Graviteam Tactics: Operation Star on Steam - User reviews, Price & Information

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Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat.Want to step into the role of a commander in the very heart of Kharkov’s defense?

Graviteam Tactics: Operation Star is a strategy, world war ii and wargame game developed and published by Graviteam.
Released on February 11th 2014 is available in English only on Windows.

It has received 448 reviews of which 371 were positive and 77 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 27.99€ on Steam.


The Steam community has classified Graviteam Tactics: Operation Star into these genres:

Media & Screenshots

Get an in-depth look at Graviteam Tactics: Operation Star through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP2 / Vista
  • Processor: AMD Athlon x2 4200+ / Intel Pentium D 3GHz or Better
  • Memory: 1 GB RAM
  • Graphics: ATI Radeon x1600 256MB / Vidia GeForce 7600 256 MB video card or better
  • Storage: 3 GB available space
  • Sound Card: DirectX 8 compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2019
This is one of those games that confuse the hell out of you at first. First time I installed it, I hated it and regreted my decision of buying GTOS. Later on I cooled down and have read some of the other reviews and gave this gem another chance to prove itself. I spent couple more evenings trying to figure out what the hell is going on on my screen, studied a few tutorials and manuals online and then one moment it struck me. Damn! This game is absolute blast. I've played 90% percent of the WW2 games out there, no exagerrating, if you know some obscure WW2 FPS/RTS/Tactics, chances are I've played that. I'm wargames nut, I've played old and new games, I've played good and bad games. I've tried almost every popular and obscure WW2 games, it'd be pointless to list them all. But this one, believe me, will deliver you insane amount of fun if you will spend a bit more time learning how the stuff works here. Give it a little care, treat it with patience and it will treat you in return. It's new, it's fresh, it's a gorgeous game, beautiful and stunning outside and very deep and complicated inside. It will suit all your WW2 nut needs. Amazing, breath-taking, painfully realistic, grim, brutal tank and infantry battles (with some close air support & artillery options). I've never seen a combat in a WW2 game portrayed so gritty. Yet I've played Close Combat, Combat Mission, Men of War, Theatre of War (all of which I love and play till this day) but none of them could reach this level of aestethics. Men will scream, bleed to death, sand will fly in the air, shells will strike the ground and leave you deaf. It also has such important aspects as realistic radio & wire lines system, something very similar to Combat Mission if you've played that. Chain of command is obviously present in the game too. And the best thing? You can set everything and anything in this game, extensive number of options lets you edit the game experience to you liking, making it either a true, die-hard, hardcore war sim or arcade RTS, or even a mix of both. If you don't like micro-managing stuff too much it's okay, little men on the battlefield are smart enough to act on their own. Few words regarding the setting, atmosphere and premise of this game. It's set in Ukraine/Russia circa 1941 to 1943. (Two of the DLCs are set in some-what moden time). One thing I'm going to say that is, Graviteam developers have hit the nail here. The land, terrain, nature, forests, atmosphere, sky.. Oh my god, it looks stunning. It absolutely perfectly depicts and resembles real places and lands. I myself was born in Russia and as a little kid, I used to walk around a lot, exploring all those forests and big, endless lands of my country and let me tell you a thing, if you're a foreigner, who wants to see true russian nature and not stereotypic stuff, play this game. It's art, pure art. Do you like war movies? Hell, you can just start a battle, grab a glass of whatever favorite drink you prefer and watch the hell let and break loose. One of the best games I've got from steam and absolutely deserved money that I paid in the past year. If you feel like it's too much for you, try waiting for a bit, they do have discounts sometime but nobody can predict when those happen. No doubt, reccomended. Buy and see it for yourself, don't listen to anybody complaining about interface or other stuff, you WILL get used to it and it's going to be comfortable using it. Also keep in mind, this is not just an RTS, it's tactic, so all these buttons matter. Last thing about DLCs. Yes, yes, yes, get all of them. (except hi-res textures, game looks fine as it is.) I oppose the idea of DLCs in general, but these are good, believe me, they are worth the price. P.S. If you get in this game, after playing few battles you might want to get "Aunthetic Battle Sound mod" and the "Uniforms mod". These two are mandatory for even better experience and are available on the internet. Do a little googling. Feel free to ask me questions if you have any. Have a nice day.
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Dec. 2017
