. I was not expecting this to be iRacing, nor did I want it to be, but I most DEFINITELY did not want it to be a prettied up version of the Heat games. If these things don't bother you, then you will probably have a lot of fun with the game. I am happy that console players at least have a way to play a modern NASCAR game now.
8 hours played
March 2026
I waited to get this game on sale, not because I don't have the money but because I feel it is not worth $60. I see a lot of people defending it by saying "It is a good foundation for future installments". But why then should I pay full price for a whole house I'm only getting the foundation? That means I have to pay another $70 next year for the rest of it. GOOD. Track models are the best ever in a console/pc port. Laser scanned straight from iRacing. GOOD. Best on track AI ever in a console/pc port (except for the crashes, see below). They handle racing each other and passing lapped cars very well. You can "bully" them if you take advantage. If you stick your nose somewhere you shouldn't they just jump out of the way and make room for you. So just have some self discipline and don't do it :-). GOOD. Paint booth looks pretty good from the paint schemes I have seen other people create, although this is really not my thing. Driving in cockpit, I don't see the thing anyway. GOOD. Lots of sliders and options to tweak the AI to your liking. The best is "field spread" which increases the speed of the fastest car to the slowest car. This should be mandatory in every racing sim but very few have it. BAD. No DNFs for player or AI. This omission is mind boggling to me. Any damage to player car can be fixed 100% in 10 seconds during pit stop. BAD. Canned AI wrecks are always the exact same. A single car spin that always happens right in front of the player. It's infuriating because half the time you end up getting involved. BAD. When AI are involved in a wreck, they just restart in the same position they were in before the crash. Obviously they should be forced to pit for new tires and start at the rear of the field. BAD. Career mode is as shallow as a puddle. Fix car, hire some guy named Bob, get a new sponsor. Go to next race. Only one sponsor at a time and it will change every 2 or 3 races. You can't check the championship points standings until like after the 4th race of the season until you hire somebody who can read apparently. That's really weird. You're a backmarker for only like 3 races, car upgrades happen way too fast. BAD. Restarts. You fight your way through the pack only to lose everything on restarts. The AI accelerate way faster than the player is able to. This also happens when leaving the pits after a stop. Another thing on restarts, the game will sometimes have you in 1st gear at the top of the rev limiter when the green drops and gives you control of your car. BAD. AI pit strategy. I like running long races with no stages so fuel mileage can be a thing. If a caution comes out where every car could make it to the end of a race, the AI aren't smart enough to pit. They will stay out and pit under green 10 laps later. I have been gifted wins simply because I can do math. Also, I don't like that you have to pause the race to set up your next pit stop, it really breaks the immersion. I noticed that the AI lap times shown during practice are completely faked. I was in a 2 car draft at Daytona. I set the fastest time in practice and the AI car I was drafting with was shown in 35th place, 1.5 seconds off of my time. That is impossible. Overall, the on track racing wheel to wheel feels great, probably the best ever. Everything else just feels half baked.

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Frequently Asked Questions

NASCAR 25 is currently priced at 40.99€ on Steam.

No, NASCAR 25 is currently not on sale. You can purchase it for 40.99€ on Steam.

Yes, NASCAR 25 received 1,330 positive votes out of a total of 1,833 achieving a rating of 7.02.
😊

NASCAR 25 was developed and published by iRacing.com Motorsport Simulations and LLC.

Yes, NASCAR 25 is playable and fully supported on Windows.

No, NASCAR 25 is not playable on MacOS.

No, NASCAR 25 is not playable on Linux.

No, NASCAR 25 is not playable on Steam Deck.

No, NASCAR 25 is not playable on Steam Machine.

No, NASCAR 25 does not support VR.

NASCAR 25 offers both single-player and multi-player modes.

NASCAR 25 offers both Co-op and PvP modes.

Yes, there are 4 DLCs available for NASCAR 25. Explore additional content available for NASCAR 25 on Steam.

No, NASCAR 25 does not support mods via Steam Workshop.

No, NASCAR 25 does not support Steam Remote Play.

Yes, NASCAR 25 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for NASCAR 25.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 September 2026 14:14 UTC
SteamSpy data 13 October 2026 09:15 UTC
Steam price 26 October 2026 20:34 UTC
Steam reviews 19 October 2026 07:50 UTC

If you'd like to dive deeper into the details about NASCAR 25, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about NASCAR 25
  • SteamCharts - Analysis of NASCAR 25 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck NASCAR 25 compatibility
NASCAR 25
Rating
7.0
1,330
503
Game modes
Multiplayer
Features
Online players
128
Developer
iRacing.com Motorsport Simulations, LLC
Publisher
iRacing.com Motorsport Simulations, LLC
Release 11 Nov 2025
Platforms