First off let's clarify graviteam tactics is a ground warfare battle operations simulation like a fully realistic flight or tank sim. Don't expect a RTS like company of heroes or even men of war. Also the game is singleplayer only. Also understand you need to read the game manual, if you don't know all the waypoints and movement type parameters or command and morale system you won't know how to effectively command troops in 3d tactical battles. You start off in the campaign operations list, you pick a operation then start in overhead 2d grid operations map that all your forces are shown in checkerboard style map. This operations map is where you will fight 3d tactical battles on and similiar to total war series that whats on map is whats in 3d battle. Understand this map is a persistent battle so every stat is saved and taken account for, if a vehicle gets destroyed and a town is leveled, next time you fight in that area you will see the all the map terrain damage, dead corpses, destruction all saved exaclty the way it was end of previous battle in that area. 2d operations map is turn based and you move you units around then after AI turn when they attack, ambushed or counter attack you will see a flame with all nearby invovled units with red dots on them representing battle to click on an fight. Then you go into the 3d tactical battle mode, or rts mode. 3d tactical battles are full on simulation. all tank simulated ballistics and armor values are represented historally accuratly. The movement speed is at a realistic pace, so thats why the time speed button is there for, the morale command system is very compolex and integrated. The distance to commander, nearby troops, enemy troops and under fire severly changes your troops ability to follow orders. The movemnt types are critcal to use properly, you mave move by roads is key to keeping vehicles from getting stuck in rough terrain. the move fast or crawl under cover, formation of line, free blob, column and unit spacing of in file, spaced, or scattered. movent can have tanks in front lead as cover for infantry tofollow behind or infantry can ride on tanks. Commander units must use area fire order to spot for artillary to barrage point and better commander can spot the more accurate the artillary fire. Units that don't move on current turn can intrench in the ground. The detail is amazing, building that get hit will catch fire and burn with smoke and after awhile will collapse, destroyed vehicles might blow up, or catch fire and crew bail out on fire screaming running around like chickens with head cut off for a few seconds until they burn to death. Also burning vehicles will start cooking off munition and see secondary explosions. Terrain is fully deformed with explosions blasting holes in ground, burning trees and buildings, tanks can smash down fences and trees. There is pools of blood and gore decals on shot soldiers. If morale low enough units will surrender and put hands in area or panic and route and no longer follow any orders and run away to save themselfs. Soldiers can be knocked unconsious from concusion of explosion or wounded and drop to knees holding there wounds on arm or stomach. Also note there is a quick battle scenario that has a template to quickly whip up a operation to fight and there is a full editor (probably same one developers use to create campaigns) to create a operation as details as the ones in the game. There are modding tools to bring in your own textures and models. Basically long story short if you want a hardcore ground warfare simulator to fight a battle operation on the eastern front in WW2 this games for you. If your a casual RTS player, want a quick get in play and stop, or need lots of instant action, don't have patience, want to only or need to play multiplayer then this games not for you.
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Aug. 2015
Ever played a game where you hid your troops in an unforgiving, winter wasteland with no real cover except for maybe a shellhole from some battle before (when your group was at full-strength and chock full of ammo) or among some skinny trees? Oh, did I mention they're short of ammo, at half-strength, and their Commander was killed in the previous engagement four hours ago? Well, here you are, a young German soldier swallowed up in Mother Russia in 1943 manning a hill with 5 combat effective infantry units left out of the twelve you started with and it's 3 a.m. and blizzarding and the Popovs are coming hell bent on a suicidal charge to knock you out of some hard-earned ground. Hope to God they don't have armor because your Engineer Squad got decimated and the Pak gun you have won't penetrate what they've been rolling out. Well, at least you have some mortar support to call in but those rounds are few to spare so be careful in calling it in because if it's just a probe and you waste your rounds, well.... ...Soviets show up, In force. No one is dug in. You call in what few mortars you have left to break up and hopefully stop their assault because if you can survive till reinforcements arrive then maybe, just maybe there's a chance because the half-tracks you rolled into this winter hell in are either smoking ruins or immobilized and you're damned lucky to have survived with anything. Now is usually when the praying starts. Mortars fall heavy in their midst but it's so sporadic because the spotting is off that it kills no one except 3 men of yours because the fucking mess fell short and they run off screaming into the night ablaze [that is not drama folks; your troops will burn, and they will scream, and you will try to block it out after a while]. Then the mortars finally hit spot on and after watching your enemy suffer a bit as they burn and scream and run off into the frozen landscape to satisfy your revenge, you call off the bombardment early to salve your last sense of humaity. And you relax. The battle's almost over, you may just hold this worthless piece of real-estate. Time to call for a Cease-Fire and hope Ivan is as tired and spent as you are. Resupply is on the way...just survive this turn. Then, without warning, an uncannily accurate artillery bombardment rakes your position and destroys a large chunk of the men you have left... Because YOU called off the mortars before his forward artillery observers were killed. Live with it. And are those advancing tank engines you hear in the distance...? Sheisse ! Welcome to GraviTeam Tactics kids. This is not a nice guy's wargame. [There's my drama laden review. With 700+ hours and counting on this game, it's safe to assume I recommend it enthusiastically, but only if you're willing to learn it's daunting rule schematic. For you old wargame grognards, it's like "Squad Leader" come to life. Nuff said]
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Jan. 2015
Rating: A Graviteam Tactics is a game that used to be called Achtung Panzer, but after some sort of nonsense involving the old publisher, they had to change the name when it went on Steam. Or something. I don't know the specifics. But it's a good game. More people should know about it. It's not very accessible and the UI is confusing, but once you get the hang of it, it's a good time. Though I'll admit, after nearly 25 hours so far, I still don't totally know what I'm doing. That speaks partly to the game's depth, but also how to the lack of transperancy regarding mechanics. At its most superficial level, it's kind of like a Total War game set in World War II. But it's a lot more of a sim than Total War is, and the design intent is very different. The Ukrainian fellows who made Graviteam Tactics are well known in sim nerd circles for their tank simulators, at least one of which used to be on Steam but doesn't seem to be any more and I don't know why. Their obsession with WWII and tank damage models served them well for making a game of a grander scale, where you command little germans or little soviets in squads and weapons teams, and whose lines of communication and chain of command you must manage as you order them to march onwards towards the slaughter. After a battle in this game, one can find the battlefield littered with meat. Manflesh, to be exact. You have a bird's eye view of the happenings, starting with the turn-based operations map where you move companies of men and tanks around, check their supply and tell them where and whom to attack. Once a battle commenses you get dumped into the planning stages of the real-time mode, where you set up your little soldiers and give them their opening orders. Opening orders are important, because they have no command cost and allow you to set up your plan and watch it unfold. Your squads and teams for the most part work on their own, though you can of course order them, but they decide on their own behind which trees to take cover, when to shoot and when to hit the deck -- you have no control over such precise details. The best you can do is tell them a general location to move to and a general direction to concentrate their fire. There is little micromanagement in the game, and you are even disuaded from trying to micromanage, as giving orders costs you command and the more into the fire your men get, the harder it is to command them. It's a neat little system, but it isn't readily apparent when you start the game up. It took me more than a few games--and reading more than a few game guides, of which, I might add, there are scant few--to know what the hell the blue bar at the top of the screen meant and why it would change when I tried to order my half-dead, panicking engineer squad to suck it up and advance into machinegun fire (which is a terrible tactic, by the way). Between battles you can manage your men, splitting up their squads and allocating ammo and fuel for vehicles. It's a fun a little management game, and is pretty simple. You cannot build units in the game, so what you start with is what you get, though there are usually reinforcements showing up on certain turns and whose arrival and availability you are well informed of. Operations are dynamic and different each time you play, with the possibility of fighting over the same town or the same hill across multiple battles, each side taking and subsequently losing the objective over the course of one or two in-game days. It gives the game a fun, fluid and unpredictable narrative that enhances replayability. In addition to the operational campaigns, you can also play individual battles with units from force pools on any part of the included maps. What's kind of lame, though, is that you can't set it to have the computer generate the enemy force, so you always know exactly what the enemy has right from the get go. Major bummer for me. BUT IN CONCLUSION: it is a solid game that deserves more press and more people talking about it.
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May 2014
With help of the manual, tutorial messages and forum you have made it past the clunky UI of the operations map. Your units have been resupplied, at least most of them, and you figure out that it will have to do for whatever is coming next. You arrive on the battlefield at 06:48 a.m., the morning mist creates a surreal look of the environment. Will you even be able to make contact with the enemy? You wanted to take your time and encircle him, at least secure your flanks. But he surprised you and attacked first... Are his units as battered as yours or did he bring reinforcements in without you knowing it? You have no idea about what`s coming at you... One thing is sure, however, you don`t want to let objectives Amethyst and Malachite fall into enemy hands. So, you decide to split your forces in two battlegroups. One is worn out, but has better equipment left and the other one... well, they are rookies, but you don`t have anything else. And the tank, what will you do with the tank? Should he try to break a possible attack in the first minutes or do you keep him in reserve, as a last option when everything else has failed? You decide to leave the tank behind and use him as a wild card, if one of your battle groups is wavering. Both task forces are set up along the way to the objectives, based on the environment you found good ambush spots and hope that the enemy will pass through them. You are confident with the way you placed your forces, the only thing which makes you worry is ...both battlegroups are separated by around 3 kms. 07:14 a.m. and still no contact. You chose the most battered squad and send them on a recon run in the hope to get a position of the enemy`s assault force. 20 minutes later you are sure, the opponents main attack will hit the rookies... What will you do with your units of the second road block? Should they hold their position in case of enemy activity, should they rush for aid to help their fellow comrades at the first road block? 5 minutes later you are still not sure, if you need the second ambush point at all? Meanwhile forward elements of the enemy have made contact with your weaker task force. Mortar rounds are pouring in on them, the whole task force is in danger of just being swept away. You decide to mobilize the units of the second ambush point. It seems to be more important to support your buddies than waiting for an enemy who might not even arrive. But it`s 3 kms through rough terrain, will they make it in time? And what about the tank? The tank will maintain his position and you decide to only use him in case of utmost emergency. In the meantime the mortar fire on the first task force has stopped and it looks like for the moment they can defend their position. Battlegroup No. 2 is still on its way and around 1,5 kms out. Suddenly, they receive fire from a small forest and you think about dealing with them first or to continue to their original objective which was "helping out those rookie guys". It looks like the rookies earn their stripes and haven`t moved back an inch, you decide to clear out the forest to secure the flank of the rookies. Halftracks are moving in, infantry disembarks and you follow them into the misty forest. The halftrack with the much needed 7,5 cm gun takes the first hit, it goes up in flames you can only feel pity for the ejecting guys. Yet, you don`t know what hit it. Infantry is continuing their march into the woods when they suddenly spot an AT gun, secured by an HMG. Your people are in the line of fire of both guns and hit the ground earlier than you could order them to fall back. They are pinned down, one by one is being taken out, but still, they are crawling towards the guns and still push forward. Of course it has to be like this way, while your second task force plays hide-and-seek in the forest the rookies are giving in to the pressure and it looks like the line is ...vanished. Time for the tank! You have high hopes for the steel beast to turn the tide of battle in your favor. Eagerly you follow your tank while it uses the road for faster movement. After about 100 m something explodes around the tank, you zoom in just to find out that the enemy has secretly managed to sneak engineers through your lines. The tank treads are gone... Why didn`t you at least spare a squad to secure the tank? You will never know, meanwhile the tank, stationary like a AT gun, is fighting for survival. The engineers throwing everything they have, ...but miss. Burning spots around the tank, but the crew inside manages to stay calm and takes out the enemy one by one until he surrenders. The tank didn`t live up to your expectations, but, at least he is not lost. Unfortunately that can`t be said about the units in the forest. They have overcome both guns, but at what cost? After having sacrificed 70% of their strength you move them back to the halftracks, let them embark and try to save the rest of what`s left of task force 1. There is not much shooting anymore around the first ambush point, it seems both sides are exhausted. A few minutes later the halftracks finally arrive at your first battlegroup and bring much needed support, though tiny in numbers. But, as soon as the first vehicles open fire the enemy is offering a cease-fire. Will you accept it and call it a day, ...or, what if, the enemy is close to break? Should you risk to go all-in with your tiny relieve force and take a not so glory victory back home? You decide to go in for the kill and, at least this time you were right, soon after the transported infantry disembarks and joins the fight the enemy surrenders, the battle is won. It is 08:33 a.m., you lost 85% of your combat strength and you think about, if there`s enough left to continue at all. Then you notice that your enemy lost even more... For the battles to come you will adapt, ..and you will repair your tank. And you won`t make the same mistake twice. And, since this round lasted almost 2 hours, there`s still laundry to do and your wife needs help with the kids, you decide to leave the game behind for now. Yet, you surely will return. You lost 85% of your troops but you feel like General of the Month... At least until your wife enters the room and recites the "today`s to-do list" in front of you...
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Frequently Asked Questions

Graviteam Tactics: Operation Star is currently priced at 27.99€ on Steam.

Graviteam Tactics: Operation Star is currently not on sale. You can purchase it for 27.99€ on Steam.

Graviteam Tactics: Operation Star received 371 positive votes out of a total of 448 achieving a rating of 7.76.
😊

Graviteam Tactics: Operation Star was developed and published by Graviteam.

Graviteam Tactics: Operation Star is playable and fully supported on Windows.

Graviteam Tactics: Operation Star is not playable on MacOS.

Graviteam Tactics: Operation Star is not playable on Linux.

Graviteam Tactics: Operation Star is a single-player game.

There are 8 DLCs available for Graviteam Tactics: Operation Star. Explore additional content available for Graviteam Tactics: Operation Star on Steam.

Graviteam Tactics: Operation Star does not support mods via Steam Workshop.

Graviteam Tactics: Operation Star does not support Steam Remote Play.

Graviteam Tactics: Operation Star is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Graviteam Tactics: Operation Star.

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Steam reviews 12 June 2025 22:03

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Graviteam Tactics: Operation Star
7.8
371
77
Game modes
Features
Online players
1
Developer
Graviteam
Publisher
Graviteam
Release 11 Feb 2014
Platforms